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Nykthos, Shrine to Nyx. Art by Jung Park.

Currently the first plane encountered in your experience with Magic Duels, Theros is the homeworld of Kytheon Iora / Gideon Jura. Brimming with Greco-Roman mythological terrors and titans, this plane features deities that are nothing short of divine, humans that practice worship and warfare, and everything in between.

Theros originally debuted in the Theros set in September 2013. The set and following block emphasized enchantments and enchantment creatures, solidifying both in flavor and in gameplay the idea of the mystical and religious as reality. Other gameplay mechanics rewarded a player's devotion to a given color or combination of colors, as represented by the number of colored mana symbols in the costs of permanents a player controlled.

In Magic Duels, the current card pool brings back a reliance on enchantments, as well as references to mythological beings who grant power to the worthy. Theros cards tend to reward strong, fast decks, with creatures that can get bigger through prowess, or battle tactics that can upend the rules of war.

Lore Edit

Theros is ruled by an awe-inspiring pantheon of gods. Mortals tremble before them, feel the sting of their petty whims, and live in terror of their wrath. It is a plane where barbaric, cave-dwelling minotaurs descend on wayward travelers. Giants stalk the land, drawing strength from the terrain on which they tread. At sea, massive krakens prowl its depths, and sirens lure its sailors to their demise. Yet amid such colossal perils, mortals have found a way to endure, and it is here that the hero's mantle is raised highest.

Not only have the mortals endured, they have managed to thrive, for Theros is also a plane where civilization is protected behind the walls of great poleis, each city-state a bulwark against the raging monsters that roam the more savage places of Theros. Meletis, the polis of learning, progress, magic, and devotion to the gods, is a testament to the achievements of civilized humanity. It is hemmed in by vast golden wheat fields and the Siren Sea, and defended by the Reverent Army. In the polis of Akros, martial prowess is held in the highest esteem. Akroan warriors have reached near-mythic status throughout Theros. The imposing cliff-top fortress of Akros lies at the center of a network of outposts that serve to protect the rest of Theros, a fact that comforts many Therans. Setessa, the isolated polis surrounded by concentric rings of forest, is fiercely independent. Strong bonds connect its inhabitants, and all in Setessa share a veneration of nature.[1]

Gameplay Mechanics Edit

Cards Featuring Theros Edit

ReferencesEdit

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