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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

150 results
Act of Treason Act of Treason CMC2Color R (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TapSymbol this turn.)
ORIC
Allied Reinforcements Allied Reinforcements CMC3Color W (4)
Sorcery
Create two 2/2 white Knight Ally creature tokens.
OGWU
Alms of the Vein Alms of the Vein CMC2Color B (3)
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Anchor to the Aether Anchor to the Aether CMC2Color U (3)
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORIU
Angelic Purge Angelic Purge CMC2Color W (3)
Sorcery
As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

SOIC
Animist's Awakening Animist's Awakening CMCXColor G (1)
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

ORIR
Avacyn's Judgment Avacyn's Judgment CMC1Color R (2)
Sorcery
Madness CMCXColor R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

SOIR
Baral's Expertise Baral's Expertise CMC3Color UColor U (5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

AERR
Battle at the Bridge Battle at the Bridge CMCXColor B (1)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Target creature gets -X/-X until end of turn. You gain X life.

AERR
Benefaction of Rhonas Benefaction of Rhonas CMC2Color G (3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
AKHC
Biting Rain Biting Rain CMC2Color BColor B (4)
Sorcery
All creatures get -2/-2 until end of turn.

Madness CMC2Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Bitter Revelation Bitter Revelation CMC3Color B (4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
DC
Blazing Volley Blazing Volley Color R (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
AKHC
Boiling Earth Boiling Earth CMC1Color R (2)
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—CMC6Color R (If you cast this spell for CMC6Color R, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Bone Splinters Bone Splinters Color B (1)
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

DC
Boulder Salvo Boulder Salvo CMC4Color R (5)
Sorcery
Surge CMC1Color R (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

DC
Brilliant Spectrum Brilliant Spectrum CMC3Color U (4)
Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.
BFZC
Call the Gatewatch Call the Gatewatch CMC2Color W (3)
Sorcery
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
OGWR
Cathartic Reunion Cathartic Reunion CMC1Color R (2)
Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

KLDC
Cemetery Recruitment Cemetery Recruitment CMC1Color B (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
EMNC
Certain Death Certain Death CMC5Color B (6)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
EMNC
Chandra's Ignition Chandra's Ignition CMC3Color RColor R (5)
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
ORIR
Chandra's Revolution Chandra's Revolution CMC3Color R (4)
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
AERC
Clutch of Currents Clutch of Currents Color U (1)
Sorcery
Return target creature to its owner's hand.

Awaken 3—CMC4Color U (If you cast this spell for CMC4Color U, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Coastal Discovery Coastal Discovery CMC3Color U (4)
Sorcery
Draw two cards.

Awaken 4—CMC5Color U (If you cast this spell for CMC5Color U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Collective Defiance Collective Defiance CMC1Color RColor R (3)
Sorcery
Escalate CMC1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player discards all the cards in his or her hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent.

EMNR
Collective Effort Collective Effort CMC1Color WColor W (3)
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

EMNR
Compelling Argument Compelling Argument CMC1Color U (2)
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.

Cycling Color U (Color U, Discard this card: Draw a card.)

AKHC
Confiscation Coup Confiscation Coup CMC3Color UColor U (5)
Sorcery
Choose target artifact or creature. You get EnergyEnergyEnergyEnergy (four energy counters), then you may pay an amount of Energy equal to that permanent's converted mana cost. If you do, gain control of it.
KLDR
Creeping Mold Creeping Mold CMC2Color GColor G (4)
Sorcery
Destroy target artifact, enchantment, or land.
KLDU
Crush of Tentacles Crush of Tentacles CMC4Color UColor U (6)
Sorcery
Surge CMC3Color UColor U (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, create an 8/8 blue Octopus creature token.

OGWM
Cut Cut CMC1Color R (2)
Sorcery
Cut deals 4 damage to target creature.
AKHR
Daring Demolition Daring Demolition CMC2Color BColor B (4)
Sorcery
Destroy target creature or Vehicle.
AERC
Dark Intimations Dark Intimations CMC2Color UColor BColor R (5)
Sorcery
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

AERR
Dark Salvation Dark Salvation CMCXCMCXColor B (1)
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
EMNR
Dawn Dawn CMC3Color WColor W (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

AKHR
Declaration in Stone Declaration in Stone CMC1Color W (2)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
SOIR
Demon's Grasp Demon's Grasp CMC4Color B (5)
Sorcery
Target creature gets -5/-5 until end of turn.
BFZC
Destructive Tampering Destructive Tampering CMC2Color R (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

AERC
Devils' Playground Devils' Playground CMC4Color RColor R (6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player."
SOIR
Devour in Flames Devour in Flames CMC2Color R (3)
Sorcery
As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

Devour in Flames deals 5 damage to target creature or planeswalker.

OGWU
Diabolic Tutor Diabolic Tutor CMC2Color BColor B (4)
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
KLDU
Die Young Die Young CMC1Color B (2)
Sorcery
Choose target creature. You get EnergyEnergy (two energy counters), then you may pay any amount of Energy. The creature gets -1/-1 until end of turn for each Energy paid this way.
KLDC
Displacement Wave Displacement Wave CMCXColor UColor U (2)
Sorcery
Return all nonland permanents with converted mana cost X or less to their owners' hands.
ORIR
Distemper of the Blood Distemper of the Blood CMC1Color R (2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNC
Drag Under Drag Under CMC2Color U (3)
Sorcery
Return target creature to its owner's hand.

Draw a card.

EMNC
Dragon Fodder Dragon Fodder CMC1Color R (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
ORIC
Dusk Dusk CMC2Color WColor W (4)
Sorcery
Destroy all creatures with power 3 or greater.
AKHR
Earth Earth CMCXColor RColor R (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

AKHR
Eldritch Evolution Eldritch Evolution CMC1Color GColor G (3)
Sorcery
As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

EMNR
Eliminate the Competition Eliminate the Competition CMC4Color B (5)
Sorcery
As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

KLDR
Engineered Might Engineered Might CMC3Color GColor W (5)
Sorcery
Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

KLDU
Ever After Ever After CMC4Color BColor B (6)
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
SOIR
Explosive Vegetation Explosive Vegetation CMC3Color G (4)
Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
DC
Exquisite Firecraft Exquisite Firecraft CMC1Color RColor R (3)
Sorcery
Exquisite Firecraft deals 4 damage to target creature or player.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

ORIR
Feed Feed CMC3Color G (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

AKHR
Fight Fight CMC3Color G (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

AKHR
Finish Finish CMC2Color B (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

AKHU
Fork in the Road Fork in the Road CMC1Color G (2)
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
SOIC
Fragmentize Fragmentize Color W (1)
Sorcery
Destroy target artifact or enchantment with converted mana cost 4 or less.
KLDC
From Under the Floorboards From Under the Floorboards CMC3Color BColor B (5)
Sorcery
Madness CMCXColor BColor B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life.

SOIR
Gather the Pack Gather the Pack CMC1Color G (2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

ORIU
Gisa's Bidding Gisa's Bidding CMC2Color BColor B (4)
Sorcery
Create two 2/2 black Zombie creature tokens.

Madness CMC2Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Gruesome Slaughter Gruesome Slaughter CMC6 (6)
Sorcery
Until end of turn, colorless creatures you control gain "TapSymbol: This creature deals damage equal to its power to target creature."
BFZR
Hazardous Conditions Hazardous Conditions CMC2Color BColor G (4)
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
KLDU
Hijack Hijack CMC1Color RColor R (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
KLDC
Injury Injury CMC2Color R (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

AKHR
Insult Insult CMC2Color R (3)
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
AKHR
Into the Maw of Hell Into the Maw of Hell CMC4Color RColor R (6)
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
DU
Kari Zev's Expertise Kari Zev's Expertise CMC1Color RColor R (3)
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

AERR
Kytheon's Tactics Kytheon's Tactics CMC1Color WColor W (3)
Sorcery
Creatures you control get +2/+1 until end of turn.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

ORIC
Languish Languish CMC2Color BColor B (4)
Sorcery
All creatures get -4/-4 until end of turn.
ORIR
Larger Than Life Larger Than Life CMC1Color G (2)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
KLDC
Lead Lead CMC3Color G (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

AKHU
Live Fast Live Fast CMC2Color B (3)
Sorcery
You draw two cards, lose 2 life, and get EnergyEnergy (two energy counters).
KLDC
Macabre Waltz Macabre Waltz CMC1Color B (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
SOIC
Make Mischief Make Mischief CMC2Color R (3)
Sorcery
Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player."
EMNC
Memory Memory CMC4Color UColor U (6)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

AKHR
Mire's Malice Mire's Malice CMC3Color B (4)
Sorcery
Target opponent discards two cards.

Awaken 3—CMC5Color B (If you cast this spell for CMC5Color B, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Monstrous Onslaught Monstrous Onslaught CMC3Color GColor G (5)
Sorcery
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.
AERU
Mouth Mouth CMC2Color G (3)
Sorcery
Create a 3/3 green Hippo creature token.
AKHR
Murderous Compulsion Murderous Compulsion CMC1Color B (2)
Sorcery
Destroy target tapped creature.

Madness CMC1Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Nagging Thoughts Nagging Thoughts CMC1Color U (2)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness CMC1Color U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Nature's Way Nature's Way CMC1Color G (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
KLDU
Necromantic Summons Necromantic Summons CMC4Color B (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

ORIU
Never Never CMC1Color BColor B (3)
Sorcery
Destroy target creature or planeswalker.
AKHR
Nissa's Judgment Nissa's Judgment CMC4Color G (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

OGWU
Nissa's Pilgrimage Nissa's Pilgrimage CMC2Color G (3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

ORIC
Nissa's Renewal Nissa's Renewal CMC5Color G (6)
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
BFZR
Nissa's Revelation Nissa's Revelation CMC5Color GColor G (7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
ORIR
Oblivion Strike Oblivion Strike CMC3Color B (4)
Sorcery
Devoid (This card has no color.)

Exile target creature.

OGWC
Ondu Rising Ondu Rising CMC1Color W (2)
Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4—CMC4Color W (If you cast this spell for CMC4Color W, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Open into Wonder Open into Wonder CMCXColor UColor U (2)
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
AKHU
Painful Lesson Painful Lesson CMC2Color B (3)
Sorcery
Target player draws two cards and loses 2 life.
AKHC
Part the Waterveil Part the Waterveil CMC4Color UColor U (6)
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6—CMC6Color UColor UColor U (If you cast this spell for CMC6Color UColor UColor U, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZM
Pieces of the Puzzle Pieces of the Puzzle CMC2Color U (3)
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
SOIC
Planar Outburst Planar Outburst CMC3Color WColor W (5)
Sorcery
Destroy all nonland creatures.

Awaken 4—CMC5Color WColor WColor W (If you cast this spell for CMC5Color WColor WColor W, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZR
Pore Over the Pages Pore Over the Pages CMC3Color UColor U (5)
Sorcery
Draw three cards, untap up to two lands, then discard a card.
SOIU
Press for Answers Press for Answers CMC1Color U (2)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

SOIC
Press into Service Press into Service CMC4Color R (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

OGWU
Prey Upon Prey Upon Color G (1)
Sorcery
Target creature you control fights target creature you don't control.
EMNC
Processor Assault Processor Assault CMC1Color R (2)
Sorcery
Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.

BFZU
Rabid Bite Rabid Bite CMC1Color G (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
SOIC
Radiant Flames Radiant Flames CMC2Color R (3)
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
BFZR
Rags Rags CMC2Color BColor B (4)
Sorcery
All creatures get -2/-2 until end of turn.
AKHR
Read the Bones Read the Bones CMC2Color B (3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ORIC
Reave Soul Reave Soul CMC1Color B (2)
Sorcery
Destroy target creature with power 3 or less.
ORIC
Reduce to Ashes Reduce to Ashes CMC4Color R (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
SOIC
Refurbish Refurbish CMC3Color W (4)
Sorcery
Return target artifact card from your graveyard to the battlefield.
KLDU
Resourceful Return Resourceful Return CMC1Color B (2)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
AERC
Return Return CMC3Color B (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

AKHR
Reverse Engineer Reverse Engineer CMC3Color UColor U (5)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Draw three cards.

AERU
Ribbons Ribbons CMCXColor BColor B (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

AKHR
Riches Riches CMC5Color UColor U (7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

AKHR
Rise from the Grave Rise from the Grave CMC4Color B (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
DU
Rise from the Tides Rise from the Tides CMC5Color U (6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
SOIU
Rishkar's Expertise Rishkar's Expertise CMC4Color GColor G (6)
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

AERR
Rising Miasma Rising Miasma CMC3Color B (4)
Sorcery
All creatures get -2/-2 until end of turn.

Awaken 3—CMC5Color BColor B (If you cast this spell for CMC5Color BColor B, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Roil Spout Roil Spout CMC1Color WColor U (3)
Sorcery
Put target creature on top of its owner's library.

Awaken 4—CMC4Color WColor U (If you cast this spell for CMC4Color WColor U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Roiling Waters Roiling Waters CMC5Color UColor U (7)
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
OGWU
Rolling Thunder Rolling Thunder CMCXColor RColor R (2)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
BFZU
Rubble Rubble CMC2Color R (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

AKHU
Ruin in Their Wake Ruin in Their Wake CMC1Color G (2)
Sorcery
Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

OGWU
Saheeli's Artistry Saheeli's Artistry CMC4Color UColor U (6)
Sorcery
Choose one or both —

• Create a token that's a copy of target artifact.
• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

KLDR
Sheer Drop Sheer Drop CMC2Color W (3)
Sorcery
Destroy target tapped creature.

Awaken 3—CMC5Color W (If you cast this spell for CMC5Color W, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Shoulder to Shoulder Shoulder to Shoulder CMC2Color W (3)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

OGWC
Shrewd Negotiation Shrewd Negotiation CMC4Color U (5)
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
KLDU
Slip Through Space Slip Through Space Color U (1)
Sorcery
Devoid (This card has no color.)

Target creature can't be blocked this turn.
Draw a card.

OGWC
Solemn Offering Solemn Offering CMC2Color W (3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
DC
Sparkmage's Gambit Sparkmage's Gambit CMC1Color R (2)
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
OGWC
Spectral Reserves Spectral Reserves CMC3Color W (4)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
EMNC
Spring Spring CMC2Color G (3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
AKHU
Sram's Expertise Sram's Expertise CMC2Color WColor W (4)
Sorcery
Create three 1/1 colorless Servo artifact creature tokens.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

AERR
Start Your Engines Start Your Engines CMC3Color R (4)
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
KLDU
Stensia Banquet Stensia Banquet CMC2Color R (3)
Sorcery
Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.

Draw a card.

EMNC
Stir the Sands Stir the Sands CMC4Color BColor B (6)
Sorcery
Create three 2/2 black Zombie creature tokens.

Cycling CMC3Color B (CMC3Color B, Discard this card: Draw a card.)
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

DU
Take Inventory Take Inventory CMC1Color U (2)
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
EMNC
Talent of the Telepath Talent of the Telepath CMC2Color UColor U (4)
Sorcery
Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.

ORIR
Touch of the Void Touch of the Void CMC2Color R (3)
Sorcery
Devoid (This card has no color.)

Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

BFZC
Tragic Arrogance Tragic Arrogance CMC3Color WColor W (5)
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.
ORIR
Traitorous Instinct Traitorous Instinct CMC3Color R (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
DC
Unburden Unburden CMC1Color BColor B (3)
Sorcery
Target player discards two cards.

Cycling CMC2 (CMC2, Discard this card: Draw a card.)

AKHC
Unified Front Unified Front CMC3Color W (4)
Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast Unified Front.
BFZU
Victory Victory CMC2Color W (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

AKHU
Welcome to the Fold Welcome to the Fold CMC2Color UColor U (4)
Sorcery
Madness CMCXColor UColor U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

SOIR
Whispers of Emrakul Whispers of Emrakul CMC1Color B (2)
Sorcery
Target opponent discards a card at random.

Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

EMNU
Wild Instincts Wild Instincts CMC3Color G (4)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
ORIC
Witness the End Witness the End CMC3Color B (4)
Sorcery
Devoid (This card has no color.)

Target opponent exiles two cards from his or her hand and loses 2 life.

OGWC
Wrangle Wrangle CMC1Color R (2)
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
AERC
Yahenni's Expertise Yahenni's Expertise CMC2Color BColor B (4)
Sorcery
All creatures get -3/-3 until end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

AERR

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