This page lists all the cards available to play in Magic Duels. Some filters are available to help you find the card you need!
Types | Artifact | Creature | Enchantment | Instant | Land |
---|---|---|---|---|---|
Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
1394 results | ||
---|---|---|
Abandon Reason (3) Instant Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Abbot of Keral Keep (2) Creature — Human Monk (2/1) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. |
||
Aberrant Researcher (4) Creature — Human Insect (3/2) Flying At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. |
||
Abstruse Interference (3) Instant Devoid (This card has no color.) Counter target spell unless its controller pays . You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." ( represents colorless mana.) |
||
Abundant Maw (8) Creature — Eldrazi Leech (6/4) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life. |
||
Accomplished Automaton (7) Artifact Creature — Construct (5/7) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
||
Accursed Spirit (4) Creature — Spirit (3/2) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
||
Acrobatic Maneuver (3) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. |
||
Act of Treason (3) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
||
Advanced Stitchwing (5) Creature — Zombie Horror (3/4) Flying , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. |
||
Adverse Conditions (4) Instant Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
||
Aerial Modification (5) Enchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. |
||
Aeronaut Admiral (4) Creature — Human Pilot (3/1) Flying Vehicles you control have flying. |
||
Aeronaut Tinkerer (3) Creature — Human Artificer (2/3) Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) |
||
Aether Chaser (2) Creature — Human Artificer (2/1) First strike When Aether Chaser enters the battlefield, you get (two energy counters). |
||
Aether Herder (4) Creature — Elf Artificer Druid (3/3) When Aether Herder enters the battlefield, you get (two energy counters). Whenever Aether Herder attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token. |
||
Aether Hub (0) Land When Aether Hub enters the battlefield, you get (an energy counter). : Add to your mana pool. |
||
Aether Inspector (4) Creature — Dwarf Artificer (2/3) Vigilance When Aether Inspector enters the battlefield, you get (two energy counters). |
||
Aether Meltdown (2) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle |
||
Aether Poisoner (2) Creature — Human Artificer (1/1) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Aether Poisoner enters the battlefield, you get (two energy counters). |
||
Aether Swooper (2) Creature — Vedalken Artificer (1/2) Flying When Aether Swooper enters the battlefield, you get (two energy counters). |
||
Aether Theorist (2) Creature — Vedalken Rogue (1/3) When Aether Theorist enters the battlefield, you get (three energy counters). , Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
||
Aether Tradewinds (3) Instant Return target permanent you control and target permanent you don't control to their owners' hands. |
||
Aethersphere Harvester (3) Artifact — Vehicle (3/5) Flying When Aethersphere Harvester enters the battlefield, you get (two energy counters). |
||
Aethersquall Ancient (7) Creature — Leviathan (6/6) Flying At the beginning of your upkeep, you get (three energy counters). |
||
Aetherstorm Roc (4) Creature — Bird (3/3) Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter). |
||
Aetherstream Leopard (3) Creature — Cat (2/3) Trample When Aetherstream Leopard enters the battlefield, you get (an energy counter). |
||
Aethertide Whale (6) Creature — Whale (6/4) Flying When Aethertide Whale enters the battlefield, you get (six energy counters). |
||
Aethertorch Renegade (3) Creature — Human Rogue (1/2) When Aethertorch Renegade enters the battlefield, you get (four energy counters). , Pay : Aethertorch Renegade deals 1 damage to target creature. |
||
Aetherwind Basker (7) Creature — Lizard (7/7) Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control. |
||
Ahn-Crop Champion (4) Creature — Human Warrior (4/4) You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) |
||
Ahn-Crop Crasher (3) Creature — Minotaur Warrior (3/2) Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.) |
||
Aid from the Cowl (5) Enchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. |
||
Ainok Guide (2) Creature — Hound Scout (1/1) When Ainok Guide enters the battlefield, choose one — • Put a +1/+1 counter on Ainok Guide. |
||
Airdrop Aeronauts (5) Creature — Dwarf Scout (4/3) Flying Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. |
||
Ajani Unyielding (6) Planeswalker — Ajani (4) +2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. −2: Exile target creature. Its controller gains life equal to its power. |
||
Akoum Firebird (4) Creature — Phoenix (3/3) Flying, haste Akoum Firebird attacks each turn if able. |
||
Akoum Flameseeker (3) Creature — Human Shaman Ally (3/2) Cohort — , Tap an untapped Ally you control: Discard a card. If you do, draw a card. |
||
Akoum Hellkite (6) Creature — Dragon (4/4) Flying Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead. |
||
Akoum Stonewaker (2) Creature — Human Shaman (2/1) Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. |
||
Akroan Jailer (1) Creature — Human Soldier (1/1) , : Tap target creature. |
||
Akroan Sergeant (3) Creature — Human Soldier (2/2) First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
||
Alchemist's Vial (2) Artifact When Alchemist's Vial enters the battlefield, draw a card. , , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. |
||
Alhammarret, High Arbiter (7) Legendary Creature — Sphinx (5/5) Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. |
||
Aligned Hedron Network (4) Artifact When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) |
||
Alley Evasion (1) Instant Choose one — • Target creature you control gets +1/+2 until end of turn. |
||
Alley Strangler (3) Creature — Aetherborn Rogue (2/3) Menace |
||
Allied Reinforcements (4) Sorcery Create two 2/2 white Knight Ally creature tokens. |
||
Alms of the Vein (3) Sorcery Target opponent loses 3 life and you gain 3 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Altar's Reap (2) Instant As an additional cost to cast Altar's Reap, sacrifice a creature. Draw two cards. |
||
Altered Ego (4) Creature — Shapeshifter (0/0) Altered Ego can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. |
||
Always Watching (3) Enchantment Nontoken creatures you control get +1/+1 and have vigilance. |
||
Ambitious Aetherborn (5) Creature — Aetherborn Artificer (4/3) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
||
Ampryn Tactician (4) Creature — Human Soldier (3/3) When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. |
||
Anchor to the Aether (3) Sorcery Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
||
Ancient Crab (3) Creature — Crab (1/5) |
||
Angel of Invention (5) Creature — Angel (2/1) Flying, vigilance, lifelink Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) |
||
Angel of Renewal (6) Creature — Angel Ally (4/4) Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. |
||
Angelic Destiny (4) Enchantment — Aura Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. |
||
Angelic Purge (3) Sorcery As an additional cost to cast Angelic Purge, sacrifice a permanent. Exile target artifact, creature, or enchantment. |
||
Angler Drake (6) Creature — Drake (4/4) Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. |
||
Anguished Unmaking (3) Instant Exile target nonland permanent. You lose 3 life. |
||
Animist's Awakening (1) Sorcery Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. |
||
Anointed Procession (4) Enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. |
||
Anointer of Champions (1) Creature — Human Cleric (1/1) : Target attacking creature gets +1/+1 until end of turn. |
||
Anointer Priest (2) Creature — Human Cleric (1/3) Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) |
||
Apothecary Geist (4) Creature — Spirit (2/3) Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. |
||
Appetite for the Unnatural (3) Instant Destroy target artifact or enchantment. You gain 2 life. |
||
Aradara Express (5) Artifact — Vehicle (8/6) Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
||
Arborback Stomper (5) Creature — Beast (5/4) Trample When Arborback Stomper enters the battlefield, you gain 5 life. |
||
Archangel Avacyn (5) Legendary Creature — Angel (4/4) Flash Flying, vigilance |
||
Archfiend of Ifnir (5) Creature — Demon (5/4) Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. |
||
Architect of the Untamed (3) Creature — Elf Artificer Druid (2/3) Whenever a land enters the battlefield under your control, you get (an energy counter). Pay : Create a 6/6 colorless Beast artifact creature token. |
||
Arlinn Kord (4) Planeswalker — Arlinn (3) +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. 0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. |
||
Arlinn, Embraced by the Moon (4) Planeswalker — Arlinn +1: Creatures you control get +1/+1 and gain trample until end of turn. −1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. |
||
Armorcraft Judge (4) Creature — Elf Artificer (3/3) When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. |
||
Artificer's Epiphany (3) Instant Draw two cards. If you control no artifacts, discard a card. |
||
Ashmouth Blade (1) Artifact — Equipment Equipped creature gets +3/+3 and has first strike. Equip |
||
Aspiring Aeronaut (4) Creature — Human Artificer (1/2) Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. |
||
Asylum Visitor (2) Creature — Vampire Wizard (3/1) At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Audacious Infiltrator (2) Creature — Dwarf Rogue (3/1) Audacious Infiltrator can't be blocked by artifact creatures. |
||
Auramancer (3) Creature — Human Wizard (2/2) When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. |
||
Avacyn's Judgment (2) Sorcery Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead. |
||
Avacyn, the Purifier (5) Legendary Creature — Angel (6/5) Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. |
||
Avacynian Missionaries (4) Creature — Human Cleric (3/3) At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. |
||
Avaricious Dragon (4) Creature — Dragon (4/4) Flying At the beginning of your draw step, draw an additional card. |
||
Aven Initiate (4) Creature — Bird Warrior (3/2) Flying Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) |
||
Aven Wind Guide (4) Creature — Bird Warrior (2/3) Flying, vigilance Creature tokens you control have flying and vigilance. |
||
Aviary Mechanic (2) Creature — Dwarf Artificer (2/2) When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. |
||
Awoken Horror (2) Creature — Kraken Horror (7/8) When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. |
||
Ayli, Eternal Pilgrim (2) Legendary Creature — Kor Cleric (2/3) Deathtouch , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. |
||
Backwoods Survivalists (4) Creature — Human Warrior (4/3) Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. |
||
Baleful Ammit (3) Creature — Crocodile Demon (4/3) Lifelink When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control. |
||
Ballista Charger (5) Artifact — Vehicle (6/6) Whenever Ballista Charger attacks, it deals 1 damage to target creature or player. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
||
Baloth Null (6) Creature — Zombie Beast (4/5) When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. |
||
Baloth Pup (2) Creature — Beast (3/1) Baloth Pup has trample as long as it has a +1/+1 counter on it. |
||
Baral's Expertise (5) Sorcery Return up to three target artifacts and/or creatures to their owners' hands. You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost. |
||
Baral, Chief of Compliance (2) Legendary Creature — Human Wizard (1/3) Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. |
||
Barrage Ogre (5) Creature — Ogre Warrior (3/3) , Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. |
||
Barrage Tyrant (5) Creature — Eldrazi (5/3) Devoid (This card has no color.) , Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player. |
||
Barricade Breaker (7) Artifact Creature — Juggernaut (7/5) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Barricade Breaker attacks each combat if able. |
||
Bastion Enforcer (3) Creature — Dwarf Soldier (3/2) |
||
Bastion Inventor (6) Creature — Vedalken Artificer (4/4) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
||
Bastion Mastodon (5) Artifact Creature — Elephant (4/5) : Bastion Mastodon gains vigilance until end of turn. |
||
Battle at the Bridge (1) Sorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Target creature gets -X/-X until end of turn. You gain X life. |
||
Battlefield Scavenger (2) Creature — Jackal Rogue (2/2) You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card. |
||
Battlefront Krushok (5) Creature — Beast (3/4) Battlefront Krushok can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. |
||
Bearer of Silence (2) Creature — Eldrazi (2/1) Devoid (This card has no color.) When you cast Bearer of Silence, you may pay . If you do, target opponent sacrifices a creature. ( represents colorless mana.) |
||
Bedlam Reveler (8) Creature — Devil Horror (3/4) Bedlam Reveler costs less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
||
Bellows Lizard (1) Creature — Lizard (1/1) : Bellows Lizard gets +1/+0 until end of turn. |
||
Benefaction of Rhonas (3) Sorcery Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard. |
||
Benthic Infiltrator (3) Creature — Eldrazi Drone (1/4) Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) |
||
Binding Mummy (2) Creature — Zombie (2/2) Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature. |
||
Birthing Hulk (7) Creature — Eldrazi Drone (5/4) Devoid (This card has no color.) When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add to your mana pool." ( represents colorless mana.) |
||
Biting Rain (4) Sorcery All creatures get -2/-2 until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Bitter Revelation (4) Sorcery Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. |
||
Bitterblade Warrior (2) Creature — Jackal Warrior (2/2) You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.) |
||
Blazing Hellhound (4) Creature — Elemental Hound (4/3) , Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player. |
||
Blazing Volley (1) Sorcery Blazing Volley deals 1 damage to each creature your opponents control. |
||
Blessed Alliance (2) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
||
Blessed Spirits (3) Creature — Spirit (2/2) Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. |
||
Blight Herder (5) Creature — Eldrazi Processor (4/5) When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add to your mana pool." |
||
Blightcaster (4) Creature — Human Wizard (2/3) Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. |
||
Blighted Gorge (0) Land : Add to your mana pool. , , Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player. |
||
Blighted Steppe (0) Land : Add to your mana pool. , , Sacrifice Blighted Steppe: You gain 2 life for each creature you control. |
||
Blinding Drone (2) Creature — Eldrazi Drone (1/3) Devoid (This card has no color.) , : Tap target creature. ( represents colorless mana.) |
||
Blisterpod (1) Creature — Eldrazi Drone (1/1) Devoid (This card has no color.) When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
||
Blood Mist (4) Enchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
||
Blood-Cursed Knight (3) Creature — Vampire Knight (3/2) As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) |
||
Bloodbond Vampire (4) Creature — Vampire Shaman Ally (3/3) Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. |
||
Bloodbriar (3) Creature — Plant Elemental (2/3) Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. |
||
Bloodflow Connoisseur (3) Creature — Vampire (1/1) Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. |
||
Bloodhall Priest (4) Creature — Vampire Cleric (4/4) Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Bloodlust Inciter (1) Creature — Human Warrior (1/1) : Target creature gains haste until end of turn. |
||
Bloodmad Vampire (3) Creature — Vampire Berserker (4/1) Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Bloodpyre Elemental (5) Creature — Elemental (4/1) Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. |
||
Bloodrage Brawler (2) Creature — Minotaur Warrior (4/3) When Bloodrage Brawler enters the battlefield, discard a card. |
||
Blossoming Defense (1) Instant Target creature you control gets +2/+2 and gains hexproof until end of turn. |
||
Boiling Earth (2) Sorcery Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
||
Bold Impaler (1) Creature — Vampire Knight (1/2) : Bold Impaler gets +2/+0 until end of turn. |
||
Bomat Bazaar Barge (4) Artifact — Vehicle (5/5) When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
||
Bomat Courier (1) Artifact Creature — Construct (1/1) Haste Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) |
||
Bonded Construct (1) Artifact Creature — Construct (2/1) Bonded Construct can't attack alone. |
||
Bonds of Mortality (2) Enchantment When Bonds of Mortality enters the battlefield, draw a card. : Creatures your opponents control lose hexproof and indestructible until end of turn. |
||
Bone Picker (4) Creature — Bird (3/2) Bone Picker costs less to cast if a creature died this turn. Flying, deathtouch |
||
Bone Saw (0) Artifact — Equipment Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
||
Bone Splinters (1) Sorcery As an additional cost to cast Bone Splinters, sacrifice a creature. Destroy target creature. |
||
Bone to Ash (4) Instant Counter target creature spell. Draw a card. |
||
Bontu the Glorified (3) Legendary Creature — God (4/6) Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn. |
||
Bontu's Monument (3) Legendary Artifact Black creature spells you cast cost less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. |
||
Boon of Emrakul (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/-3. |
||
Boonweaver Giant (7) Creature — Giant Monk (4/4) When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it. |
||
Borrowed Grace (3) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — |
||
Borrowed Hostility (1) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — |
||
Borrowed Malevolence (1) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — |
||
Bottle Gnomes (3) Artifact Creature — Gnome (1/3) Sacrifice Bottle Gnomes: You gain 3 life. |
||
Boulder Salvo (5) Sorcery Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature. |
||
Bounding Krasis (3) Creature — Fish Lizard (3/3) Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature. |
||
Bounty of the Luxa (4) Enchantment At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add to your mana pool. |
||
Brain in a Jar (2) Artifact , : Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. , , Remove X charge counters from Brain in a Jar: Scry X. |
||
Branded Howler (3) Creature — Werewolf (4/4) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. |
||
Brazen Scourge (3) Creature — Gremlin (3/3) Haste |
||
Breaker of Armies (8) Creature — Eldrazi (10/8) All creatures able to block Breaker of Armies do so. |
||
Breakneck Rider (3) Creature — Human Scout Werewolf (3/3) At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. |
||
Brilliant Spectrum (4) Sorcery Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. |
||
Brisela, Voice of Nightmares (11) Legendary Creature — Eldrazi Angel (9/10) Flying, first strike, vigilance, lifelink Your opponents can't cast spells with converted mana cost 3 or less. |
||
Brisela, Voice of Nightmares (11) Legendary Creature — Eldrazi Angel (9/10) Flying, first strike, vigilance, lifelink Your opponents can't cast spells with converted mana cost 3 or less. |
||
Bristling Hydra (4) Creature — Hydra (4/3) When Bristling Hydra enters the battlefield, you get (three energy counters). Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. |
||
Broken Concentration (3) Instant Counter target spell. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Bronze Sable (2) Artifact Creature — Sable (2/1) |
||
Brood Butcher (5) Creature — Eldrazi Drone (3/3) Devoid (This card has no color.) When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
||
Broodhunter Wurm (4) Creature — Wurm (4/3) |
||
Bruna, the Fading Light (7) Legendary Creature — Angel Horror (5/7) When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance |
||
Brutal Expulsion (4) Instant Devoid (This card has no color.) Choose one or both — |
||
Brute Strength (2) Instant Target creature gets +3/+1 and gains trample until end of turn. |
||
Built to Last (1) Instant Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
||
Built to Smash (1) Instant Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. |
||
Bygone Bishop (3) Creature — Spirit Cleric (2/3) Flying Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
||
Byway Courier (3) Creature — Human Scout (3/2) When Byway Courier dies, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
||
Calculated Dismissal (3) Instant Counter target spell unless its controller pays . Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
||
Call for Unity (5) Enchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity. |
||
Call of the Full Moon (2) Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) |
||
Call the Bloodline (2) Enchantment , Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn. |
||
Call the Gatewatch (3) Sorcery Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. |
||
Campaign of Vengeance (5) Enchantment Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. |
||
Canopy Gorger (6) Creature — Wurm (6/5) |
||
Canopy Vista (0) Land — Forest Plains (: Add or to your mana pool.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. |
||
Captured by the Consulate (4) Enchantment — Aura Enchant creature you don't control Enchanted creature can't attack. |
||
Carrier Thrall (2) Creature — Vampire (2/1) When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
||
Cartouche of Ambition (3) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. |
||
Cartouche of Knowledge (2) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. |
||
Cartouche of Solidarity (1) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. |
||
Cartouche of Strength (3) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) |
||
Cartouche of Zeal (1) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. |
||
Cast Out (4) Enchantment Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. |
||
Cataclysmic Gearhulk (5) Artifact Creature — Construct (4/5) Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest. |
||
Catalog (3) Instant Draw two cards, then discard a card. |
||
Cathartic Reunion (2) Sorcery As an additional cost to cast Cathartic Reunion, discard two cards. Draw three cards. |
||
Caught in the Brights (3) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
||
Celestial Flare (2) Instant Target player sacrifices an attacking or blocking creature. |
||
Cemetery Recruitment (2) Sorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. |
||
Censor (2) Instant Counter target spell unless its controller pays . Cycling (, Discard this card: Draw a card.) |
||
Certain Death (6) Sorcery Destroy target creature. Its controller loses 2 life and you gain 2 life. |
||
Champion of Arashin (4) Creature — Hound Warrior (3/2) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
||
Champion of Rhonas (4) Creature — Jackal Warrior (3/3) You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.) |
||
Chandra's Ignition (5) Sorcery Target creature you control deals damage equal to its power to each other creature and each opponent. |
||
Chandra's Revolution (4) Sorcery Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step. |
||
Chandra, Fire of Kaladesh (3) Legendary Creature — Human Shaman (2/2) Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. : Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control. |
||
Chandra, Flamecaller (6) Planeswalker — Chandra (4) +1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. 0: Discard all the cards in your hand, then draw that many cards plus one. |
||
Chandra, Roaring Flame (3) Planeswalker — Chandra (4) +1: Chandra, Roaring Flame deals 2 damage to target player. −2: Chandra, Roaring Flame deals 2 damage to target creature. |
||
Chandra, Torch of Defiance (4) Planeswalker — Chandra (4) +1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. +1: Add to your mana pool. |
||
Chasm Guide (4) Creature — Goblin Scout Ally (3/2) Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. |
||
Chief of the Foundry (3) Artifact Creature — Construct (2/3) Other artifact creatures you control get +1/+1. |
||
Child of Night (2) Creature — Vampire (2/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
||
Chitinous Cloak (3) Artifact — Equipment Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip |
||
Chittering Host (7) Creature — Eldrazi Horror (5/6) Haste Menace (This creature can't be blocked except by two or more creatures.) |
||
Chittering Host (7) Creature — Eldrazi Horror (5/6) Haste Menace (This creature can't be blocked except by two or more creatures.) |
||
Chorus of Might (4) Instant Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. |
||
Cinder Barrens (0) Land Cinder Barrens enters the battlefield tapped. : Add or to your mana pool. |
||
Cinder Glade (0) Land — Mountain Forest (: Add or to your mana pool.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. |
||
Cinder Hellion (5) Creature — Hellion (4/4) Trample When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent. |
||
Citadel Castellan (3) Creature — Human Knight (2/3) Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) |
||
Claustrophobia (3) Enchantment — Aura Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. |
||
Cleric of the Forward Order (2) Creature — Human Cleric (2/2) When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. |
||
Cliffhaven Vampire (4) Creature — Vampire Warrior Ally (2/4) Flying Whenever you gain life, each opponent loses 1 life. |
||
Cliffside Lookout (1) Creature — Kor Scout Ally (1/1) : Creatures you control get +1/+1 until end of turn. |
||
Clifftop Retreat (0) Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or to your mana pool. |
||
Cloudblazer (5) Creature — Human Scout (2/2) Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. |
||
Clutch of Currents (1) Sorcery Return target creature to its owner's hand. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
||
Coastal Discovery (4) Sorcery Draw two cards. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
||
Cogwork Assembler (3) Artifact Creature — Assembly-Worker (2/3) : Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. |
||
Collective Defiance (3) Sorcery Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
||
Collective Effort (3) Sorcery Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
||
Combustible Gearhulk (6) Artifact Creature — Construct (6/6) First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. |
||
Commencement of Festivities (2) Instant Prevent all combat damage that would be dealt to players this turn. |
||
Commit (4) Instant Put target spell or nonland permanent into its owner's library second from the top. |
||
Comparative Analysis (4) Instant Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards. |
||
Compelling Argument (2) Sorcery Target player puts the top five cards of his or her library into his or her graveyard. Cycling (, Discard this card: Draw a card.) |
||
Compelling Deterrence (2) Instant Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. |
||
Complete Disregard (3) Instant Devoid (This card has no color.) Exile target creature with power 3 or less. |
||
Compulsory Rest (2) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
||
Conclave Naturalists (5) Creature — Dryad (4/4) When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. |
||
Conduit of Emrakul (3) Creature — Eldrazi Werewolf (5/4) Whenever Conduit of Emrakul attacks, add to your mana pool at the beginning of your next main phase this turn. |
||
Conduit of Storms (3) Creature — Werewolf Horror (2/3) Whenever Conduit of Storms attacks, add to your mana pool at the beginning of your next main phase this turn. : Transform Conduit of Storms. |
||
Confirm Suspicions (5) Instant Counter target spell. Investigate three times. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
||
Confiscation Coup (5) Sorcery Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's converted mana cost. If you do, gain control of it. |
||
Confront the Unknown (1) Instant Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
||
Consecrated by Blood (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
||
Consul's Lieutenant (2) Creature — Human Soldier (2/1) First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
||
Consul's Shieldguard (4) Creature — Dwarf Soldier (3/4) When Consul's Shieldguard enters the battlefield, you get (two energy counters). Whenever Consul's Shieldguard attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn. |
||
Consulate Dreadnought (1) Artifact — Vehicle (7/11) Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) |
||
Consulate Skygate (2) Artifact Creature — Wall (0/4) Defender Reach (This creature can block creatures with flying.) |
||
Consulate Turret (3) Artifact : You get (an energy counter). , Pay : Consulate Turret deals 2 damage to target player. |
||
Containment Membrane (3) Enchantment — Aura Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature |
||
Contraband Kingpin (2) Creature — Aetherborn Rogue (1/4) Lifelink Whenever an artifact enters the battlefield under your control, scry 1. |
||
Convicted Killer (3) Creature — Human Werewolf (2/2) At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. |
||
Conviction (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+3. |
||
Convolute (3) Instant Counter target spell unless its controller pays . |
||
Coral Merfolk (2) Creature — Merfolk (2/1) |
||
Coralhelm Guide (2) Creature — Merfolk Scout Ally (2/1) : Target creature can't be blocked this turn. |
||
Corpse Hauler (2) Creature — Human Rogue (2/1) , Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. |
||
Countermand (4) Instant Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard. |
||
Countless Gears Renegade (2) Creature — Dwarf Artificer (2/2) Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. |
||
Courageous Outrider (4) Creature — Human Scout (3/4) When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
||
Courier Griffin (4) Creature — Griffin (2/3) Flying When Courier Griffin enters the battlefield, you gain 2 life. |
||
Cowl Prowler (6) Creature — Wurm (6/6) |
||
Cradle of the Accursed (0) Land — Desert : Add to your mana pool. , , Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. |
||
Creeping Mold (4) Sorcery Destroy target artifact, enchantment, or land. |
||
Crocodile of the Crossing (4) Creature — Crocodile (5/4) Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control. |
||
Crop Sigil (1) Enchantment At the beginning of your upkeep, you may put the top card of your library into your graveyard. Delirium — , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard. |
||
Crossroads Consecrator (1) Creature — Human Cleric (1/2) , : Target attacking Human gets +1/+1 until end of turn. |
||
Crow of Dark Tidings (3) Creature — Zombie Bird (2/1) Flying When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard. |
||
Cruel Reality (7) Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life. |
||
Cruel Revival (5) Instant Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. |
||
Crumbling Vestige (0) Land Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. |
||
Crush of Tentacles (6) Sorcery Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, create an 8/8 blue Octopus creature token. |
||
Cryptbreaker (1) Creature — Zombie (1/1) , , Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life. |
||
Cryptic Cruiser (4) Creature — Eldrazi Processor (3/3) Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Tap target creature. |
||
Cryptic Serpent (7) Creature — Serpent (6/5) Cryptic Serpent costs less to cast for each instant and sorcery card in your graveyard. |
||
Culling Drone (2) Creature — Eldrazi Drone (2/2) Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) |
||
Cult of the Waxing Moon (5) Creature — Human Shaman (5/4) Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. |
||
Cultist's Staff (2) Artifact — Equipment Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
||
Cultivator of Blades (5) Creature — Elf Artificer (1/1) Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power. |
||
Cultivator's Caravan (3) Artifact — Vehicle (5/5) : Add one mana of any color to your mana pool. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
||
Curator of Mysteries (4) Creature — Sphinx (4/4) Flying Whenever you cycle or discard another card, scry 1. |
||
Curio Vendor (2) Creature — Vedalken (2/1) |
||
Cursed Minotaur (3) Creature — Zombie Minotaur (3/2) Menace (This creature can't be blocked except by two or more creatures.) |
||
Cut (2) Sorcery Cut deals 4 damage to target creature. |
||
Cyclone Sire (5) Creature — Elemental (3/4) Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. |
||
Daredevil Dragster (3) Artifact — Vehicle (4/4) At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
||
Daring Demolition (4) Sorcery Destroy target creature or Vehicle. |
||
Dark Intimations (5) Sorcery Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. |
||
Dark Salvation (1) Sorcery Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. |
||
Darkslick Drake (4) Creature — Drake (2/4) Flying When Darkslick Drake dies, draw a card. |
||
Dauntless Cathar (3) Creature — Human Soldier (3/2) , Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery. |
||
Dauntless River Marshal (2) Creature — Human Soldier (2/1) Dauntless River Marshal gets +1/+1 as long as you control an Island. : Tap target creature. |
||
Dawn (5) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. |
||
Dawnfeather Eagle (5) Creature — Bird (3/3) Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. |
||
Dazzling Reflection (2) Instant You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. |
||
Dead Weight (1) Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. |
||
Deadbridge Shaman (3) Creature — Elf Shaman (3/1) When Deadbridge Shaman dies, target opponent discards a card. |
||
Deadeye Harpooner (3) Creature — Dwarf Warrior (2/2) Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls. |
||
Deathcap Cultivator (2) Creature — Human Druid (2/1) : Add or to your mana pool. Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. |
||
Deathless Behemoth (6) Creature — Eldrazi (6/6) Vigilance Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. |
||
Decimator Beetle (5) Creature — Insect (4/5) When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls. |
||
Decimator of the Provinces (10) Creature — Eldrazi Boar (7/7) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn. |
||
Declaration in Stone (2) Sorcery Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. |
||
Deepfathom Skulker (6) Creature — Eldrazi (4/4) Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. |
||
Defiant Bloodlord (7) Creature — Vampire (4/5) Flying Whenever you gain life, target opponent loses that much life. |
||
Defiant Greatmaw (3) Creature — Hippo (4/5) When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control. |
||
Defiant Salvager (3) Creature — Aetherborn Artificer (2/2) Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. |
||
Deft Dismissal (4) Instant Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. |
||
Dehydration (4) Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. |
||
Demolition Stomper (6) Artifact — Vehicle (10/7) Demolition Stomper can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) |
||
Demon's Grasp (5) Sorcery Target creature gets -5/-5 until end of turn. |
||
Demon-Possessed Witch (3) Creature — Human Shaman (4/3) When this creature transforms into Demon-Possessed Witch, you may destroy target creature. |
||
Depala, Pilot Exemplar (3) Legendary Creature — Dwarf Pilot (3/3) Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. |
||
Desert Cerodon (6) Creature — Beast (6/4) Cycling (, Discard this card: Draw a card.) |
||
Desolation Twin (10) Creature — Eldrazi (10/10) When you cast Desolation Twin, create a 10/10 colorless Eldrazi creature token. |
||
Desperate Sentry (3) Creature — Human Soldier (1/2) When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. |
||
Despoiler of Souls (2) Creature — Horror (3/1) Despoiler of Souls can't block. , Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield. |
||
Destined (2) Instant Target creature gets +1/+0 and gains indestructible until end of turn. |
||
Destructive Tampering (3) Sorcery Choose one — • Destroy target artifact. |
||
Devils' Playground (6) Sorcery Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player." |
||
Devoted Crop-Mate (3) Creature — Human Warrior (3/2) You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.) |
||
Devour in Flames (3) Sorcery As an additional cost to cast Devour in Flames, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker. |
||
Diabolic Tutor (4) Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. |
||
Die Young (2) Sorcery Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way. |
||
Dimensional Infiltrator (2) Creature — Eldrazi (2/1) Devoid (This card has no color.) Flash |
||
Diregraf Colossus (3) Creature — Zombie Giant (2/2) Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token. |
||
Disciple of the Ring (5) Creature — Human Wizard (3/4) , Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays . |
||
Dispel (1) Instant Counter target instant spell. |
||
Disperse (2) Instant Return target nonland permanent to its owner's hand. |
||
Displace (3) Instant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. |
||
Displacement Wave (2) Sorcery Return all nonland permanents with converted mana cost X or less to their owners' hands. |
||
Distemper of the Blood (2) Sorcery Target creature gets +2/+2 and gains trample until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Distended Mindbender (8) Creature — Eldrazi Insect (5/5) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards. |
||
Djeru's Resolve (1) Instant Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling (, Discard this card: Draw a card.) |
||
Docent of Perfection (5) Creature — Insect Horror (5/4) Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection. |
||
Dominator Drone (3) Creature — Eldrazi Drone (3/2) Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) |
||
Doomed Dissenter (2) Creature — Human (1/1) When Doomed Dissenter dies, create a 2/2 black Zombie creature token. |
||
Drag Under (3) Sorcery Return target creature to its owner's hand. Draw a card. |
||
Dragon Fodder (2) Sorcery Create two 1/1 red Goblin creature tokens. |
||
Dragonskull Summit (0) Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or to your mana pool. |
||
Drake Haven (3) Enchantment Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying. |
||
Dramatic Reversal (2) Instant Untap all nonland permanents you control. |
||
Drana's Chosen (4) Creature — Vampire Shaman Ally (2/2) Cohort — , Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token. |
||
Drana's Emissary (3) Creature — Vampire Cleric Ally (2/2) Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. |
||
Dread Wanderer (1) Creature — Zombie Jackal (2/1) Dread Wanderer enters the battlefield tapped. : Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand. |
||
Dronepack Kindred (5) Creature — Eldrazi Werewolf (5/7) Trample : Dronepack Kindred gets +1/+0 until end of turn. |
||
Drowned Catacomb (0) Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or to your mana pool. |
||
Drowner of Hope (6) Creature — Eldrazi (5/5) Devoid (This card has no color.) When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add to your mana pool." |
||
Drownyard Behemoth (9) Creature — Eldrazi Crab (5/7) Flash (You may cast this spell any time you could cast an instant.) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) |
||
Drownyard Explorers (4) Creature — Human Wizard (2/4) When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
||
Drownyard Temple (0) Land : Add to your mana pool. : Return Drownyard Temple from your graveyard to the battlefield tapped. |
||
Druid of the Cowl (2) Creature — Elf Druid (1/3) : Add to your mana pool. |
||
Drunau Corpse Trawler (4) Creature — Zombie (1/1) When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token. : Target Zombie gains deathtouch until end of turn. |
||
Dukhara Peafowl (4) Artifact Creature — Bird (2/4) : Dukhara Peafowl gains flying until end of turn. |
||
Dune Beetle (2) Creature — Insect (1/4) |
||
Durable Handicraft (2) Enchantment Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature. , Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control. |
||
Dusk (4) Sorcery Destroy all creatures with power 3 or greater. |
||
Duskwatch Recruiter (2) Creature — Human Warrior Werewolf (2/2) : Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. |
||
Dust Stalker (4) Creature — Eldrazi (5/3) Devoid (This card has no color.) Haste |
||
Dwynen's Elite (2) Creature — Elf Warrior (2/2) When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. |
||
Dwynen, Gilt-Leaf Daen (4) Legendary Creature — Elf Warrior (3/4) Reach Other Elf creatures you control get +1/+1. |
||
Dynavolt Tower (3) Artifact Whenever you cast an instant or sorcery spell, you get (two energy counters). , Pay : Dynavolt Tower deals 3 damage to target creature or player. |
||
Eager Construct (2) Artifact Creature — Construct (2/2) When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
||
Earth (2) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. |
||
Efficient Construction (4) Enchantment Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. |
||
Elder Deep-Fiend (8) Creature — Eldrazi Octopus (5/6) Flash Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) |
||
Eldrazi Aggressor (3) Creature — Eldrazi Drone (2/3) Devoid (This card has no color.) Eldrazi Aggressor has haste as long as you control another colorless creature. |
||
Eldrazi Devastator (8) Creature — Eldrazi (8/9) Trample |
||
Eldrazi Displacer (3) Creature — Eldrazi (3/3) Devoid (This card has no color.) : Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colorless mana.) |
||
Eldrazi Mimic (2) Creature — Eldrazi (2/1) Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn. |
||
Eldrazi Obligator (3) Creature — Eldrazi (3/1) Devoid (This card has no color.) When you cast Eldrazi Obligator, you may pay . If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ( represents colorless mana.) |
||
Eldrazi Skyspawner (3) Creature — Eldrazi Drone (2/1) Devoid (This card has no color.) Flying |
||
Eldritch Evolution (3) Sorcery As an additional cost to cast Eldritch Evolution, sacrifice a creature. Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution. |
||
Electrify (4) Instant Electrify deals 4 damage to target creature. |
||
Electrostatic Pummeler (3) Artifact Creature — Construct (1/1) When Electrostatic Pummeler enters the battlefield, you get (three energy counters). Pay : Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. |
||
Elemental Bond (3) Enchantment Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. |
||
Elemental Uprising (2) Instant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. |
||
Eliminate the Competition (5) Sorcery As an additional cost to cast Eliminate the Competition, sacrifice X creatures. Destroy X target creatures. |
||
Elusive Tormentor (4) Creature — Vampire Wizard (4/4) , Discard a card: Transform Elusive Tormentor. |
||
Elvish Visionary (2) Creature — Elf Shaman (1/1) When Elvish Visionary enters the battlefield, draw a card. |
||
Ember Beast (3) Creature — Beast (3/4) Ember Beast can't attack or block alone. |
||
Ember Hauler (2) Creature — Goblin (2/2) , Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. |
||
Ember-Eye Wolf (2) Creature — Wolf (1/2) Haste : Ember-Eye Wolf gets +2/+0 until end of turn. |
||
Emberhorn Minotaur (4) Creature — Minotaur Warrior (4/3) You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.) |
||
Embermaw Hellion (5) Creature — Hellion (4/5) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. |
||
Embodiment of Fury (4) Creature — Elemental (4/3) Trample Land creatures you control have trample. |
||
Embodiment of Insight (5) Creature — Elemental (4/4) Vigilance Land creatures you control have vigilance. |
||
Embraal Bruiser (2) Creature — Human Warrior (3/1) Embraal Bruiser enters the battlefield tapped. Embraal Bruiser has menace as long as you control an artifact. |
||
Embraal Gear-Smasher (3) Creature — Human Warrior (2/3) , Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. |
||
Emeria Shepherd (7) Creature — Angel (4/4) Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. |
||
Emissary of the Sleepless (5) Creature — Spirit (2/4) Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying. |
||
Empyreal Voyager (3) Creature — Vedalken Scout (2/3) Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters). |
||
Emrakul's Evangel (3) Creature — Human Horror (3/2) , Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way. |
||
Emrakul's Influence (4) Enchantment Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards. |
||
Endbringer (6) Creature — Eldrazi (5/5) Untap Endbringer during each other player's untap step. : Endbringer deals 1 damage to target creature or player. |
||
Engineered Might (5) Sorcery Choose one — • Target creature gets +5/+5 and gains trample until end of turn. |
||
Enigma Drake (3) Creature — Drake (*/4) Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. |
||
Enlightened Maniac (4) Creature — Human (0/2) When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token. |
||
Enraged Giant (6) Creature — Giant (4/4) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Trample, haste |
||
Enshrouding Mist (1) Instant Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. |
||
Enthralling Victor (4) Creature — Human Warrior (3/2) When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
||
Equestrian Skill (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
||
Era of Innovation (2) Enchantment Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get (two energy counters). Pay , Sacrifice Era of Innovation: Draw three cards. |
||
Erdwal Illuminator (2) Creature — Spirit (1/3) Flying Whenever you investigate for the first time each turn, investigate an additional time. |
||
Erebos's Titan (4) Creature — Giant (5/5) As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand. |
||
Erupting Dreadwolf (4) Creature — Eldrazi Werewolf (6/4) Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player. |
||
Esperzoa (3) Artifact Creature — Jellyfish (4/3) Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. |
||
Essence Depleter (3) Creature — Eldrazi Drone (2/3) Devoid (This card has no color.) : Target opponent loses 1 life and you gain 1 life. ( represents colorless mana.) |
||
Essence Extraction (3) Instant Essence Extraction deals 3 damage to target creature and you gain 3 life. |
||
Essence Flux (1) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. |
||
Essence Scatter (2) Instant Counter target creature spell. |
||
Ever After (6) Sorcery Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. |
||
Evolutionary Leap (2) Enchantment , Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. |
||
Evolving Wilds (0) Land , Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. |
||
Exemplar of Strength (2) Creature — Human Warrior (4/4) When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life. |
||
Expedite (1) Instant Target creature gains haste until end of turn. Draw a card. |
||
Expedition Envoy (1) Creature — Human Scout Ally (2/1) |
||
Expedition Raptor (5) Creature — Bird (2/2) Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) |
||
Explosive Vegetation (4) Sorcery Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. |
||
Expose Evil (2) Instant Tap up to two target creatures. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
||
Exquisite Archangel (7) Creature — Angel (5/5) Flying If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. |
||
Exquisite Firecraft (3) Sorcery Exquisite Firecraft deals 4 damage to target creature or player. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities. |
||
Extricator of Flesh (3) Creature — Eldrazi Horror (3/5) Eldrazi you control have vigilance. , , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token. |
||
Extricator of Sin (3) Creature — Human Cleric (0/3) When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. |
||
Exultant Cultist (3) Creature — Human Wizard (2/2) When Exultant Cultist dies, draw a card. |
||
Eyeblight Assassin (3) Creature — Elf Assassin (2/2) When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. |
||
Eyeless Watcher (4) Creature — Eldrazi Drone (1/1) Devoid (This card has no color.) When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add to your mana pool." |
||
Faerie Miscreant (1) Creature — Faerie Rogue (1/1) Flying (This creature can't be blocked except by creatures with flying or reach.) When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. |
||
Fairgrounds Trumpeter (3) Creature — Elephant (2/2) At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. |
||
Faith Unbroken (4) Enchantment — Aura Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. |
||
Faithbearer Paladin (5) Creature — Human Knight (3/4) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
||
Falkenrath Reaver (2) Creature — Vampire (2/2) |
||
Fall of the Titans (1) Instant Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two target creatures and/or players. |
||
Fan Bearer (1) Creature — Zombie (1/2) , : Tap target creature. |
||
Farbog Revenant (3) Creature — Spirit (1/3) Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
||
Fatal Push (1) Instant Destroy target creature if it has converted mana cost 2 or less. Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. |
||
Fateful Showdown (4) Instant Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. |
||
Feed (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater. |
||
Felidar Cub (2) Creature — Cat Beast (2/2) Sacrifice Felidar Cub: Destroy target enchantment. |
||
Fen Hauler (7) Creature — Insect (5/5) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Fen Hauler can't be blocked by artifact creatures. |
||
Fertile Thicket (0) Land Fertile Thicket enters the battlefield tapped. When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. |
||
Festering Mummy (1) Creature — Zombie (1/1) When Festering Mummy dies, you may put a -1/-1 counter on target creature. |
||
Fevered Visions (3) Enchantment At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. |
||
Fiery Conclusion (2) Instant As an additional cost to cast Fiery Conclusion, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. |
||
Fiery Impulse (1) Instant Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead. |
||
Fiery Temper (3) Instant Fiery Temper deals 3 damage to target creature or player. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Fight (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls. |
||
Filigree Crawler (4) Artifact Creature — Insect (2/2) When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying. |
||
Filigree Familiar (3) Artifact Creature — Fox (2/2) When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card. |
||
Final Iteration (5) Creature — Eldrazi Insect (6/5) Flying Wizards you control get +2/+1 and have flying. |
||
Finish (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. |
||
Firefiend Elemental (4) Creature — Elemental (3/2) Haste (This creature can attack and as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
||
Firemantle Mage (3) Creature — Human Shaman Ally (2/2) Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) |
||
Flameblade Adept (1) Creature — Jackal Warrior (1/2) Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn. |
||
Flameblade Angel (6) Creature — Angel (4/4) Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. |
||
Flameheart Werewolf (2) Creature — Werewolf (3/2) Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. |
||
Flameshadow Conjuring (4) Enchantment Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. |
||
Flaring Flame-Kin (3) Creature — Elemental Warrior (2/2) As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has ": Flaring Flame-Kin gets +1/+0 until end of turn." |
||
Flayer Drone (3) Creature — Eldrazi Drone (3/1) Devoid (This card has no color.) First strike |
||
Fleetwheel Cruiser (4) Artifact — Vehicle (5/3) Trample, haste When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. |
||
Flesh to Dust (5) Instant Destroy target creature. It can't be regenerated. |
||
Fleshbag Marauder (3) Creature — Zombie Warrior (3/1) When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. |
||
Fling (2) Instant As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. |
||
Fog (1) Instant Prevent all combat damage that would be dealt this turn. |
||
Fogwalker (2) Creature — Spirit (1/3) Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. |
||
Forerunner of Slaughter (2) Creature — Eldrazi Drone (3/2) Devoid (This card has no color.) : Target colorless creature gains haste until end of turn. |
||
Forest (0) Basic Land — Forest |
||
Forgotten Creation (4) Creature — Zombie Horror (3/3) Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. |
||
Fork in the Road (2) Sorcery Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. |
||
Forsaken Sanctuary (0) Land Forsaken Sanctuary enters the battlefield tapped. : Add or to your mana pool. |
||
Fortified Rampart (2) Creature — Wall (0/6) Defender |
||
Foul Emissary (3) Creature — Human Horror (1/1) When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token. |
||
Foul Orchard (0) Land Foul Orchard enters the battlefield tapped. : Add or to your mana pool. |
||
Foundry Assembler (5) Artifact Creature — Assembly-Worker (3/3) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) |
||
Foundry Inspector (3) Artifact Creature — Construct (3/2) Artifact spells you cast cost less to cast. |
||
Foundry Screecher (3) Creature — Bat (2/1) Flying Foundry Screecher gets +1/+0 as long as you control an artifact. |
||
Foundry of the Consuls (0) Land : Add to your mana pool. , , Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying. |
||
Fourth Bridge Prowler (1) Creature — Human Rogue (1/1) When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn. |
||
Fragmentize (1) Sorcery Destroy target artifact or enchantment with converted mana cost 4 or less. |
||
Freejam Regent (6) Creature — Dragon (4/4) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying |
||
Fretwork Colony (2) Creature — Insect (1/1) Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life. |
||
From Beyond (4) Enchantment Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
||
From Under the Floorboards (5) Sorcery Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life. |
||
Frontline Rebel (3) Creature — Human Warrior (3/3) Frontline Rebel attacks each combat if able. |
||
Frost Lynx (3) Creature — Elemental Cat (2/2) When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
||
Furtive Homunculus (2) Creature — Homunculus (2/1) Skulk (This creature can't be blocked by creatures with greater power.) |
||
Furyblade Vampire (2) Creature — Vampire Berserker (1/2) Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. |
||
Gaea's Revenge (7) Creature — Elemental (8/5) Gaea's Revenge can't be countered. Haste |
||
Galvanic Bombardment (1) Instant Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. |
||
Gather the Pack (2) Sorcery Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. |
||
Gatstaf Arsonists (5) Creature — Human Werewolf (5/4) At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. |
||
Gatstaf Ravagers (5) Creature — Werewolf (6/5) Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. |
||
Gavony Unhallowed (4) Creature — Zombie (2/4) Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. |
||
Gearseeker Serpent (7) Creature — Serpent (5/6) Gearseeker Serpent costs less to cast for each artifact you control. : Gearseeker Serpent can't be blocked this turn. |
||
Gearshift Ace (2) Creature — Dwarf Pilot (2/1) First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. |
||
Geier Reach Bandit (3) Creature — Human Rogue Werewolf (3/2) Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. |
||
Geier Reach Sanitarium (0) Legendary Land : Add to your mana pool. , : Each player draws a card, then discards a card. |
||
Geistblast (3) Instant Geistblast deals 2 damage to target creature or player. , Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy. |
||
General Tazri (5) Legendary Creature — Human Ally (3/4) When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library. : Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. |
||
Ghirapur Aether Grid (3) Enchantment Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player. |
||
Ghirapur Gearcrafter (3) Creature — Human Artificer (2/1) When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.) |
||
Ghirapur Orrery (4) Artifact Each player may play an additional land on each of his or her turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards. |
||
Ghirapur Osprey (3) Creature — Bird (2/2) Flying |
||
Ghostly Sentinel (5) Creature — Kor Spirit (3/3) Flying, vigilance |
||
Ghoulcaller's Accomplice (2) Creature — Human Rogue (2/2) , Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. |
||
Ghoulsteed (5) Creature — Zombie Horse (4/4) , Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped. |
||
Giant Mantis (4) Creature — Insect (2/4) Reach (This creature can block creatures with flying.) |
||
Giant Spectacle (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. |
||
Gideon of the Trials (3) Planeswalker — Gideon (3) +1: Until your next turn, prevent all damage target permanent would deal. 0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. |
||
Gideon's Reproach (2) Instant Gideon's Reproach deals 4 damage to target attacking or blocking creature. |
||
Gideon, Ally of Zendikar (4) Planeswalker — Gideon (4) +1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: Create a 2/2 white Knight Ally creature token. |
||
Gideon, Battle-Forged (1) Planeswalker — Gideon (3) +2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. +1: Until your next turn, target creature gains indestructible. Untap that creature. |
||
Gift of Paradise (3) Enchantment — Aura Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. |
||
Gifted Aetherborn (2) Creature — Aetherborn Vampire (2/3) Deathtouch, lifelink |
||
Gilt-Leaf Winnower (5) Creature — Elf Warrior (4/3) Menace (This creature can't be blocked except by two or more creatures.) When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. |
||
Gisa and Geralf (4) Legendary Creature — Human Wizard (4/4) When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. During each of your turns, you may cast a Zombie creature card from your graveyard. |
||
Gisa's Bidding (4) Sorcery Create two 2/2 black Zombie creature tokens. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Gisela, the Broken Blade (4) Legendary Creature — Angel Horror (4/3) Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. |
||
Glacial Fortress (0) Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or to your mana pool. |
||
Glimmer of Genius (4) Instant Scry 2, then draw two cards. You get (two energy counters). |
||
Glint-Nest Crane (2) Creature — Bird (1/3) Flying When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
||
Glint-Sleeve Artisan (3) Creature — Dwarf Artificer (2/2) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
||
Glint-Sleeve Siphoner (2) Creature — Human Rogue (2/1) Menace Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter). |
||
Glory-Bound Initiate (2) Creature — Human Warrior (3/1) You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.) |
||
Glorybringer (5) Creature — Dragon (4/4) Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.) |
||
Glyph Keeper (5) Creature — Sphinx (5/3) Flying Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability. |
||
Gnarlwood Dryad (1) Creature — Dryad Horror (1/1) Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. |
||
Goblin Arsonist (1) Creature — Goblin Shaman (1/1) When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player. |
||
Goblin Balloon Brigade (1) Creature — Goblin Warrior (1/1) : Goblin Balloon Brigade gains flying until end of turn. |
||
Goblin Glory Chaser (1) Creature — Goblin Warrior (1/1) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) |
||
Goblin Piker (2) Creature — Goblin Warrior (2/1) |
||
Goblin War Paint (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste. |
||
Gonti's Machinations (1) Enchantment Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.) Pay , Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way. |
||
Graf Harvest (1) Enchantment Zombies you control have menace. (They can't be blocked except by two or more creatures.) Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token. |
||
Graf Rats (2) Creature — Rat (2/1) At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. |
||
Grapple with the Past (2) Instant Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand. |
||
Grasp of Darkness (2) Instant Target creature gets -4/-4 until end of turn. |
||
Grasp of the Hieromancer (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." |
||
Grasping Dunes (0) Land — Desert : Add to your mana pool. , , Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery. |
||
Graveblade Marauder (3) Creature — Human Warrior (1/4) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. |
||
Gravedigger (4) Creature — Zombie (2/2) When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. |
||
Gravity Negator (4) Creature — Eldrazi Drone (2/3) Devoid (This card has no color.) Flying |
||
Greater Sandwurm (7) Creature — Wurm (7/7) Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.) |
||
Greenbelt Rampager (1) Creature — Elephant (3/4) When Greenbelt Rampager enters the battlefield, pay (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get . |
||
Greenwarden of Murasa (6) Creature — Elemental (5/4) When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. |
||
Greenwheel Liberator (2) Creature — Elf Warrior (2/1) Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. |
||
Grim Strider (4) Creature — Horror (6/6) Grim Strider gets -1/-1 for each card in your hand. |
||
Grip of the Roil (3) Instant Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Tap target creature. It doesn't untap during its controller's next untap step. |
||
Grisly Anglerfish (3) Creature — Eldrazi Fish (4/5) : Creatures your opponents control attack this turn if able. |
||
Grizzled Angler (3) Creature — Human (2/3) : Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. |
||
Grove Rumbler (4) Creature — Elemental (3/3) Trample Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. |
||
Gruesome Slaughter (6) Sorcery Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature." |
||
Guardian Automaton (4) Artifact Creature — Construct (3/3) When Guardian Automaton dies, you gain 3 life. |
||
Guardian of Pilgrims (2) Creature — Spirit Cleric (2/2) When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. |
||
Guardian of Tazeem (5) Creature — Sphinx (4/5) Flying Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. |
||
Guardians of Meletis (3) Artifact Creature — Golem (0/6) Defender (This creature can't attack.) |
||
Gurmag Swiftwing (2) Creature — Bat (1/2) Flying, first strike, haste |
||
Gust Walker (2) Creature — Human Wizard (2/2) You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
||
Guul Draz Overseer (6) Creature — Vampire (3/4) Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. |
||
Hagra Sharpshooter (3) Creature — Human Assassin Ally (2/2) : Target creature gets -1/-1 until end of turn. |
||
Hamlet Captain (2) Creature — Human Warrior (2/2) Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. |
||
Hanweir Battlements (0) Land : Add to your mana pool. , : Target creature gains haste until end of turn. |
||
Hanweir Garrison (3) Creature — Human Soldier (2/3) Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.) |
||
Hanweir Militia Captain (2) Creature — Human Soldier (2/2) At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. |
||
Hanweir, the Writhing Township (3) Legendary Creature — Eldrazi Ooze (7/4) Trample, haste Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking. |
||
Hanweir, the Writhing Township (3) Legendary Creature — Eldrazi Ooze (7/4) Trample, haste Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking. |
||
Hapatra, Vizier of Poisons (2) Legendary Creature — Human Cleric (2/2) Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. |
||
Harbinger of the Tides (2) Creature — Merfolk Wizard (2/2) You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. |
||
Harnessed Lightning (2) Instant Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning deals that much damage to that creature. |
||
Harsh Mentor (2) Creature — Human Cleric (2/2) Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. |
||
Harvest Hand (3) Artifact Creature — Scarecrow (2/2) When Harvest Hand dies, return it to the battlefield transformed under your control. |
||
Haunted Cloak (3) Artifact — Equipment Equipped creature has vigilance, trample, and haste. Equip |
||
Haunted Dead (4) Creature — Zombie (2/2) When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying. , Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. |
||
Havoc Sower (4) Creature — Eldrazi Drone (3/3) Devoid (This card has no color.) : Havoc Sower gets +2/+1 until end of turn. ( represents colorless mana.) |
||
Hazardous Conditions (4) Sorcery Creatures with no counters on them get -2/-2 until end of turn. |
||
Hazoret the Fervent (4) Legendary Creature — God (5/4) Indestructible, haste Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. |
||
Hazoret's Favor (3) Enchantment At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step. |
||
Hazoret's Monument (3) Legendary Artifact Red creature spells you cast cost less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card. |
||
Heart of Kiran (2) Legendary Artifact — Vehicle (4/4) Flying, vigilance Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
||
Heart-Piercer Manticore (4) Creature — Manticore (4/3) When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.) |
||
Heaven (1) Instant Heaven deals X damage to each creature with flying. |
||
Heir of Falkenrath (2) Creature — Vampire (2/1) Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn. |
||
Heir to the Night (2) Creature — Vampire Berserker (3/2) Flying |
||
Hekma Sentinels (3) Creature — Human Cleric (2/3) Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. |
||
Heliod's Pilgrim (3) Creature — Human Cleric (1/2) When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. |
||
Herald of Anguish (7) Creature — Demon (5/5) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying |
||
Herald of the Pantheon (2) Creature — Centaur Shaman (2/2) Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life. |
||
Hermit of the Natterknolls (3) Creature — Human Werewolf (2/3) Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. |
||
Hero of Goma Fada (5) Creature — Human Knight Ally (4/3) Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. |
||
Heron's Grace Champion (4) Creature — Human Knight (3/3) Flash Lifelink |
||
Hidden Stockpile (2) Enchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. , Sacrifice a creature: Scry 1. |
||
Hieroglyphic Illumination (4) Instant Draw two cards. Cycling (, Discard this card: Draw a card.) |
||
Highland Lake (0) Land Highland Lake enters the battlefield tapped. : Add or to your mana pool. |
||
Highspire Artisan (3) Creature — Elf Artificer (0/3) Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
||
Highspire Infusion (2) Instant Target creature gets +3/+3 until end of turn. You get (two energy counters). |
||
Hightide Hermit (5) Creature — Crab (4/4) Defender When Hightide Hermit enters the battlefield, you get (four energy counters). |
||
Hijack (3) Sorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. |
||
Hinterland Drake (3) Creature — Drake (2/3) Flying Hinterland Drake can't block artifact creatures. |
||
Hinterland Harbor (0) Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. : Add or to your mana pool. |
||
Hinterland Logger (2) Creature — Human Werewolf (2/1) At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. |
||
Hissing Quagmire (0) Land Hissing Quagmire enters the battlefield tapped. : Add or to your mana pool. |
||
Hixus, Prison Warden (5) Legendary Creature — Human Soldier (4/4) Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) |
||
Honored Crop-Captain (2) Creature — Human Warrior (3/2) Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn. |
||
Honored Hydra (6) Creature — Snake Hydra (6/6) Trample Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.) |
||
Hooded Brawler (3) Creature — Naga Warrior (3/2) You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.) |
||
Hope Against Hope (3) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each creature you control. |
||
Horribly Awry (2) Instant Devoid (This card has no color.) Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
||
Horror of the Broken Lands (5) Creature — Horror (4/4) Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling (, Discard this card: Draw a card.) |
||
Howling Chorus (3) Creature — Eldrazi Werewolf (3/5) Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. |
||
Howlpack Resurgence (3) Enchantment Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. |
||
Hungry Flames (3) Instant Hungry Flames deals 3 damage to target creature and 2 damage to target player. |
||
Hydrolash (3) Instant Attacking creatures get -2/-0 until end of turn. Draw a card. |
||
Ice Over (2) Enchantment — Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. |
||
Immobilizer Eldrazi (2) Creature — Eldrazi Drone (2/1) Devoid (This card has no color.) : Each creature with toughness greater than its power can't block this turn. ( represents colorless mana.) |
||
Impetuous Devils (4) Creature — Devil (6/1) Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. |
||
Implement of Combustion (1) Artifact , Sacrifice Implement of Combustion: It deals 1 damage to target player. When Implement of Combustion is put into a graveyard from the battlefield, draw a card. |
||
Implement of Examination (3) Artifact , Sacrifice Implement of Examination: Draw a card. When Implement of Examination is put into a graveyard from the battlefield, draw a card. |
||
Implement of Ferocity (1) Artifact , Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery. When Implement of Ferocity is put into a graveyard from the battlefield, draw a card. |
||
Implement of Improvement (1) Artifact , Sacrifice Implement of Improvement: You gain 2 life. When Implement of Improvement is put into a graveyard from the battlefield, draw a card. |
||
Implement of Malice (2) Artifact , Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery. When Implement of Malice is put into a graveyard from the battlefield, draw a card. |
||
Imprisoned in the Moon (3) Enchantment — Aura Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add to your mana pool" and loses all other card types and abilities. |
||
In Oketra's Name (2) Instant Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn. |
||
Incendiary Sabotage (4) Instant As an additional cost to cast Incendiary Sabotage, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature. |
||
Incorrigible Youths (5) Creature — Vampire (4/3) Haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Incubator Drone (4) Creature — Eldrazi Drone (2/3) Devoid (This card has no color.) When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
||
Indulgent Aristocrat (1) Creature — Vampire (1/1) Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. |
||
Inexorable Blob (3) Creature — Ooze (3/3) Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking. |
||
Infectious Bloodlust (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each turn if able. |
||
Infernal Scarring (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." |
||
Inferno Fist (2) Enchantment — Aura Enchant creature you control Enchanted creature gets +2/+0. |
||
Infuse with the Elements (4) Instant Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. |
||
Ingenious Skaab (3) Creature — Zombie Horror (2/3) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Ingenious Skaab gets +1/-1 until end of turn. |
||
Initiate's Companion (2) Creature — Cat (3/1) Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. |
||
Injury (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player. |
||
Inner Struggle (4) Instant Target creature deals damage to itself equal to its power. |
||
Inquisitor's Ox (4) Creature — Ox (2/5) Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. |
||
Insidious Mist (4) Creature — Elemental (0/1) Hexproof, indestructible Insidious Mist can't block and can't be blocked. |
||
Insidious Will (4) Instant Choose one — • Counter target spell. |
||
Insolent Neonate (1) Creature — Vampire (1/1) Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card. |
||
Inspiration (4) Instant Target player draws two cards. |
||
Inspiring Captain (4) Creature — Human Knight (3/3) When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. |
||
Insult (3) Sorcery Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. |
||
Into the Maw of Hell (6) Sorcery Destroy target land. Into the Maw of Hell deals 13 damage to target creature. |
||
Intrepid Provisioner (4) Creature — Human Scout (3/3) Trample When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. |
||
Inventor's Apprentice (1) Creature — Human Artificer (1/2) Inventor's Apprentice gets +1/+1 as long as you control an artifact. |
||
Inventor's Goggles (1) Artifact — Equipment Equipped creature gets +1/+2. Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. |
||
Inventors' Fair (0) Legendary Land At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. : Add to your mana pool. |
||
Invigorated Rampage (2) Instant Choose one — • Target creature gets +4/+0 and gains trample until end of turn. |
||
Invocation of Saint Traft (3) Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat." |
||
Iroas's Champion (3) Creature — Human Soldier (2/2) Double strike (This creature deals both first-strike and regular combat damage.) |
||
Ironclad Slayer (3) Creature — Human Warrior (3/2) When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. |
||
Irontread Crusher (4) Artifact — Vehicle (6/6) Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
||
Ishkanah, Grafwidow (5) Legendary Creature — Spider (3/5) Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. |
||
Island (0) Basic Land — Island |
||
Isolated Chapel (0) Land Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or to your mana pool. |
||
Isolation Zone (4) Enchantment When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) |
||
It That Rides as One (2) Creature — Eldrazi Horror (4/4) First strike, trample, lifelink |
||
It of the Horrid Swarm (8) Creature — Eldrazi Insect (4/4) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast It of the Horrid Swarm, create two 1/1 green Insect creature tokens. |
||
Jace, Telepath Unbound (2) Planeswalker — Jace (5) +1: Up to one target creature gets -2/-0 until your next turn. −3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. |
||
Jace, Unraveler of Secrets (5) Planeswalker — Jace (5) +1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. |
||
Jace, Vryn's Prodigy (2) Legendary Creature — Human Wizard (0/2) : Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. |
||
Jaddi Offshoot (1) Creature — Plant (0/3) Defender Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. |
||
Jhessian Thief (3) Creature — Human Rogue (1/3) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card. |
||
Joraga Auxiliary (3) Creature — Elf Soldier Ally (2/3) : Support 2. (Put a +1/+1 counter on each of up to two other target creatures.) |
||
Jori En, Ruin Diver (3) Legendary Creature — Merfolk Wizard (2/3) Whenever you cast your second spell each turn, draw a card. |
||
Jorubai Murk Lurker (3) Creature — Leech (1/3) Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. : Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
||
Juggernaut (4) Artifact Creature — Juggernaut (5/3) Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. |
||
Just the Wind (2) Instant Return target creature to its owner's hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Jwar Isle Avenger (5) Creature — Sphinx (3/3) Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying |
||
Kalastria Healer (2) Creature — Vampire Cleric Ally (1/2) Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. |
||
Kalastria Nightwatch (5) Creature — Vampire Warrior Ally (4/5) Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. |
||
Kalitas, Traitor of Ghet (4) Legendary Creature — Vampire Warrior (3/4) Lifelink If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token. |
||
Kambal, Consul of Allocation (3) Legendary Creature — Human Advisor (2/3) Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. |
||
Kapsho Kitefins (6) Creature — Fish (3/3) Flying Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls. |
||
Kari Zev's Expertise (3) Sorcery Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost. |
||
Kari Zev, Skyship Raider (2) Legendary Creature — Human Pirate (1/3) First strike, menace Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat. |
||
Kazuul's Toll Collector (3) Creature — Ogre Warrior (3/2) : Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery. |
||
Kefnet the Mindful (3) Legendary Creature — God (5/5) Flying, indestructible Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. |
||
Kefnet's Monument (3) Legendary Artifact Blue creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step. |
||
Kessig Forgemaster (2) Creature — Human Shaman Werewolf (2/1) Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. |
||
Kessig Prowler (1) Creature — Werewolf Horror (2/1) : Transform Kessig Prowler. |
||
Key to the City (2) Artifact , Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay . If you do, draw a card. |
||
Khenra Charioteer (3) Creature — Jackal Warrior (3/3) Trample Other creatures you control have trample. |
||
Kindly Stranger (3) Creature — Human (2/3) Delirium — : Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard. |
||
Kinsbaile Skirmisher (2) Creature — Kithkin Soldier (2/2) When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. |
||
Kiora, Master of the Depths (4) Planeswalker — Kiora (4) +1: Untap up to one target creature and up to one target land. −2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. |
||
Kird Chieftain (4) Creature — Ape (3/3) Kird Chieftain gets +1/+1 as long as you control a Forest. : Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) |
||
Knight of the Pilgrim's Road (3) Creature — Human Knight (3/2) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
||
Knight of the White Orchid (2) Creature — Human Knight (2/2) First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. |
||
Knightly Valor (5) Enchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) |
||
Kor Bladewhirl (2) Creature — Kor Soldier Ally (2/2) Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. |
||
Kor Castigator (2) Creature — Kor Wizard Ally (3/1) Kor Castigator can't be blocked by Eldrazi Scions. |
||
Kor Entanglers (5) Creature — Kor Soldier Ally (3/4) Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. |
||
Kor Scythemaster (3) Creature — Kor Soldier Ally (3/1) Kor Scythemaster has first strike as long as it's attacking. |
||
Kor Sky Climber (3) Creature — Kor Soldier Ally (3/2) : Kor Sky Climber gains flying until end of turn. |
||
Kothophed, Soul Hoarder (6) Legendary Creature — Demon (6/6) Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. |
||
Kozilek's Pathfinder (6) Creature — Eldrazi (5/5) : Target creature can't block Kozilek's Pathfinder this turn. ( represents colorless mana.) |
||
Kozilek's Return (3) Instant Devoid (This card has no color.) Kozilek's Return deals 2 damage to each creature. |
||
Kozilek's Shrieker (3) Creature — Eldrazi Drone (3/2) Devoid (This card has no color.) : Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. represents colorless mana.) |
||
Kozilek's Translator (5) Creature — Eldrazi Drone (3/5) Devoid (This card has no color.) Pay 1 life: Add to your mana pool. Activate this ability only once each turn. ( represents colorless mana.) |
||
Kozilek, the Great Distortion (10) Legendary Creature — Eldrazi (12/12) When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace |
||
Krallenhorde Howler (2) Creature — Werewolf (3/3) Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. |
||
Kujar Seedsculptor (2) Creature — Elf Druid (1/2) When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. |
||
Kytheon's Irregulars (4) Creature — Human Soldier (4/3) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) : Tap target creature. |
||
Kytheon's Tactics (3) Sorcery Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
||
Kytheon, Hero of Akros (1) Legendary Creature — Human Soldier (2/1) At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. : Kytheon gains indestructible until end of turn. |
||
Laboratory Brute (4) Creature — Zombie Horror (3/3) When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard. |
||
Labyrinth Guardian (2) Creature — Illusion Warrior (2/3) When Labyrinth Guardian becomes the target of a spell, sacrifice it. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.) |
||
Lambholt Butcher (2) Creature — Werewolf (4/4) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. |
||
Lambholt Pacifist (2) Creature — Human Shaman Werewolf (3/3) Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. |
||
Lamplighter of Selhoff (5) Creature — Zombie Horror (3/5) When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. |
||
Languish (4) Sorcery All creatures get -4/-4 until end of turn. |
||
Lantern Scout (3) Creature — Human Scout Ally (3/2) Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. |
||
Larger Than Life (2) Sorcery Target creature gets +4/+4 and gains trample until end of turn. |
||
Lashweed Lurker (8) Creature — Eldrazi Horror (5/4) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library. |
||
Lathnu Hellion (3) Creature — Hellion (4/4) Haste When Lathnu Hellion enters the battlefield, you get (two energy counters). |
||
Lavastep Raider (1) Creature — Goblin Warrior (1/2) : Lavastep Raider gets +2/+0 until end of turn. |
||
Lead (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so. |
||
Lead by Example (2) Instant Support 2. (Put a +1/+1 counter on each of up to two target creatures.) |
||
Leave in the Dust (4) Instant Return target nonland permanent to its owner's hand. Draw a card. |
||
Lifecraft Cavalry (5) Creature — Elf Warrior (4/4) Trample Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. |
||
Lifecrafter's Bestiary (3) Artifact At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay . If you do, draw a card. |
||
Lifecrafter's Gift (4) Instant Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
||
Lifespring Druid (3) Creature — Elf Druid (2/1) : Add one mana of any color to your mana pool. |
||
Lightning Axe (1) Instant As an additional cost to cast Lightning Axe, discard a card or pay . Lightning Axe deals 5 damage to target creature. |
||
Liliana's Elite (3) Creature — Zombie (1/1) Liliana's Elite gets +1/+1 for each creature card in your graveyard. |
||
Liliana's Mastery (5) Enchantment Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens. |
||
Liliana, Death's Majesty (5) Planeswalker — Liliana (5) +1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard. −3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. |
||
Liliana, Defiant Necromancer (3) Planeswalker — Liliana (3) +2: Each player discards a card. −X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield. |
||
Liliana, Heretical Healer (3) Legendary Creature — Human Cleric (2/3) Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token. |
||
Liliana, the Last Hope (3) Planeswalker — Liliana (3) +1: Up to one target creature gets -2/-1 until your next turn. −2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. |
||
Linvala, the Preserver (6) Legendary Creature — Angel (5/5) Flying When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. |
||
Live Fast (3) Sorcery You draw two cards, lose 2 life, and get (two energy counters). |
||
Llanowar Empath (4) Creature — Elf Shaman (2/2) When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
||
Loam Larva (2) Creature — Insect (1/3) When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. |
||
Lone Rider (2) Creature — Human Knight (1/1) First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. |
||
Lone Wolf of the Natterknolls (3) Creature — Werewolf (3/5) Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. |
||
Long Road Home (2) Instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. |
||
Long-Finned Skywhale (4) Creature — Whale (4/3) Flying Long-Finned Skywhale can block only creatures with flying. |
||
Longtusk Cub (2) Creature — Cat (2/2) Whenever Longtusk Cub deals combat damage to a player, you get (two energy counters). Pay : Put a +1/+1 counter on Longtusk Cub. |
||
Looming Spires (0) Land Looming Spires enters the battlefield tapped. When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. |
||
Lord of the Accursed (3) Creature — Zombie (2/3) Other Zombies you control get +1/+1. , : All Zombies gain menace until end of turn. |
||
Lumbering Falls (0) Land Lumbering Falls enters the battlefield tapped. : Add or to your mana pool. |
||
Lunar Force (3) Enchantment When an opponent casts a spell, sacrifice Lunar Force and counter that spell. |
||
Lunarch Inquisitors (4) Creature — Human Cleric (4/4) When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. |
||
Lunarch Mantle (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn." |
||
Lupine Prototype (2) Artifact Creature — Wolf Construct (5/5) Lupine Prototype can't attack or block unless a player has no cards in hand. |
||
Luxa River Shrine (3) Artifact , : You gain 1 life. Put a brick counter on Luxa River Shrine. : You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine. |
||
Lys Alana Huntmaster (4) Creature — Elf Warrior (3/3) Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. |
||
Lys Alana Scarblade (3) Creature — Elf Assassin (1/1) , Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. |
||
Macabre Waltz (2) Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. |
||
Mage-Ring Bully (2) Creature — Human Warrior (2/2) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Mage-Ring Bully attacks each turn if able. |
||
Magma Spray (1) Instant Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. |
||
Make a Stand (3) Instant Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
||
Make Mischief (3) Sorcery Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player." |
||
Makindi Aeronaut (2) Creature — Kor Scout Ally (1/3) Flying |
||
Makindi Patrol (3) Creature — Human Knight Ally (2/3) Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. |
||
Makindi Sliderunner (2) Creature — Beast (2/1) Trample Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. |
||
Malakir Cullblade (2) Creature — Vampire Warrior (1/1) Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. |
||
Malakir Familiar (3) Creature — Bat (2/1) Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. |
||
Malakir Soothsayer (5) Creature — Vampire Shaman Ally (4/4) Cohort — , Tap an untapped Ally you control: You draw a card and you lose 1 life. |
||
Malfunction (4) Enchantment — Aura Enchant artifact or creature When Malfunction enters the battlefield, tap enchanted permanent. |
||
Manticore of the Gauntlet (5) Creature — Manticore (5/4) When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent. |
||
Marionette Master (6) Creature — Human Artificer (1/3) Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. |
||
Markov Crusader (5) Creature — Vampire Knight (4/3) Lifelink Markov Crusader has haste as long as you control another Vampire. |
||
Master Trinketeer (3) Creature — Dwarf Artificer (3/2) Servos and Thopters you control get +1/+1. : Create a 1/1 colorless Servo artifact creature token. |
||
Matter Reshaper (3) Creature — Eldrazi (3/2) ( represents colorless mana.) When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand. |
||
Maverick Thopterist (5) Creature — Human Artificer (2/2) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. |
||
Maw of Kozilek (4) Creature — Eldrazi Drone (2/5) Devoid (This card has no color.) : Maw of Kozilek gets +2/-2 until end of turn. ( represents colorless mana.) |
||
Meandering River (0) Land Meandering River enters the battlefield tapped. : Add or to your mana pool. |
||
Mechanized Production (4) Enchantment — Aura Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. |
||
Memory (6) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. |
||
Merchant's Dockhand (1) Artifact Creature — Construct (1/2) , , Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
||
Merciless Javelineer (4) Creature — Minotaur Warrior (4/2) , Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn. |
||
Merciless Resolve (3) Instant As an additional cost to cast Merciless Resolve, sacrifice a creature or land. Draw two cards. |
||
Mercurial Geists (4) Creature — Spirit (1/3) Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. |
||
Metallic Rebuke (3) Instant Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Counter target spell unless its controller pays . |
||
Metalwork Colossus (11) Artifact Creature — Construct (10/10) Metalwork Colossus costs less to cast, where X is the total converted mana cost of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. |
||
Meteorite (5) Artifact When Meteorite enters the battlefield, it deals 2 damage to target creature or player. : Add one mana of any color to your mana pool. |
||
Metropolis Sprite (2) Creature — Faerie Rogue (1/2) Flying : Metropolis Sprite gets +1/-1 until end of turn. |
||
Miasmic Mummy (2) Creature — Zombie Jackal (2/2) When Miasmic Mummy enters the battlefield, each player discards a card. |
||
Midnight Oil (4) Enchantment Midnight Oil enters the battlefield with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. |
||
Midnight Scavengers (5) Creature — Human Rogue (3/3) When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand. (Melds with Graf Rats.) |
||
Might Beyond Reason (4) Instant Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard. |
||
Might of the Masses (1) Instant Target creature gets +1/+1 until end of turn for each creature you control. |
||
Militant Inquisitor (3) Creature — Human Cleric (2/3) Militant Inquisitor gets +1/+0 for each Equipment you control. |
||
Mina and Denn, Wildborn (4) Legendary Creature — Elf Ally (4/4) You may play an additional land on each of your turns. , Return a land you control to its owner's hand: Target creature gains trample until end of turn. |
||
Mind (6) Instant Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards. |
||
Mind Raker (4) Creature — Eldrazi Processor (3/3) Devoid (This card has no color.) When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card. |
||
Mindmelter (3) Creature — Eldrazi Drone (2/2) Devoid (This card has no color.) Mindmelter can't be blocked. |
||
Mindwrack Demon (4) Creature — Demon (4/5) Flying, trample When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. |
||
Minister of Inquiries (1) Creature — Vedalken Advisor (1/2) When Minister of Inquiries enters the battlefield, you get (two energy counters). , Pay : Target player puts the top three cards of his or her library into his or her graveyard. |
||
Minotaur Abomination (6) Creature — Zombie Minotaur (4/6) |
||
Minotaur Sureshot (3) Creature — Minotaur Archer (2/3) Reach (This creature can block creatures with flying.) : Minotaur Sureshot gets +1/+0 until end of turn. |
||
Mire's Malice (4) Sorcery Target opponent discards two cards. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
||
Mirrorwing Dragon (5) Creature — Dragon (4/5) Flying Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures. |
||
Mist Intruder (2) Creature — Eldrazi Drone (1/2) Devoid (This card has no color.) Flying |
||
Mobile Garrison (3) Artifact — Vehicle (3/4) Whenever Mobile Garrison attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
||
Mockery of Nature (9) Creature — Eldrazi Beast (6/5) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Mockery of Nature, you may destroy target artifact or enchantment. |
||
Moldgraf Scavenger (2) Creature — Fungus (0/4) Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard. |
||
Molten Vortex (1) Enchantment , Discard a land card: Molten Vortex deals 2 damage to target creature or player. |
||
Monstrous Onslaught (5) Sorcery Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught. |
||
Moorland Drifter (2) Creature — Spirit (2/2) Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. |
||
Morkrut Necropod (6) Creature — Slug Horror (7/7) Menace (This creature can't be blocked except by two or more creatures.) Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. |
||
Mortuary Mire (0) Land Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. |
||
Mountain (0) Basic Land — Mountain |
||
Mournwillow (3) Creature — Plant Skeleton (3/2) Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. |
||
Mouth (3) Sorcery Create a 3/3 green Hippo creature token. |
||
Multiform Wonder (5) Artifact Creature — Construct (3/3) When Multiform Wonder enters the battlefield, you get (three energy counters). Pay : Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. |
||
Munda, Ambush Leader (4) Legendary Creature — Kor Ally (3/4) Haste Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order. |
||
Murasa Ranger (4) Creature — Human Warrior (3/3) Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, put two +1/+1 counters on Murasa Ranger. |
||
Murder (3) Instant Destroy target creature. |
||
Murderer's Axe (4) Artifact — Equipment Equipped creature gets +2/+2. Equip—Discard a card. |
||
Murderous Compulsion (2) Sorcery Destroy target tapped creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Murk Strider (4) Creature — Eldrazi Processor (3/2) Devoid (This card has no color.) When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand. |
||
Naga Oracle (4) Creature — Naga Cleric (2/4) When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. |
||
Nagging Thoughts (2) Sorcery Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Nahiri's Machinations (2) Enchantment At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. : Nahiri's Machinations deals 1 damage to target blocking creature. |
||
Nahiri, the Harbinger (4) Planeswalker — Nahiri (4) +2: You may discard a card. If you do, draw a card. −2: Exile target enchantment, tapped artifact, or tapped creature. |
||
Nantuko Husk (3) Creature — Zombie Insect (2/2) Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. |
||
Narnam Cobra (2) Artifact Creature — Snake (2/1) : Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
||
Narnam Renegade (1) Creature — Elf Warrior (1/2) Deathtouch Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. |
||
Natural Connection (3) Instant Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
||
Nature's Way (2) Sorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
||
Nebelgast Herald (3) Creature — Spirit (2/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
||
Neck Breaker (3) Creature — Werewolf (4/3) Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. |
||
Necromantic Summons (5) Sorcery Put target creature card from a graveyard onto the battlefield under your control. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. |
||
Necromantic Thirst (4) Enchantment — Aura Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. |
||
Needle Spires (0) Land Needle Spires enters the battlefield tapped. : Add or to your mana pool. |
||
Nef-Crop Entangler (2) Creature — Human Warrior (2/1) Trample You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.) |
||
Neglected Heirloom (1) Artifact — Equipment Equipped creature gets +1/+1. When equipped creature transforms, transform Neglected Heirloom. |
||
Neheb, the Worthy (3) Legendary Creature — Minotaur Warrior (2/2) First strike Other Minotaurs you control have first strike. |
||
Nest of Scarabs (3) Enchantment Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens. |
||
Nettle Drone (3) Creature — Eldrazi Drone (3/1) Devoid (This card has no color.) : Nettle Drone deals 1 damage to each opponent. |
||
Never (3) Sorcery Destroy target creature or planeswalker. |
||
Niblis of Frost (4) Creature — Spirit (3/3) Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
||
Night Market Aeronaut (4) Creature — Aetherborn Warrior (2/2) Flying Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. |
||
Night Market Guard (3) Artifact Creature — Construct (3/1) Night Market Guard can block an additional creature each combat. |
||
Nightfire Giant (5) Creature — Zombie Giant (4/3) Nightfire Giant gets +1/+1 as long as you control a Mountain. : Nightfire Giant deals 2 damage to target creature or player. |
||
Nimble Innovator (4) Creature — Vedalken Artificer (2/2) When Nimble Innovator enters the battlefield, draw a card. |
||
Nimbus Wings (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+2 and has flying. |
||
Nirkana Assassin (3) Creature — Vampire Assassin Ally (2/3) Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
||
Nissa's Judgment (5) Sorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. |
||
Nissa's Pilgrimage (3) Sorcery Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. |
||
Nissa's Renewal (6) Sorcery Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. |
||
Nissa's Revelation (7) Sorcery Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. |
||
Nissa, Sage Animist (3) Planeswalker — Nissa (3) +1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. −2: Create a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World. |
||
Nissa, Steward of Elements (2) Planeswalker — Nissa +2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. |
||
Nissa, Vastwood Seer (3) Legendary Creature — Elf Scout (2/2) When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. |
||
Nissa, Vital Force (5) Planeswalker — Nissa (5) +1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. |
||
Nissa, Voice of Zendikar (3) Planeswalker — Nissa (3) +1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. |
||
Noxious Gearhulk (6) Artifact Creature — Construct (5/4) Menace When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. |
||
Oashra Cultivator (1) Creature — Human Druid (0/3) , , Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
||
Oath of Ajani (2) Legendary Enchantment When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control. Planeswalker spells you cast cost less to cast. |
||
Oath of Chandra (2) Legendary Enchantment When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent. |
||
Oath of Gideon (3) Legendary Enchantment When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens. Each planeswalker you control enters the battlefield with an additional loyalty counter on it. |
||
Oath of Jace (3) Legendary Enchantment When Oath of Jace enters the battlefield, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. |
||
Oath of Liliana (3) Legendary Enchantment When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token. |
||
Oath of Nissa (1) Legendary Enchantment When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells. |
||
Ob Nixilis Reignited (5) Planeswalker — Nixilis (5) +1: You draw a card and you lose 1 life. −3: Destroy target creature. |
||
Oblivion Sower (6) Creature — Eldrazi (5/8) When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. |
||
Oblivion Strike (4) Sorcery Devoid (This card has no color.) Exile target creature. |
||
Obsessive Skinner (2) Creature — Human Rogue (1/1) When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. |
||
Oketra the True (4) Legendary Creature — God (3/6) Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures. |
||
Oketra's Attendant (5) Creature — Bird Soldier (3/3) Flying Cycling (, Discard this card: Draw a card.) |
||
Oketra's Monument (3) Legendary Artifact White creature spells you cast cost less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance. |
||
Olivia's Bloodsworn (2) Creature — Vampire Soldier (2/1) Flying Olivia's Bloodsworn can't block. |
||
Olivia's Dragoon (2) Creature — Vampire Berserker (2/2) Discard a card: Olivia's Dragoon gains flying until end of turn. |
||
Olivia, Mobilized for War (3) Legendary Creature — Vampire Knight (3/3) Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. |
||
Omnath, Locus of Rage (7) Legendary Creature — Elemental (5/5) Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player. |
||
Ondu Champion (4) Creature — Minotaur Warrior Ally (4/3) Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. |
||
Ondu Greathorn (4) Creature — Beast (2/3) First strike Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. |
||
Ondu Rising (2) Sorcery Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
||
Ondu War Cleric (2) Creature — Human Cleric Ally (2/2) Cohort — , Tap an untapped Ally you control: You gain 2 life. |
||
One of the Pack (4) Creature — Werewolf (5/6) At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. |
||
Onward (3) Instant Target creature gets +X/+0 until end of turn, where X is its power. |
||
Open into Wonder (2) Sorcery X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card." |
||
Oracle of Dust (5) Creature — Eldrazi Processor (3/5) Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card. |
||
Oracle's Vault (4) Artifact , : Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault. : Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault. |
||
Oran-Rief Hydra (6) Creature — Hydra (5/5) Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. |
||
Orchard Spirit (3) Creature — Spirit (2/2) Orchard Spirit can't be blocked except by creatures with flying or reach. |
||
Ormendahl, Profane Prince (0) Legendary Creature — Demon (9/7) Flying, lifelink, indestructible, haste |
||
Ornamental Courage (1) Instant Untap target creature. It gets +1/+3 until end of turn. |
||
Ornery Kudu (3) Creature — Antelope (3/4) When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control. |
||
Outland Boar (4) Creature — Boar (4/4) Outland Boar can't be blocked by creatures with power 2 or less. |
||
Outland Colossus (5) Creature — Giant (6/6) Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) Outland Colossus can't be blocked by more than one creature. |
||
Ovalchase Daredevil (4) Creature — Human Pilot (4/2) Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. |
||
Ovalchase Dragster (4) Artifact — Vehicle (6/1) Trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
||
Oviya Pashiri, Sage Lifecrafter (1) Legendary Creature — Human Artificer (1/2) , : Create a 1/1 colorless Servo artifact creature token. , : Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. |
||
Pack Guardian (4) Creature — Wolf Spirit (4/3) Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token. |
||
Padeem, Consul of Innovation (4) Legendary Creature — Vedalken Artificer (1/4) Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card. |
||
Painful Lesson (3) Sorcery Target player draws two cards and loses 2 life. |
||
Paranoid Parish-Blade (3) Creature — Human Soldier (3/2) Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. |
||
Part the Waterveil (6) Sorcery Take an extra turn after this one. Exile Part the Waterveil. Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
||
Pathmaker Initiate (2) Creature — Human Wizard (2/1) : Target creature with power 2 or less can't be blocked this turn. |
||
Patron of the Valiant (5) Creature — Angel (4/4) Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
||
Peacewalker Colossus (3) Artifact — Vehicle (6/6) : Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
||
Peema Aether-Seer (4) Creature — Elf Druid (3/2) When Peema Aether-Seer enters the battlefield, you get an amount of (energy counters) equal to the greatest power among creatures you control. Pay : Target creature blocks this turn if able. |
||
Peema Outrider (4) Creature — Elf Artificer (3/3) Trample Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
||
Perfected Form (4) Creature — Insect Horror (5/4) Flying |
||
Pharika's Disciple (4) Creature — Centaur Warrior (2/3) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
||
Pia Nalaar (3) Legendary Creature — Human Artificer (2/2) When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. : Target artifact creature gets +1/+0 until end of turn. |
||
Pia and Kiran Nalaar (4) Legendary Creature — Human Artificer (2/2) When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. , Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player. |
||
Pia's Revolution (3) Enchantment Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her. |
||
Pieces of the Puzzle (3) Sorcery Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. |
||
Pilgrim's Eye (3) Artifact Creature — Thopter (1/1) Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
||
Pious Evangel (3) Creature — Human Cleric (2/2) Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. , , Sacrifice another permanent: Transform Pious Evangel. |
||
Plague Belcher (3) Creature — Zombie Beast (5/4) Menace When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control. |
||
Plains (0) Basic Land — Plains |
||
Planar Bridge (6) Legendary Artifact , : Search your library for a permanent card, put it onto the battlefield, then shuffle your library. |
||
Planar Outburst (5) Sorcery Destroy all nonland creatures. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
||
Plated Crusher (7) Creature — Beast (7/6) Trample, hexproof |
||
Plummet (2) Instant Destroy target creature with flying. |
||
Pore Over the Pages (5) Sorcery Draw three cards, untap up to two lands, then discard a card. |
||
Possessed Skaab (5) Creature — Zombie (3/2) When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. If Possessed Skaab would die, exile it instead. |
||
Pouncing Cheetah (3) Creature — Cat (3/2) Flash |
||
Prairie Stream (0) Land — Plains Island (: Add or to your mana pool.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands. |
||
Prakhata Club Security (4) Creature — Aetherborn Warrior (3/4) |
||
Prakhata Pillar-Bug (3) Artifact Creature — Insect (2/3) : Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) |
||
Prepare (2) Instant Untap target creature. It gets +2/+2 and gains lifelink until end of turn. |
||
Press for Answers (2) Sorcery Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
||
Press into Service (5) Sorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
||
Prey Upon (1) Sorcery Target creature you control fights target creature you don't control. |
||
Priest of the Blood Rite (5) Creature — Human Cleric (2/2) When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life. |
||
Primal Bellow (1) Instant Target creature gets +1/+1 until end of turn for each Forest you control. |
||
Primal Druid (2) Creature — Human Druid (0/3) When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
||
Primal Huntbeast (4) Creature — Beast (3/3) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
||
Prism Array (5) Enchantment Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from Prism Array: Tap target creature. |
||
Prized Amalgam (3) Creature — Zombie (3/3) Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. |
||
Processor Assault (2) Sorcery Devoid (This card has no color.) As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard. |
||
Propeller Pioneer (4) Creature — Human Artificer (2/1) Flying Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
||
Prophet of Distortion (1) Creature — Eldrazi Drone (1/2) Devoid (This card has no color.) : Draw a card. ( represents colorless mana.) |
||
Prowling Serpopard (3) Creature — Cat Snake (4/3) Prowling Serpopard can't be countered. Creature spells you control can't be countered. |
||
Pull from Tomorrow (2) Instant Draw X cards, then discard a card. |
||
Pulse of Murasa (3) Instant Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. |
||
Puncturing Light (2) Instant Destroy target attacking or blocking creature with power 3 or less. |
||
Pursue Glory (4) Instant Attacking creatures get +2/+0 until end of turn. Cycling (, Discard this card: Draw a card.) |
||
Pyramid of the Pantheon (1) Artifact , : Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon. : Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon. |
||
Pyre Hound (4) Creature — Elemental Hound (2/3) Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. |
||
Pyromancer's Assault (4) Enchantment Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player. |
||
Quarry Hauler (4) Creature — Camel (4/3) When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. |
||
Quilled Wolf (2) Creature — Wolf (2/2) : Quilled Wolf gets +4/+4 until end of turn. |
||
Rabid Bite (2) Sorcery Target creature you control deals damage equal to its power to target creature you don't control. |
||
Rabid Bloodsucker (5) Creature — Vampire (3/2) Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life. |
||
Radiant Flames (3) Sorcery Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. |
||
Rags (4) Sorcery All creatures get -2/-2 until end of turn. |
||
Rancid Rats (2) Creature — Zombie Rat (1/1) Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
||
Rattlechains (2) Creature — Spirit (2/1) Flash Flying |
||
Ravaging Blaze (2) Instant Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. |
||
Ravenous Bloodseeker (2) Creature — Vampire Berserker (1/3) Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. |
||
Ravenous Intruder (2) Creature — Gremlin (1/2) Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. |
||
Razorfoot Griffin (4) Creature — Griffin (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) |
||
Read the Bones (3) Sorcery Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
||
Reality Hemorrhage (2) Instant Devoid (This card has no color.) Reality Hemorrhage deals 2 damage to target creature or player. |
||
Reality Smasher (5) Creature — Eldrazi (5/5) ( represents colorless mana.) Trample, haste |
||
Reaper of Flight Moonsilver (5) Creature — Angel (3/3) Flying Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. |
||
Reave Soul (2) Sorcery Destroy target creature with power 3 or less. |
||
Reaver Drone (1) Creature — Eldrazi Drone (2/1) Devoid (This card has no color.) At the beginning of your upkeep, you lose 1 life unless you control another colorless creature. |
||
Reckless Cohort (2) Creature — Human Warrior Ally (2/2) Reckless Cohort attacks each combat if able unless you control another Ally. |
||
Reckless Fireweaver (2) Creature — Human Artificer (1/3) Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. |
||
Reckless Racer (3) Creature — Human Pilot (2/3) First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. |
||
Reckless Scholar (3) Creature — Human Wizard (2/1) : Target player draws a card, then discards a card. |
||
Reclamation Sage (3) Creature — Elf Shaman (2/1) When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. |
||
Reclusive Artificer (4) Creature — Human Artificer (2/3) Haste (This creature can attack and as soon as it comes under your control.) When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. |
||
Reduce (3) Instant Counter target spell unless its controller pays . |
||
Reduce to Ashes (5) Sorcery Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. |
||
Reflector Mage (3) Creature — Human Wizard (2/3) When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. |
||
Refurbish (4) Sorcery Return target artifact card from your graveyard to the battlefield. |
||
Regal Caracal (5) Creature — Cat (3/3) Other Cats you control get +1/+1 and have lifelink. When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink. |
||
Relentless Hunter (3) Creature — Human Warrior (3/3) : Relentless Hunter gets +1/+1 and gains trample until end of turn. |
||
Relic Seeker (2) Creature — Human Soldier (2/2) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. |
||
Renegade Freighter (3) Artifact — Vehicle (4/3) Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
||
Renegade Map (1) Artifact Renegade Map enters the battlefield tapped. , Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
||
Renegade Rallier (3) Creature — Human Warrior (3/2) Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield. |
||
Renegade Wheelsmith (3) Creature — Dwarf Pilot (3/2) Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. |
||
Renegade's Getaway (3) Instant Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.) |
||
Renewed Faith (3) Instant You gain 6 life. Cycling (, Discard this card: Draw a card.) |
||
Reprisal (2) Instant Destroy target creature with power 4 or greater. It can't be regenerated. |
||
Reservoir Walker (5) Artifact Creature — Construct (3/3) When Reservoir Walker enters the battlefield, you gain 3 life and get (three energy counters). |
||
Resourceful Return (2) Sorcery Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. |
||
Restoration Gearsmith (4) Creature — Human Artificer (3/3) When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand. |
||
Retreat to Coralhelm (3) Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. |
||
Retreat to Emeria (4) Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. |
||
Retreat to Hagra (3) Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. |
||
Retreat to Kazandu (3) Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. |
||
Retreat to Valakut (3) Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +2/+0 until end of turn. |
||
Return (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token. |
||
Reverse Engineer (5) Sorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards. |
||
Revoke Privileges (3) Enchantment — Aura Enchant creature Enchanted creature can't attack, block, or crew Vehicles. |
||
Rhet-Crop Spearmaster (3) Creature — Human Warrior (3/1) You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.) |
||
Rhonas the Indomitable (3) Legendary Creature — God (5/5) Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. |
||
Rhonas's Monument (3) Legendary Artifact Green creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn. |
||
Rhox Maulers (5) Creature — Rhino Soldier (4/4) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) |
||
Ribbons (2) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life. |
||
Riches (7) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature he or she controls. You gain control of those creatures. |
||
Ride Down (2) Instant Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. |
||
Ridgescale Tusker (5) Creature — Beast (5/5) When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. |
||
Ringwarden Owl (5) Creature — Bird (3/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
||
Riparian Tiger (5) Creature — Cat (4/4) Trample When Riparian Tiger enters the battlefield, you get (two energy counters). |
||
Rise from the Grave (5) Sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. |
||
Rise from the Tides (6) Sorcery Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. |
||
Rishkar's Expertise (6) Sorcery Draw cards equal to the greatest power among creatures you control. You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost. |
||
Rising Miasma (4) Sorcery All creatures get -2/-2 until end of turn. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
||
River Serpent (6) Creature — Serpent (5/5) River Serpent can't attack unless there are five or more cards in your graveyard. Cycling (, Discard this card: Draw a card.) |
||
Rogue Refiner (3) Creature — Human Rogue (3/2) When Rogue Refiner enters the battlefield, draw a card and you get (two energy counters). |
||
Rogue's Passage (0) Land : Add to your mana pool. , : Target creature can't be blocked this turn. |
||
Roil Spout (3) Sorcery Put target creature on top of its owner's library. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
||
Roil's Retribution (5) Instant Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. |
||
Roiling Waters (7) Sorcery Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. |
||
Rolling Thunder (2) Sorcery Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. |
||
Rootbound Crag (0) Land Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or to your mana pool. |
||
Rot Shambler (2) Creature — Fungus (1/1) Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. |
||
Rotted Hulk (4) Creature — Elemental (2/5) |
||
Rubble (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step. |
||
Ruin in Their Wake (2) Sorcery Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library. |
||
Ruin Processor (7) Creature — Eldrazi Processor (7/8) When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. |
||
Ruinous Gremlin (1) Creature — Gremlin (1/1) , Sacrifice Ruinous Gremlin: Destroy target artifact. |
||
Ruins of Oran-Rief (0) Land Ruins of Oran-Rief enters the battlefield tapped. : Add to your mana pool. ( represents colorless mana.) |
||
Runed Servitor (2) Artifact Creature — Construct (2/2) When Runed Servitor dies, each player draws a card. |
||
Rush of Adrenaline (1) Instant Target creature gets +2/+1 and gains trample until end of turn. |
||
Rush of Vitality (2) Instant Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.") |
||
Ruthless Sniper (1) Creature — Human Archer (1/2) Whenever you cycle or discard a card, you may pay . If you do, put a -1/-1 counter on target creature. |
||
Sacred Cat (1) Creature — Cat (1/1) Lifelink Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.) |
||
Saddleback Lagac (4) Creature — Lizard (3/1) When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) |
||
Sage of Ancient Lore (5) Creature — Human Shaman Werewolf (*/*) Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. |
||
Sage of Shaila's Claim (2) Creature — Elf Druid (2/1) When Sage of Shaila's Claim enters the battlefield, you get (three energy counters). |
||
Saheeli Rai (3) Planeswalker — Saheeli (3) +1: Scry 1. Saheeli Rai deals 1 damage to each opponent. −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. |
||
Saheeli's Artistry (6) Sorcery Choose one or both — • Create a token that's a copy of target artifact. |
||
Salivating Gremlins (3) Creature — Gremlin (2/3) Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. |
||
Salvage Drone (1) Creature — Eldrazi Drone (1/1) Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) |
||
Samut, Voice of Dissent (5) Legendary Creature — Human Warrior (3/4) Flash Double strike, vigilance, haste |
||
Sandstone Bridge (0) Land Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. |
||
Sandwurm Convergence (8) Enchantment Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token. |
||
Sanitarium Skeleton (1) Creature — Skeleton (1/2) : Return Sanitarium Skeleton from your graveyard to your hand. |
||
Savage Alliance (3) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
||
Scarab Feast (1) Instant Exile up to three target cards from a single graveyard. Cycling (, Discard this card: Draw a card.) |
||
Scarred Vinebreeder (2) Creature — Elf Shaman (1/1) , Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. |
||
Scatter to the Winds (3) Instant Counter target spell. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
||
Scion Summoner (3) Creature — Eldrazi Drone (2/2) Devoid (This card has no color.) When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." ( represents colorless mana.) |
||
Scour the Laboratory (6) Instant Delirium — Scour the Laboratory costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards. |
||
Scourge Wolf (2) Creature — Wolf Horror (2/2) First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. |
||
Scrap Trawler (3) Artifact Creature — Construct (3/2) Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost. |
||
Scrapheap Scrounger (2) Artifact Creature — Construct (3/2) Scrapheap Scrounger can't block. , Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield. |
||
Scrapper Champion (4) Creature — Human Artificer (2/2) Double strike (This creature deals both first-strike and regular combat damage.) When Scrapper Champion enters the battlefield, you get (two energy counters). |
||
Scrapskin Drake (3) Creature — Zombie Drake (2/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Scrapskin Drake can block only creatures with flying. |
||
Scrapyard Mongrel (4) Creature — Hound (3/3) As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) |
||
Screeching Skaab (2) Creature — Zombie (2/1) When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard. |
||
Scribe of the Mindful (3) Creature — Human Cleric (2/2) , , Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand. |
||
Scrounged Scythe (3) Artifact — Equipment Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) |
||
Scrounging Bandar (2) Creature — Cat Monkey (0/0) Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. |
||
Scythe Leopard (1) Creature — Cat (1/1) Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. |
||
Seed Guardian (4) Creature — Elemental (3/4) Reach When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard. |
||
Seer's Lantern (3) Artifact : Add to your mana pool. ( represents colorless mana.) , : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
||
Select for Inspection (1) Instant Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
||
Self-Assembler (5) Artifact Creature — Assembly-Worker (4/4) When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library. |
||
Selfless Spirit (2) Creature — Spirit Cleric (2/1) Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. |
||
Senseless Rage (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. |
||
Separatist Voidmage (4) Creature — Human Wizard (2/2) When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. |
||
Serene Steward (2) Creature — Human Cleric Ally (2/2) Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature. |
||
Servo Schematic (2) Artifact When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. |
||
Shadow Glider (3) Creature — Kor Soldier (2/2) Flying |
||
Shadows of the Past (2) Enchantment Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard. |
||
Shadowstorm Vizier (2) Creature — Human Cleric (1/3) Flying Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn. |
||
Shaman of the Pack (3) Creature — Elf Shaman (3/2) When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. |
||
Shambling Ghoul (2) Creature — Zombie (2/3) Shambling Ghoul enters the battlefield tapped. |
||
Shambling Vent (0) Land Shambling Vent enters the battlefield tapped. : Add or to your mana pool. |
||
Shatterskull Recruit (5) Creature — Giant Warrior Ally (4/4) Menace (This creature can't be blocked except by two or more creatures.) |
||
Shed Weakness (1) Instant Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it. |
||
Sheer Drop (3) Sorcery Destroy target tapped creature. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
||
Shielded Aether Thief (2) Creature — Vedalken Rogue (0/4) Flash (You may cast this spell any time you could cast an instant.) Whenever Shielded Aether Thief blocks, you get (an energy counter). |
||
Shimmerscale Drake (5) Creature — Drake (3/4) Flying Cycling (, Discard this card: Draw a card.) |
||
Shipwreck Moray (4) Creature — Fish (0/5) When Shipwreck Moray enters the battlefield, you get (four energy counters). Pay : Shipwreck Moray gets +2/-2 until end of turn. |
||
Shock (1) Instant Shock deals 2 damage to target creature or player. |
||
Shoulder to Shoulder (3) Sorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card. |
||
Shrewd Negotiation (5) Sorcery Exchange control of target artifact you control and target artifact or creature you don't control. |
||
Shrill Howler (3) Creature — Werewolf Horror (3/1) Creatures with power less than Shrill Howler's power can't block it. : Transform Shrill Howler. |
||
Siege Mastodon (5) Creature — Elephant (3/5) |
||
Siege Modification (3) Enchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. |
||
Siegecraft (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+4. |
||
Sifter of Skulls (4) Creature — Eldrazi (4/3) Devoid (This card has no color.) Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." ( represents colorless mana.) |
||
Sigardian Priest (2) Creature — Human Cleric (1/2) , : Tap target non-Human creature. |
||
Sigil of Valor (2) Artifact — Equipment Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
||
Sigil of the Empty Throne (5) Enchantment Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. |
||
Sigiled Starfish (2) Creature — Starfish (0/3) : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
||
Silkweaver Elite (3) Creature — Elf Archer (2/2) Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. |
||
Silverfur Partisan (3) Creature — Wolf Warrior (2/2) Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token. |
||
Sinister Concoction (1) Enchantment , Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. |
||
Sinuous Predator (1) Creature — Eldrazi Werewolf (4/4) Sinuous Predator can't be blocked by more than one creature. |
||
Sire of Stagnation (6) Creature — Eldrazi (5/7) Devoid (This card has no color.) Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards. |
||
Skeleton Key (1) Artifact — Equipment Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. |
||
Skitterskin (4) Creature — Eldrazi Drone (4/3) Devoid (This card has no color.) Skitterskin can't block. |
||
Sky Scourer (2) Creature — Eldrazi Drone (1/2) Devoid (This card has no color.) Flying |
||
Sky Skiff (2) Artifact — Vehicle (2/3) Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
||
Sky-Eel School (5) Creature — Fish (3/3) Flying When Sky-Eel School enters the battlefield, draw a card, then discard a card. |
||
Skyhunter Skirmisher (3) Creature — Cat Knight (1/1) Flying, double strike |
||
Skyline Cascade (0) Land Skyline Cascade enters the battlefield tapped. When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. |
||
Skyrider Elf (2) Creature — Elf Warrior Ally (0/0) Flying Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
||
Skyship Plunderer (2) Creature — Human Pirate (2/1) Flying Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. |
||
Skysovereign, Consul Flagship (5) Legendary Artifact — Vehicle (6/5) Flying Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. |
||
Skyswirl Harrier (5) Creature — Bird (3/4) Flying |
||
Skywhaler's Shot (3) Instant Destroy target creature with power 3 or greater. Scry 1. |
||
Slab Hammer (2) Artifact — Equipment Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip |
||
Slaughter Drone (2) Creature — Eldrazi Drone (2/2) Devoid (This card has no color.) : Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. represents colorless mana.) |
||
Slayer's Plate (3) Artifact — Equipment Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. |
||
Sleep Paralysis (4) Enchantment — Aura Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. |
||
Slip Through Space (1) Sorcery Devoid (This card has no color.) Target creature can't be blocked this turn. |
||
Sludge Crawler (1) Creature — Eldrazi Drone (1/1) Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) |
||
Sly Requisitioner (5) Creature — Human Artificer (2/2) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. |
||
Smoldering Marsh (0) Land — Swamp Mountain (: Add or to your mana pool.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. |
||
Smoldering Werewolf (4) Creature — Werewolf Horror (3/2) When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. : Transform Smoldering Werewolf. |
||
Smothering Abomination (4) Creature — Eldrazi (4/3) Devoid (This card has no color.) Flying |
||
Smuggler's Copter (2) Artifact — Vehicle (3/3) Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. |
||
Snapping Gnarlid (2) Creature — Beast (2/2) Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. |
||
Snare Thopter (4) Artifact Creature — Thopter (3/2) Flying, haste |
||
Solemn Offering (3) Sorcery Destroy target artifact or enchantment. You gain 4 life. |
||
Solemn Recruit (3) Creature — Dwarf Warrior (2/2) Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. |
||
Solitary Hunter (4) Creature — Human Warrior Werewolf (3/4) At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. |
||
Sorin, Grim Nemesis (6) Planeswalker — Sorin (6) +1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. −X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. |
||
Soulblade Djinn (5) Creature — Djinn (4/3) Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. |
||
Soulstinger (4) Creature — Scorpion Demon (4/5) When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger. |
||
Sparkmage's Gambit (2) Sorcery Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. |
||
Sparring Mummy (4) Creature — Zombie (3/3) When Sparring Mummy enters the battlefield, untap target creature. |
||
Spatial Contortion (2) Instant ( represents colorless mana.) Target creature gets +3/-3 until end of turn. |
||
Spawnbinder Mage (4) Creature — Human Wizard Ally (2/4) Cohort — , Tap an untapped Ally you control: Tap target creature. |
||
Spectral Reserves (4) Sorcery Create two 1/1 white Spirit creature tokens with flying. You gain 2 life. |
||
Spectral Shepherd (3) Creature — Spirit (2/2) Flying : Return target Spirit you control to its owner's hand. |
||
Speedway Fanatic (2) Creature — Human Pilot (2/1) Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. |
||
Spell Queller (3) Creature — Spirit (2/3) Flash Flying |
||
Spell Shrivel (3) Instant Devoid (This card has no color.) Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
||
Sphinx's Tutelage (3) Enchantment Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. : Draw a card, then discard a card. |
||
Spined Wurm (5) Creature — Wurm (5/4) |
||
Spire Patrol (4) Creature — Human Soldier (3/2) Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
||
Spirit of the Hunt (3) Creature — Wolf Spirit (3/3) Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. |
||
Splendid Agony (3) Instant Distribute two -1/-1 counters among one or two target creatures. |
||
Spontaneous Artist (4) Creature — Human Rogue (3/3) When Spontaneous Artist enters the battlefield, you get (an energy counter). Pay : Target creature gains haste until end of turn. |
||
Spontaneous Mutation (1) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
||
Spring (3) Sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
||
Sram's Expertise (4) Sorcery Create three 1/1 colorless Servo artifact creature tokens. You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. |
||
Sram, Senior Edificer (2) Legendary Creature — Dwarf Advisor (2/2) Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. |
||
Stalking Drone (2) Creature — Eldrazi Drone (2/2) Devoid (This card has no color.) : Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ( represents colorless mana.) |
||
Stallion of Ashmouth (4) Creature — Nightmare Horse (3/3) Delirium — : Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. |
||
Stalwart Aven (3) Creature — Bird Soldier (1/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
||
Start (3) Instant Create two 1/1 white Warrior creature tokens with vigilance. |
||
Start Your Engines (4) Sorcery Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. |
||
Steadfast Cathar (2) Creature — Human Soldier (2/1) Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. |
||
Stensia Banquet (3) Sorcery Stensia Banquet deals damage to target opponent equal to the number of Vampires you control. Draw a card. |
||
Stensia Innkeeper (4) Creature — Vampire (3/3) When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. |
||
Stensia Masquerade (3) Enchantment Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. |
||
Steppe Glider (5) Creature — Elemental (2/4) Flying, vigilance : Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. |
||
Stir the Sands (6) Sorcery Create three 2/2 black Zombie creature tokens. Cycling (, Discard this card: Draw a card.) |
||
Stitched Mangler (3) Creature — Zombie Horror (2/3) Stitched Mangler enters the battlefield tapped. When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
||
Stoic Builder (3) Creature — Human (2/3) When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. |
||
Stone Haven Medic (2) Creature — Kor Cleric (1/3) , : You gain 1 life. |
||
Stone Quarry (0) Land Stone Quarry enters the battlefield tapped. : Add or to your mana pool. |
||
Stoneforge Acolyte (1) Creature — Kor Artificer Ally (1/2) Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
||
Stoneforge Masterwork (1) Artifact — Equipment Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip |
||
Stonefury (5) Instant Stonefury deals damage to target creature equal to the number of lands you control. |
||
Stonewing Antagonizer (1) Artifact Creature — Gargoyle Horror (4/2) Flying |
||
Stonework Puma (3) Artifact Creature — Cat Ally (2/2) |
||
Stormchaser Mage (2) Creature — Human Wizard (1/3) Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
||
Stormrider Spirit (5) Creature — Spirit (3/3) Flash (You may cast this spell any time you could cast an instant.) Flying |
||
Strider Harness (3) Artifact — Equipment Equipped creature gets +1/+1 and has haste. Equip |
||
Stromkirk Condemned (2) Creature — Vampire Horror (2/2) Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn. |
||
Stromkirk Mentor (4) Creature — Vampire Soldier (4/2) When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. |
||
Subjugator Angel (6) Creature — Angel (4/3) Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control. |
||
Submerged Boneyard (0) Land Submerged Boneyard enters the battlefield tapped. : Add or to your mana pool. |
||
Subterranean Scout (2) Creature — Goblin Scout (2/1) When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. |
||
Subtle Strike (2) Instant Choose one or both — • Target creature gets -1/-1 until end of turn. |
||
Sulfur Falls (0) Land Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or to your mana pool. |
||
Sunblade Elf (1) Creature — Elf Warrior (1/1) Sunblade Elf gets +1/+1 as long as you control a Plains. : Creatures you control get +1/+1 until end of turn. |
||
Sunken Hollow (0) Land — Island Swamp (: Add or to your mana pool.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. |
||
Sunpetal Grove (0) Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or to your mana pool. |
||
Sunscorched Desert (0) Land — Desert When Sunscorched Desert enters the battlefield, it deals 1 damage to target player. : Add to your mana pool. |
||
Suntail Hawk (1) Creature — Bird (1/1) Flying |
||
Supernatural Stamina (1) Instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
||
Suppression Bonds (4) Enchantment — Aura Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
||
Survive the Night (3) Instant Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
||
Swamp (0) Basic Land — Swamp |
||
Sweatworks Brawler (4) Creature — Human Artificer (3/3) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Menace |
||
Sweep Away (3) Instant Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. |
||
Swell of Growth (2) Instant Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. |
||
Sylvan Advocate (2) Creature — Elf Druid Ally (2/3) Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. |
||
Synchronized Strike (3) Instant Untap up to two target creatures. They each get +2/+2 until end of turn. |
||
Syndicate Trafficker (2) Creature — Aetherborn Rogue (3/1) , Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn. |
||
Tah-Crop Elite (4) Creature — Bird Warrior (2/2) Flying You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.) |
||
Tah-Crop Skirmisher (2) Creature — Naga Warrior (2/1) Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.) |
||
Tainted Remedy (3) Enchantment If an opponent would gain life, that player loses that much life instead. |
||
Tajuru Pathwarden (5) Creature — Elf Warrior Ally (5/4) Vigilance, trample |
||
Tajuru Stalwart (3) Creature — Elf Scout Ally (0/1) Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
||
Take Inventory (2) Sorcery Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. |
||
Take into Custody (1) Instant Tap target creature. It doesn't untap during its controller's next untap step. |
||
Talent of the Telepath (4) Sorcery Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one. |
||
Tamiyo's Journal (5) Legendary Artifact At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") , Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library. |
||
Tamiyo, Field Researcher (4) Planeswalker — Tamiyo (4) +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. −2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. |
||
Tandem Tactics (2) Instant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. |
||
Tar Snare (3) Instant Target creature gets -3/-2 until end of turn. |
||
Tattered Haunter (2) Creature — Spirit (2/1) Flying Tattered Haunter can block only creatures with flying. |
||
Telling Time (2) Instant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. |
||
Temmet, Vizier of Naktamun (2) Legendary Creature — Human Cleric (2/2) At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) |
||
Tenacity (4) Instant Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. |
||
Terrain Elemental (2) Creature — Elemental (3/2) |
||
Territorial Baloth (5) Creature — Beast (4/4) Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. |
||
Territorial Gorger (4) Creature — Gremlin (2/2) Trample Whenever you get one or more (energy counters), Territorial Gorger gets +2/+2 until end of turn. |
||
Tezzeret the Schemer (4) Planeswalker — Tezzeret (5) +1: Create a colorless artifact token named Etherium Cell with ", Sacrifice this artifact: Add one mana of any color to your mana pool." −2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. |
||
Tezzeret's Touch (3) Enchantment — Aura Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. |
||
Thalia's Lieutenant (2) Creature — Human Soldier (1/1) When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. |
||
Thalia, Heretic Cathar (3) Legendary Creature — Human Soldier (3/2) First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped. |
||
The Gitrog Monster (5) Legendary Creature — Frog Horror (6/6) Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. |
||
Thermo-Alchemist (2) Creature — Human Shaman (0/3) Defender : Thermo-Alchemist deals 1 damage to each opponent. |
||
Thing in the Ice (2) Creature — Horror (0/4) Defender Thing in the Ice enters the battlefield with four ice counters on it. |
||
Thopter Arrest (3) Enchantment When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. |
||
Thopter Engineer (3) Creature — Human Artificer (1/3) When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and as soon as they come under your control.) |
||
Thopter Spy Network (4) Enchantment At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. |
||
Thornbow Archer (1) Creature — Elf Archer (1/2) Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. |
||
Thornhide Wolves (5) Creature — Wolf (4/5) |
||
Those Who Serve (3) Creature — Zombie (2/4) |
||
Thought Harvester (4) Creature — Eldrazi Drone (2/4) Devoid (This card has no color.) Flying |
||
Thought-Knot Seer (4) Creature — Eldrazi (4/4) ( represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card. |
||
Thraben Foulbloods (3) Creature — Zombie Hound (3/2) Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) |
||
Thraben Gargoyle (1) Artifact Creature — Gargoyle (2/2) Defender : Transform Thraben Gargoyle. |
||
Thresher Lizard (3) Creature — Lizard (3/2) Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand. |
||
Thriving Grubs (2) Creature — Gremlin (2/1) When Thriving Grubs enters the battlefield, you get (two energy counters). Whenever Thriving Grubs attacks, you may pay . If you do, put a +1/+1 counter on it. |
||
Thriving Ibex (4) Creature — Goat (2/4) When Thriving Ibex enters the battlefield, you get (two energy counters). Whenever Thriving Ibex attacks, you may pay . If you do, put a +1/+1 counter on it. |
||
Thriving Rats (2) Creature — Rat (1/2) When Thriving Rats enters the battlefield, you get (two energy counters). Whenever Thriving Rats attacks, you may pay . If you do, put a +1/+1 counter on it. |
||
Thriving Rhino (3) Creature — Rhino (2/3) When Thriving Rhino enters the battlefield, you get (two energy counters). Whenever Thriving Rhino attacks, you may pay . If you do, put a +1/+1 counter on it. |
||
Thriving Turtle (1) Creature — Turtle (0/3) When Thriving Turtle enters the battlefield, you get (two energy counters). Whenever Thriving Turtle attacks, you may pay . If you do, put a +1/+1 counter on it. |
||
Throne of the God-Pharaoh (2) Legendary Artifact At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control. |
||
Throttle (5) Instant Target creature gets -4/-4 until end of turn. |
||
Throwing Knife (2) Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player. |
||
Thunderclap Wyvern (4) Creature — Drake (2/3) Flash (You may cast this spell any time you could cast an instant.) Flying |
||
Tide Drifter (2) Creature — Eldrazi Drone (0/5) Devoid (This card has no color.) Other colorless creatures you control get +0/+1. |
||
Tidy Conclusion (5) Instant Destroy target creature. You gain 1 life for each artifact you control. |
||
Tightening Coils (2) Enchantment — Aura Enchant creature Enchanted creature gets -6/-0 and loses flying. |
||
Timber Gorge (0) Land Timber Gorge enters the battlefield tapped. : Add or to your mana pool. |
||
Timber Shredder (2) Creature — Werewolf (4/2) Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. |
||
Timberland Guide (2) Creature — Human Scout (1/1) When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. |
||
Timberpack Wolf (2) Creature — Wolf (2/2) Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. |
||
Time to Reflect (1) Instant Exile target creature that blocked or was blocked by a Zombie this turn. |
||
Tireless Tracker (3) Creature — Human Scout (3/2) Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. |
||
Titan's Presence (3) Instant As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power. |
||
Titan's Strength (1) Instant Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
||
Titanic Growth (2) Instant Target creature gets +4/+4 until end of turn. |
||
Toolcraft Exemplar (1) Creature — Dwarf Artificer (1/1) At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn. |
||
Tooth Collector (3) Creature — Human Rogue (3/2) When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. |
||
Topan Freeblade (2) Creature — Human Soldier (2/2) Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
||
Topplegeist (1) Creature — Spirit (1/1) Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. |
||
Torch Gauntlet (2) Artifact — Equipment Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
||
Torrential Gearhulk (6) Artifact Creature — Construct (5/6) Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. |
||
Totem-Guide Hartebeest (5) Creature — Antelope (2/5) When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. |
||
Touch of the Void (3) Sorcery Devoid (This card has no color.) Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. |
||
Tower Geist (4) Creature — Spirit (2/2) Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. |
||
Tragic Arrogance (5) Sorcery For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls. |
||
Traitorous Instinct (4) Sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. |
||
Tranquil Expanse (0) Land Tranquil Expanse enters the battlefield tapped. : Add or to your mana pool. |
||
Treasure Keeper (4) Artifact Creature — Construct (3/3) When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. |
||
Trial of Ambition (2) Enchantment When Trial of Ambition enters the battlefield, target opponent sacrifices a creature. When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand. |
||
Trial of Knowledge (4) Enchantment When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand. |
||
Trial of Solidarity (3) Enchantment When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand. |
||
Trial of Strength (3) Enchantment When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand. |
||
Trial of Zeal (3) Enchantment When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player. When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand. |
||
Trophy Mage (3) Creature — Human Wizard (2/2) When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library. |
||
Trueheart Duelist (2) Creature — Human Warrior (2/2) Trueheart Duelist can block an additional creature each combat. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) |
||
Trueheart Twins (5) Creature — Jackal Warrior (4/4) You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn. |
||
Trusty Companion (2) Creature — Hyena (3/2) Vigilance Trusty Companion can't attack alone. |
||
Twin Bolt (2) Instant Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. |
||
Twins of Maurer Estate (5) Creature — Vampire (3/5) Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Ulamog's Despoiler (6) Creature — Eldrazi Processor (5/5) As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it. |
||
Ulamog's Nullifier (4) Creature — Eldrazi Processor (2/3) Devoid (This card has no color.) Flash |
||
Ulamog's Reclaimer (5) Creature — Eldrazi Processor (2/5) Devoid (This card has no color.) When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand. |
||
Ulamog, the Ceaseless Hunger (10) Legendary Creature — Eldrazi (10/10) When you cast Ulamog, the Ceaseless Hunger, exile two target permanents. Indestructible |
||
Ulrich of the Krallenhorde (5) Legendary Creature — Human Werewolf (4/4) Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. |
||
Ulrich's Kindred (3) Creature — Wolf (3/2) Trample : Target attacking Wolf or Werewolf gains indestructible until end of turn. |
||
Ulrich, Uncontested Alpha (5) Legendary Creature — Werewolf (6/6) Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. |
||
Ulvenwald Hydra (6) Creature — Hydra (*/*) Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. |
||
Ulvenwald Mysteries (3) Enchantment Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. |
||
Ulvenwald Observer (6) Creature — Treefolk (6/6) Whenever a creature you control with toughness 4 or greater dies, draw a card. |
||
Umara Entangler (2) Creature — Merfolk Rogue Ally (2/1) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
||
Unbridled Growth (1) Enchantment — Aura Enchant land Enchanted land has ": Add one mana of any color to your mana pool." |
||
Unburden (3) Sorcery Target player discards two cards. Cycling (, Discard this card: Draw a card.) |
||
Undead Servant (4) Creature — Zombie (3/2) When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard. |
||
Undercity Troll (2) Creature — Troll (2/2) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) : Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
||
Underhanded Designs (2) Enchantment Whenever an artifact enters the battlefield under your control, you may pay . If you do, each opponent loses 1 life and you gain 1 life. , Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts. |
||
Unholy Hunger (5) Instant Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. |
||
Unified Front (4) Sorcery Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast Unified Front. |
||
Unity of Purpose (4) Instant Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Untap each creature you control with a +1/+1 counter on it. |
||
Universal Solvent (1) Artifact , , Sacrifice Universal Solvent: Destroy target permanent. |
||
Unlicensed Disintegration (3) Instant Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller. |
||
Unnatural Aggression (3) Instant Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead. |
||
Unsubstantiate (2) Instant Return target spell or creature to its owner's hand. |
||
Untamed Hunger (3) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) |
||
Untethered Express (4) Artifact — Vehicle (4/4) Trample Whenever Untethered Express attacks, put a +1/+1 counter on it. |
||
Unwavering Initiate (3) Creature — Human Warrior (3/2) Vigilance Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) |
||
Valakut Invoker (3) Creature — Human Shaman (2/3) : Valakut Invoker deals 3 damage to target creature or player. |
||
Valeron Wardens (3) Creature — Human Monk (1/3) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. |
||
Valor in Akros (4) Enchantment Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. |
||
Vampire Envoy (3) Creature — Vampire Cleric Ally (1/4) Flying Whenever Vampire Envoy becomes tapped, you gain 1 life. |
||
Vampiric Rites (1) Enchantment , Sacrifice a creature: You gain 1 life and draw a card. |
||
Vedalken Blademaster (3) Creature — Vedalken Soldier (2/3) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
||
Vengeful Rebel (3) Creature — Aetherborn Warrior (3/2) Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. |
||
Verdurous Gearhulk (5) Artifact Creature — Construct (4/4) Trample When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. |
||
Vessel of Ephemera (2) Enchantment , Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying. |
||
Vessel of Malignity (2) Enchantment , Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery. |
||
Vessel of Nascency (1) Enchantment , Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard. |
||
Vessel of Paramnesia (2) Enchantment , Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card. |
||
Vessel of Volatility (2) Enchantment , Sacrifice Vessel of Volatility: Add to your mana pool. |
||
Vestige of Emrakul (4) Creature — Eldrazi Drone (3/4) Devoid (This card has no color.) Trample |
||
Veteran Cathar (2) Creature — Human Soldier (2/2) : Target Human gains double strike until end of turn. |
||
Veteran Motorist (2) Creature — Dwarf Pilot (3/1) When Veteran Motorist enters the battlefield, scry 2. Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. |
||
Veteran Warleader (3) Creature — Human Soldier Ally (*/*) Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. |
||
Veteran's Sidearm (2) Artifact — Equipment Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
||
Vexing Scuttler (8) Creature — Eldrazi Crab (4/5) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand. |
||
Victory (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn. |
||
Vildin-Pack Alpha (3) Creature — Werewolf (4/3) Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. |
||
Vildin-Pack Outcast (5) Creature — Werewolf Horror (4/4) Trample : Vildin-Pack Outcast gets +1/-1 until end of turn. |
||
Vile Aggregate (3) Creature — Eldrazi Drone (*/5) Devoid (This card has no color.) Vile Aggregate's power is equal to the number of colorless creatures you control. |
||
Vile Redeemer (3) Creature — Eldrazi (3/3) Devoid (This card has no color.) Flash |
||
Vines of the Recluse (1) Instant Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) |
||
Visionary Augmenter (4) Creature — Dwarf Artificer (2/1) Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) |
||
Visions of Brutality (2) Enchantment — Aura Devoid (This card has no color.) Enchant creature |
||
Vizier of Tumbling Sands (3) Creature — Human Cleric (1/3) : Untap another target permanent. Cycling (, Discard this card: Draw a card.) |
||
Void Attendant (3) Creature — Eldrazi Processor (2/3) Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
||
Void Grafter (3) Creature — Eldrazi Drone (2/4) Devoid (This card has no color.) Flash (You may cast this spell any time you could cast an instant.) |
||
Voldaren Duelist (4) Creature — Vampire Warrior (3/2) Haste When Voldaren Duelist enters the battlefield, target creature can't block this turn. |
||
Voltaic Brawler (2) Creature — Human Warrior (3/2) When Voltaic Brawler enters the battlefield, you get (two energy counters). Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn. |
||
Voracious Null (3) Creature — Zombie (2/2) , Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery. |
||
Vryn Wingmare (3) Creature — Pegasus (2/1) Flying Noncreature spells cost more to cast. |
||
Walker of the Wastes (5) Creature — Eldrazi (4/4) ( represents colorless mana.) Trample |
||
Walking Ballista (0) Artifact Creature — Construct (0/0) Walking Ballista enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Walking Ballista. |
||
Wall of Resurgence (3) Creature — Wall (0/6) Defender When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. |
||
Wandering Fumarole (0) Land Wandering Fumarole enters the battlefield tapped. : Add or to your mana pool. |
||
Warden of Geometries (4) Creature — Eldrazi Drone (2/3) Vigilance : Add to your mana pool. ( represents colorless mana.) |
||
Warfire Javelineer (4) Creature — Minotaur Warrior (2/3) When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. |
||
Warped Landscape (0) Land : Add to your mana pool. , , Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. |
||
Warping Wail (2) Instant ( represents colorless mana.) Choose one — |
||
Wasteland Strangler (3) Creature — Eldrazi Processor (3/2) Devoid (This card has no color.) When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn. |
||
Wastes (0) Basic Land |
||
Watchers of the Dead (2) Artifact Creature — Cat (2/2) Exile Watchers of the Dead: Each opponent chooses two cards in his or her graveyard and exiles the rest. |
||
Watchful Naga (3) Creature — Naga Wizard (2/2) You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.) |
||
Wave-Wing Elemental (6) Creature — Elemental (3/4) Flying Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. |
||
Waxing Moon (2) Instant Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. |
||
Wayward Disciple (3) Creature — Human Cleric (2/4) Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. |
||
Wayward Giant (5) Creature — Giant (4/5) Menace |
||
Wayward Servant (2) Creature — Zombie (2/2) Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. |
||
Weaponcraft Enthusiast (3) Creature — Aetherborn Artificer (0/1) Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) |
||
Weapons Trainer (2) Creature — Human Soldier Ally (3/2) Other creatures you control get +1/+0 as long as you control an Equipment. |
||
Weaver of Currents (3) Creature — Naga Druid (2/2) : Add to your mana pool. |
||
Weaver of Lightning (3) Creature — Human Shaman (1/4) Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. |
||
Weirded Vampire (4) Creature — Vampire Horror (3/3) Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
||
Welcome to the Fold (4) Sorcery Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less. |
||
Weldfast Engineer (3) Creature — Human Artificer (3/3) At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn. |
||
Weldfast Monitor (3) Artifact Creature — Lizard (3/2) : Weldfast Monitor gains menace until end of turn. |
||
Weldfast Wingsmith (4) Creature — Human Artificer (3/3) Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. |
||
Welding Sparks (3) Instant Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. |
||
Welkin Tern (2) Creature — Bird (2/1) Flying (This creature can't be blocked except by creatures with flying or reach.) Welkin Tern can block only creatures with flying. |
||
Werewolf of Ancient Hunger (5) Creature — Werewolf (*/*) Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. |
||
Westvale Abbey (0) Land : Add to your mana pool. , , Pay 1 life: Create a 1/1 white and black Human Cleric creature token. |
||
Westvale Cult Leader (2) Creature — Human Cleric (*/*) Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token. |
||
Wharf Infiltrator (2) Creature — Human Horror (1/1) Skulk (This creature can't be blocked by creatures with greater power.) Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. |
||
Whir of Invention (3) Instant Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. |
||
Whirler Rogue (4) Creature — Human Rogue Artificer (2/2) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. |
||
Whirler Virtuoso (3) Creature — Vedalken Artificer (2/3) When Whirler Virtuoso enters the battlefield, you get (three energy counters). Pay : Create a 1/1 colorless Thopter artifact creature token with flying. |
||
Whispers of Emrakul (2) Sorcery Target opponent discards a card at random. Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. |
||
Wild Instincts (4) Sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
||
Wild-Field Scarecrow (3) Artifact Creature — Scarecrow (1/4) Defender , Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. |
||
Wildsize (3) Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. |
||
Willbreaker (5) Creature — Human Wizard (2/3) Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. |
||
Wind-Kin Raiders (6) Creature — Human Artificer (4/3) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying |
||
Winding Constrictor (2) Creature — Snake (2/3) If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. |
||
Windrider Patrol (5) Creature — Merfolk Wizard (4/3) Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
||
Wispweaver Angel (6) Creature — Angel (4/4) Flying When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. |
||
Witness the End (4) Sorcery Devoid (This card has no color.) Target opponent exiles two cards from his or her hand and loses 2 life. |
||
Wolf of Devil's Breach (5) Creature — Elemental Wolf (5/5) Whenever Wolf of Devil's Breach attacks, you may pay and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost. |
||
Wolfkin Bond (5) Enchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token. |
||
Woodcutter's Grit (3) Instant Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
||
Woodland Bellower (6) Creature — Beast (6/5) When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library. |
||
Woodland Cemetery (0) Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. : Add or to your mana pool. |
||
Woodland Patrol (3) Creature — Human Scout (3/2) Vigilance |
||
Woodland Stream (0) Land Woodland Stream enters the battlefield tapped. : Add or to your mana pool. |
||
Woodland Wanderer (4) Creature — Elemental (2/2) Vigilance, trample Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
||
Workshop Assistant (3) Artifact Creature — Construct (1/2) When Workshop Assistant dies, return another target artifact card from your graveyard to your hand. |
||
Wrangle (2) Sorcery Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. |
||
Wretched Gryff (7) Creature — Eldrazi Hippogriff (3/4) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Wretched Gryff, draw a card. |
||
Yahenni's Expertise (4) Sorcery All creatures get -3/-3 until end of turn. You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. |
||
Yahenni, Undying Partisan (3) Legendary Creature — Aetherborn Vampire (2/2) Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. |
||
Yavimaya Wurm (6) Creature — Wurm (6/4) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) |
||
Yeva's Forcemage (3) Creature — Elf Shaman (2/2) When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. |
||
Zada's Commando (2) Creature — Goblin Archer Ally (2/1) First strike Cohort — , Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent. |
||
Zendikar Incarnate (4) Creature — Elemental (*/4) Zendikar Incarnate's power is equal to the number of lands you control. |
||
Zendikar's Roil (5) Enchantment Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. |
||
Zulaport Chainmage (4) Creature — Human Shaman Ally (4/2) Cohort — , Tap an untapped Ally you control: Target opponent loses 2 life. |