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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

242 results
Abandon Reason Abandon Reason CMC2Color R (3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness CMC1Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNU
Abbot of Keral Keep Abbot of Keral Keep CMC1Color R (2)
Creature — Human Monk (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

ORIR
Act of Treason Act of Treason CMC2Color R (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TapSymbol this turn.)
ORIC
Aether Chaser Aether Chaser CMC1Color R (2)
Creature — Human Artificer (2/1)
First strike

When Aether Chaser enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Chaser attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aethertorch Renegade Aethertorch Renegade CMC2Color R (3)
Creature — Human Rogue (1/2)
When Aethertorch Renegade enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

TapSymbol, Pay EnergyEnergy: Aethertorch Renegade deals 1 damage to target creature.
TapSymbol, Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Aethertorch Renegade deals 6 damage to target player.

KLDU
Ahn-Crop Crasher Ahn-Crop Crasher CMC2Color R (3)
Creature — Minotaur Warrior (3/2)
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

AKHU
Akoum Firebird Akoum Firebird CMC2Color RColor R (4)
Creature — Phoenix (3/3)
Flying, haste

Akoum Firebird attacks each turn if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay CMC4Color RColor R. If you do, return Akoum Firebird from your graveyard to the battlefield.

BFZM
Akoum Flameseeker Akoum Flameseeker CMC2Color R (3)
Creature — Human Shaman Ally (3/2)
Cohort — TapSymbol, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
OGWC
Akoum Hellkite Akoum Hellkite CMC4Color RColor R (6)
Creature — Dragon (4/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.

BFZR
Akoum Stonewaker Akoum Stonewaker CMC1Color R (2)
Creature — Human Shaman (2/1)
Landfall — Whenever a land enters the battlefield under your control, you may pay CMC2Color R. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
BFZU
Akroan Sergeant Akroan Sergeant CMC2Color R (3)
Creature — Human Soldier (2/2)
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Arlinn Kord Arlinn Kord CMC2Color RColor G (4)
Planeswalker — Arlinn (3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

SOIM
Arlinn, Embraced by the Moon Arlinn, Embraced by the Moon (4)
Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
−6: You get an emblem with "Creatures you control have haste and ‘TapSymbol: This creature deals damage equal to its power to target creature or player.'"

SOIM
Avacyn's Judgment Avacyn's Judgment CMC1Color R (2)
Sorcery
Madness CMCXColor R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

SOIR
Avacyn, the Purifier Avacyn, the Purifier (5)
Legendary Creature — Angel (6/5)
Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

SOIM
Avaricious Dragon Avaricious Dragon CMC2Color RColor R (4)
Creature — Dragon (4/4)
Flying

At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.

ORIM
Barrage Ogre Barrage Ogre CMC3Color RColor R (5)
Creature — Ogre Warrior (3/3)
TapSymbol, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
DU
Battlefield Scavenger Battlefield Scavenger CMC1Color R (2)
Creature — Jackal Rogue (2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

AKHU
Bedlam Reveler Bedlam Reveler CMC6Color RColor R (8)
Creature — Devil Horror (3/4)
Bedlam Reveler costs CMC1 less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

EMNR
Bellows Lizard Bellows Lizard Color R (1)
Creature — Lizard (1/1)
CMC1Color R: Bellows Lizard gets +1/+0 until end of turn.
ORIC
Blazing Hellhound Blazing Hellhound CMC2Color BColor R (4)
Creature — Elemental Hound (4/3)
CMC1, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
ORIU
Blazing Volley Blazing Volley Color R (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
AKHC
Blood Mist Blood Mist CMC3Color R (4)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
EMNU
Bloodhall Priest Bloodhall Priest CMC2Color BColor R (4)
Creature — Vampire Cleric (4/4)
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.

Madness CMC1Color BColor R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNR
Bloodlust Inciter Bloodlust Inciter Color R (1)
Creature — Human Warrior (1/1)
TapSymbol: Target creature gains haste until end of turn.
AKHC
Bloodmad Vampire Bloodmad Vampire CMC2Color R (3)
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness CMC1Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Bloodpyre Elemental Bloodpyre Elemental CMC4Color R (5)
Creature — Elemental (4/1)
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
DC
Bloodrage Brawler Bloodrage Brawler CMC1Color R (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
AKHU
Boiling Earth Boiling Earth CMC1Color R (2)
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—CMC6Color R (If you cast this spell for CMC6Color R, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Bold Impaler Bold Impaler Color R (1)
Creature — Vampire Knight (1/2)
CMC2Color R: Bold Impaler gets +2/+0 until end of turn.
EMNC
Borrowed Hostility Borrowed Hostility Color R (1)
Instant
Escalate CMC3 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

EMNC
Boulder Salvo Boulder Salvo CMC4Color R (5)
Sorcery
Surge CMC1Color R (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

DC
Branded Howler Branded Howler (3)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
SOIC
Brazen Scourge Brazen Scourge CMC1Color RColor R (3)
Creature — Gremlin (3/3)
Haste
KLDU
Breakneck Rider Breakneck Rider CMC1Color RColor R (3)
Creature — Human Scout Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
SOIU
Brute Strength Brute Strength CMC1Color R (2)
Instant
Target creature gets +3/+1 and gains trample until end of turn.
OGWC
Built to Smash Built to Smash Color R (1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
KLDC
Call of the Full Moon Call of the Full Moon CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

ORIU
Cartouche of Zeal Cartouche of Zeal Color R (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

AKHC
Cathartic Reunion Cathartic Reunion CMC1Color R (2)
Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

KLDC
Chandra's Ignition Chandra's Ignition CMC3Color RColor R (5)
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
ORIR
Chandra's Revolution Chandra's Revolution CMC3Color R (4)
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
AERC
Chandra, Fire of Kaladesh Chandra, Fire of Kaladesh CMC1Color RColor R (3)
Legendary Creature — Human Shaman (2/2)
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

TapSymbol: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

ORIM
Chandra, Flamecaller Chandra, Flamecaller CMC4Color RColor R (6)
Planeswalker — Chandra (4)
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.
−X: Chandra, Flamecaller deals X damage to each creature.

OGWM
Chandra, Roaring Flame Chandra, Roaring Flame (3)
Planeswalker — Chandra (4)
+1: Chandra, Roaring Flame deals 2 damage to target player.

−2: Chandra, Roaring Flame deals 2 damage to target creature.
−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

ORIM
Chandra, Torch of Defiance Chandra, Torch of Defiance CMC2Color RColor R (4)
Planeswalker — Chandra (4)
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add Color RColor R to your mana pool.
−3: Chandra, Torch of Defiance deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

KLDM
Chasm Guide Chasm Guide CMC3Color R (4)
Creature — Goblin Scout Ally (3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
BFZU
Cinder Hellion Cinder Hellion CMC4Color R (5)
Creature — Hellion (4/4)
Trample

When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.

OGWC
Collective Defiance Collective Defiance CMC1Color RColor R (3)
Sorcery
Escalate CMC1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player discards all the cards in his or her hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent.

EMNR
Combustible Gearhulk Combustible Gearhulk CMC4Color RColor R (6)
Artifact Creature — Construct (6/6)
First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

KLDM
Conduit of Storms Conduit of Storms CMC2Color R (3)
Creature — Werewolf Horror (2/3)
Whenever Conduit of Storms attacks, add Color R to your mana pool at the beginning of your next main phase this turn.

CMC3Color RColor R: Transform Conduit of Storms.

EMNU
Convicted Killer Convicted Killer CMC2Color R (3)
Creature — Human Werewolf (2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
SOIC
Cut Cut CMC1Color R (2)
Sorcery
Cut deals 4 damage to target creature.
AKHR
Dark Intimations Dark Intimations CMC2Color UColor BColor R (5)
Sorcery
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

AERR
Depala, Pilot Exemplar Depala, Pilot Exemplar CMC1Color RColor W (3)
Legendary Creature — Dwarf Pilot (3/3)
Other Dwarves you control get +1/+1.

Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay CMCX. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

KLDR
Desert Cerodon Desert Cerodon CMC5Color R (6)
Creature — Beast (6/4)
Cycling Color R (Color R, Discard this card: Draw a card.)
DC
Destructive Tampering Destructive Tampering CMC2Color R (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

AERC
Devils' Playground Devils' Playground CMC4Color RColor R (6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player."
SOIR
Devour in Flames Devour in Flames CMC2Color R (3)
Sorcery
As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

Devour in Flames deals 5 damage to target creature or planeswalker.

OGWU
Distemper of the Blood Distemper of the Blood CMC1Color R (2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNC
Dragon Fodder Dragon Fodder CMC1Color R (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
ORIC
Earth Earth CMCXColor RColor R (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

AKHR
Electrify Electrify CMC3Color R (4)
Instant
Electrify deals 4 damage to target creature.
AKHC
Ember Beast Ember Beast CMC2Color R (3)
Creature — Beast (3/4)
Ember Beast can't attack or block alone.
DC
Ember Hauler Ember Hauler Color RColor R (2)
Creature — Goblin (2/2)
CMC1, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
DU
Ember-Eye Wolf Ember-Eye Wolf CMC1Color R (2)
Creature — Wolf (1/2)
Haste

CMC1Color R: Ember-Eye Wolf gets +2/+0 until end of turn.

SOIC
Emberhorn Minotaur Emberhorn Minotaur CMC3Color R (4)
Creature — Minotaur Warrior (4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Embermaw Hellion Embermaw Hellion CMC3Color RColor R (5)
Creature — Hellion (4/5)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

ORIR
Embodiment of Fury Embodiment of Fury CMC3Color R (4)
Creature — Elemental (4/3)
Trample

Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

OGWU
Embraal Gear-Smasher Embraal Gear-Smasher CMC2Color R (3)
Creature — Human Warrior (2/3)
TapSymbol, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
AERC
Enigma Drake Enigma Drake CMC1Color UColor R (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

AKHU
Enraged Giant Enraged Giant CMC5Color R (6)
Creature — Giant (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Trample, haste

AERU
Enthralling Victor Enthralling Victor CMC3Color R (4)
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TapSymbol this turn.)
ORIU
Expedite Expedite Color R (1)
Instant
Target creature gains haste until end of turn.

Draw a card.

OGWC
Exquisite Firecraft Exquisite Firecraft CMC1Color RColor R (3)
Sorcery
Exquisite Firecraft deals 4 damage to target creature or player.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

ORIR
Falkenrath Reaver Falkenrath Reaver CMC1Color R (2)
Creature — Vampire (2/2)
EMNC
Fall of the Titans Fall of the Titans CMCXCMCXColor R (1)
Instant
Surge CMCXColor R (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two target creatures and/or players.

OGWR
Fateful Showdown Fateful Showdown CMC2Color RColor R (4)
Instant
Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
KLDR
Fevered Visions Fevered Visions CMC1Color UColor R (3)
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
SOIR
Fiery Conclusion Fiery Conclusion CMC1Color R (2)
Instant
As an additional cost to cast Fiery Conclusion, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

ORIU
Fiery Impulse Fiery Impulse Color R (1)
Instant
Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

ORIC
Fiery Temper Fiery Temper CMC1Color RColor R (3)
Instant
Fiery Temper deals 3 damage to target creature or player.

Madness Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Firefiend Elemental Firefiend Elemental CMC3Color R (4)
Creature — Elemental (3/2)
Haste (This creature can attack and TapSymbol as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Firemantle Mage Firemantle Mage CMC2Color R (3)
Creature — Human Shaman Ally (2/2)
Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
BFZU
Flameblade Adept Flameblade Adept Color R (1)
Creature — Jackal Warrior (1/2)
Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

DU
Flameblade Angel Flameblade Angel CMC4Color RColor R (6)
Creature — Angel (4/4)
Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

SOIR
Flameheart Werewolf Flameheart Werewolf (2)
Creature — Werewolf (3/2)
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

SOIU
Flameshadow Conjuring Flameshadow Conjuring CMC3Color R (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay Color R. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
ORIR
Flaring Flame-Kin Flaring Flame-Kin CMC2Color R (3)
Creature — Elemental Warrior (2/2)
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "Color R: Flaring Flame-Kin gets +1/+0 until end of turn."
DU
Fling Fling CMC1Color R (2)
Instant
As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

AKHC
Freejam Regent Freejam Regent CMC4Color RColor R (6)
Creature — Dragon (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Flying
CMC1Color R: Freejam Regent gets +2/+0 until end of turn.

AERR
Frontline Rebel Frontline Rebel CMC2Color R (3)
Creature — Human Warrior (3/3)
Frontline Rebel attacks each combat if able.
AERC
Furyblade Vampire Furyblade Vampire CMC1Color R (2)
Creature — Vampire Berserker (1/2)
Trample

At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

EMNU
Galvanic Bombardment Galvanic Bombardment Color R (1)
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
EMNC
Gatstaf Arsonists Gatstaf Arsonists CMC4Color R (5)
Creature — Human Werewolf (5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
SOIC
Gatstaf Ravagers Gatstaf Ravagers (5)
Creature — Werewolf (6/5)
Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

SOIC
Geier Reach Bandit Geier Reach Bandit CMC2Color R (3)
Creature — Human Rogue Werewolf (3/2)
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

SOIR
Geistblast Geistblast CMC2Color R (3)
Instant
Geistblast deals 2 damage to target creature or player.

CMC2Color U, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

SOIU
Ghirapur Aether Grid Ghirapur Aether Grid CMC2Color R (3)
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.
ORIU
Ghirapur Gearcrafter Ghirapur Gearcrafter CMC2Color R (3)
Creature — Human Artificer (2/1)
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
ORIC
Giant Spectacle Giant Spectacle CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.

KLDC
Glorybringer Glorybringer CMC3Color RColor R (5)
Creature — Dragon (4/4)
Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

AKHR
Goblin Arsonist Goblin Arsonist Color R (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
DC
Goblin Balloon Brigade Goblin Balloon Brigade Color R (1)
Creature — Goblin Warrior (1/1)
Color R: Goblin Balloon Brigade gains flying until end of turn.
DC
Goblin Glory Chaser Goblin Glory Chaser Color R (1)
Creature — Goblin Warrior (1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)

ORIU
Goblin Piker Goblin Piker CMC1Color R (2)
Creature — Goblin Warrior (2/1)
DC
Goblin War Paint Goblin War Paint CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

BFZC
Grove Rumbler Grove Rumbler CMC2Color RColor G (4)
Creature — Elemental (3/3)
Trample

Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

BFZU
Hanweir Garrison Hanweir Garrison CMC2Color R (3)
Creature — Human Soldier (2/3)
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)

EMNR
Harnessed Lightning Harnessed Lightning CMC1Color R (2)
Instant
Choose target creature. You get EnergyEnergyEnergy (three energy counters), then you may pay any amount of Energy. Harnessed Lightning deals that much damage to that creature.
KLDU
Harsh Mentor Harsh Mentor CMC1Color R (2)
Creature — Human Cleric (2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
AKHR
Hazoret the Fervent Hazoret the Fervent CMC3Color R (4)
Legendary Creature — God (5/4)
Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
CMC2Color R, Discard a card: Hazoret deals 2 damage to each opponent.

AKHM
Hazoret's Favor Hazoret's Favor CMC2Color R (3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
AKHR
Heart-Piercer Manticore Heart-Piercer Manticore CMC2Color RColor R (4)
Creature — Manticore (4/3)
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player.

Embalm CMC5Color R (CMC5Color R, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

AKHR
Hijack Hijack CMC1Color RColor R (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
KLDC
Honored Crop-Captain Honored Crop-Captain Color RColor W (2)
Creature — Human Warrior (3/2)
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
AKHU
Hungry Flames Hungry Flames CMC2Color R (3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player.
AERU
Impetuous Devils Impetuous Devils CMC2Color RColor R (4)
Creature — Devil (6/1)
Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.

EMNR
Incendiary Sabotage Incendiary Sabotage CMC2Color RColor R (4)
Instant
As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.

Incendiary Sabotage deals 3 damage to each creature.

KLDU
Incorrigible Youths Incorrigible Youths CMC3Color RColor R (5)
Creature — Vampire (4/3)
Haste

Madness CMC2Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Infectious Bloodlust Infectious Bloodlust CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each turn if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.

ORIC
Inferno Fist Inferno Fist CMC1Color R (2)
Enchantment — Aura
Enchant creature you control

Enchanted creature gets +2/+0.
Color R, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.

DC
Injury Injury CMC2Color R (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

AKHR
Inner Struggle Inner Struggle CMC3Color R (4)
Instant
Target creature deals damage to itself equal to its power.
SOIU
Insolent Neonate Insolent Neonate Color R (1)
Creature — Vampire (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.

SOIC
Insult Insult CMC2Color R (3)
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
AKHR
Into the Maw of Hell Into the Maw of Hell CMC4Color RColor R (6)
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
DU
Inventor's Apprentice Inventor's Apprentice Color R (1)
Creature — Human Artificer (1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
KLDU
Invigorated Rampage Invigorated Rampage CMC1Color R (2)
Instant
Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.

AERU
Iroas's Champion Iroas's Champion CMC1Color RColor W (3)
Creature — Human Soldier (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
ORIU
Jori En, Ruin Diver Jori En, Ruin Diver CMC1Color UColor R (3)
Legendary Creature — Merfolk Wizard (2/3)
Whenever you cast your second spell each turn, draw a card.
OGWR
Kari Zev's Expertise Kari Zev's Expertise CMC1Color RColor R (3)
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

AERR
Kari Zev, Skyship Raider Kari Zev, Skyship Raider CMC1Color R (2)
Legendary Creature — Human Pirate (1/3)
First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.

AERR
Kazuul's Toll Collector Kazuul's Toll Collector CMC2Color R (3)
Creature — Ogre Warrior (3/2)
CMC0: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery.
OGWU
Kessig Forgemaster Kessig Forgemaster CMC1Color R (2)
Creature — Human Shaman Werewolf (2/1)
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

SOIU
Khenra Charioteer Khenra Charioteer CMC1Color RColor G (3)
Creature — Jackal Warrior (3/3)
Trample

Other creatures you control have trample.

AKHU
Kird Chieftain Kird Chieftain CMC3Color R (4)
Creature — Ape (3/3)
Kird Chieftain gets +1/+1 as long as you control a Forest.

CMC4Color G: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

DU
Lathnu Hellion Lathnu Hellion CMC2Color R (3)
Creature — Hellion (4/4)
Haste

When Lathnu Hellion enters the battlefield, you get EnergyEnergy (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay EnergyEnergy.

KLDR
Lavastep Raider Lavastep Raider Color R (1)
Creature — Goblin Warrior (1/2)
CMC2Color R: Lavastep Raider gets +2/+0 until end of turn.
BFZC
Lightning Axe Lightning Axe Color R (1)
Instant
As an additional cost to cast Lightning Axe, discard a card or pay CMC5.

Lightning Axe deals 5 damage to target creature.

SOIU
Mage-Ring Bully Mage-Ring Bully CMC1Color R (2)
Creature — Human Warrior (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each turn if able.

ORIC
Magma Spray Magma Spray Color R (1)
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
AKHC
Make Mischief Make Mischief CMC2Color R (3)
Sorcery
Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player."
EMNC
Makindi Sliderunner Makindi Sliderunner CMC1Color R (2)
Creature — Beast (2/1)
Trample

Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.

BFZC
Manticore of the Gauntlet Manticore of the Gauntlet CMC4Color R (5)
Creature — Manticore (5/4)
When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent.
AKHC
Maverick Thopterist Maverick Thopterist CMC3Color UColor R (5)
Creature — Human Artificer (2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

AERU
Merciless Javelineer Merciless Javelineer CMC2Color BColor R (4)
Creature — Minotaur Warrior (4/2)
CMC2, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
AKHU
Mercurial Geists Mercurial Geists CMC2Color UColor R (4)
Creature — Spirit (1/3)
Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

EMNU
Mina and Denn, Wildborn Mina and Denn, Wildborn CMC2Color RColor G (4)
Legendary Creature — Elf Ally (4/4)
You may play an additional land on each of your turns.

Color RColor G, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

OGWR
Minotaur Sureshot Minotaur Sureshot CMC2Color R (3)
Creature — Minotaur Archer (2/3)
Reach (This creature can block creatures with flying.)

CMC1Color R: Minotaur Sureshot gets +1/+0 until end of turn.

AKHC
Mirrorwing Dragon Mirrorwing Dragon CMC3Color RColor R (5)
Creature — Dragon (4/5)
Flying

Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures.

EMNM
Molten Vortex Molten Vortex Color R (1)
Enchantment
Color R, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
ORIR
Munda, Ambush Leader Munda, Ambush Leader CMC2Color RColor W (4)
Legendary Creature — Kor Ally (3/4)
Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

BFZR
Nahiri, the Harbinger Nahiri, the Harbinger CMC2Color RColor W (4)
Planeswalker — Nahiri (4)
+2: You may discard a card. If you do, draw a card.

−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

SOIM
Neck Breaker Neck Breaker (3)
Creature — Werewolf (4/3)
Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

SOIU
Nef-Crop Entangler Nef-Crop Entangler CMC1Color R (2)
Creature — Human Warrior (2/1)
Trample

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

DC
Neheb, the Worthy Neheb, the Worthy CMC1Color BColor R (3)
Legendary Creature — Minotaur Warrior (2/2)
First strike

Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

AKHR
Oath of Chandra Oath of Chandra CMC1Color R (2)
Legendary Enchantment
When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

OGWR
Olivia, Mobilized for War Olivia, Mobilized for War CMC1Color BColor R (3)
Legendary Creature — Vampire Knight (3/3)
Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

SOIM
Omnath, Locus of Rage Omnath, Locus of Rage CMC3Color RColor RColor GColor G (7)
Legendary Creature — Elemental (5/5)
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

BFZM
Ondu Champion Ondu Champion CMC2Color RColor R (4)
Creature — Minotaur Warrior Ally (4/3)
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
DC
Onward Onward CMC2Color R (3)
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
AKHU
Outland Boar Outland Boar CMC2Color RColor G (4)
Creature — Boar (4/4)
Outland Boar can't be blocked by creatures with power 2 or less.
AERU
Pathmaker Initiate Pathmaker Initiate CMC1Color R (2)
Creature — Human Wizard (2/1)
TapSymbol: Target creature with power 2 or less can't be blocked this turn.
AKHC
Pia Nalaar Pia Nalaar CMC2Color R (3)
Legendary Creature — Human Artificer (2/2)
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

CMC1Color R: Target artifact creature gets +1/+0 until end of turn.
CMC1, Sacrifice an artifact: Target creature can't block this turn.

KLDR
Pia and Kiran Nalaar Pia and Kiran Nalaar CMC2Color RColor R (4)
Legendary Creature — Human Artificer (2/2)
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

CMC2Color R, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

ORIR
Pia's Revolution Pia's Revolution CMC2Color R (3)
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her.
AERR
Press into Service Press into Service CMC4Color R (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

OGWU
Pursue Glory Pursue Glory CMC3Color R (4)
Instant
Attacking creatures get +2/+0 until end of turn.

Cycling CMC2 (CMC2, Discard this card: Draw a card.)

DC
Pyre Hound Pyre Hound CMC3Color R (4)
Creature — Elemental Hound (2/3)
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

SOIC
Pyromancer's Assault Pyromancer's Assault CMC3Color R (4)
Enchantment
Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.
DU
Radiant Flames Radiant Flames CMC2Color R (3)
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
BFZR
Ravaging Blaze Ravaging Blaze CMCXColor RColor R (2)
Instant
Ravaging Blaze deals X damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

ORIU
Ravenous Bloodseeker Ravenous Bloodseeker CMC1Color R (2)
Creature — Vampire Berserker (1/3)
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
SOIU
Ravenous Intruder Ravenous Intruder CMC1Color R (2)
Creature — Gremlin (1/2)
Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.
AERU
Reckless Cohort Reckless Cohort CMC1Color R (2)
Creature — Human Warrior Ally (2/2)
Reckless Cohort attacks each combat if able unless you control another Ally.
BFZC
Reckless Fireweaver Reckless Fireweaver CMC1Color R (2)
Creature — Human Artificer (1/3)
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.
KLDC
Reckless Racer Reckless Racer CMC2Color R (3)
Creature — Human Pilot (2/3)
First strike

Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.

DU
Reclusive Artificer Reclusive Artificer CMC2Color UColor R (4)
Creature — Human Artificer (2/3)
Haste (This creature can attack and TapSymbol as soon as it comes under your control.)

When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

ORIU
Reduce to Ashes Reduce to Ashes CMC4Color R (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
SOIC
Relentless Hunter Relentless Hunter CMC1Color RColor G (3)
Creature — Human Warrior (3/3)
CMC1Color RColor G: Relentless Hunter gets +1/+1 and gains trample until end of turn.
OGWU
Renegade Wheelsmith Renegade Wheelsmith CMC1Color RColor W (3)
Creature — Dwarf Pilot (3/2)
Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
DU
Retreat to Valakut Retreat to Valakut CMC2Color R (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.

BFZU
Ride Down Ride Down Color RColor W (2)
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
EMNU
Rolling Thunder Rolling Thunder CMCXColor RColor R (2)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
BFZU
Rubble Rubble CMC2Color R (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

AKHU
Ruinous Gremlin Ruinous Gremlin Color R (1)
Creature — Gremlin (1/1)
CMC2Color R, Sacrifice Ruinous Gremlin: Destroy target artifact.
KLDC
Rush of Adrenaline Rush of Adrenaline Color R (1)
Instant
Target creature gets +2/+1 and gains trample until end of turn.
SOIC
Saheeli Rai Saheeli Rai CMC1Color UColor R (3)
Planeswalker — Saheeli (3)
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

−2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.

KLDM
Salivating Gremlins Salivating Gremlins CMC2Color R (3)
Creature — Gremlin (2/3)
Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.
DC
Samut, Voice of Dissent Samut, Voice of Dissent CMC3Color RColor G (5)
Legendary Creature — Human Warrior (3/4)
Flash

Double strike, vigilance, haste
Other creatures you control have haste.
Color W, TapSymbol: Untap another target creature.

AKHM
Savage Alliance Savage Alliance CMC2Color R (3)
Instant
Escalate CMC1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

EMNU
Scourge Wolf Scourge Wolf Color RColor R (2)
Creature — Wolf Horror (2/2)
First strike

Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

SOIR
Scrapper Champion Scrapper Champion CMC3Color R (4)
Creature — Human Artificer (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Scrapper Champion attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

AERU
Scrapyard Mongrel Scrapyard Mongrel CMC3Color R (4)
Creature — Hound (3/3)
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
DC
Senseless Rage Senseless Rage CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
Madness CMC1Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Shatterskull Recruit Shatterskull Recruit CMC3Color RColor R (5)
Creature — Giant Warrior Ally (4/4)
Menace (This creature can't be blocked except by two or more creatures.)
BFZC
Shock Shock Color R (1)
Instant
Shock deals 2 damage to target creature or player.
AERC
Siege Modification Siege Modification CMC1Color RColor R (3)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.

DU
Smoldering Werewolf Smoldering Werewolf CMC2Color RColor R (4)
Creature — Werewolf Horror (3/2)
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

CMC4Color RColor R: Transform Smoldering Werewolf.

EMNU
Sparkmage's Gambit Sparkmage's Gambit CMC1Color R (2)
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
OGWC
Speedway Fanatic Speedway Fanatic CMC1Color R (2)
Creature — Human Pilot (2/1)
Haste

Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

KLDU
Spontaneous Artist Spontaneous Artist CMC3Color R (4)
Creature — Human Rogue (3/3)
When Spontaneous Artist enters the battlefield, you get Energy (an energy counter).

Pay Energy: Target creature gains haste until end of turn.

KLDC
Start Your Engines Start Your Engines CMC3Color R (4)
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
KLDU
Stensia Banquet Stensia Banquet CMC2Color R (3)
Sorcery
Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.

Draw a card.

EMNC
Stensia Innkeeper Stensia Innkeeper CMC3Color R (4)
Creature — Vampire (3/3)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
EMNC
Stensia Masquerade Stensia Masquerade CMC2Color R (3)
Enchantment
Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness CMC2Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Stonefury Stonefury CMC3Color RColor R (5)
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
BFZC
Stormchaser Mage Stormchaser Mage Color UColor R (2)
Creature — Human Wizard (1/3)
Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

OGWU
Subterranean Scout Subterranean Scout CMC1Color R (2)
Creature — Goblin Scout (2/1)
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
ORIC
Sweatworks Brawler Sweatworks Brawler CMC3Color R (4)
Creature — Human Artificer (3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Menace

AERC
Territorial Gorger Territorial Gorger CMC3Color R (4)
Creature — Gremlin (2/2)
Trample

Whenever you get one or more Energy (energy counters), Territorial Gorger gets +2/+2 until end of turn.

KLDR
Thermo-Alchemist Thermo-Alchemist CMC1Color R (2)
Creature — Human Shaman (0/3)
Defender

TapSymbol: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

EMNC
Thopter Engineer Thopter Engineer CMC2Color R (3)
Creature — Human Artificer (1/3)
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and TapSymbol as soon as they come under your control.)

ORIU
Thresher Lizard Thresher Lizard CMC2Color R (3)
Creature — Lizard (3/2)
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
AKHC
Thriving Grubs Thriving Grubs CMC1Color R (2)
Creature — Gremlin (2/1)
When Thriving Grubs enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Grubs attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

KLDC
Titan's Strength Titan's Strength Color R (1)
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORIC
Traitorous Instinct Traitorous Instinct CMC3Color R (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
DC
Trial of Zeal Trial of Zeal CMC2Color R (3)
Enchantment
When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player.

When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.

AKHU
Trueheart Twins Trueheart Twins CMC4Color R (5)
Creature — Jackal Warrior (4/4)
You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, creatures you control get +1/+0 until end of turn.

DU
Twin Bolt Twin Bolt CMC1Color R (2)
Instant
Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
DC
Ulrich of the Krallenhorde Ulrich of the Krallenhorde CMC3Color RColor G (5)
Legendary Creature — Human Werewolf (4/4)
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

EMNM
Ulrich's Kindred Ulrich's Kindred CMC2Color R