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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

163 results
Abbot of Keral Keep Abbot of Keral Keep CMC1Color R (2)
Creature — Human Monk (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

ORIR
Act of Treason Act of Treason CMC2Color R (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TapSymbol this turn.)
ORIC
Akroan Jailer Akroan Jailer Color W (1)
Creature — Human Soldier (1/1)
CMC2Color W, TapSymbol: Tap target creature.
ORIC
Akroan Sergeant Akroan Sergeant CMC2Color R (3)
Creature — Human Soldier (2/2)
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Alchemist's Vial Alchemist's Vial CMC2 (2)
Artifact
When Alchemist's Vial enters the battlefield, draw a card.

CMC1, TapSymbol, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

ORIC
Alhammarret, High Arbiter Alhammarret, High Arbiter CMC5Color UColor U (7)
Legendary Creature — Sphinx (5/5)
Flying

As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

ORIR
Ampryn Tactician Ampryn Tactician CMC2Color WColor W (4)
Creature — Human Soldier (3/3)
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
ORIC
Anchor to the Aether Anchor to the Aether CMC2Color U (3)
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORIU
Angelic Destiny Angelic Destiny CMC2Color WColor W (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

ORIM
Animist's Awakening Animist's Awakening CMCXColor G (1)
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

ORIR
Anointer of Champions Anointer of Champions Color W (1)
Creature — Human Cleric (1/1)
TapSymbol: Target attacking creature gets +1/+1 until end of turn.
ORIU
Artificer's Epiphany Artificer's Epiphany CMC2Color U (3)
Instant
Draw two cards. If you control no artifacts, discard a card.
ORIC
Aspiring Aeronaut Aspiring Aeronaut CMC3Color U (4)
Creature — Human Artificer (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

ORIC
Auramancer Auramancer CMC2Color W (3)
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
ORIC
Avaricious Dragon Avaricious Dragon CMC2Color RColor R (4)
Creature — Dragon (4/4)
Flying

At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.

ORIM
Bellows Lizard Bellows Lizard Color R (1)
Creature — Lizard (1/1)
CMC1Color R: Bellows Lizard gets +1/+0 until end of turn.
ORIC
Blazing Hellhound Blazing Hellhound CMC2Color BColor R (4)
Creature — Elemental Hound (4/3)
CMC1, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
ORIU
Blessed Spirits Blessed Spirits CMC2Color W (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

ORIU
Blightcaster Blightcaster CMC3Color B (4)
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
ORIU
Blood-Cursed Knight Blood-Cursed Knight CMC1Color WColor B (3)
Creature — Vampire Knight (3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
ORIU
Bonded Construct Bonded Construct CMC1 (1)
Artifact Creature — Construct (2/1)
Bonded Construct can't attack alone.
ORIC
Bone to Ash Bone to Ash CMC2Color UColor U (4)
Instant
Counter target creature spell.

Draw a card.

ORIC
Bounding Krasis Bounding Krasis CMC1Color GColor U (3)
Creature — Fish Lizard (3/3)
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.

ORIU
Calculated Dismissal Calculated Dismissal CMC2Color U (3)
Instant
Counter target spell unless its controller pays CMC3.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

ORIC
Call of the Full Moon Call of the Full Moon CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

ORIU
Celestial Flare Celestial Flare Color WColor W (2)
Instant
Target player sacrifices an attacking or blocking creature.
ORIC
Chandra's Ignition Chandra's Ignition CMC3Color RColor R (5)
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
ORIR
Chandra, Fire of Kaladesh Chandra, Fire of Kaladesh CMC1Color RColor R (3)
Legendary Creature — Human Shaman (2/2)
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

TapSymbol: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

ORIM
Chandra, Roaring Flame Chandra, Roaring Flame (3)
Planeswalker — Chandra (4)
+1: Chandra, Roaring Flame deals 2 damage to target player.

−2: Chandra, Roaring Flame deals 2 damage to target creature.
−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

ORIM
Chief of the Foundry Chief of the Foundry CMC3 (3)
Artifact Creature — Construct (2/3)
Other artifact creatures you control get +1/+1.
ORIU
Citadel Castellan Citadel Castellan CMC1Color GColor W (3)
Creature — Human Knight (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

ORIU
Claustrophobia Claustrophobia CMC1Color UColor U (3)
Enchantment — Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ORIC
Cleric of the Forward Order Cleric of the Forward Order CMC1Color W (2)
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
ORIC
Conclave Naturalists Conclave Naturalists CMC4Color G (5)
Creature — Dryad (4/4)
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
ORIU
Consecrated by Blood Consecrated by Blood CMC2Color BColor B (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

ORIU
Consul's Lieutenant Consul's Lieutenant Color WColor W (2)
Creature — Human Soldier (2/1)
First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

ORIU
Cruel Revival Cruel Revival CMC4Color B (5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
ORIU
Deadbridge Shaman Deadbridge Shaman CMC2Color B (3)
Creature — Elf Shaman (3/1)
When Deadbridge Shaman dies, target opponent discards a card.
ORIC
Despoiler of Souls Despoiler of Souls Color BColor B (2)
Creature — Horror (3/1)
Despoiler of Souls can't block.

Color BColor B, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.

ORIR
Disciple of the Ring Disciple of the Ring CMC3Color UColor U (5)
Creature — Human Wizard (3/4)
CMC1, Exile an instant or sorcery card from your graveyard: Choose one —

• Counter target noncreature spell unless its controller pays CMC2.
• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.

ORIM
Disperse Disperse CMC1Color U (2)
Instant
Return target nonland permanent to its owner's hand.
ORIC
Displacement Wave Displacement Wave CMCXColor UColor U (2)
Sorcery
Return all nonland permanents with converted mana cost X or less to their owners' hands.
ORIR
Dragon Fodder Dragon Fodder CMC1Color R (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
ORIC
Dwynen's Elite Dwynen's Elite CMC1Color G (2)
Creature — Elf Warrior (2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
ORIU
Dwynen, Gilt-Leaf Daen Dwynen, Gilt-Leaf Daen CMC2Color GColor G (4)
Legendary Creature — Elf Warrior (3/4)
Reach

Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

ORIR
Elemental Bond Elemental Bond CMC2Color G (3)
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
ORIU
Elvish Visionary Elvish Visionary CMC1Color G (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
ORIC
Embermaw Hellion Embermaw Hellion CMC3Color RColor R (5)
Creature — Hellion (4/5)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

ORIR
Enshrouding Mist Enshrouding Mist Color W (1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
ORIC
Enthralling Victor Enthralling Victor CMC3Color R (4)
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TapSymbol this turn.)
ORIU
Erebos's Titan Erebos's Titan CMC1Color BColor BColor B (4)
Creature — Giant (5/5)
As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.

ORIM
Evolutionary Leap Evolutionary Leap CMC1Color G (2)
Enchantment
Color G, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
ORIR
Evolving Wilds Evolving Wilds (0)
Land
TapSymbol, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ORIC
Exquisite Firecraft Exquisite Firecraft CMC1Color RColor R (3)
Sorcery
Exquisite Firecraft deals 4 damage to target creature or player.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

ORIR
Eyeblight Assassin Eyeblight Assassin CMC2Color B (3)
Creature — Elf Assassin (2/2)
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
ORIC
Faerie Miscreant Faerie Miscreant Color U (1)
Creature — Faerie Rogue (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

ORIC
Fiery Conclusion Fiery Conclusion CMC1Color R (2)
Instant
As an additional cost to cast Fiery Conclusion, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

ORIU
Fiery Impulse Fiery Impulse Color R (1)
Instant
Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

ORIC
Firefiend Elemental Firefiend Elemental CMC3Color R (4)
Creature — Elemental (3/2)
Haste (This creature can attack and TapSymbol as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Flameshadow Conjuring Flameshadow Conjuring CMC3Color R (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay Color R. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
ORIR
Fleshbag Marauder Fleshbag Marauder CMC2Color B (3)
Creature — Zombie Warrior (3/1)
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
ORIU
Foundry of the Consuls Foundry of the Consuls (0)
Land
TapSymbol: Add Mana C to your mana pool.

CMC5, TapSymbol, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

ORIU
Gaea's Revenge Gaea's Revenge CMC5Color GColor G (7)
Creature — Elemental (8/5)
Gaea's Revenge can't be countered.

Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

ORIR
Gather the Pack Gather the Pack CMC1Color G (2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

ORIU
Ghirapur Aether Grid Ghirapur Aether Grid CMC2Color R (3)
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.
ORIU
Ghirapur Gearcrafter Ghirapur Gearcrafter CMC2Color R (3)
Creature — Human Artificer (2/1)
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
ORIC
Gideon, Battle-Forged Gideon, Battle-Forged (1)
Planeswalker — Gideon (3)
+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.

+1: Until your next turn, target creature gains indestructible. Untap that creature.
0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

ORIM
Gilt-Leaf Winnower Gilt-Leaf Winnower CMC3Color BColor B (5)
Creature — Elf Warrior (4/3)
Menace (This creature can't be blocked except by two or more creatures.)

When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.

ORIR
Goblin Glory Chaser Goblin Glory Chaser Color R (1)
Creature — Goblin Warrior (1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)

ORIU
Grasp of the Hieromancer Grasp of the Hieromancer CMC1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

ORIC
Graveblade Marauder Graveblade Marauder CMC2Color B (3)
Creature — Human Warrior (1/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

ORIR
Guardian Automaton Guardian Automaton CMC4 (4)
Artifact Creature — Construct (3/3)
When Guardian Automaton dies, you gain 3 life.
ORIC
Guardians of Meletis Guardians of Meletis CMC3 (3)
Artifact Creature — Golem (0/6)
Defender (This creature can't attack.)
ORIC
Harbinger of the Tides Harbinger of the Tides Color UColor U (2)
Creature — Merfolk Wizard (2/2)
You may cast Harbinger of the Tides as though it had flash if you pay CMC2 more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

ORIR
Herald of the Pantheon Herald of the Pantheon CMC1Color G (2)
Creature — Centaur Shaman (2/2)
Enchantment spells you cast cost CMC1 less to cast.

Whenever you cast an enchantment spell, you gain 1 life.

ORIR
Hixus, Prison Warden Hixus, Prison Warden CMC3Color WColor W (5)
Legendary Creature — Human Soldier (4/4)
Flash (You may cast this spell any time you could cast an instant.)

Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

ORIR
Hydrolash Hydrolash CMC2Color U (3)
Instant
Attacking creatures get -2/-0 until end of turn.

Draw a card.

ORIU
Infectious Bloodlust Infectious Bloodlust CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each turn if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.

ORIC
Infernal Scarring Infernal Scarring CMC1Color B (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

ORIC
Iroas's Champion Iroas's Champion CMC1Color RColor W (3)
Creature — Human Soldier (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
ORIU
Jace, Telepath Unbound Jace, Telepath Unbound (2)
Planeswalker — Jace (5)
+1: Up to one target creature gets -2/-0 until your next turn.

−3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
−9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard."

ORIM
Jace, Vryn's Prodigy Jace, Vryn's Prodigy CMC1Color U (2)
Legendary Creature — Human Wizard (0/2)
TapSymbol: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
ORIM
Jhessian Thief Jhessian Thief CMC2Color U (3)
Creature — Human Rogue (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.

ORIU
Knight of the Pilgrim's Road Knight of the Pilgrim's Road CMC2Color W (3)
Creature — Human Knight (3/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
ORIC
Knight of the White Orchid Knight of the White Orchid Color WColor W (2)
Creature — Human Knight (2/2)
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

ORIR
Knightly Valor Knightly Valor CMC4Color W (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

ORIU
Kothophed, Soul Hoarder Kothophed, Soul Hoarder CMC4Color BColor B (6)
Legendary Creature — Demon (6/6)
Flying

Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

ORIR
Kytheon's Irregulars Kytheon's Irregulars CMC2Color WColor W (4)
Creature — Human Soldier (4/3)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Color WColor W: Tap target creature.

ORIR
Kytheon's Tactics Kytheon's Tactics CMC1Color WColor W (3)
Sorcery
Creatures you control get +2/+1 until end of turn.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

ORIC
Kytheon, Hero of Akros Kytheon, Hero of Akros Color W (1)
Legendary Creature — Human Soldier (2/1)
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.

CMC2Color W: Kytheon gains indestructible until end of turn.

ORIM
Languish Languish CMC2Color BColor B (4)
Sorcery
All creatures get -4/-4 until end of turn.
ORIR
Liliana, Defiant Necromancer Liliana, Defiant Necromancer (3)
Planeswalker — Liliana (3)
+2: Each player discards a card.

−X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield.
−8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."

ORIM
Liliana, Heretical Healer Liliana, Heretical Healer CMC1Color BColor B (3)
Legendary Creature — Human Cleric (2/3)
Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.

ORIM
Llanowar Empath Llanowar Empath CMC3Color G (4)
Creature — Elf Shaman (2/2)
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ORIC
Mage-Ring Bully Mage-Ring Bully CMC1Color R (2)
Creature — Human Warrior (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each turn if able.

ORIC
Malakir Cullblade Malakir Cullblade CMC1Color B (2)
Creature — Vampire Warrior (1/1)
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
ORIU
Meteorite Meteorite CMC5 (5)
Artifact
When Meteorite enters the battlefield, it deals 2 damage to target creature or player.

TapSymbol: Add one mana of any color to your mana pool.

ORIU
Might of the Masses Might of the Masses Color G (1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
ORIC
Molten Vortex Molten Vortex Color R (1)
Enchantment
Color R, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
ORIR
Nantuko Husk Nantuko Husk CMC2Color B (3)
Creature — Zombie Insect (2/2)
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
ORIC
Necromantic Summons Necromantic Summons CMC4Color B (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

ORIU
Nissa's Pilgrimage Nissa's Pilgrimage CMC2Color G (3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

ORIC
Nissa's Revelation Nissa's Revelation CMC5Color GColor G (7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
ORIR
Nissa, Sage Animist Nissa, Sage Animist (3)
Planeswalker — Nissa (3)
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

−2: Create a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World.
−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

ORIM
Nissa, Vastwood Seer Nissa, Vastwood Seer CMC2Color G (3)
Legendary Creature — Elf Scout (2/2)
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

ORIM
Orchard Spirit Orchard Spirit CMC2Color G (3)
Creature — Spirit (2/2)
Orchard Spirit can't be blocked except by creatures with flying or reach.
ORIC
Outland Colossus Outland Colossus CMC3Color GColor G (5)
Creature — Giant (6/6)
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)

Outland Colossus can't be blocked by more than one creature.

ORIR
Patron of the Valiant Patron of the Valiant CMC3Color WColor W (5)
Creature — Angel (4/4)
Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

ORIU
Pharika's Disciple Pharika's Disciple CMC3Color G (4)
Creature — Centaur Warrior (2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Pia and Kiran Nalaar Pia and Kiran Nalaar CMC2Color RColor R (4)
Legendary Creature — Human Artificer (2/2)
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

CMC2Color R, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

ORIR
Possessed Skaab Possessed Skaab CMC3Color UColor B (5)
Creature — Zombie (3/2)
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.

If Possessed Skaab would die, exile it instead.

ORIU
Priest of the Blood Rite Priest of the Blood Rite CMC3Color BColor B (5)
Creature — Human Cleric (2/2)
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.

At the beginning of your upkeep, you lose 2 life.

ORIR
Rabid Bloodsucker Rabid Bloodsucker CMC4Color B (5)
Creature — Vampire (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Rabid Bloodsucker enters the battlefield, each player loses 2 life.

ORIC
Ravaging Blaze Ravaging Blaze CMCXColor RColor R (2)
Instant
Ravaging Blaze deals X damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

ORIU
Read the Bones Read the Bones CMC2Color B (3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ORIC
Reave Soul Reave Soul CMC1Color B (2)
Sorcery
Destroy target creature with power 3 or less.
ORIC
Reclusive Artificer Reclusive Artificer CMC2Color UColor R (4)
Creature — Human Artificer (2/3)
Haste (This creature can attack and TapSymbol as soon as it comes under your control.)

When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

ORIU
Relic Seeker Relic Seeker CMC1Color W (2)
Creature — Human Soldier (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

ORIR
Rhox Maulers Rhox Maulers CMC4Color G (5)
Creature — Rhino Soldier (4/4)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

ORIC
Ringwarden Owl Ringwarden Owl CMC3Color UColor U (5)
Creature — Bird (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

ORIC
Rogue's Passage Rogue's Passage (0)
Land
TapSymbol: Add Mana C to your mana pool.

CMC4, TapSymbol: Target creature can't be blocked this turn.

ORIU
Runed Servitor Runed Servitor CMC2 (2)
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
ORIU
Scrapskin Drake Scrapskin Drake CMC2Color U (3)
Creature — Zombie Drake (2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.

ORIC
Screeching Skaab Screeching Skaab CMC1Color U (2)
Creature — Zombie (2/1)
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
ORIC
Separatist Voidmage Separatist Voidmage CMC3Color U (4)
Creature — Human Wizard (2/2)
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
ORIC
Shadows of the Past Shadows of the Past CMC1Color B (2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

CMC4Color B: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.

ORIU
Shaman of the Pack Shaman of the Pack CMC1Color BColor G (3)
Creature — Elf Shaman (3/2)
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
ORIU
Shambling Ghoul Shambling Ghoul CMC1Color B (2)
Creature — Zombie (2/3)
Shambling Ghoul enters the battlefield tapped.
ORIC
Sigil of Valor Sigil of Valor CMC2 (2)
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip CMC1 (CMC1: Attach to target creature you control. Equip only as a sorcery.)

ORIU
Sigil of the Empty Throne Sigil of the Empty Throne CMC3Color WColor W (5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
ORIR
Sigiled Starfish Sigiled Starfish CMC1Color U (2)
Creature — Starfish (0/3)
TapSymbol: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORIU
Soulblade Djinn Soulblade Djinn CMC3Color UColor U (5)
Creature — Djinn (4/3)
Flying

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

ORIR
Sphinx's Tutelage Sphinx's Tutelage CMC2Color U (3)
Enchantment
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process.

CMC5Color U: Draw a card, then discard a card.

ORIU
Stalwart Aven Stalwart Aven CMC2Color W (3)
Creature — Bird Soldier (1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Subterranean Scout Subterranean Scout CMC1Color R (2)
Creature — Goblin Scout (2/1)
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
ORIC
Tainted Remedy Tainted Remedy CMC2Color B (3)
Enchantment
If an opponent would gain life, that player loses that much life instead.
ORIR
Talent of the Telepath Talent of the Telepath CMC2Color UColor U (4)
Sorcery
Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.

ORIR
Thopter Engineer Thopter Engineer CMC2Color R (3)
Creature — Human Artificer (1/3)
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and TapSymbol as soon as they come under your control.)

ORIU
Thopter Spy Network Thopter Spy Network CMC2Color UColor U (4)
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

ORIR
Thornbow Archer Thornbow Archer Color B (1)
Creature — Elf Archer (1/2)
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
ORIC
Throwing Knife Throwing Knife CMC2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player.
Equip CMC2 (CMC2: Attach to target creature you control. Equip only as a sorcery.)

ORIU
Thunderclap Wyvern Thunderclap Wyvern CMC2Color WColor U (4)
Creature — Drake (2/3)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Other creatures you control with flying get +1/+1.

ORIU
Timberpack Wolf Timberpack Wolf CMC1Color G (2)
Creature — Wolf (2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
ORIC
Titan's Strength Titan's Strength Color R (1)
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORIC
Titanic Growth Titanic Growth CMC1Color G (2)
Instant
Target creature gets +4/+4 until end of turn.
ORIC
Topan Freeblade Topan Freeblade CMC1Color W (2)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Totem-Guide Hartebeest Totem-Guide Hartebeest CMC4Color W (5)
Creature — Antelope (2/5)
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
ORIU
Tower Geist Tower Geist CMC3Color U (4)
Creature — Spirit (2/2)
Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

ORIU
Tragic Arrogance Tragic Arrogance CMC3Color WColor W (5)
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.
ORIR
Undead Servant Undead Servant CMC3Color B (4)
Creature — Zombie (3/2)
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
ORIC
Undercity Troll Undercity Troll CMC1Color G (2)
Creature — Troll (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

CMC2Color G: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

ORIU
Unholy Hunger Unholy Hunger CMC3Color BColor B (5)
Instant
Destroy target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.

ORIC
Valeron Wardens Valeron Wardens CMC2Color G (3)
Creature — Human Monk (1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

ORIU
Valor in Akros Valor in Akros CMC3Color W (4)
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
ORIU
Veteran's Sidearm Veteran's Sidearm CMC2 (2)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip CMC1 (CMC1: Attach to target creature you control. Equip only as a sorcery.)

ORIC
Vryn Wingmare Vryn Wingmare CMC2Color W (3)
Creature — Pegasus (2/1)
Flying

Noncreature spells cost CMC1 more to cast.

ORIR
Whirler Rogue Whirler Rogue CMC2Color UColor U (4)
Creature — Human Rogue Artificer (2/2)
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

ORIU
Wild Instincts Wild Instincts CMC3Color G (4)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
ORIC
Willbreaker Willbreaker CMC3Color UColor U (5)
Creature — Human Wizard (2/3)
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
ORIR
Woodland Bellower Woodland Bellower CMC4Color GColor G (6)
Creature — Beast (6/5)
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
ORIM
Yeva's Forcemage Yeva's Forcemage CMC2Color G (3)
Creature — Elf Shaman (2/2)
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
ORIC
Zendikar Incarnate Zendikar Incarnate CMC2Color RColor G (4)
Creature — Elemental (*/4)
Zendikar Incarnate's power is equal to the number of lands you control.
ORIU
Zendikar's Roil Zendikar's Roil CMC3Color GColor G (5)
Enchantment
Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
ORIU

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