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Iroas's Champion

A creature with Double Strike

Double Strike is a static ability that creates an additional combat damage step (similar to first strike), but lets the creature deal combat damage again in the second step.

Ingame DescriptionEdit

Attacking and blocking creatures that have first strike and double strike deal combat damage before other creatures. Then, all creatures except those with first strike deal combat damage.
Creatures that have double strike deal combat damage twice each combat.
It's possible for a creature to be destroyed before it can deal its combat damage.

Color DistributionEdit

Double Strike can often be found on Color R and Color W creatures.

Comprehensive RulesEdit

702.4. Double Strike

702.4a Double strike is a static ability that modifies the rules for the combat damage step. (See rule 510, “Combat Damage Step.”)

702.4b If at least one attacking or blocking creature has first strike (see rule 702.7) or double strike as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.

702.4c Removing double strike from a creature during the first combat damage step will stop it from assigning combat damage in the second combat damage step.

702.4d Giving double strike to a creature with first strike after it has already dealt combat damage in the first combat damage step will allow the creature to assign combat damage in the second combat damage step.

702.4e Multiple instances of double strike on the same creature are redundant.[1]

Double Strike CardlistEdit

11 results
Blood Mist Blood Mist CMC3Color R (4)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
EMNU
Iroas's Champion Iroas's Champion CMC1Color RColor W (3)
Creature — Human Soldier (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
ORIU
Needle Spires Needle Spires (0)
Land
Needle Spires enters the battlefield tapped.

TapSymbol: Add Color R or Color W to your mana pool.
CMC2Color RColor W: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

OGWR
Oketra the True Oketra the True CMC3Color W (4)
Legendary Creature — God (3/6)
Double strike, indestructible

Oketra the True can't attack or block unless you control at least three other creatures.
CMC3Color W: Create a 1/1 white Warrior creature token with vigilance.

AKHM
Samut, Voice of Dissent Samut, Voice of Dissent CMC3Color RColor G (5)
Legendary Creature — Human Warrior (3/4)
Flash

Double strike, vigilance, haste
Other creatures you control have haste.
Color W, TapSymbol: Untap another target creature.

AKHM
Scourge Wolf Scourge Wolf Color RColor R (2)
Creature — Wolf Horror (2/2)
First strike

Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

SOIR
Scrapper Champion Scrapper Champion CMC3Color R (4)
Creature — Human Artificer (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Scrapper Champion attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

AERU
Skyhunter Skirmisher Skyhunter Skirmisher CMC1Color WColor W (3)
Creature — Cat Knight (1/1)
Flying, double strike
DU
Solemn Recruit Solemn Recruit CMC1Color WColor W (3)
Creature — Dwarf Warrior (2/2)
Double strike

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

AERR
Veteran Cathar Veteran Cathar CMC1Color G (2)
Creature — Human Soldier (2/2)
CMC3Color W: Target Human gains double strike until end of turn.
SOIU
Victory Victory CMC2Color W (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

AKHU

ReferencesEdit

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