Chandra's second mission is a fight against the automated security of a foundry.


Intro Text
With Captain Baral's soldiers hot on your heels, you duck into an artifact foundry to hide. But as soon as you enter, a host of automated artifacts detect your presence and come to life. They don't look very friendly.

Victory Text
The good news is that you're getting the hang of your gift of pyromancy. The bad news? You've scorched dozens of highly valuable artifacts and burned down the foundry. You can bet Captain Baral's forces will redouble their efforts to find you now.


back to Decklists

Chandra's deck (45 cards)

20 Lands Icon land
20 Mountain
17 Creatures Icon creature
3 Pyre Charger
3 Young Pyromancer
2 Chandra's Phoenix
3 Manic Vandal
3 Firefiend Elemental
3 Fire Elemental
6 Instants Icon instant
3 Fiery Impulse
2 Ravaging Blaze
1 Chandra's Fury
2 Sorceries Icon sorcery
2 Flames of the Firebrand

back to Decklists

Foundry Security's deck (45 cards)

21 Lands Icon land
18 Mountain
3 Foundry of the Consuls
24 Creatures Icon creature
4 Bonded Construct
3 Runed Servitor
2 Steel Overseer
2 Chief of the Foundry
3 Ramroller
2 Guardian Automaton
3 Primal Clay
3 Rusted Sentinel
2 Crumbling Colossus


The Foundry Security runs a different kind of artifact creature deck than the opponent's deck in the previous mission, with only artifact creatures and lands in the deck. Be especially wary of the two artifact creatures that buff others, Steel Overseer and Chief of the Foundry; in particular, Steel Overseer can quickly get out of hand, permanently buffing all of the opposing creatures every turn unless it's dealt with.

Fortunately for Chandra, her deck got a powerful upgrade over her deck from the last mission with respect to this matchup, by adding three Manic Vandals, which destroy an artifact when they enter the battlefield; in this matchup, that means any of the opposing creatures. Use burn and Vandals to destroy the bigger threats (X/3s and larger, or Steel Overseer) and the duel should be fairly easy.