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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

249 results
Acrobatic Maneuver Acrobatic Maneuver CMC2Color W (3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

KLDC
Aerial Modification Aerial Modification CMC4Color W (5)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.

AERU
Aeronaut Admiral Aeronaut Admiral CMC3Color W (4)
Creature — Human Pilot (3/1)
Flying

Vehicles you control have flying.

DU
Aether Inspector Aether Inspector CMC3Color W (4)
Creature — Dwarf Artificer (2/3)
Vigilance

When Aether Inspector enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Inspector attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aetherstorm Roc Aetherstorm Roc CMC2Color WColor W (4)
Creature — Bird (3/3)
Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get Energy (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

KLDR
Ahn-Crop Champion Ahn-Crop Champion CMC2Color GColor W (4)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
AKHU
Airdrop Aeronauts Airdrop Aeronauts CMC3Color WColor W (5)
Creature — Dwarf Scout (4/3)
Flying

Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

AERU
Ajani Unyielding Ajani Unyielding CMC4Color GColor W (6)
Planeswalker — Ajani (4)
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

−2: Exile target creature. Its controller gains life equal to its power.
−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

AERM
Akroan Jailer Akroan Jailer Color W (1)
Creature — Human Soldier (1/1)
CMC2Color W, TapSymbol: Tap target creature.
ORIC
Alley Evasion Alley Evasion Color W (1)
Instant
Choose one —

• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.

AERC
Allied Reinforcements Allied Reinforcements CMC3Color W (4)
Sorcery
Create two 2/2 white Knight Ally creature tokens.
OGWU
Always Watching Always Watching CMC1Color WColor W (3)
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
SOIR
Ampryn Tactician Ampryn Tactician CMC2Color WColor W (4)
Creature — Human Soldier (3/3)
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
ORIC
Angel of Invention Angel of Invention CMC3Color WColor W (5)
Creature — Angel (2/1)
Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.

KLDM
Angel of Renewal Angel of Renewal CMC5Color W (6)
Creature — Angel Ally (4/4)
Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

BFZU
Angelic Destiny Angelic Destiny CMC2Color WColor W (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

ORIM
Angelic Purge Angelic Purge CMC2Color W (3)
Sorcery
As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

SOIC
Anguished Unmaking Anguished Unmaking CMC1Color WColor B (3)
Instant
Exile target nonland permanent. You lose 3 life.
SOIR
Anointed Procession Anointed Procession CMC3Color W (4)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
AKHR
Anointer of Champions Anointer of Champions Color W (1)
Creature — Human Cleric (1/1)
TapSymbol: Target attacking creature gets +1/+1 until end of turn.
ORIU
Anointer Priest Anointer Priest CMC1Color W (2)
Creature — Human Cleric (1/3)
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm CMC3Color W (CMC3Color W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHC
Apothecary Geist Apothecary Geist CMC3Color W (4)
Creature — Spirit (2/3)
Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

SOIC
Archangel Avacyn Archangel Avacyn CMC3Color WColor W (5)
Legendary Creature — Angel (4/4)
Flash

Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

SOIM
Audacious Infiltrator Audacious Infiltrator CMC1Color W (2)
Creature — Dwarf Rogue (3/1)
Audacious Infiltrator can't be blocked by artifact creatures.
AERC
Auramancer Auramancer CMC2Color W (3)
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
ORIC
Avacynian Missionaries Avacynian Missionaries CMC3Color W (4)
Creature — Human Cleric (3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
SOIU
Aven Wind Guide Aven Wind Guide CMC2Color WColor U (4)
Creature — Bird Warrior (2/3)
Flying, vigilance

Creature tokens you control have flying and vigilance.
Embalm CMC4Color WColor U (CMC4Color WColor U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Aviary Mechanic Aviary Mechanic CMC1Color W (2)
Creature — Dwarf Artificer (2/2)
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
KLDC
Ayli, Eternal Pilgrim Ayli, Eternal Pilgrim Color WColor B (2)
Legendary Creature — Kor Cleric (2/3)
Deathtouch

CMC1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
CMC1Color WColor B, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

OGWR
Bastion Enforcer Bastion Enforcer CMC2Color W (3)
Creature — Dwarf Soldier (3/2)
AERC
Binding Mummy Binding Mummy CMC1Color W (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
AKHC
Blessed Alliance Blessed Alliance CMC1Color W (2)
Instant
Escalate CMC2 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.

EMNU
Blessed Spirits Blessed Spirits CMC2Color W (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

ORIU
Blood-Cursed Knight Blood-Cursed Knight CMC1Color WColor B (3)
Creature — Vampire Knight (3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
ORIU
Boonweaver Giant Boonweaver Giant CMC6Color W (7)
Creature — Giant Monk (4/4)
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
DU
Borrowed Grace Borrowed Grace CMC2Color W (3)
Instant
Escalate CMC1Color W (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

EMNC
Bruna, the Fading Light Bruna, the Fading Light CMC5Color WColor W (7)
Legendary Creature — Angel Horror (5/7)
When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance
(Melds with Gisela, the Broken Blade.)

EMNR
Built to Last Built to Last Color W (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
KLDC
Bygone Bishop Bygone Bishop CMC2Color W (3)
Creature — Spirit Cleric (2/3)
Flying

Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

SOIR
Call for Unity Call for Unity CMC3Color WColor W (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

AERR
Call the Gatewatch Call the Gatewatch CMC2Color W (3)
Sorcery
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
OGWR
Campaign of Vengeance Campaign of Vengeance CMC3Color WColor B (5)
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
EMNU
Captured by the Consulate Captured by the Consulate CMC3Color W (4)
Enchantment — Aura
Enchant creature you don't control

Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

KLDR
Cartouche of Solidarity Cartouche of Solidarity Color W (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

AKHC
Cast Out Cast Out CMC3Color W (4)
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling Color W (Color W, Discard this card: Draw a card.)

AKHU
Cataclysmic Gearhulk Cataclysmic Gearhulk CMC3Color WColor W (5)
Artifact Creature — Construct (4/5)
Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

KLDM
Caught in the Brights Caught in the Brights CMC2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.

AERC
Celestial Flare Celestial Flare Color WColor W (2)
Instant
Target player sacrifices an attacking or blocking creature.
ORIC
Champion of Arashin Champion of Arashin CMC3Color W (4)
Creature — Hound Warrior (3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
DC
Citadel Castellan Citadel Castellan CMC1Color GColor W (3)
Creature — Human Knight (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

ORIU
Cleric of the Forward Order Cleric of the Forward Order CMC1Color W (2)
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
ORIC
Cliffhaven Vampire Cliffhaven Vampire CMC2Color WColor B (4)
Creature — Vampire Warrior Ally (2/4)
Flying

Whenever you gain life, each opponent loses 1 life.

OGWU
Cliffside Lookout Cliffside Lookout Color W (1)
Creature — Kor Scout Ally (1/1)
CMC4Color W: Creatures you control get +1/+1 until end of turn.
DC
Cloudblazer Cloudblazer CMC3Color WColor U (5)
Creature — Human Scout (2/2)
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

KLDU
Collective Effort Collective Effort CMC1Color WColor W (3)
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

EMNR
Compulsory Rest Compulsory Rest CMC1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
Enchanted creature has "CMC2, Sacrifice this creature: You gain 2 life."

AKHC
Consul's Lieutenant Consul's Lieutenant Color WColor W (2)
Creature — Human Soldier (2/1)
First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

ORIU
Consul's Shieldguard Consul's Shieldguard CMC3Color W (4)
Creature — Dwarf Soldier (3/4)
When Consul's Shieldguard enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay Energy. If you do, another target attacking creature gains indestructible until end of turn.

KLDU
Conviction Conviction CMC1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+3.
Color W: Return Conviction to its owner's hand.

AERC
Countless Gears Renegade Countless Gears Renegade CMC1Color W (2)
Creature — Dwarf Artificer (2/2)
Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
DC
Courageous Outrider Courageous Outrider CMC3Color W (4)
Creature — Human Scout (3/4)
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
EMNU
Courier Griffin Courier Griffin CMC3Color W (4)
Creature — Griffin (2/3)
Flying

When Courier Griffin enters the battlefield, you gain 2 life.

BFZC
Dauntless Cathar Dauntless Cathar CMC2Color W (3)
Creature — Human Soldier (3/2)
CMC1Color W, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
SOIC
Dauntless River Marshal Dauntless River Marshal CMC1Color W (2)
Creature — Human Soldier (2/1)
Dauntless River Marshal gets +1/+1 as long as you control an Island.

CMC3Color U: Tap target creature.

DU
Dawn Dawn CMC3Color WColor W (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

AKHR
Dawnfeather Eagle Dawnfeather Eagle CMC4Color W (5)
Creature — Bird (3/3)
Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

AERC
Dazzling Reflection Dazzling Reflection CMC1Color W (2)
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
OGWC
Deadeye Harpooner Deadeye Harpooner CMC2Color W (3)
Creature — Dwarf Warrior (2/2)
Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
DU
Declaration in Stone Declaration in Stone CMC1Color W (2)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
SOIR
Deft Dismissal Deft Dismissal CMC3Color W (4)
Instant
Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
AERU
Depala, Pilot Exemplar Depala, Pilot Exemplar CMC1Color RColor W (3)
Legendary Creature — Dwarf Pilot (3/3)
Other Dwarves you control get +1/+1.

Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay CMCX. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

KLDR
Desperate Sentry Desperate Sentry CMC2Color W (3)
Creature — Human Soldier (1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

EMNC
Devoted Crop-Mate Devoted Crop-Mate CMC2Color W (3)
Creature — Human Warrior (3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
AKHU
Djeru's Resolve Djeru's Resolve Color W (1)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling CMC2 (CMC2, Discard this card: Draw a card.)

AKHC
Drana's Emissary Drana's Emissary CMC1Color WColor B (3)
Creature — Vampire Cleric Ally (2/2)
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

BFZU
Dusk Dusk CMC2Color WColor W (4)
Sorcery
Destroy all creatures with power 3 or greater.
AKHR
Emeria Shepherd Emeria Shepherd CMC5Color WColor W (7)
Creature — Angel (4/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

BFZR
Emissary of the Sleepless Emissary of the Sleepless CMC4Color W (5)
Creature — Spirit (2/4)
Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

SOIC
Engineered Might Engineered Might CMC3Color GColor W (5)
Sorcery
Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

KLDU
Enshrouding Mist Enshrouding Mist Color W (1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
ORIC
Expedition Envoy Expedition Envoy Color W (1)
Creature — Human Scout Ally (2/1)
DU
Expedition Raptor Expedition Raptor CMC3Color WColor W (5)
Creature — Bird (2/2)
Flying

When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

OGWC
Expose Evil Expose Evil CMC1Color W (2)
Instant
Tap up to two target creatures.

Investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

SOIC
Exquisite Archangel Exquisite Archangel CMC5Color WColor W (7)
Creature — Angel (5/5)
Flying

If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.

AERM
Extricator of Sin Extricator of Sin CMC2Color W (3)
Creature — Human Cleric (0/3)
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

EMNU
Faith Unbroken Faith Unbroken CMC3Color W (4)
Enchantment — Aura
Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.

EMNU
Faithbearer Paladin Faithbearer Paladin CMC4Color W (5)
Creature — Human Knight (3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
EMNC
Fan Bearer Fan Bearer Color W (1)
Creature — Zombie (1/2)
CMC2, TapSymbol: Tap target creature.
AKHC
Felidar Cub Felidar Cub CMC1Color W (2)
Creature — Cat Beast (2/2)
Sacrifice Felidar Cub: Destroy target enchantment.
BFZC
Fortified Rampart Fortified Rampart CMC1Color W (2)
Creature — Wall (0/6)
Defender
BFZC
Fragmentize Fragmentize Color W (1)
Sorcery
Destroy target artifact or enchantment with converted mana cost 4 or less.
KLDC
Gearshift Ace Gearshift Ace CMC1Color W (2)
Creature — Dwarf Pilot (2/1)
First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

KLDU
General Tazri General Tazri CMC4Color W (5)
Legendary Creature — Human Ally (3/4)
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

Color WColor UColor BColor RColor G: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

OGWM
Ghirapur Osprey Ghirapur Osprey CMC2Color W (3)
Creature — Bird (2/2)
Flying
AERC
Ghostly Sentinel Ghostly Sentinel CMC4Color W (5)
Creature — Kor Spirit (3/3)
Flying, vigilance
BFZC
Gideon of the Trials Gideon of the Trials CMC1Color WColor W (3)
Planeswalker — Gideon (3)
+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

AKHM
Gideon's Reproach Gideon's Reproach CMC1Color W (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
BFZC
Gideon, Ally of Zendikar Gideon, Ally of Zendikar CMC2Color WColor W (4)
Planeswalker — Gideon (4)
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Create a 2/2 white Knight Ally creature token.
−4: You get an emblem with "Creatures you control get +1/+1."

BFZM
Gideon, Battle-Forged Gideon, Battle-Forged (1)
Planeswalker — Gideon (3)
+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.

+1: Until your next turn, target creature gains indestructible. Untap that creature.
0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

ORIM
Gisela, the Broken Blade Gisela, the Broken Blade CMC2Color WColor W (4)
Legendary Creature — Angel Horror (4/3)
Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

EMNM
Glint-Sleeve Artisan Glint-Sleeve Artisan CMC2Color W (3)
Creature — Dwarf Artificer (2/2)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Glory-Bound Initiate Glory-Bound Initiate CMC1Color W (2)
Creature — Human Warrior (3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
AKHR
Grasp of the Hieromancer Grasp of the Hieromancer CMC1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

ORIC
Guardian of Pilgrims Guardian of Pilgrims CMC1Color W (2)
Creature — Spirit Cleric (2/2)
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
EMNC
Gust Walker Gust Walker CMC1Color W (2)
Creature — Human Wizard (2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
DC
Hanweir Militia Captain Hanweir Militia Captain CMC1Color W (2)
Creature — Human Soldier (2/2)
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
SOIR
Heliod's Pilgrim Heliod's Pilgrim CMC2Color W (3)
Creature — Human Cleric (1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
DC
Hero of Goma Fada Hero of Goma Fada CMC4Color W (5)
Creature — Human Knight Ally (4/3)
Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
BFZR
Heron's Grace Champion Heron's Grace Champion CMC2Color GColor W (4)
Creature — Human Knight (3/3)
Flash

Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

EMNR
Hidden Stockpile Hidden Stockpile Color WColor B (2)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

CMC1, Sacrifice a creature: Scry 1.

AERU
Hixus, Prison Warden Hixus, Prison Warden CMC3Color WColor W (5)
Legendary Creature — Human Soldier (4/4)
Flash (You may cast this spell any time you could cast an instant.)

Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

ORIR
Honored Crop-Captain Honored Crop-Captain Color RColor W (2)
Creature — Human Warrior (3/2)
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
AKHU
Hope Against Hope Hope Against Hope CMC2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.

SOIU
In Oketra's Name In Oketra's Name CMC1Color W (2)
Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
AKHC
Inquisitor's Ox Inquisitor's Ox CMC3Color W (4)
Creature — Ox (2/5)
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
SOIC
Inspiring Captain Inspiring Captain CMC3Color W (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
SOIC
Invocation of Saint Traft Invocation of Saint Traft CMC1Color WColor U (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

SOIR
Iroas's Champion Iroas's Champion CMC1Color RColor W (3)
Creature — Human Soldier (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
ORIU
Ironclad Slayer Ironclad Slayer CMC2Color W (3)
Creature — Human Warrior (3/2)
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
EMNC
Isolation Zone Isolation Zone CMC2Color WColor W (4)
Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
OGWC
Joraga Auxiliary Joraga Auxiliary CMC1Color GColor W (3)
Creature — Elf Soldier Ally (2/3)
CMC4Color GColor W: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
OGWU
Kambal, Consul of Allocation Kambal, Consul of Allocation CMC1Color WColor B (3)
Legendary Creature — Human Advisor (2/3)
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
KLDR
Kinsbaile Skirmisher Kinsbaile Skirmisher CMC1Color W (2)
Creature — Kithkin Soldier (2/2)
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
DC
Knight of the Pilgrim's Road Knight of the Pilgrim's Road CMC2Color W (3)
Creature — Human Knight (3/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
ORIC
Knight of the White Orchid Knight of the White Orchid Color WColor W (2)
Creature — Human Knight (2/2)
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

ORIR
Knightly Valor Knightly Valor CMC4Color W (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

ORIU
Kor Bladewhirl Kor Bladewhirl CMC1Color W (2)
Creature — Kor Soldier Ally (2/2)
Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
DU
Kor Castigator Kor Castigator CMC1Color W (2)
Creature — Kor Wizard Ally (3/1)
Kor Castigator can't be blocked by Eldrazi Scions.
BFZC
Kor Entanglers Kor Entanglers CMC4Color W (5)
Creature — Kor Soldier Ally (3/4)
Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
BFZU
Kor Scythemaster Kor Scythemaster CMC2Color W (3)
Creature — Kor Soldier Ally (3/1)
Kor Scythemaster has first strike as long as it's attacking.
OGWC
Kor Sky Climber Kor Sky Climber CMC2Color W (3)
Creature — Kor Soldier Ally (3/2)
CMC1Color W: Kor Sky Climber gains flying until end of turn.
OGWC
Kytheon's Irregulars Kytheon's Irregulars CMC2Color WColor W (4)
Creature — Human Soldier (4/3)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Color WColor W: Tap target creature.

ORIR
Kytheon's Tactics Kytheon's Tactics CMC1Color WColor W (3)
Sorcery
Creatures you control get +2/+1 until end of turn.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

ORIC
Kytheon, Hero of Akros Kytheon, Hero of Akros Color W (1)
Legendary Creature — Human Soldier (2/1)
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.

CMC2Color W: Kytheon gains indestructible until end of turn.

ORIM
Lantern Scout Lantern Scout CMC2Color W (3)
Creature — Human Scout Ally (3/2)
Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
BFZR
Linvala, the Preserver Linvala, the Preserver CMC4Color WColor W (6)
Legendary Creature — Angel (5/5)
Flying

When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.

OGWM
Lone Rider Lone Rider CMC1Color W (2)
Creature — Human Knight (1/1)
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

EMNU
Long Road Home Long Road Home CMC1Color W (2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
EMNU
Lunarch Inquisitors Lunarch Inquisitors (4)
Creature — Human Cleric (4/4)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
SOIU
Lunarch Mantle Lunarch Mantle CMC1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has "CMC1, Sacrifice a permanent: This creature gains flying until end of turn."

EMNC
Make a Stand Make a Stand CMC2Color W (3)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
OGWU
Makindi Aeronaut Makindi Aeronaut CMC1Color W (2)
Creature — Kor Scout Ally (1/3)
Flying
OGWC
Makindi Patrol Makindi Patrol CMC2Color W (3)
Creature — Human Knight Ally (2/3)
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
DC
Master Trinketeer Master Trinketeer CMC2Color W (3)
Creature — Dwarf Artificer (3/2)
Servos and Thopters you control get +1/+1.

CMC3Color W: Create a 1/1 colorless Servo artifact creature token.

KLDR
Militant Inquisitor Militant Inquisitor CMC2Color W (3)
Creature — Human Cleric (2/3)
Militant Inquisitor gets +1/+0 for each Equipment you control.
SOIC
Moorland Drifter Moorland Drifter CMC1Color W (2)
Creature — Spirit (2/2)
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
SOIC
Munda, Ambush Leader Munda, Ambush Leader CMC2Color RColor W (4)
Legendary Creature — Kor Ally (3/4)
Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

BFZR
Nahiri's Machinations Nahiri's Machinations CMC1Color W (2)
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

CMC1Color R: Nahiri's Machinations deals 1 damage to target blocking creature.

SOIU
Nahiri, the Harbinger Nahiri, the Harbinger CMC2Color RColor W (4)
Planeswalker — Nahiri (4)
+2: You may discard a card. If you do, draw a card.

−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

SOIM
Nimbus Wings Nimbus Wings CMC1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+2 and has flying.

DC
Oath of Ajani Oath of Ajani Color GColor W (2)
Legendary Enchantment
When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.

Planeswalker spells you cast cost CMC1 less to cast.

AERR
Oath of Gideon Oath of Gideon CMC2Color W (3)
Legendary Enchantment
When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.

Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

OGWR
Oketra the True Oketra the True CMC3Color W (4)
Legendary Creature — God (3/6)
Double strike, indestructible

Oketra the True can't attack or block unless you control at least three other creatures.
CMC3Color W: Create a 1/1 white Warrior creature token with vigilance.

AKHM
Oketra's Attendant Oketra's Attendant CMC3Color WColor W (5)
Creature — Bird Soldier (3/3)
Flying

Cycling CMC2 (CMC2, Discard this card: Draw a card.)
Embalm CMC3Color WColor W (CMC3Color WColor W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)

AKHU
Ondu Greathorn Ondu Greathorn CMC3Color W (4)
Creature — Beast (2/3)
First strike

Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.

BFZC
Ondu Rising Ondu Rising CMC1Color W (2)
Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4—CMC4Color W (If you cast this spell for CMC4Color W, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Ondu War Cleric Ondu War Cleric CMC1Color W (2)
Creature — Human Cleric Ally (2/2)
Cohort — TapSymbol, Tap an untapped Ally you control: You gain 2 life.
OGWC
Paranoid Parish-Blade Paranoid Parish-Blade CMC2Color W (3)
Creature — Human Soldier (3/2)
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
SOIU
Patron of the Valiant Patron of the Valiant CMC3Color WColor W (5)
Creature — Angel (4/4)
Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

ORIU
Pious Evangel Pious Evangel CMC2Color W (3)
Creature — Human Cleric (2/2)
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

CMC2, TapSymbol, Sacrifice another permanent: Transform Pious Evangel.

SOIU
Planar Outburst Planar Outburst CMC3Color WColor W (5)
Sorcery
Destroy all nonland creatures.

Awaken 4—CMC5Color WColor WColor W (If you cast this spell for CMC5Color WColor WColor W, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZR
Prepare Prepare CMC1Color W (2)
Instant
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
AKHR
Propeller Pioneer Propeller Pioneer CMC3Color W (4)
Creature — Human Artificer (2/1)
Flying

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

KLDC
Puncturing Light Puncturing Light CMC1Color W (2)
Instant
Destroy target attacking or blocking creature with power 3 or less.
SOIC
Razorfoot Griffin Razorfoot Griffin CMC3Color W (4)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

DC
Reaper of Flight Moonsilver Reaper of Flight Moonsilver CMC3Color WColor W (5)
Creature — Angel (3/3)
Flying

Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.

SOIU
Reflector Mage Reflector Mage CMC1Color WColor U (3)
Creature — Human Wizard (2/3)
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
OGWU
Refurbish Refurbish CMC3Color W (4)
Sorcery
Return target artifact card from your graveyard to the battlefield.
KLDU
Regal Caracal Regal Caracal CMC3Color WColor W (5)
Creature — Cat (3/3)
Other Cats you control get +1/+1 and have lifelink.

When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.

AKHR
Relic Seeker Relic Seeker CMC1Color W (2)
Creature — Human Soldier (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

ORIR
Renegade Rallier Renegade Rallier CMC1Color GColor W (3)
Creature — Human Warrior (3/2)
Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.
DU
Renegade Wheelsmith Renegade Wheelsmith CMC1Color RColor W (3)
Creature — Dwarf Pilot (3/2)
Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
DU
Renewed Faith Renewed Faith CMC2Color W (3)
Instant
You gain 6 life.

Cycling CMC1Color W (CMC1Color W, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

AKHU
Reprisal Reprisal CMC1Color W (2)
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
DU
Restoration Gearsmith Restoration Gearsmith CMC2Color WColor B (4)
Creature — Human Artificer (3/3)
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
KLDU
Retreat to Emeria Retreat to Emeria CMC3Color W (4)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.

BFZU
Revoke Privileges Revoke Privileges CMC2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack, block, or crew Vehicles.

KLDC
Rhet-Crop Spearmaster Rhet-Crop Spearmaster CMC2Color W (3)
Creature — Human Warrior (3/1)
You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
DC
Ride Down Ride Down Color RColor W (2)
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
EMNU
Roil Spout Roil Spout CMC1Color WColor U (3)
Sorcery
Put target creature on top of its owner's library.

Awaken 4—CMC4Color WColor U (If you cast this spell for CMC4Color WColor U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Roil's Retribution Roil's Retribution CMC3Color WColor W (5)
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
BFZU
Sacred Cat Sacred Cat Color W (1)
Creature — Cat (1/1)
Lifelink

Embalm Color W (Color W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

AKHC
Selfless Spirit Selfless Spirit CMC1Color W (2)
Creature — Spirit Cleric (2/1)
Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

EMNR
Serene Steward Serene Steward CMC1Color W (2)
Creature — Human Cleric Ally (2/2)
Whenever you gain life, you may pay Color W. If you do, put a +1/+1 counter on target creature.
BFZU
Shadow Glider Shadow Glider CMC2Color W (3)
Creature — Kor Soldier (2/2)
Flying
BFZC
Sheer Drop Sheer Drop CMC2Color W (3)
Sorcery
Destroy target tapped creature.

Awaken 3—CMC5Color W (If you cast this spell for CMC5Color W, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Shoulder to Shoulder Shoulder to Shoulder CMC2Color W (3)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

OGWC
Siege Mastodon Siege Mastodon CMC4Color W (5)
Creature — Elephant (3/5)
DC
Siegecraft Siegecraft CMC3Color W (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+4.

DC
Sigardian Priest Sigardian Priest CMC1Color W (2)
Creature — Human Cleric (1/2)
CMC1, TapSymbol: Tap target non-Human creature.
EMNC
Sigil of the Empty Throne Sigil of the Empty Throne CMC3Color WColor W (5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
ORIR
Skyhunter Skirmisher Skyhunter Skirmisher CMC1Color WColor W (3)
Creature — Cat Knight (1/1)
Flying, double strike
DU
Skyswirl Harrier Skyswirl Harrier CMC4Color W (5)
Creature — Bird (3/4)
Flying
KLDC
Skywhaler's Shot Skywhaler's Shot CMC2Color W (3)
Instant
Destroy target creature with power 3 or greater. Scry 1.
KLDU
Solemn Offering Solemn Offering CMC2Color W (3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
DC
Solemn Recruit Solemn Recruit CMC1Color WColor W (3)
Creature — Dwarf Warrior (2/2)
Double strike

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

AERR
Sorin, Grim Nemesis Sorin, Grim Nemesis CMC4Color WColor B (6)
Planeswalker — Sorin (6)
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.

−X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.

SOIM
Sparring Mummy Sparring Mummy CMC3Color W (4)
Creature — Zombie (3/3)
When Sparring Mummy enters the battlefield, untap target creature.
AKHC
Spawnbinder Mage Spawnbinder Mage CMC3Color W (4)
Creature — Human Wizard Ally (2/4)
Cohort — TapSymbol, Tap an untapped Ally you control: Tap target creature.
OGWC
Spectral Reserves Spectral Reserves CMC3Color W (4)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
EMNC
Spectral Shepherd Spectral Shepherd CMC2Color W (3)
Creature — Spirit (2/2)
Flying

CMC1Color U: Return target Spirit you control to its owner's hand.

SOIU
Spell Queller Spell Queller CMC1Color WColor U (3)
Creature — Spirit (2/3)
Flash

Flying
When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

EMNR
Spire Patrol Spire Patrol CMC2Color WColor U (4)
Creature — Human Soldier (3/2)
Flying

When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

AERU
Sram's Expertise Sram's Expertise CMC2Color WColor W (4)
Sorcery
Create three 1/1 colorless Servo artifact creature tokens.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

AERR
Sram, Senior Edificer Sram, Senior Edificer CMC1Color W (2)
Legendary Creature — Dwarf Advisor (2/2)
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
AERR
Stalwart Aven Stalwart Aven CMC2Color W (3)
Creature — Bird Soldier (1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Start Start CMC2Color W (3)
Instant
Create two 1/1 white Warrior creature tokens with vigilance.
AKHU
Steadfast Cathar Steadfast Cathar CMC1Color W (2)
Creature — Human Soldier (2/1)
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
EMNC
Steppe Glider Steppe Glider CMC4Color W (5)
Creature — Elemental (2/4)
Flying, vigilance

CMC1Color W: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

OGWU
Stone Haven Medic Stone Haven Medic CMC1Color W (2)
Creature — Kor Cleric (1/3)
Color W, TapSymbol: You gain 1 life.
BFZC
Stoneforge Acolyte Stoneforge Acolyte Color W (1)
Creature — Kor Artificer Ally (1/2)
Cohort — TapSymbol, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
OGWU
Subjugator Angel Subjugator Angel CMC4Color WColor W (6)
Creature — Angel (4/3)
Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

EMNU
Suntail Hawk Suntail Hawk Color W (1)
Creature — Bird (1/1)
Flying
DC
Suppression Bonds Suppression Bonds CMC3Color W (4)
Enchantment — Aura
Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

DC
Survive the Night Survive the Night CMC2Color W (3)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

SOIC
Tah-Crop Elite Tah-Crop Elite CMC3Color W (4)
Creature — Bird Warrior (2/2)
Flying

You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)

AKHC
Tamiyo, Field Researcher Tamiyo, Field Researcher CMC1Color GColor WColor U (4)
Planeswalker — Tamiyo (4)
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

EMNM
Tandem Tactics Tandem Tactics CMC1Color W (2)
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
BFZC
Temmet, Vizier of Naktamun Temmet, Vizier of Naktamun Color WColor U (2)
Legendary Creature — Human Cleric (2/2)
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm CMC3Color WColor U (CMC3Color WColor U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHR
Tenacity Tenacity CMC3Color W (4)
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
SOIU
Thalia's Lieutenant Thalia's Lieutenant CMC1Color W (2)
Creature — Human Soldier (1/1)
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

SOIR
Thalia, Heretic Cathar Thalia, Heretic Cathar CMC2Color W (3)
Legendary Creature — Human Soldier (3/2)
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

EMNR
Thopter Arrest Thopter Arrest CMC2Color W (3)
Enchantment
When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
AERU
Those Who Serve Those Who Serve