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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

453 results
Abandon Reason Abandon Reason CMC2Color R (3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness CMC1Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNU
Aberrant Researcher Aberrant Researcher CMC3Color U (4)
Creature — Human Insect (3/2)
Flying

At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

SOIU
Abundant Maw Abundant Maw CMC8 (8)
Creature — Eldrazi Leech (6/4)
Emerge CMC6Color B (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.

EMNU
Advanced Stitchwing Advanced Stitchwing CMC3Color UColor U (5)
Creature — Zombie Horror (3/4)
Flying

CMC2Color U, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

EMNU
Adverse Conditions Adverse Conditions CMC3Color U (4)
Instant
Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."

BFZU
Aerial Modification Aerial Modification CMC4Color W (5)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.

AERU
Aeronaut Admiral Aeronaut Admiral CMC3Color W (4)
Creature — Human Pilot (3/1)
Flying

Vehicles you control have flying.

DU
Aether Hub Aether Hub (0)
Land
When Aether Hub enters the battlefield, you get Energy (an energy counter).

TapSymbol: Add Mana C to your mana pool.
TapSymbol, Pay Energy: Add one mana of any color to your mana pool.

KLDU
Aether Meltdown Aether Meltdown CMC1Color U (2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get EnergyEnergy (two energy counters).
Enchanted permanent gets -4/-0.

KLDU
Aethertorch Renegade Aethertorch Renegade CMC2Color R (3)
Creature — Human Rogue (1/2)
When Aethertorch Renegade enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

TapSymbol, Pay EnergyEnergy: Aethertorch Renegade deals 1 damage to target creature.
TapSymbol, Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Aethertorch Renegade deals 6 damage to target player.

KLDU
Ahn-Crop Champion Ahn-Crop Champion CMC2Color GColor W (4)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
AKHU
Ahn-Crop Crasher Ahn-Crop Crasher CMC2Color R (3)
Creature — Minotaur Warrior (3/2)
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

AKHU
Airdrop Aeronauts Airdrop Aeronauts CMC3Color WColor W (5)
Creature — Dwarf Scout (4/3)
Flying

Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

AERU
Akoum Stonewaker Akoum Stonewaker CMC1Color R (2)
Creature — Human Shaman (2/1)
Landfall — Whenever a land enters the battlefield under your control, you may pay CMC2Color R. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
BFZU
Allied Reinforcements Allied Reinforcements CMC3Color W (4)
Sorcery
Create two 2/2 white Knight Ally creature tokens.
OGWU
Anchor to the Aether Anchor to the Aether CMC2Color U (3)
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORIU
Angel of Renewal Angel of Renewal CMC5Color W (6)
Creature — Angel Ally (4/4)
Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

BFZU
Angler Drake Angler Drake CMC4Color UColor U (6)
Creature — Drake (4/4)
Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

AKHU
Anointer of Champions Anointer of Champions Color W (1)
Creature — Human Cleric (1/1)
TapSymbol: Target attacking creature gets +1/+1 until end of turn.
ORIU
Arborback Stomper Arborback Stomper CMC3Color GColor G (5)
Creature — Beast (5/4)
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.

KLDU
Armorcraft Judge Armorcraft Judge CMC3Color G (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
KLDU
Ashmouth Blade Ashmouth Blade (1)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.

Equip CMC3

SOIU
Avacynian Missionaries Avacynian Missionaries CMC3Color W (4)
Creature — Human Cleric (3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
SOIU
Aven Wind Guide Aven Wind Guide CMC2Color WColor U (4)
Creature — Bird Warrior (2/3)
Flying, vigilance

Creature tokens you control have flying and vigilance.
Embalm CMC4Color WColor U (CMC4Color WColor U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Baleful Ammit Baleful Ammit CMC2Color B (3)
Creature — Crocodile Demon (4/3)
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU
Ballista Charger Ballista Charger CMC5 (5)
Artifact — Vehicle (6/6)
Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

DU
Baloth Null Baloth Null CMC4Color BColor G (6)
Creature — Zombie Beast (4/5)
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
OGWU
Baloth Pup Baloth Pup CMC1Color G (2)
Creature — Beast (3/1)
Baloth Pup has trample as long as it has a +1/+1 counter on it.
OGWU
Barrage Ogre Barrage Ogre CMC3Color RColor R (5)
Creature — Ogre Warrior (3/3)
TapSymbol, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
DU
Barricade Breaker Barricade Breaker CMC7 (7)
Artifact Creature — Juggernaut (7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Barricade Breaker attacks each combat if able.

AERU
Battlefield Scavenger Battlefield Scavenger CMC1Color R (2)
Creature — Jackal Rogue (2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

AKHU
Battlefront Krushok Battlefront Krushok CMC4Color G (5)
Creature — Beast (3/4)
Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

DU
Birthing Hulk Birthing Hulk CMC6Color G (7)
Creature — Eldrazi Drone (5/4)
Devoid (This card has no color.)

When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C to your mana pool." (Mana C represents colorless mana.)
CMC1Mana C: Regenerate Birthing Hulk.

DU
Biting Rain Biting Rain CMC2Color BColor B (4)
Sorcery
All creatures get -2/-2 until end of turn.

Madness CMC2Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Blazing Hellhound Blazing Hellhound CMC2Color BColor R (4)
Creature — Elemental Hound (4/3)
CMC1, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
ORIU
Blessed Alliance Blessed Alliance CMC1Color W (2)
Instant
Escalate CMC2 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.

EMNU
Blessed Spirits Blessed Spirits CMC2Color W (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

ORIU
Blightcaster Blightcaster CMC3Color B (4)
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
ORIU
Blighted Gorge Blighted Gorge (0)
Land
TapSymbol: Add Mana C to your mana pool.

CMC4Color R, TapSymbol, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.

BFZU
Blighted Steppe Blighted Steppe (0)
Land
TapSymbol: Add Mana C to your mana pool.

CMC3Color W, TapSymbol, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

BFZU
Blood Mist Blood Mist CMC3Color R (4)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
EMNU
Blood-Cursed Knight Blood-Cursed Knight CMC1Color WColor B (3)
Creature — Vampire Knight (3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
ORIU
Bloodbond Vampire Bloodbond Vampire CMC2Color BColor B (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
BFZU
Bloodrage Brawler Bloodrage Brawler CMC1Color R (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
AKHU
Blossoming Defense Blossoming Defense Color G (1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
KLDU
Bomat Bazaar Barge Bomat Bazaar Barge CMC4 (4)
Artifact — Vehicle (5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU
Bonds of Mortality Bonds of Mortality CMC1Color G (2)
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.

Color G: Creatures your opponents control lose hexproof and indestructible until end of turn.

OGWU
Bone Picker Bone Picker CMC3Color B (4)
Creature — Bird (3/2)
Bone Picker costs CMC3 less to cast if a creature died this turn.

Flying, deathtouch

AKHU
Bontu's Monument Bontu's Monument CMC3 (3)
Legendary Artifact
Black creature spells you cast cost CMC1 less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

AKHU
Boonweaver Giant Boonweaver Giant CMC6Color W (7)
Creature — Giant Monk (4/4)
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
DU
Bottle Gnomes Bottle Gnomes CMC3 (3)
Artifact Creature — Gnome (1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
DU
Bounding Krasis Bounding Krasis CMC1Color GColor U (3)
Creature — Fish Lizard (3/3)
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.

ORIU
Brazen Scourge Brazen Scourge CMC1Color RColor R (3)
Creature — Gremlin (3/3)
Haste
KLDU
Breaker of Armies Breaker of Armies CMC8 (8)
Creature — Eldrazi (10/8)
All creatures able to block Breaker of Armies do so.
BFZU
Breakneck Rider Breakneck Rider CMC1Color RColor R (3)
Creature — Human Scout Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
SOIU
Broken Concentration Broken Concentration CMC1Color UColor U (3)
Instant
Counter target spell.

Madness CMC3Color U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Call of the Full Moon Call of the Full Moon CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

ORIU
Call the Bloodline Call the Bloodline CMC1Color B (2)
Enchantment
CMC1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.
SOIU
Campaign of Vengeance Campaign of Vengeance CMC3Color WColor B (5)
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
EMNU
Carrier Thrall Carrier Thrall CMC1Color B (2)
Creature — Vampire (2/1)
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."
BFZU
Cast Out Cast Out CMC3Color W (4)
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling Color W (Color W, Discard this card: Draw a card.)

AKHU
Censor Censor CMC1Color U (2)
Instant
Counter target spell unless its controller pays CMC1.

Cycling Color U (Color U, Discard this card: Draw a card.)

AKHU
Chasm Guide Chasm Guide CMC3Color R (4)
Creature — Goblin Scout Ally (3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
BFZU
Chief of the Foundry Chief of the Foundry CMC3 (3)
Artifact Creature — Construct (2/3)
Other artifact creatures you control get +1/+1.
ORIU
Chitinous Cloak Chitinous Cloak CMC3 (3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip CMC3

OGWU
Citadel Castellan Citadel Castellan CMC1Color GColor W (3)
Creature — Human Knight (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

ORIU
Cliffhaven Vampire Cliffhaven Vampire CMC2Color WColor B (4)
Creature — Vampire Warrior Ally (2/4)
Flying

Whenever you gain life, each opponent loses 1 life.

OGWU
Cloudblazer Cloudblazer CMC3Color WColor U (5)
Creature — Human Scout (2/2)
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

KLDU
Coastal Discovery Coastal Discovery CMC3Color U (4)
Sorcery
Draw two cards.

Awaken 4—CMC5Color U (If you cast this spell for CMC5Color U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Cogwork Assembler Cogwork Assembler CMC3 (3)
Artifact Creature — Assembly-Worker (2/3)
CMC7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
AERU
Compelling Deterrence Compelling Deterrence CMC1Color U (2)
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
SOIU
Conclave Naturalists Conclave Naturalists CMC4Color G (5)
Creature — Dryad (4/4)
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
ORIU
Conduit of Emrakul Conduit of Emrakul (3)
Creature — Eldrazi Werewolf (5/4)
Whenever Conduit of Emrakul attacks, add Mana CMana C to your mana pool at the beginning of your next main phase this turn.
EMNU
Conduit of Storms Conduit of Storms CMC2Color R (3)
Creature — Werewolf Horror (2/3)
Whenever Conduit of Storms attacks, add Color R to your mana pool at the beginning of your next main phase this turn.

CMC3Color RColor R: Transform Conduit of Storms.

EMNU
Consecrated by Blood Consecrated by Blood CMC2Color BColor B (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

ORIU
Consul's Lieutenant Consul's Lieutenant Color WColor W (2)
Creature — Human Soldier (2/1)
First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

ORIU
Consul's Shieldguard Consul's Shieldguard CMC3Color W (4)
Creature — Dwarf Soldier (3/4)
When Consul's Shieldguard enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay Energy. If you do, another target attacking creature gains indestructible until end of turn.

KLDU
Consulate Dreadnought Consulate Dreadnought CMC1 (1)
Artifact — Vehicle (7/11)
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
AERU
Contraband Kingpin Contraband Kingpin Color UColor B (2)
Creature — Aetherborn Rogue (1/4)
Lifelink

Whenever an artifact enters the battlefield under your control, scry 1.

KLDU
Courageous Outrider Courageous Outrider CMC3Color W (4)
Creature — Human Scout (3/4)
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
EMNU
Creeping Mold Creeping Mold CMC2Color GColor G (4)
Sorcery
Destroy target artifact, enchantment, or land.
KLDU
Crocodile of the Crossing Crocodile of the Crossing CMC3Color G (4)
Creature — Crocodile (5/4)
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU
Crop Sigil Crop Sigil Color G (1)
Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium — CMC2Color G, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

EMNU
Cruel Revival Cruel Revival CMC4Color B (5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
ORIU
Cryptic Cruiser Cryptic Cruiser CMC3Color U (4)
Creature — Eldrazi Processor (3/3)
Devoid (This card has no color.)

CMC2Color U, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.

BFZU
Cryptic Serpent Cryptic Serpent CMC5Color UColor U (7)
Creature — Serpent (6/5)
Cryptic Serpent costs CMC1 less to cast for each instant and sorcery card in your graveyard.
AKHU
Cult of the Waxing Moon Cult of the Waxing Moon CMC4Color G (5)
Creature — Human Shaman (5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
SOIU
Cyclone Sire Cyclone Sire CMC4Color U (5)
Creature — Elemental (3/4)
Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

OGWU
Daredevil Dragster Daredevil Dragster CMC3 (3)
Artifact — Vehicle (4/4)
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

AERU
Darkslick Drake Darkslick Drake CMC2Color UColor U (4)
Creature — Drake (2/4)
Flying

When Darkslick Drake dies, draw a card.

DU
Dauntless River Marshal Dauntless River Marshal CMC1Color W (2)
Creature — Human Soldier (2/1)
Dauntless River Marshal gets +1/+1 as long as you control an Island.

CMC3Color U: Tap target creature.

DU
Deadeye Harpooner Deadeye Harpooner CMC2Color W (3)
Creature — Dwarf Warrior (2/2)
Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
DU
Deathless Behemoth Deathless Behemoth CMC6 (6)
Creature — Eldrazi (6/6)
Vigilance

Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

BFZU
Decimator Beetle Decimator Beetle CMC3Color BColor G (5)
Creature — Insect (4/5)
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

AKHU
Defiant Greatmaw Defiant Greatmaw CMC2Color G (3)
Creature — Hippo (4/5)
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

AKHU
Deft Dismissal Deft Dismissal CMC3Color W (4)
Instant
Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
AERU
Demolition Stomper Demolition Stomper CMC6 (6)
Artifact — Vehicle (10/7)
Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU
Demon-Possessed Witch Demon-Possessed Witch (3)
Creature — Human Shaman (4/3)
When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
DU
Destined Destined CMC1Color B (2)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
AKHU
Devoted Crop-Mate Devoted Crop-Mate CMC2Color W (3)
Creature — Human Warrior (3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
AKHU
Devour in Flames Devour in Flames CMC2Color R (3)
Sorcery
As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

Devour in Flames deals 5 damage to target creature or planeswalker.

OGWU
Diabolic Tutor Diabolic Tutor CMC2Color BColor B (4)
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
KLDU
Drana's Emissary Drana's Emissary CMC1Color WColor B (3)
Creature — Vampire Cleric Ally (2/2)
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

BFZU
Drownyard Behemoth Drownyard Behemoth CMC9 (9)
Creature — Eldrazi Crab (5/7)
Flash (You may cast this spell any time you could cast an instant.)

Emerge CMC7Color U (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

DU
Drunau Corpse Trawler Drunau Corpse Trawler CMC3Color U (4)
Creature — Zombie (1/1)
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.

CMC2Color B: Target Zombie gains deathtouch until end of turn.

SOIU
Durable Handicraft Durable Handicraft CMC1Color G (2)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay CMC1. If you do, put a +1/+1 counter on that creature.

CMC5Color G, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

KLDU
Duskwatch Recruiter Duskwatch Recruiter CMC1Color G (2)
Creature — Human Warrior Werewolf (2/2)
CMC2Color G: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

SOIU
Dwynen's Elite Dwynen's Elite CMC1Color G (2)
Creature — Elf Warrior (2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
ORIU
Efficient Construction Efficient Construction CMC3Color U (4)
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
AERU
Elemental Bond Elemental Bond CMC2Color G (3)
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
ORIU
Ember Hauler Ember Hauler Color RColor R (2)
Creature — Goblin (2/2)
CMC1, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
DU
Embodiment of Fury Embodiment of Fury CMC3Color R (4)
Creature — Elemental (4/3)
Trample

Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

OGWU
Embodiment of Insight Embodiment of Insight CMC4Color G (5)
Creature — Elemental (4/4)
Vigilance

Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

OGWU
Embraal Bruiser Embraal Bruiser CMC1Color B (2)
Creature — Human Warrior (3/1)
Embraal Bruiser enters the battlefield tapped.

Embraal Bruiser has menace as long as you control an artifact.

KLDU
Empyreal Voyager Empyreal Voyager CMC1Color GColor U (3)
Creature — Vedalken Scout (2/3)
Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many Energy (energy counters).

DU
Emrakul's Influence Emrakul's Influence CMC2Color GColor G (4)
Enchantment
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
EMNU
Engineered Might Engineered Might CMC3Color GColor W (5)
Sorcery
Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

KLDU
Enigma Drake Enigma Drake CMC1Color UColor R (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

AKHU
Enraged Giant Enraged Giant CMC5Color R (6)
Creature — Giant (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Trample, haste

AERU
Enthralling Victor Enthralling Victor CMC3Color R (4)
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TapSymbol this turn.)
ORIU
Era of Innovation Era of Innovation CMC1Color U (2)
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay CMC1. If you do, you get EnergyEnergy (two energy counters).

Pay EnergyEnergyEnergyEnergyEnergyEnergy, Sacrifice Era of Innovation: Draw three cards.

KLDU
Erdwal Illuminator Erdwal Illuminator CMC1Color U (2)
Creature — Spirit (1/3)
Flying

Whenever you investigate for the first time each turn, investigate an additional time.

SOIU
Erupting Dreadwolf Erupting Dreadwolf (4)
Creature — Eldrazi Werewolf (6/4)
Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player.
EMNU
Esperzoa Esperzoa CMC2Color U (3)
Artifact Creature — Jellyfish (4/3)
Flying

At the beginning of your upkeep, return an artifact you control to its owner's hand.

DU
Essence Depleter Essence Depleter CMC2Color B (3)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

CMC1Mana C: Target opponent loses 1 life and you gain 1 life. (Mana C represents colorless mana.)

OGWU
Essence Extraction Essence Extraction CMC1Color BColor B (3)
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
KLDU
Essence Flux Essence Flux Color U (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
SOIU
Exemplar of Strength Exemplar of Strength CMC1Color G (2)
Creature — Human Warrior (4/4)
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

AKHU
Expedition Envoy Expedition Envoy Color W (1)
Creature — Human Scout Ally (2/1)
DU
Extricator of Flesh Extricator of Flesh (3)
Creature — Eldrazi Horror (3/5)
Eldrazi you control have vigilance.

CMC2, TapSymbol, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

EMNU
Extricator of Sin Extricator of Sin CMC2Color W (3)
Creature — Human Cleric (0/3)
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

EMNU
Fairgrounds Trumpeter Fairgrounds Trumpeter CMC2Color G (3)
Creature — Elephant (2/2)
At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
KLDU
Faith Unbroken Faith Unbroken CMC3Color W (4)
Enchantment — Aura
Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.

EMNU
Fatal Push Fatal Push Color B (1)
Instant
Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

AERU
Fiery Conclusion Fiery Conclusion CMC1Color R (2)
Instant
As an additional cost to cast Fiery Conclusion, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

ORIU
Filigree Familiar Filigree Familiar CMC3 (3)
Artifact Creature — Fox (2/2)
When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.

KLDU
Finish Finish CMC2Color B (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

AKHU
Firemantle Mage Firemantle Mage CMC2Color R (3)
Creature — Human Shaman Ally (2/2)
Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
BFZU
Flameblade Adept Flameblade Adept Color R (1)
Creature — Jackal Warrior (1/2)
Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

DU
Flameheart Werewolf Flameheart Werewolf (2)
Creature — Werewolf (3/2)
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

SOIU
Flaring Flame-Kin Flaring Flame-Kin CMC2Color R (3)
Creature — Elemental Warrior (2/2)
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "Color R: Flaring Flame-Kin gets +1/+0 until end of turn."
DU
Flayer Drone Flayer Drone CMC1Color BColor R (3)
Creature — Eldrazi Drone (3/1)
Devoid (This card has no color.)

First strike
Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.

OGWU
Fleshbag Marauder Fleshbag Marauder CMC2Color B (3)
Creature — Zombie Warrior (3/1)
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
ORIU
Forerunner of Slaughter Forerunner of Slaughter Color BColor R (2)
Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)

CMC1: Target colorless creature gains haste until end of turn.

BFZU
Foul Emissary Foul Emissary CMC2Color G (3)
Creature — Human Horror (1/1)
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

DU
Foundry Inspector Foundry Inspector CMC3 (3)
Artifact Creature — Construct (3/2)
Artifact spells you cast cost CMC1 less to cast.
KLDU
Foundry of the Consuls Foundry of the Consuls (0)
Land
TapSymbol: Add Mana C to your mana pool.

CMC5, TapSymbol, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

ORIU
Fretwork Colony Fretwork Colony CMC1Color B (2)
Creature — Insect (1/1)
Fretwork Colony can't block.

At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

KLDU
Furyblade Vampire Furyblade Vampire CMC1Color R (2)
Creature — Vampire Berserker (1/2)
Trample

At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

EMNU
Gather the Pack Gather the Pack CMC1Color G (2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

ORIU
Gearshift Ace Gearshift Ace CMC1Color W (2)
Creature — Dwarf Pilot (2/1)
First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

KLDU
Geistblast Geistblast CMC2Color R (3)
Instant
Geistblast deals 2 damage to target creature or player.

CMC2Color U, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

SOIU
Ghirapur Aether Grid Ghirapur Aether Grid CMC2Color R (3)
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.
ORIU
Ghoulsteed Ghoulsteed CMC4Color B (5)
Creature — Zombie Horse (4/4)
CMC2Color B, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
SOIU
Gifted Aetherborn Gifted Aetherborn Color BColor B (2)
Creature — Aetherborn Vampire (2/3)
Deathtouch, lifelink
AERU
Gisa's Bidding Gisa's Bidding CMC2Color BColor B (4)
Sorcery
Create two 2/2 black Zombie creature tokens.

Madness CMC2Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Glimmer of Genius Glimmer of Genius CMC3Color U (4)
Instant
Scry 2, then draw two cards. You get EnergyEnergy (two energy counters).
KLDU
Glint-Nest Crane Glint-Nest Crane CMC1Color U (2)
Creature — Bird (1/3)
Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

KLDU
Gnarlwood Dryad Gnarlwood Dryad Color G (1)
Creature — Dryad Horror (1/1)
Deathtouch

Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

EMNU
Goblin Glory Chaser Goblin Glory Chaser Color R (1)
Creature — Goblin Warrior (1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)

ORIU
Gonti's Machinations Gonti's Machinations Color B (1)
Enchantment
Whenever you lose life for the first time each turn, you get Energy. (You get an energy counter. Damage causes loss of life.)

Pay EnergyEnergy, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.

AERU
Graf Harvest Graf Harvest Color B (1)
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)

CMC3Color BExile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

EMNU
Grasp of Darkness Grasp of Darkness Color BColor B (2)
Instant
Target creature gets -4/-4 until end of turn.
OGWU
Grasping Dunes Grasping Dunes (0)
Land — Desert
TapSymbol: Add Mana C to your mana pool.

CMC1, TapSymbol, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.

AKHU
Gravedigger Gravedigger CMC3Color B (4)
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
DU
Grim Strider Grim Strider CMC3Color B (4)
Creature — Horror (6/6)
Grim Strider gets -1/-1 for each card in your hand.
AKHU
Grip of the Roil Grip of the Roil CMC2Color U (3)
Instant
Surge CMC1Color U (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

DU
Grisly Anglerfish Grisly Anglerfish (3)
Creature — Eldrazi Fish (4/5)
CMC6: Creatures your opponents control attack this turn if able.
EMNU
Grizzled Angler Grizzled Angler CMC2Color U (3)
Creature — Human (2/3)
TapSymbol: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
EMNU
Grove Rumbler Grove Rumbler CMC2Color RColor G (4)
Creature — Elemental (3/3)
Trample

Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

BFZU
Gurmag Swiftwing Gurmag Swiftwing CMC1Color B (2)
Creature — Bat (1/2)
Flying, first strike, haste
DU
Hagra Sharpshooter Hagra Sharpshooter CMC2Color B (3)
Creature — Human Assassin Ally (2/2)
CMC4Color B: Target creature gets -1/-1 until end of turn.
BFZU
Hamlet Captain Hamlet Captain CMC1Color G (2)
Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
EMNU
Harnessed Lightning Harnessed Lightning CMC1Color R (2)
Instant
Choose target creature. You get EnergyEnergyEnergy (three energy counters), then you may pay any amount of Energy. Harnessed Lightning deals that much damage to that creature.
KLDU
Harvest Hand Harvest Hand CMC3 (3)
Artifact Creature — Scarecrow (2/2)
When Harvest Hand dies, return it to the battlefield transformed under your control.
SOIU
Haunted Cloak Haunted Cloak CMC3 (3)
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.

Equip CMC1

SOIU
Haunted Dead Haunted Dead CMC3Color B (4)
Creature — Zombie (2/2)
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.

CMC1Color B, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

EMNU
Havoc Sower Havoc Sower CMC3Color B (4)
Creature — Eldrazi Drone (3/3)
Devoid (This card has no color.)

CMC1Mana C: Havoc Sower gets +2/+1 until end of turn. (Mana C represents colorless mana.)

DU
Hazardous Conditions Hazardous Conditions CMC2Color BColor G (4)
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
KLDU
Hazoret's Monument Hazoret's Monument CMC3 (3)
Legendary Artifact
Red creature spells you cast cost CMC1 less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

AKHU
Heir of Falkenrath Heir of Falkenrath CMC1Color B (2)
Creature — Vampire (2/1)
Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.
SOIU
Heir to the Night Heir to the Night (2)
Creature — Vampire Berserker (3/2)
Flying
SOIU
Hermit of the Natterknolls Hermit of the Natterknolls CMC2Color G (3)
Creature — Human Werewolf (2/3)
Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

SOIU
Hidden Stockpile Hidden Stockpile Color WColor B (2)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

CMC1, Sacrifice a creature: Scry 1.

AERU
Honored Crop-Captain Honored Crop-Captain Color RColor W (2)
Creature — Human Warrior (3/2)
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
AKHU
Hope Against Hope Hope Against Hope CMC2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.

SOIU
Horribly Awry Horribly Awry CMC1Color U (2)
Instant
Devoid (This card has no color.)

Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

BFZU
Howling Chorus Howling Chorus (3)
Creature — Eldrazi Werewolf (3/5)
Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

EMNU
Howlpack Resurgence Howlpack Resurgence CMC2Color G (3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

SOIU
Hungry Flames Hungry Flames CMC2Color R (3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player.
AERU
Hydrolash Hydrolash CMC2Color U (3)
Instant
Attacking creatures get -2/-0 until end of turn.

Draw a card.

ORIU
Immobilizer Eldrazi Immobilizer Eldrazi CMC1Color R (2)
Creature — Eldrazi Drone (2/1)
Devoid (This card has no color.)

CMC2Mana C: Each creature with toughness greater than its power can't block this turn. (Mana C represents colorless mana.)

OGWU
Incendiary Sabotage Incendiary Sabotage CMC2Color RColor R (4)
Instant
As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.

Incendiary Sabotage deals 3 damage to each creature.

KLDU
Incorrigible Youths Incorrigible Youths CMC3Color RColor R (5)
Creature — Vampire (4/3)
Haste

Madness CMC2Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Indulgent Aristocrat Indulgent Aristocrat Color B (1)
Creature — Vampire (1/1)
Lifelink

CMC2, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

DU
Infuse with the Elements Infuse with the Elements CMC3Color G (4)
Instant
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.
BFZU
Inner Struggle Inner Struggle CMC3Color R (4)
Instant
Target creature deals damage to itself equal to its power.
SOIU
Into the Maw of Hell Into the Maw of Hell CMC4Color RColor R (6)
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
DU
Inventor's Apprentice Inventor's Apprentice Color R (1)
Creature — Human Artificer (1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
KLDU
Invigorated Rampage Invigorated Rampage CMC1Color R (2)
Instant
Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.

AERU
Iroas's Champion Iroas's Champion CMC1Color RColor W (3)
Creature — Human Soldier (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
ORIU
It That Rides as One It That Rides as One (2)
Creature — Eldrazi Horror (4/4)
First strike, trample, lifelink
EMNU
Jaddi Offshoot Jaddi Offshoot Color G (1)
Creature — Plant (0/3)
Defender

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

BFZU
Jhessian Thief Jhessian Thief CMC2Color U (3)
Creature — Human Rogue (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.

ORIU
Joraga Auxiliary Joraga Auxiliary CMC1Color GColor W (3)
Creature — Elf Soldier Ally (2/3)
CMC4Color GColor W: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
OGWU
Jorubai Murk Lurker Jorubai Murk Lurker CMC2Color U (3)
Creature — Leech (1/3)
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.

CMC1Color B: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

DU
Juggernaut Juggernaut CMC4 (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each turn if able.

Juggernaut can't be blocked by Walls.

DU
Kapsho Kitefins Kapsho Kitefins CMC4Color UColor U (6)
Creature — Fish (3/3)
Flying

Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.

DU
Kazuul's Toll Collector Kazuul's Toll Collector CMC2Color R (3)
Creature — Ogre Warrior (3/2)
CMC0: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery.
OGWU
Kefnet's Monument Kefnet's Monument CMC3 (3)
Legendary Artifact
Blue creature spells you cast cost CMC1 less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.

AKHU
Kessig Forgemaster Kessig Forgemaster CMC1Color R (2)
Creature — Human Shaman Werewolf (2/1)
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

SOIU
Kessig Prowler Kessig Prowler Color G (1)
Creature — Werewolf Horror (2/1)
CMC4Color G: Transform Kessig Prowler.
EMNU
Khenra Charioteer Khenra Charioteer CMC1Color RColor G (3)
Creature — Jackal Warrior (3/3)
Trample

Other creatures you control have trample.

AKHU
Kindly Stranger Kindly Stranger CMC2Color B (3)
Creature — Human (2/3)
Delirium — CMC2Color B: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.
DU
Kird Chieftain Kird Chieftain CMC3Color R (4)
Creature — Ape (3/3)
Kird Chieftain gets +1/+1 as long as you control a Forest.

CMC4Color G: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

DU
Knightly Valor Knightly Valor CMC4Color W (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

ORIU
Kor Bladewhirl Kor Bladewhirl CMC1Color W (2)
Creature — Kor Soldier Ally (2/2)
Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
DU
Kor Entanglers Kor Entanglers CMC4Color W (5)
Creature — Kor Soldier Ally (3/4)
Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
BFZU
Krallenhorde Howler Krallenhorde Howler (2)
Creature — Werewolf (3/3)
Creature spells you cast cost CMC1 less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

SOIU
Labyrinth Guardian Labyrinth Guardian CMC1Color U (2)
Creature — Illusion Warrior (2/3)
When Labyrinth Guardian becomes the target of a spell, sacrifice it.

Embalm CMC3Color U (CMC3Color U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Lambholt Butcher Lambholt Butcher (2)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
SOIU
Lambholt Pacifist Lambholt Pacifist CMC1Color G (2)
Creature — Human Shaman Werewolf (3/3)
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

SOIU
Lashweed Lurker Lashweed Lurker CMC8 (8)
Creature — Eldrazi Horror (5/4)
Emerge CMC5Color GColor U (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library.

EMNU
Lead Lead CMC3Color G (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

AKHU
Lifecrafter's Gift Lifecrafter's Gift CMC3Color G (4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
AERU
Lifespring Druid Lifespring Druid CMC2Color G (3)
Creature — Elf Druid (2/1)
TapSymbol: Add one mana of any color to your mana pool.
DU
Lightning Axe Lightning Axe Color R (1)
Instant
As an additional cost to cast Lightning Axe, discard a card or pay CMC5.

Lightning Axe deals 5 damage to target creature.

SOIU
Liliana's Elite