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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

182 results
Aberrant Researcher Aberrant Researcher CMC3Color U (4)
Creature — Human Insect (3/2)
Flying

At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

SOIU
Alms of the Vein Alms of the Vein CMC2Color B (3)
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Altered Ego Altered Ego CMCXCMC2Color GColor U (4)
Creature — Shapeshifter (0/0)
Altered Ego can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

SOIR
Always Watching Always Watching CMC1Color WColor W (3)
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
SOIR
Angelic Purge Angelic Purge CMC2Color W (3)
Sorcery
As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

SOIC
Anguished Unmaking Anguished Unmaking CMC1Color WColor B (3)
Instant
Exile target nonland permanent. You lose 3 life.
SOIR
Apothecary Geist Apothecary Geist CMC3Color W (4)
Creature — Spirit (2/3)
Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

SOIC
Archangel Avacyn Archangel Avacyn CMC3Color WColor W (5)
Legendary Creature — Angel (4/4)
Flash

Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

SOIM
Arlinn Kord Arlinn Kord CMC2Color RColor G (4)
Planeswalker — Arlinn (3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

SOIM
Arlinn, Embraced by the Moon Arlinn, Embraced by the Moon (4)
Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
−6: You get an emblem with "Creatures you control have haste and ‘TapSymbol: This creature deals damage equal to its power to target creature or player.'"

SOIM
Ashmouth Blade Ashmouth Blade (1)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.

Equip CMC3

SOIU
Asylum Visitor Asylum Visitor CMC1Color B (2)
Creature — Vampire Wizard (3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness CMC1Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIR
Avacyn's Judgment Avacyn's Judgment CMC1Color R (2)
Sorcery
Madness CMCXColor R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

SOIR
Avacyn, the Purifier Avacyn, the Purifier (5)
Legendary Creature — Angel (6/5)
Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

SOIM
Avacynian Missionaries Avacynian Missionaries CMC3Color W (4)
Creature — Human Cleric (3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
SOIU
Awoken Horror Awoken Horror (2)
Creature — Kraken Horror (7/8)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
SOIR
Biting Rain Biting Rain CMC2Color BColor B (4)
Sorcery
All creatures get -2/-2 until end of turn.

Madness CMC2Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Bloodmad Vampire Bloodmad Vampire CMC2Color R (3)
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness CMC1Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Brain in a Jar Brain in a Jar CMC2 (2)
Artifact
CMC1, TapSymbol: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.

CMC3, TapSymbol, Remove X charge counters from Brain in a Jar: Scry X.

SOIR
Branded Howler Branded Howler (3)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
SOIC
Breakneck Rider Breakneck Rider CMC1Color RColor R (3)
Creature — Human Scout Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
SOIU
Broken Concentration Broken Concentration CMC1Color UColor U (3)
Instant
Counter target spell.

Madness CMC3Color U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Bygone Bishop Bygone Bishop CMC2Color W (3)
Creature — Spirit Cleric (2/3)
Flying

Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

SOIR
Byway Courier Byway Courier CMC2Color G (3)
Creature — Human Scout (3/2)
When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")
SOIC
Call the Bloodline Call the Bloodline CMC1Color B (2)
Enchantment
CMC1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.
SOIU
Catalog Catalog CMC2Color U (3)
Instant
Draw two cards, then discard a card.
SOIC
Compelling Deterrence Compelling Deterrence CMC1Color U (2)
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
SOIU
Confirm Suspicions Confirm Suspicions CMC3Color UColor U (5)
Instant
Counter target spell.

Investigate three times. (To investigate, create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

SOIR
Confront the Unknown Confront the Unknown Color G (1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")
SOIC
Convicted Killer Convicted Killer CMC2Color R (3)
Creature — Human Werewolf (2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
SOIC
Cult of the Waxing Moon Cult of the Waxing Moon CMC4Color G (5)
Creature — Human Shaman (5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
SOIU
Dauntless Cathar Dauntless Cathar CMC2Color W (3)
Creature — Human Soldier (3/2)
CMC1Color W, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
SOIC
Dead Weight Dead Weight Color B (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

SOIC
Deathcap Cultivator Deathcap Cultivator CMC1Color G (2)
Creature — Human Druid (2/1)
TapSymbol: Add Color B or Color G to your mana pool.

Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

SOIR
Declaration in Stone Declaration in Stone CMC1Color W (2)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
SOIR
Devils' Playground Devils' Playground CMC4Color RColor R (6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player."
SOIR
Diregraf Colossus Diregraf Colossus CMC2Color B (3)
Creature — Zombie Giant (2/2)
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

SOIR
Drownyard Explorers Drownyard Explorers CMC3Color U (4)
Creature — Human Wizard (2/4)
When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")
SOIC
Drownyard Temple Drownyard Temple (0)
Land
TapSymbol: Add Mana C to your mana pool.

CMC3: Return Drownyard Temple from your graveyard to the battlefield tapped.

SOIR
Drunau Corpse Trawler Drunau Corpse Trawler CMC3Color U (4)
Creature — Zombie (1/1)
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.

CMC2Color B: Target Zombie gains deathtouch until end of turn.

SOIU
Duskwatch Recruiter Duskwatch Recruiter CMC1Color G (2)
Creature — Human Warrior Werewolf (2/2)
CMC2Color G: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

SOIU
Elusive Tormentor Elusive Tormentor CMC2Color BColor B (4)
Creature — Vampire Wizard (4/4)
CMC1, Discard a card: Transform Elusive Tormentor.
SOIR
Ember-Eye Wolf Ember-Eye Wolf CMC1Color R (2)
Creature — Wolf (1/2)
Haste

CMC1Color R: Ember-Eye Wolf gets +2/+0 until end of turn.

SOIC
Emissary of the Sleepless Emissary of the Sleepless CMC4Color W (5)
Creature — Spirit (2/4)
Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

SOIC
Equestrian Skill Equestrian Skill CMC3Color G (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

SOIC
Erdwal Illuminator Erdwal Illuminator CMC1Color U (2)
Creature — Spirit (1/3)
Flying

Whenever you investigate for the first time each turn, investigate an additional time.

SOIU
Essence Flux Essence Flux Color U (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
SOIU
Ever After Ever After CMC4Color BColor B (6)
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
SOIR
Expose Evil Expose Evil CMC1Color W (2)
Instant
Tap up to two target creatures.

Investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

SOIC
Farbog Revenant Farbog Revenant CMC2Color B (3)
Creature — Spirit (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

SOIC
Fevered Visions Fevered Visions CMC1Color UColor R (3)
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
SOIR
Fiery Temper Fiery Temper CMC1Color RColor R (3)
Instant
Fiery Temper deals 3 damage to target creature or player.

Madness Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Flameblade Angel Flameblade Angel CMC4Color RColor R (6)
Creature — Angel (4/4)
Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

SOIR
Flameheart Werewolf Flameheart Werewolf (2)
Creature — Werewolf (3/2)
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

SOIU
Forgotten Creation Forgotten Creation CMC3Color U (4)
Creature — Zombie Horror (3/3)
Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

SOIR
Fork in the Road Fork in the Road CMC1Color G (2)
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
SOIC
From Under the Floorboards From Under the Floorboards CMC3Color BColor B (5)
Sorcery
Madness CMCXColor BColor B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life.

SOIR
Furtive Homunculus Furtive Homunculus CMC1Color U (2)
Creature — Homunculus (2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
SOIC
Gatstaf Arsonists Gatstaf Arsonists CMC4Color R (5)
Creature — Human Werewolf (5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
SOIC
Gatstaf Ravagers Gatstaf Ravagers (5)
Creature — Werewolf (6/5)
Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

SOIC
Geier Reach Bandit Geier Reach Bandit CMC2Color R (3)
Creature — Human Rogue Werewolf (3/2)
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

SOIR
Geistblast Geistblast CMC2Color R (3)
Instant
Geistblast deals 2 damage to target creature or player.

CMC2Color U, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

SOIU
Ghoulcaller's Accomplice Ghoulcaller's Accomplice CMC1Color B (2)
Creature — Human Rogue (2/2)
CMC3Color B, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
SOIC
Ghoulsteed Ghoulsteed CMC4Color B (5)
Creature — Zombie Horse (4/4)
CMC2Color B, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
SOIU
Gisa's Bidding Gisa's Bidding CMC2Color BColor B (4)
Sorcery
Create two 2/2 black Zombie creature tokens.

Madness CMC2Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Hanweir Militia Captain Hanweir Militia Captain CMC1Color W (2)
Creature — Human Soldier (2/2)
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
SOIR
Harvest Hand Harvest Hand CMC3 (3)
Artifact Creature — Scarecrow (2/2)
When Harvest Hand dies, return it to the battlefield transformed under your control.
SOIU
Haunted Cloak Haunted Cloak CMC3 (3)
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.

Equip CMC1

SOIU
Heir of Falkenrath Heir of Falkenrath CMC1Color B (2)
Creature — Vampire (2/1)
Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.
SOIU
Heir to the Night Heir to the Night (2)
Creature — Vampire Berserker (3/2)
Flying
SOIU
Hermit of the Natterknolls Hermit of the Natterknolls CMC2Color G (3)
Creature — Human Werewolf (2/3)
Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

SOIU
Hinterland Logger Hinterland Logger CMC1Color G (2)
Creature — Human Werewolf (2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
SOIC
Hope Against Hope Hope Against Hope CMC2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.

SOIU
Howlpack Resurgence Howlpack Resurgence CMC2Color G (3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

SOIU
Incorrigible Youths Incorrigible Youths CMC3Color RColor R (5)
Creature — Vampire (4/3)
Haste

Madness CMC2Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Inexorable Blob Inexorable Blob CMC2Color G (3)
Creature — Ooze (3/3)
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
SOIR
Inner Struggle Inner Struggle CMC3Color R (4)
Instant
Target creature deals damage to itself equal to its power.
SOIU
Inquisitor's Ox Inquisitor's Ox CMC3Color W (4)
Creature — Ox (2/5)
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
SOIC
Insidious Mist Insidious Mist (4)
Creature — Elemental (0/1)
Hexproof, indestructible

Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay CMC2Color B. If you do, transform it.

SOIR
Insolent Neonate Insolent Neonate Color R (1)
Creature — Vampire (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.

SOIC
Inspiring Captain Inspiring Captain CMC3Color W (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
SOIC
Intrepid Provisioner Intrepid Provisioner CMC3Color G (4)
Creature — Human Scout (3/3)
Trample

When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

SOIC
Invocation of Saint Traft Invocation of Saint Traft CMC1Color WColor U (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

SOIR
Jace, Unraveler of Secrets Jace, Unraveler of Secrets CMC3Color UColor U (5)
Planeswalker — Jace (5)
+1: Scry 1, then draw a card.

−2: Return target creature to its owner's hand.
−8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."

SOIM
Just the Wind Just the Wind CMC1Color U (2)
Instant
Return target creature to its owner's hand.

Madness Color U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Kessig Forgemaster Kessig Forgemaster CMC1Color R (2)
Creature — Human Shaman Werewolf (2/1)
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

SOIU
Krallenhorde Howler Krallenhorde Howler (2)
Creature — Werewolf (3/3)
Creature spells you cast cost CMC1 less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

SOIU
Lambholt Butcher Lambholt Butcher (2)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
SOIU
Lambholt Pacifist Lambholt Pacifist CMC1Color G (2)
Creature — Human Shaman Werewolf (3/3)
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

SOIU
Lamplighter of Selhoff Lamplighter of Selhoff CMC4Color U (5)
Creature — Zombie Horror (3/5)
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
SOIC
Lightning Axe Lightning Axe Color R (1)
Instant
As an additional cost to cast Lightning Axe, discard a card or pay CMC5.

Lightning Axe deals 5 damage to target creature.

SOIU
Lone Wolf of the Natterknolls Lone Wolf of the Natterknolls (3)
Creature — Werewolf (3/5)
Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

SOIU
Lunarch Inquisitors Lunarch Inquisitors (4)
Creature — Human Cleric (4/4)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
SOIU
Macabre Waltz Macabre Waltz CMC1Color B (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
SOIC
Merciless Resolve Merciless Resolve CMC2Color B (3)
Instant
As an additional cost to cast Merciless Resolve, sacrifice a creature or land.

Draw two cards.

SOIC
Might Beyond Reason Might Beyond Reason CMC3Color G (4)
Instant
Put two +1/+1 counters on target creature.

Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

SOIC
Militant Inquisitor Militant Inquisitor CMC2Color W (3)
Creature — Human Cleric (2/3)
Militant Inquisitor gets +1/+0 for each Equipment you control.
SOIC
Mindwrack Demon Mindwrack Demon CMC2Color BColor B (4)
Creature — Demon (4/5)
Flying, trample

When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

SOIM
Moorland Drifter Moorland Drifter CMC1Color W (2)
Creature — Spirit (2/2)
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
SOIC
Morkrut Necropod Morkrut Necropod CMC5Color B (6)
Creature — Slug Horror (7/7)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.

SOIU
Murderer's Axe Murderer's Axe CMC4 (4)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip—Discard a card.

SOIU
Murderous Compulsion Murderous Compulsion CMC1Color B (2)
Sorcery
Destroy target tapped creature.

Madness CMC1Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Nagging Thoughts Nagging Thoughts CMC1Color U (2)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness CMC1Color U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Nahiri's Machinations Nahiri's Machinations CMC1Color W (2)
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

CMC1Color R: Nahiri's Machinations deals 1 damage to target blocking creature.

SOIU
Nahiri, the Harbinger Nahiri, the Harbinger CMC2Color RColor W (4)
Planeswalker — Nahiri (4)
+2: You may discard a card. If you do, draw a card.

−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

SOIM
Neck Breaker Neck Breaker (3)
Creature — Werewolf (4/3)
Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

SOIU
Neglected Heirloom Neglected Heirloom CMC1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.
Equip CMC1

SOIU
Obsessive Skinner Obsessive Skinner CMC1Color G (2)
Creature — Human Rogue (1/1)
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

SOIU
Olivia's Bloodsworn Olivia's Bloodsworn CMC1Color B (2)
Creature — Vampire Soldier (2/1)
Flying

Olivia's Bloodsworn can't block.
Color R: Target Vampire gains haste until end of turn.

SOIU
Olivia, Mobilized for War Olivia, Mobilized for War CMC1Color BColor R (3)
Legendary Creature — Vampire Knight (3/3)
Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

SOIM
One of the Pack One of the Pack (4)
Creature — Werewolf (5/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
SOIC
Ormendahl, Profane Prince Ormendahl, Profane Prince (0)
Legendary Creature — Demon (9/7)
Flying, lifelink, indestructible, haste
SOIR
Pack Guardian Pack Guardian CMC2Color GColor G (4)
Creature — Wolf Spirit (4/3)
Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

SOIU
Paranoid Parish-Blade Paranoid Parish-Blade CMC2Color W (3)
Creature — Human Soldier (3/2)
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
SOIU
Perfected Form Perfected Form (4)
Creature — Insect Horror (5/4)
Flying
SOIU
Pieces of the Puzzle Pieces of the Puzzle CMC2Color U (3)
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
SOIC
Pious Evangel Pious Evangel CMC2Color W (3)
Creature — Human Cleric (2/2)
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

CMC2, TapSymbol, Sacrifice another permanent: Transform Pious Evangel.

SOIU
Pore Over the Pages Pore Over the Pages CMC3Color UColor U (5)
Sorcery
Draw three cards, untap up to two lands, then discard a card.
SOIU
Press for Answers Press for Answers CMC1Color U (2)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

SOIC
Prized Amalgam Prized Amalgam CMC1Color UColor B (3)
Creature — Zombie (3/3)
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
SOIR
Puncturing Light Puncturing Light CMC1Color W (2)
Instant
Destroy target attacking or blocking creature with power 3 or less.
SOIC
Pyre Hound Pyre Hound CMC3Color R (4)
Creature — Elemental Hound (2/3)
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

SOIC
Quilled Wolf Quilled Wolf CMC1Color G (2)
Creature — Wolf (2/2)
CMC5Color G: Quilled Wolf gets +4/+4 until end of turn.
SOIC
Rabid Bite Rabid Bite CMC1Color G (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
SOIC
Rancid Rats Rancid Rats CMC1Color B (2)
Creature — Zombie Rat (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

SOIC
Rattlechains Rattlechains CMC1Color U (2)
Creature — Spirit (2/1)
Flash

Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

SOIR
Ravenous Bloodseeker Ravenous Bloodseeker CMC1Color R (2)
Creature — Vampire Berserker (1/3)
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
SOIU
Reaper of Flight Moonsilver Reaper of Flight Moonsilver CMC3Color WColor W (5)
Creature — Angel (3/3)
Flying

Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.

SOIU
Reckless Scholar Reckless Scholar CMC2Color U (3)
Creature — Human Wizard (2/1)
TapSymbol: Target player draws a card, then discards a card.
SOIU
Reduce to Ashes Reduce to Ashes CMC4Color R (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
SOIC
Rise from the Tides Rise from the Tides CMC5Color U (6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
SOIU
Rush of Adrenaline Rush of Adrenaline Color R (1)
Instant
Target creature gets +2/+1 and gains trample until end of turn.
SOIC
Sage of Ancient Lore Sage of Ancient Lore CMC4Color G (5)
Creature — Human Shaman Werewolf (*/*)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

SOIR
Sanitarium Skeleton Sanitarium Skeleton Color B (1)
Creature — Skeleton (1/2)
CMC2Color B: Return Sanitarium Skeleton from your graveyard to your hand.
SOIC
Scourge Wolf Scourge Wolf Color RColor R (2)
Creature — Wolf Horror (2/2)
First strike

Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

SOIR
Scrounged Scythe Scrounged Scythe (3)
Artifact — Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip CMC2

SOIU
Senseless Rage Senseless Rage CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
Madness CMC1Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Silverfur Partisan Silverfur Partisan CMC2Color G (3)
Creature — Wolf Warrior (2/2)
Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

SOIR
Sinister Concoction Sinister Concoction Color B (1)
Enchantment
Color B, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
SOIU
Skeleton Key Skeleton Key CMC1 (1)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip CMC2

SOIU
Slayer's Plate Slayer's Plate CMC3 (3)
Artifact — Equipment
Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip CMC3

SOIR
Sleep Paralysis Sleep Paralysis CMC3Color U (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

SOIC
Solitary Hunter Solitary Hunter CMC3Color G (4)
Creature — Human Warrior Werewolf (3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
SOIC
Sorin, Grim Nemesis Sorin, Grim Nemesis CMC4Color WColor B (6)
Planeswalker — Sorin (6)
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.

−X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.

SOIM
Spectral Shepherd Spectral Shepherd CMC2Color W (3)
Creature — Spirit (2/2)
Flying

CMC1Color U: Return target Spirit you control to its owner's hand.

SOIU
Stensia Masquerade Stensia Masquerade CMC2Color R (3)
Enchantment
Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness CMC2Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Stitched Mangler Stitched Mangler CMC2Color U (3)
Creature — Zombie Horror (2/3)
Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

SOIC
Stoic Builder Stoic Builder CMC2Color G (3)
Creature — Human (2/3)
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
SOIC
Stonewing Antagonizer Stonewing Antagonizer (1)
Artifact Creature — Gargoyle Horror (4/2)
Flying
SOIU
Stormrider Spirit Stormrider Spirit CMC4Color U (5)
Creature — Spirit (3/3)
Flash (You may cast this spell any time you could cast an instant.)

Flying

SOIC
Survive the Night Survive the Night CMC2Color W (3)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

SOIC
Tamiyo's Journal Tamiyo's Journal CMC5 (5)
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

TapSymbol, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.

SOIR
Tenacity Tenacity CMC3Color W (4)
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
SOIU
Thalia's Lieutenant Thalia's Lieutenant CMC1Color W (2)
Creature — Human Soldier (1/1)
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

SOIR
The Gitrog Monster The Gitrog Monster CMC3Color BColor G (5)
Legendary Creature — Frog Horror (6/6)
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

SOIM
Thing in the Ice Thing in the Ice CMC1Color U (2)
Creature — Horror (0/4)
Defender

Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

SOIR
Thornhide Wolves Thornhide Wolves CMC4Color G (5)
Creature — Wolf (4/5)
SOIC
Thraben Gargoyle Thraben Gargoyle CMC1 (1)
Artifact Creature — Gargoyle (2/2)
Defender

CMC6: Transform Thraben Gargoyle.

SOIU
Throttle Throttle CMC4Color B (5)
Instant
Target creature gets -4/-4 until end of turn.
SOIC
Timber Shredder Timber Shredder (2)
Creature — Werewolf (4/2)
Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

SOIC
Tireless Tracker Tireless Tracker CMC2Color G (3)
Creature — Human Scout (3/2)
Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

SOIR
Tooth Collector Tooth Collector CMC2Color B (3)
Creature — Human Rogue (3/2)
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

SOIU
Topplegeist Topplegeist Color W (1)
Creature — Spirit (1/1)
Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

SOIU
Twins of Maurer Estate Twins of Maurer Estate CMC4Color B (5)
Creature — Vampire (3/5)
Madness CMC2Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOIC
Ulrich's Kindred Ulrich's Kindred CMC2Color R (3)
Creature — Wolf (3/2)
Trample

CMC3Color G: Target attacking Wolf or Werewolf gains indestructible until end of turn.

SOIU
Ulvenwald Hydra Ulvenwald Hydra CMC4Color GColor G (6)
Creature — Hydra (*/*)
Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

SOIM
Ulvenwald Mysteries Ulvenwald Mysteries CMC2Color G (3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

SOIU
Vessel of Ephemera Vessel of Ephemera CMC1Color W (2)
Enchantment
CMC2Color W, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
SOIC
Vessel of Malignity Vessel of Malignity CMC1Color B (2)
Enchantment
CMC1Color B, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery.
SOIC
Vessel of Paramnesia Vessel of Paramnesia CMC1Color U (2)
Enchantment
Color U, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card.
SOIC
Vessel of Volatility Vessel of Volatility CMC1Color R (2)
Enchantment
CMC1Color R, Sacrifice Vessel of Volatility: Add Color RColor RColor RColor R to your mana pool.
SOIC
Veteran Cathar Veteran Cathar CMC1Color G (2)
Creature — Human Soldier (2/2)
CMC3Color W: Target Human gains double strike until end of turn.
SOIU
Vildin-Pack Alpha Vildin-Pack Alpha (3)
Creature — Werewolf (4/3)
Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

SOIR
Voldaren Duelist Voldaren Duelist CMC3Color R (4)
Creature — Vampire Warrior (3/2)
Haste

When Voldaren Duelist enters the battlefield, target creature can't block this turn.

SOIC
Warped Landscape Warped Landscape (0)
Land
TapSymbol: Add Mana C to your mana pool.

CMC2, TapSymbol, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

SOIC
Wayward Disciple Wayward Disciple (3)
Creature — Human Cleric (2/4)
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
SOIU
Welcome to the Fold Welcome to the Fold CMC2Color UColor U (4)
Sorcery
Madness CMCXColor UColor U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

SOIR
Werewolf of Ancient Hunger Werewolf of Ancient Hunger (5)
Creature — Werewolf (*/*)
Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

SOIR
Westvale Abbey Westvale Abbey (0)
Land
TapSymbol: Add Mana C to your mana pool.

CMC5, TapSymbol, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
CMC5, TapSymbol, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

SOIR
Westvale Cult Leader Westvale Cult Leader (2)
Creature — Human Cleric (*/*)
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

SOIR
Wild-Field Scarecrow Wild-Field Scarecrow CMC3 (3)
Artifact Creature — Scarecrow (1/4)
Defender

CMC2, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

SOIU
Wolf of Devil's Breach Wolf of Devil's Breach CMC3Color RColor R (5)
Creature — Elemental Wolf (5/5)
Whenever Wolf of Devil's Breach attacks, you may pay CMC1Color R and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost.
SOIM

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