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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

167 results
Accursed Spirit Accursed Spirit CMC3Color B (4)
Creature — Spirit (3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
DC
Aeronaut Admiral Aeronaut Admiral CMC3Color W (4)
Creature — Human Pilot (3/1)
Flying

Vehicles you control have flying.

DU
Aeronaut Tinkerer Aeronaut Tinkerer CMC2Color U (3)
Creature — Human Artificer (2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
DC
Aether Theorist Aether Theorist CMC1Color U (2)
Creature — Vedalken Rogue (1/3)
When Aether Theorist enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

TapSymbol, Pay Energy: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

DC
Ainok Guide Ainok Guide CMC1Color G (2)
Creature — Hound Scout (1/1)
When Ainok Guide enters the battlefield, choose one —

• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

DC
Ballista Charger Ballista Charger CMC5 (5)
Artifact — Vehicle (6/6)
Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

DU
Barrage Ogre Barrage Ogre CMC3Color RColor R (5)
Creature — Ogre Warrior (3/3)
TapSymbol, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
DU
Battlefront Krushok Battlefront Krushok CMC4Color G (5)
Creature — Beast (3/4)
Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

DU
Benthic Infiltrator Benthic Infiltrator CMC2Color U (3)
Creature — Eldrazi Drone (1/4)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Benthic Infiltrator can't be blocked.

DC
Birthing Hulk Birthing Hulk CMC6Color G (7)
Creature — Eldrazi Drone (5/4)
Devoid (This card has no color.)

When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C to your mana pool." (Mana C represents colorless mana.)
CMC1Mana C: Regenerate Birthing Hulk.

DU
Bitter Revelation Bitter Revelation CMC3Color B (4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
DC
Bloodflow Connoisseur Bloodflow Connoisseur CMC2Color B (3)
Creature — Vampire (1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
DC
Bloodpyre Elemental Bloodpyre Elemental CMC4Color R (5)
Creature — Elemental (4/1)
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
DC
Bone Splinters Bone Splinters Color B (1)
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

DC
Boonweaver Giant Boonweaver Giant CMC6Color W (7)
Creature — Giant Monk (4/4)
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
DU
Bottle Gnomes Bottle Gnomes CMC3 (3)
Artifact Creature — Gnome (1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
DU
Boulder Salvo Boulder Salvo CMC4Color R (5)
Sorcery
Surge CMC1Color R (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

DC
Bronze Sable Bronze Sable CMC2 (2)
Artifact Creature — Sable (2/1)
DC
Champion of Arashin Champion of Arashin CMC3Color W (4)
Creature — Hound Warrior (3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
DC
Child of Night Child of Night CMC1Color B (2)
Creature — Vampire (2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
DC
Chorus of Might Chorus of Might CMC3Color G (4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
DC
Cinder Barrens Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

TapSymbol: Add Color B or Color R to your mana pool.

DC
Cliffside Lookout Cliffside Lookout Color W (1)
Creature — Kor Scout Ally (1/1)
CMC4Color W: Creatures you control get +1/+1 until end of turn.
DC
Clifftop Retreat Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

TapSymbol: Add Color R or Color W to your mana pool.

DR
Coral Merfolk Coral Merfolk CMC1Color U (2)
Creature — Merfolk (2/1)
DC
Corpse Hauler Corpse Hauler CMC1Color B (2)
Creature — Human Rogue (2/1)
CMC2Color B, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
DC
Countermand Countermand CMC2Color UColor U (4)
Instant
Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.
DC
Countless Gears Renegade Countless Gears Renegade CMC1Color W (2)
Creature — Dwarf Artificer (2/2)
Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
DC
Crow of Dark Tidings Crow of Dark Tidings CMC2Color B (3)
Creature — Zombie Bird (2/1)
Flying

When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.

DC
Darkslick Drake Darkslick Drake CMC2Color UColor U (4)
Creature — Drake (2/4)
Flying

When Darkslick Drake dies, draw a card.

DU
Dauntless River Marshal Dauntless River Marshal CMC1Color W (2)
Creature — Human Soldier (2/1)
Dauntless River Marshal gets +1/+1 as long as you control an Island.

CMC3Color U: Tap target creature.

DU
Deadeye Harpooner Deadeye Harpooner CMC2Color W (3)
Creature — Dwarf Warrior (2/2)
Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
DU
Dehydration Dehydration CMC3Color U (4)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

DC
Demon-Possessed Witch Demon-Possessed Witch (3)
Creature — Human Shaman (4/3)
When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
DU
Desert Cerodon Desert Cerodon CMC5Color R (6)
Creature — Beast (6/4)
Cycling Color R (Color R, Discard this card: Draw a card.)
DC
Dragonskull Summit Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

TapSymbol: Add Color B or Color R to your mana pool.

DR
Drowned Catacomb Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

TapSymbol: Add Color U or Color B to your mana pool.

DR
Drownyard Behemoth Drownyard Behemoth CMC9 (9)
Creature — Eldrazi Crab (5/7)
Flash (You may cast this spell any time you could cast an instant.)

Emerge CMC7Color U (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

DU
Ember Beast Ember Beast CMC2Color R (3)
Creature — Beast (3/4)
Ember Beast can't attack or block alone.
DC
Ember Hauler Ember Hauler Color RColor R (2)
Creature — Goblin (2/2)
CMC1, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
DU
Empyreal Voyager Empyreal Voyager CMC1Color GColor U (3)
Creature — Vedalken Scout (2/3)
Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many Energy (energy counters).

DU
Enlightened Maniac Enlightened Maniac CMC3Color U (4)
Creature — Human (0/2)
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
DC
Esperzoa Esperzoa CMC2Color U (3)
Artifact Creature — Jellyfish (4/3)
Flying

At the beginning of your upkeep, return an artifact you control to its owner's hand.

DU
Expedition Envoy Expedition Envoy Color W (1)
Creature — Human Scout Ally (2/1)
DU
Explosive Vegetation Explosive Vegetation CMC3Color G (4)
Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
DC
Flameblade Adept Flameblade Adept Color R (1)
Creature — Jackal Warrior (1/2)
Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

DU
Flaring Flame-Kin Flaring Flame-Kin CMC2Color R (3)
Creature — Elemental Warrior (2/2)
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "Color R: Flaring Flame-Kin gets +1/+0 until end of turn."
DU
Flesh to Dust Flesh to Dust CMC3Color BColor B (5)
Instant
Destroy target creature. It can't be regenerated.
DC
Fog Fog Color G (1)
Instant
Prevent all combat damage that would be dealt this turn.
DC
Forest Forest (0)
Basic Land — Forest
DC
Forsaken Sanctuary Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

TapSymbol: Add Color W or Color B to your mana pool.

DC
Foul Emissary Foul Emissary CMC2Color G (3)
Creature — Human Horror (1/1)
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

DU
Foul Orchard Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

TapSymbol: Add Color B or Color G to your mana pool.

DC
Frost Lynx Frost Lynx CMC2Color U (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
DC
Glacial Fortress Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

TapSymbol: Add Color W or Color U to your mana pool.

DR
Goblin Arsonist Goblin Arsonist Color R (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
DC
Goblin Balloon Brigade Goblin Balloon Brigade Color R (1)
Creature — Goblin Warrior (1/1)
Color R: Goblin Balloon Brigade gains flying until end of turn.
DC
Goblin Piker Goblin Piker CMC1Color R (2)
Creature — Goblin Warrior (2/1)
DC
Gravedigger Gravedigger CMC3Color B (4)
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
DU
Grip of the Roil Grip of the Roil CMC2Color U (3)
Instant
Surge CMC1Color U (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

DU
Gurmag Swiftwing Gurmag Swiftwing CMC1Color B (2)
Creature — Bat (1/2)
Flying, first strike, haste
DU
Gust Walker Gust Walker CMC1Color W (2)
Creature — Human Wizard (2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
DC
Havoc Sower Havoc Sower CMC3Color B (4)
Creature — Eldrazi Drone (3/3)
Devoid (This card has no color.)

CMC1Mana C: Havoc Sower gets +2/+1 until end of turn. (Mana C represents colorless mana.)

DU
Heliod's Pilgrim Heliod's Pilgrim CMC2Color W (3)
Creature — Human Cleric (1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
DC
Highland Lake Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

TapSymbol: Add Color U or Color R to your mana pool.

DC
Hinterland Harbor Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

TapSymbol: Add Color G or Color U to your mana pool.

DR
Horror of the Broken Lands Horror of the Broken Lands CMC4Color B (5)
Creature — Horror (4/4)
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling Color B (Color B, Discard this card: Draw a card.)

DC
Indulgent Aristocrat Indulgent Aristocrat Color B (1)
Creature — Vampire (1/1)
Lifelink

CMC2, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

DU
Inferno Fist Inferno Fist CMC1Color R (2)
Enchantment — Aura
Enchant creature you control

Enchanted creature gets +2/+0.
Color R, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.

DC
Inspiration Inspiration CMC3Color U (4)
Instant
Target player draws two cards.
DC
Into the Maw of Hell Into the Maw of Hell CMC4Color RColor R (6)
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
DU
Irontread Crusher Irontread Crusher CMC4 (4)
Artifact — Vehicle (6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
DC
Island Island (0)
Basic Land — Island
DC
Isolated Chapel Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

TapSymbol: Add Color W or Color B to your mana pool.

DR
It of the Horrid Swarm It of the Horrid Swarm CMC8 (8)
Creature — Eldrazi Insect (4/4)
Emerge CMC6Color G (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast It of the Horrid Swarm, create two 1/1 green Insect creature tokens.

DC
Jorubai Murk Lurker Jorubai Murk Lurker CMC2Color U (3)
Creature — Leech (1/3)
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.

CMC1Color B: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

DU
Juggernaut Juggernaut CMC4 (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each turn if able.

Juggernaut can't be blocked by Walls.

DU
Jwar Isle Avenger Jwar Isle Avenger CMC4Color U (5)
Creature — Sphinx (3/3)
Surge CMC2Color U (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Flying

DC
Kapsho Kitefins Kapsho Kitefins CMC4Color UColor U (6)
Creature — Fish (3/3)
Flying

Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.

DU
Kindly Stranger Kindly Stranger CMC2Color B (3)
Creature — Human (2/3)
Delirium — CMC2Color B: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.
DU
Kinsbaile Skirmisher Kinsbaile Skirmisher CMC1Color W (2)
Creature — Kithkin Soldier (2/2)
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
DC
Kird Chieftain Kird Chieftain CMC3Color R (4)
Creature — Ape (3/3)
Kird Chieftain gets +1/+1 as long as you control a Forest.

CMC4Color G: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

DU
Kor Bladewhirl Kor Bladewhirl CMC1Color W (2)
Creature — Kor Soldier Ally (2/2)
Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
DU
Lifecraft Cavalry Lifecraft Cavalry CMC4Color G (5)
Creature — Elf Warrior (4/4)
Trample

Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

DC
Lifespring Druid Lifespring Druid CMC2Color G (3)
Creature — Elf Druid (2/1)
TapSymbol: Add one mana of any color to your mana pool.
DU
Lys Alana Huntmaster Lys Alana Huntmaster CMC2Color GColor G (4)
Creature — Elf Warrior (3/3)
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
DC
Lys Alana Scarblade Lys Alana Scarblade CMC2Color B (3)
Creature — Elf Assassin (1/1)
TapSymbol, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
DU
Makindi Patrol Makindi Patrol CMC2Color W (3)
Creature — Human Knight Ally (2/3)
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
DC
Meandering River Meandering River (0)
Land
Meandering River enters the battlefield tapped.

TapSymbol: Add Color W or Color U to your mana pool.

DC
Metropolis Sprite Metropolis Sprite CMC1Color U (2)
Creature — Faerie Rogue (1/2)
Flying

Color U: Metropolis Sprite gets +1/-1 until end of turn.

DC
Mind Raker Mind Raker CMC3Color B (4)
Creature — Eldrazi Processor (3/3)
Devoid (This card has no color.)

When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.

DC
Minotaur Abomination Minotaur Abomination CMC4Color BColor B (6)
Creature — Zombie Minotaur (4/6)
DC
Mist Intruder Mist Intruder CMC1Color U (2)
Creature — Eldrazi Drone (1/2)
Devoid (This card has no color.)

Flying
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

DC
Mobile Garrison Mobile Garrison CMC3 (3)
Artifact — Vehicle (3/4)
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

DC
Moldgraf Scavenger Moldgraf Scavenger CMC1Color G (2)
Creature — Fungus (0/4)
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
DC
Mountain Mountain (0)
Basic Land — Mountain
DC
Murk Strider Murk Strider CMC3Color U (4)
Creature — Eldrazi Processor (3/2)
Devoid (This card has no color.)

When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.

DC
Necromantic Thirst Necromantic Thirst CMC2Color BColor B (4)
Enchantment — Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

DC
Nef-Crop Entangler Nef-Crop Entangler CMC1Color R (2)
Creature — Human Warrior (2/1)
Trample

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

DC
Nightfire Giant Nightfire Giant CMC4Color B (5)
Creature — Zombie Giant (4/3)
Nightfire Giant gets +1/+1 as long as you control a Mountain.

CMC4Color R: Nightfire Giant deals 2 damage to target creature or player.

DU
Nimbus Wings Nimbus Wings CMC1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+2 and has flying.

DC
Ondu Champion Ondu Champion CMC2Color RColor R (4)
Creature — Minotaur Warrior Ally (4/3)
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
DC
Plains Plains (0)
Basic Land — Plains
DC
Primal Bellow Primal Bellow Color G (1)
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
DU
Primal Huntbeast Primal Huntbeast CMC3Color G (4)
Creature — Beast (3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DC
Pursue Glory Pursue Glory CMC3Color R (4)
Instant
Attacking creatures get +2/+0 until end of turn.

Cycling CMC2 (CMC2, Discard this card: Draw a card.)

DC
Pyromancer's Assault Pyromancer's Assault CMC3Color R (4)
Enchantment
Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.
DU
Razorfoot Griffin Razorfoot Griffin CMC3Color W (4)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

DC
Reckless Racer Reckless Racer CMC2Color R (3)
Creature — Human Pilot (2/3)
First strike

Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.

DU
Reclamation Sage Reclamation Sage CMC2Color G (3)
Creature — Elf Shaman (2/1)
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
DU
Renegade Map Renegade Map CMC1 (1)
Artifact
Renegade Map enters the battlefield tapped.

TapSymbol, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

DC
Renegade Rallier Renegade Rallier CMC1Color GColor W (3)
Creature — Human Warrior (3/2)
Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.
DU
Renegade Wheelsmith Renegade Wheelsmith CMC1Color RColor W (3)
Creature — Dwarf Pilot (3/2)
Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
DU
Reprisal Reprisal CMC1Color W (2)
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
DU
Rhet-Crop Spearmaster Rhet-Crop Spearmaster CMC2Color W (3)
Creature — Human Warrior (3/1)
You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
DC
Riparian Tiger Riparian Tiger CMC3Color GColor G (5)
Creature — Cat (4/4)
Trample

When Riparian Tiger enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Riparian Tiger attacks, you may pay EnergyEnergy. If you do, it gets +2/+2 until end of turn.

DC
Rise from the Grave Rise from the Grave CMC4Color B (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
DU
Rootbound Crag Rootbound Crag (0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

TapSymbol: Add Color R or Color G to your mana pool.

DR
Rotted Hulk Rotted Hulk CMC3Color B (4)
Creature — Elemental (2/5)
DC
Ruin Processor Ruin Processor CMC7 (7)
Creature — Eldrazi Processor (7/8)
When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
DC
Ruthless Sniper Ruthless Sniper Color B (1)
Creature — Human Archer (1/2)
Whenever you cycle or discard a card, you may pay CMC1. If you do, put a -1/-1 counter on target creature.
DU
Sage of Shaila's Claim Sage of Shaila's Claim CMC1Color G (2)
Creature — Elf Druid (2/1)
When Sage of Shaila's Claim enters the battlefield, you get EnergyEnergyEnergy (three energy counters).
DC
Salivating Gremlins Salivating Gremlins CMC2Color R (3)
Creature — Gremlin (2/3)
Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.
DC
Scarred Vinebreeder Scarred Vinebreeder CMC1Color B (2)
Creature — Elf Shaman (1/1)
CMC2Color B, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
DC
Scrapyard Mongrel Scrapyard Mongrel CMC3Color R (4)
Creature — Hound (3/3)
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
DC
Siege Mastodon Siege Mastodon CMC4Color W (5)
Creature — Elephant (3/5)
DC
Siege Modification Siege Modification CMC1Color RColor R (3)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.

DU
Siegecraft Siegecraft CMC3Color W (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+4.

DC
Sky Scourer Sky Scourer CMC1Color B (2)
Creature — Eldrazi Drone (1/2)
Devoid (This card has no color.)

Flying
Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn.

DC
Sky-Eel School Sky-Eel School CMC3Color UColor U (5)
Creature — Fish (3/3)
Flying

When Sky-Eel School enters the battlefield, draw a card, then discard a card.

DC
Skyhunter Skirmisher Skyhunter Skirmisher CMC1Color WColor W (3)
Creature — Cat Knight (1/1)
Flying, double strike
DU
Solemn Offering Solemn Offering CMC2Color W (3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
DC
Spined Wurm Spined Wurm CMC4Color G (5)
Creature — Wurm (5/4)
DC
Stalking Drone Stalking Drone CMC1Color G (2)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Mana C: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. (Mana C represents colorless mana.)

DC
Stallion of Ashmouth Stallion of Ashmouth CMC3Color B (4)
Creature — Nightmare Horse (3/3)
Delirium — CMC1Color B: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
DC
Stir the Sands Stir the Sands CMC4Color BColor B (6)
Sorcery
Create three 2/2 black Zombie creature tokens.

Cycling CMC3Color B (CMC3Color B, Discard this card: Draw a card.)
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

DU
Stone Quarry Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

TapSymbol: Add Color R or Color W to your mana pool.

DC
Stonework Puma Stonework Puma CMC3 (3)
Artifact Creature — Cat Ally (2/2)
DC
Strider Harness Strider Harness CMC3 (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip CMC1

DC
Stromkirk Mentor Stromkirk Mentor CMC3Color B (4)
Creature — Vampire Soldier (4/2)
When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
DC
Submerged Boneyard Submerged Boneyard (0)
Land
Submerged Boneyard enters the battlefield tapped.

TapSymbol: Add Color U or Color B to your mana pool.

DC
Sulfur Falls Sulfur Falls (0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

TapSymbol: Add Color U or Color R to your mana pool.

DR
Sunblade Elf Sunblade Elf Color G (1)
Creature — Elf Warrior (1/1)
Sunblade Elf gets +1/+1 as long as you control a Plains.

CMC4Color W: Creatures you control get +1/+1 until end of turn.

DU
Sunpetal Grove Sunpetal Grove (0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

TapSymbol: Add Color G or Color W to your mana pool.

DR
Suntail Hawk Suntail Hawk Color W (1)
Creature — Bird (1/1)
Flying
DC
Suppression Bonds Suppression Bonds CMC3Color W (4)
Enchantment — Aura
Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

DC
Swamp Swamp (0)
Basic Land — Swamp
DC
Telling Time Telling Time CMC1Color U (2)
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
DU
Thriving Rhino Thriving Rhino CMC2Color G (3)
Creature — Rhino (2/3)
When Thriving Rhino enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Rhino attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

DC
Thriving Turtle Thriving Turtle Color U (1)
Creature — Turtle (0/3)
When Thriving Turtle enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Turtle attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

DC
Timber Gorge Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

TapSymbol: Add Color R or Color G to your mana pool.

DC
Timberland Guide Timberland Guide CMC1Color G (2)
Creature — Human Scout (1/1)
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
DC
Traitorous Instinct Traitorous Instinct CMC3Color R (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
DC
Tranquil Expanse Tranquil Expanse (0)
Land
Tranquil Expanse enters the battlefield tapped.

TapSymbol: Add Color G or Color W to your mana pool.

DC
Trial of Solidarity Trial of Solidarity CMC2Color W (3)
Enchantment
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.

When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

DU
Trueheart Twins Trueheart Twins CMC4Color R (5)
Creature — Jackal Warrior (4/4)
You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, creatures you control get +1/+0 until end of turn.

DU
Twin Bolt Twin Bolt CMC1Color R (2)
Instant
Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
DC
Unbridled Growth Unbridled Growth Color G (1)
Enchantment — Aura
Enchant land

Enchanted land has "TapSymbol: Add one mana of any color to your mana pool."
Sacrifice Unbridled Growth: Draw a card.

DC
Vessel of Nascency Vessel of Nascency Color G (1)
Enchantment
CMC1Color G, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
DC
Wastes Wastes (0)
Basic Land
DC
Weldfast Wingsmith Weldfast Wingsmith CMC3Color U (4)
Creature — Human Artificer (3/3)
Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.
DC
Welkin Tern Welkin Tern CMC1Color U (2)
Creature — Bird (2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.

DC
Wildsize Wildsize CMC2Color G (3)
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

DC
Woodland Cemetery Woodland Cemetery (0)
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

TapSymbol: Add Color B or Color G to your mana pool.

DR
Woodland Stream Woodland Stream (0)
Land
Woodland Stream enters the battlefield tapped.

TapSymbol: Add Color G or Color U to your mana pool.

DC
Wretched Gryff Wretched Gryff CMC7 (7)
Creature — Eldrazi Hippogriff (3/4)
Emerge CMC5Color U (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Wretched Gryff, draw a card.
Flying

DC
Yavimaya Wurm Yavimaya Wurm CMC4Color GColor G (6)
Creature — Wurm (6/4)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
DC

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