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Rally is an ability word that triggers when that creature with Rally or a creature with the "Ally" subtype enters the battlefield under your control.

Ingame Description
A creature's rally ability triggers whenever that creature or another Ally enters the battlefield under your control.

Example:
You have Kor Bladewhirl on the battlefield. You play Cliffside Lookout.
Since Cliffside Lookout is a Kor Scout Ally, Kor Bladewhirl's Rally triggers giving both creatures first strike until end of turn.

Rally can often be found on Color W and Color R creatures.

Rally was introduced into Magic Duels with the second expansion Battle for Zendikar.

The Color WColor R archetype deck Allies uses the Rally/Allies mechanic as a win condition.

VideoEdit

Watch this explanatory video to see how this game concept works.

Battle for Zendikar - How does Rally work?00:51

Battle for Zendikar - How does Rally work?

Note: The video is based on the physical card game. Shown cards might not appear in Magic Duels.

Rally CardlistEdit

10 results
Chasm Guide Chasm Guide CMC3Color R (4)
Creature — Goblin Scout Ally (3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
BFZU
Firemantle Mage Firemantle Mage CMC2Color R (3)
Creature — Human Shaman Ally (2/2)
Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
BFZU
Hero of Goma Fada Hero of Goma Fada CMC4Color W (5)
Creature — Human Knight Ally (4/3)
Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
BFZR
Kalastria Healer Kalastria Healer CMC1Color B (2)
Creature — Vampire Cleric Ally (1/2)
Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
BFZC
Kor Bladewhirl Kor Bladewhirl CMC1Color W (2)
Creature — Kor Soldier Ally (2/2)
Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
DU
Kor Entanglers Kor Entanglers CMC4Color W (5)
Creature — Kor Soldier Ally (3/4)
Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
BFZU
Lantern Scout Lantern Scout CMC2Color W (3)
Creature — Human Scout Ally (3/2)
Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
BFZR
Makindi Patrol Makindi Patrol CMC2Color W (3)
Creature — Human Knight Ally (2/3)
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
DC
Munda, Ambush Leader Munda, Ambush Leader CMC2Color RColor W (4)
Legendary Creature — Kor Ally (3/4)
Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

BFZR
Ondu Champion Ondu Champion CMC2Color RColor R (4)
Creature — Minotaur Warrior Ally (4/3)
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
DC

Ally (without Rally) CardlistEdit

37 results
Akoum Flameseeker Akoum Flameseeker CMC2Color R (3)
Creature — Human Shaman Ally (3/2)
Cohort — TapSymbol, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
OGWC
Angel of Renewal Angel of Renewal CMC5Color W (6)
Creature — Angel Ally (4/4)
Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

BFZU
Bloodbond Vampire Bloodbond Vampire CMC2Color BColor B (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
BFZU
Cliffhaven Vampire Cliffhaven Vampire CMC2Color WColor B (4)
Creature — Vampire Warrior Ally (2/4)
Flying

Whenever you gain life, each opponent loses 1 life.

OGWU
Cliffside Lookout Cliffside Lookout Color W (1)
Creature — Kor Scout Ally (1/1)
CMC4Color W: Creatures you control get +1/+1 until end of turn.
DC
Coralhelm Guide Coralhelm Guide CMC1Color U (2)
Creature — Merfolk Scout Ally (2/1)
CMC4Color U: Target creature can't be blocked this turn.
BFZC
Drana's Chosen Drana's Chosen CMC3Color B (4)
Creature — Vampire Shaman Ally (2/2)
Cohort — TapSymbol, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
OGWR
Drana's Emissary Drana's Emissary CMC1Color WColor B (3)
Creature — Vampire Cleric Ally (2/2)
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

BFZU
Expedition Envoy Expedition Envoy Color W (1)
Creature — Human Scout Ally (2/1)
DU
General Tazri General Tazri CMC4Color W (5)
Legendary Creature — Human Ally (3/4)
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

Color WColor UColor BColor RColor G: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

OGWM
Hagra Sharpshooter Hagra Sharpshooter CMC2Color B (3)
Creature — Human Assassin Ally (2/2)
CMC4Color B: Target creature gets -1/-1 until end of turn.
BFZU
Joraga Auxiliary Joraga Auxiliary CMC1Color GColor W (3)
Creature — Elf Soldier Ally (2/3)
CMC4Color GColor W: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
OGWU
Kalastria Nightwatch Kalastria Nightwatch CMC4Color B (5)
Creature — Vampire Warrior Ally (4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
BFZC
Kor Castigator Kor Castigator CMC1Color W (2)
Creature — Kor Wizard Ally (3/1)
Kor Castigator can't be blocked by Eldrazi Scions.
BFZC
Kor Scythemaster Kor Scythemaster CMC2Color W (3)
Creature — Kor Soldier Ally (3/1)
Kor Scythemaster has first strike as long as it's attacking.
OGWC
Kor Sky Climber Kor Sky Climber CMC2Color W (3)
Creature — Kor Soldier Ally (3/2)
CMC1Color W: Kor Sky Climber gains flying until end of turn.
OGWC
Makindi Aeronaut Makindi Aeronaut CMC1Color W (2)
Creature — Kor Scout Ally (1/3)
Flying
OGWC
Malakir Soothsayer Malakir Soothsayer CMC4Color B (5)
Creature — Vampire Shaman Ally (4/4)
Cohort — TapSymbol, Tap an untapped Ally you control: You draw a card and you lose 1 life.
OGWU
Mina and Denn, Wildborn Mina and Denn, Wildborn CMC2Color RColor G (4)
Legendary Creature — Elf Ally (4/4)
You may play an additional land on each of your turns.

Color RColor G, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

OGWR
Nirkana Assassin Nirkana Assassin CMC2Color B (3)
Creature — Vampire Assassin Ally (2/3)
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
BFZC
Ondu War Cleric Ondu War Cleric CMC1Color W (2)
Creature — Human Cleric Ally (2/2)
Cohort — TapSymbol, Tap an untapped Ally you control: You gain 2 life.
OGWC
Reckless Cohort Reckless Cohort CMC1Color R (2)
Creature — Human Warrior Ally (2/2)
Reckless Cohort attacks each combat if able unless you control another Ally.
BFZC
Serene Steward Serene Steward CMC1Color W (2)
Creature — Human Cleric Ally (2/2)
Whenever you gain life, you may pay Color W. If you do, put a +1/+1 counter on target creature.
BFZU
Shatterskull Recruit Shatterskull Recruit CMC3Color RColor R (5)
Creature — Giant Warrior Ally (4/4)
Menace (This creature can't be blocked except by two or more creatures.)
BFZC
Skyrider Elf Skyrider Elf CMCXColor GColor U (2)
Creature — Elf Warrior Ally (0/0)
Flying

Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

BFZU
Spawnbinder Mage Spawnbinder Mage CMC3Color W (4)
Creature — Human Wizard Ally (2/4)
Cohort — TapSymbol, Tap an untapped Ally you control: Tap target creature.
OGWC
Stoneforge Acolyte Stoneforge Acolyte Color W (1)
Creature — Kor Artificer Ally (1/2)
Cohort — TapSymbol, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
OGWU
Stonework Puma Stonework Puma CMC3 (3)
Artifact Creature — Cat Ally (2/2)
DC
Sylvan Advocate Sylvan Advocate CMC1Color G (2)
Creature — Elf Druid Ally (2/3)
Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

OGWR
Tajuru Pathwarden Tajuru Pathwarden CMC4Color G (5)
Creature — Elf Warrior Ally (5/4)
Vigilance, trample
OGWC
Tajuru Stalwart Tajuru Stalwart CMC2Color G (3)
Creature — Elf Scout Ally (0/1)
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
BFZC
Umara Entangler Umara Entangler CMC1Color U (2)
Creature — Merfolk Rogue Ally (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
OGWC
Vampire Envoy Vampire Envoy CMC2Color B (3)
Creature — Vampire Cleric Ally (1/4)
Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.

OGWC
Veteran Warleader Veteran Warleader CMC1Color GColor W (3)
Creature — Human Soldier Ally (*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

BFZR
Weapons Trainer Weapons Trainer Color RColor W (2)
Creature — Human Soldier Ally (3/2)
Other creatures you control get +1/+0 as long as you control an Equipment.
OGWU
Zada's Commando Zada's Commando CMC1Color R (2)
Creature — Goblin Archer Ally (2/1)
First strike

Cohort — TapSymbol, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent.

OGWC
Zulaport Chainmage Zulaport Chainmage CMC3Color B (4)
Creature — Human Shaman Ally (4/2)
Cohort — TapSymbol, Tap an untapped Ally you control: Target opponent loses 2 life.
OGWC

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