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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

Showing results 1 to 100 out of 158 Next page
Accomplished Automaton Accomplished Automaton CMC7 (7)
Artifact Creature — Construct (5/7)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Acrobatic Maneuver Acrobatic Maneuver CMC2Color W (3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

KLDC
Aether Hub Aether Hub (0)
Land
When Aether Hub enters the battlefield, you get Energy (an energy counter).

TapSymbol: Add Mana C to your mana pool.
TapSymbol, Pay Energy: Add one mana of any color to your mana pool.

KLDU
Aether Meltdown Aether Meltdown CMC1Color U (2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get EnergyEnergy (two energy counters).
Enchanted permanent gets -4/-0.

KLDU
Aether Tradewinds Aether Tradewinds CMC2Color U (3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
KLDC
Aethersquall Ancient Aethersquall Ancient CMC5Color UColor U (7)
Creature — Leviathan (6/6)
Flying

At the beginning of your upkeep, you get EnergyEnergyEnergy (three energy counters).
Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

KLDR
Aetherstorm Roc Aetherstorm Roc CMC2Color WColor W (4)
Creature — Bird (3/3)
Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get Energy (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

KLDR
Aethertorch Renegade Aethertorch Renegade CMC2Color R (3)
Creature — Human Rogue (1/2)
When Aethertorch Renegade enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

TapSymbol, Pay EnergyEnergy: Aethertorch Renegade deals 1 damage to target creature.
TapSymbol, Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Aethertorch Renegade deals 6 damage to target player.

KLDU
Ambitious Aetherborn Ambitious Aetherborn CMC4Color B (5)
Creature — Aetherborn Artificer (4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Angel of Invention Angel of Invention CMC3Color WColor W (5)
Creature — Angel (2/1)
Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.

KLDM
Appetite for the Unnatural Appetite for the Unnatural CMC2Color G (3)
Instant
Destroy target artifact or enchantment. You gain 2 life.
KLDC
Aradara Express Aradara Express CMC5 (5)
Artifact — Vehicle (8/6)
Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC
Arborback Stomper Arborback Stomper CMC3Color GColor G (5)
Creature — Beast (5/4)
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.

KLDU
Architect of the Untamed Architect of the Untamed CMC2Color G (3)
Creature — Elf Artificer Druid (2/3)
Whenever a land enters the battlefield under your control, you get Energy (an energy counter).

Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Create a 6/6 colorless Beast artifact creature token.

KLDR
Armorcraft Judge Armorcraft Judge CMC3Color G (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
KLDU
Aviary Mechanic Aviary Mechanic CMC1Color W (2)
Creature — Dwarf Artificer (2/2)
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
KLDC
Bastion Mastodon Bastion Mastodon CMC5 (5)
Artifact Creature — Elephant (4/5)
Color W: Bastion Mastodon gains vigilance until end of turn.
KLDC
Blossoming Defense Blossoming Defense Color G (1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
KLDU
Bomat Bazaar Barge Bomat Bazaar Barge CMC4 (4)
Artifact — Vehicle (5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU
Bomat Courier Bomat Courier CMC1 (1)
Artifact Creature — Construct (1/1)
Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
Color R, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

KLDR
Brazen Scourge Brazen Scourge CMC1Color RColor R (3)
Creature — Gremlin (3/3)
Haste
KLDU
Bristling Hydra Bristling Hydra CMC2Color GColor G (4)
Creature — Hydra (4/3)
When Bristling Hydra enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

KLDR
Built to Last Built to Last Color W (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
KLDC
Built to Smash Built to Smash Color R (1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
KLDC
Captured by the Consulate Captured by the Consulate CMC3Color W (4)
Enchantment — Aura
Enchant creature you don't control

Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

KLDR
Cataclysmic Gearhulk Cataclysmic Gearhulk CMC3Color WColor W (5)
Artifact Creature — Construct (4/5)
Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

KLDM
Cathartic Reunion Cathartic Reunion CMC1Color R (2)
Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

KLDC
Chandra, Torch of Defiance Chandra, Torch of Defiance CMC2Color RColor R (4)
Planeswalker — Chandra (4)
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add Color RColor R to your mana pool.
−3: Chandra, Torch of Defiance deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

KLDM
Cloudblazer Cloudblazer CMC3Color WColor U (5)
Creature — Human Scout (2/2)
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

KLDU
Combustible Gearhulk Combustible Gearhulk CMC4Color RColor R (6)
Artifact Creature — Construct (6/6)
First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

KLDM
Commencement of Festivities Commencement of Festivities CMC1Color G (2)
Instant
Prevent all combat damage that would be dealt to players this turn.
KLDC
Confiscation Coup Confiscation Coup CMC3Color UColor U (5)
Sorcery
Choose target artifact or creature. You get EnergyEnergyEnergyEnergy (four energy counters), then you may pay an amount of Energy equal to that permanent's converted mana cost. If you do, gain control of it.
KLDR
Consul's Shieldguard Consul's Shieldguard CMC3Color W (4)
Creature — Dwarf Soldier (3/4)
When Consul's Shieldguard enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay Energy. If you do, another target attacking creature gains indestructible until end of turn.

KLDU
Consulate Skygate Consulate Skygate CMC2 (2)
Artifact Creature — Wall (0/4)
Defender

Reach (This creature can block creatures with flying.)

KLDC
Contraband Kingpin Contraband Kingpin Color UColor B (2)
Creature — Aetherborn Rogue (1/4)
Lifelink

Whenever an artifact enters the battlefield under your control, scry 1.

KLDU
Cowl Prowler Cowl Prowler CMC4Color GColor G (6)
Creature — Wurm (6/6)
KLDC
Creeping Mold Creeping Mold CMC2Color GColor G (4)
Sorcery
Destroy target artifact, enchantment, or land.
KLDU
Cultivator of Blades Cultivator of Blades CMC3Color GColor G (5)
Creature — Elf Artificer (1/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

KLDR
Cultivator's Caravan Cultivator's Caravan CMC3 (3)
Artifact — Vehicle (5/5)
TapSymbol: Add one mana of any color to your mana pool.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR
Curio Vendor Curio Vendor CMC1Color U (2)
Creature — Vedalken (2/1)
KLDC
Demolition Stomper Demolition Stomper CMC6 (6)
Artifact — Vehicle (10/7)
Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU
Depala, Pilot Exemplar Depala, Pilot Exemplar CMC1Color RColor W (3)
Legendary Creature — Dwarf Pilot (3/3)
Other Dwarves you control get +1/+1.

Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay CMCX. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

KLDR
Diabolic Tutor Diabolic Tutor CMC2Color BColor B (4)
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
KLDU
Die Young Die Young CMC1Color B (2)
Sorcery
Choose target creature. You get EnergyEnergy (two energy counters), then you may pay any amount of Energy. The creature gets -1/-1 until end of turn for each Energy paid this way.
KLDC
Dramatic Reversal Dramatic Reversal CMC1Color U (2)
Instant
Untap all nonland permanents you control.
KLDC
Dukhara Peafowl Dukhara Peafowl CMC4 (4)
Artifact Creature — Bird (2/4)
Color U: Dukhara Peafowl gains flying until end of turn.
KLDC
Durable Handicraft Durable Handicraft CMC1Color G (2)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay CMC1. If you do, put a +1/+1 counter on that creature.

CMC5Color G, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

KLDU
Dynavolt Tower Dynavolt Tower CMC3 (3)
Artifact
Whenever you cast an instant or sorcery spell, you get EnergyEnergy (two energy counters).

TapSymbol, Pay EnergyEnergyEnergyEnergyEnergy: Dynavolt Tower deals 3 damage to target creature or player.

KLDR
Eager Construct Eager Construct CMC2 (2)
Artifact Creature — Construct (2/2)
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
KLDC
Electrostatic Pummeler Electrostatic Pummeler CMC3 (3)
Artifact Creature — Construct (1/1)
When Electrostatic Pummeler enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

KLDR
Eliminate the Competition Eliminate the Competition CMC4Color B (5)
Sorcery
As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

KLDR
Embraal Bruiser Embraal Bruiser CMC1Color B (2)
Creature — Human Warrior (3/1)
Embraal Bruiser enters the battlefield tapped.

Embraal Bruiser has menace as long as you control an artifact.

KLDU
Engineered Might Engineered Might CMC3Color GColor W (5)
Sorcery
Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

KLDU
Era of Innovation Era of Innovation CMC1Color U (2)
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay CMC1. If you do, you get EnergyEnergy (two energy counters).

Pay EnergyEnergyEnergyEnergyEnergyEnergy, Sacrifice Era of Innovation: Draw three cards.

KLDU
Essence Extraction Essence Extraction CMC1Color BColor B (3)
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
KLDU
Fairgrounds Trumpeter Fairgrounds Trumpeter CMC2Color G (3)
Creature — Elephant (2/2)
At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
KLDU
Fateful Showdown Fateful Showdown CMC2Color RColor R (4)
Instant
Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
KLDR
Filigree Familiar Filigree Familiar CMC3 (3)
Artifact Creature — Fox (2/2)
When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.

KLDU
Fleetwheel Cruiser Fleetwheel Cruiser CMC4 (4)
Artifact — Vehicle (5/3)
Trample, haste

When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR
Foundry Inspector Foundry Inspector CMC3 (3)
Artifact Creature — Construct (3/2)
Artifact spells you cast cost CMC1 less to cast.
KLDU
Foundry Screecher Foundry Screecher CMC2Color B (3)
Creature — Bat (2/1)
Flying

Foundry Screecher gets +1/+0 as long as you control an artifact.

KLDC
Fragmentize Fragmentize Color W (1)
Sorcery
Destroy target artifact or enchantment with converted mana cost 4 or less.
KLDC
Fretwork Colony Fretwork Colony CMC1Color B (2)
Creature — Insect (1/1)
Fretwork Colony can't block.

At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

KLDU
Gearseeker Serpent Gearseeker Serpent CMC5Color UColor U (7)
Creature — Serpent (5/6)
Gearseeker Serpent costs CMC1 less to cast for each artifact you control.

CMC5Color U: Gearseeker Serpent can't be blocked this turn.

KLDC
Gearshift Ace Gearshift Ace CMC1Color W (2)
Creature — Dwarf Pilot (2/1)
First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

KLDU
Ghirapur Orrery Ghirapur Orrery CMC4 (4)
Artifact
Each player may play an additional land on each of his or her turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

KLDR
Giant Spectacle Giant Spectacle CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.

KLDC
Glimmer of Genius Glimmer of Genius CMC3Color U (4)
Instant
Scry 2, then draw two cards. You get EnergyEnergy (two energy counters).
KLDU
Glint-Nest Crane Glint-Nest Crane CMC1Color U (2)
Creature — Bird (1/3)
Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

KLDU
Glint-Sleeve Artisan Glint-Sleeve Artisan CMC2Color W (3)
Creature — Dwarf Artificer (2/2)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Harnessed Lightning Harnessed Lightning CMC1Color R (2)
Instant
Choose target creature. You get EnergyEnergyEnergy (three energy counters), then you may pay any amount of Energy. Harnessed Lightning deals that much damage to that creature.
KLDU
Hazardous Conditions Hazardous Conditions CMC2Color BColor G (4)
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
KLDU
Highspire Artisan Highspire Artisan CMC2Color G (3)
Creature — Elf Artificer (0/3)
Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

KLDC
Hightide Hermit Hightide Hermit CMC4Color U (5)
Creature — Crab (4/4)
Defender

When Hightide Hermit enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).
Pay EnergyEnergy: Hightide Hermit can attack this turn as though it didn't have defender.

KLDC
Hijack Hijack CMC1Color RColor R (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
KLDC
Incendiary Sabotage Incendiary Sabotage CMC2Color RColor R (4)
Instant
As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.

Incendiary Sabotage deals 3 damage to each creature.

KLDU
Insidious Will Insidious Will CMC2Color UColor U (4)
Instant
Choose one —

• Counter target spell.
• You may choose new targets for target spell.
• Copy target instant or sorcery spell. You may choose new targets for the copy.

KLDR
Inventor's Apprentice Inventor's Apprentice Color R (1)
Creature — Human Artificer (1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
KLDU
Inventor's Goggles Inventor's Goggles CMC1 (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip CMC2 (CMC2: Attach to target creature you control. Equip only as a sorcery.)

KLDC
Inventors' Fair Inventors' Fair (0)
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

TapSymbol: Add Mana C to your mana pool.
CMC4, TapSymbol, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

KLDR
Kambal, Consul of Allocation Kambal, Consul of Allocation CMC1Color WColor B (3)
Legendary Creature — Human Advisor (2/3)
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
KLDR
Key to the City Key to the City CMC2 (2)
Artifact
TapSymbol, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay CMC2. If you do, draw a card.

KLDR
Kujar Seedsculptor Kujar Seedsculptor CMC1Color G (2)
Creature — Elf Druid (1/2)
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
KLDC
Larger Than Life Larger Than Life CMC1Color G (2)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
KLDC
Lathnu Hellion Lathnu Hellion CMC2Color R (3)
Creature — Hellion (4/4)
Haste

When Lathnu Hellion enters the battlefield, you get EnergyEnergy (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay EnergyEnergy.

KLDR
Live Fast Live Fast CMC2Color B (3)
Sorcery
You draw two cards, lose 2 life, and get EnergyEnergy (two energy counters).
KLDC
Long-Finned Skywhale Long-Finned Skywhale CMC2Color UColor U (4)
Creature — Whale (4/3)
Flying

Long-Finned Skywhale can block only creatures with flying.

KLDU
Longtusk Cub Longtusk Cub CMC1Color G (2)
Creature — Cat (2/2)
Whenever Longtusk Cub deals combat damage to a player, you get EnergyEnergy (two energy counters).

Pay EnergyEnergy: Put a +1/+1 counter on Longtusk Cub.

KLDU
Malfunction Malfunction CMC3Color U (4)
Enchantment — Aura
Enchant artifact or creature

When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.

KLDC
Marionette Master Marionette Master CMC4Color BColor B (6)
Creature — Human Artificer (1/3)
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

KLDR
Master Trinketeer Master Trinketeer CMC2Color W (3)
Creature — Dwarf Artificer (3/2)
Servos and Thopters you control get +1/+1.

CMC3Color W: Create a 1/1 colorless Servo artifact creature token.

KLDR
Metalwork Colossus Metalwork Colossus CMC11 (11)
Artifact Creature — Construct (10/10)
Metalwork Colossus costs CMCX less to cast, where X is the total converted mana cost of noncreature artifacts you control.

Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

KLDR
Midnight Oil Midnight Oil CMC2Color BColor B (4)
Enchantment
Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.

KLDR
Minister of Inquiries Minister of Inquiries Color U (1)
Creature — Vedalken Advisor (1/2)
When Minister of Inquiries enters the battlefield, you get EnergyEnergy (two energy counters).

TapSymbol, Pay Energy: Target player puts the top three cards of his or her library into his or her graveyard.

KLDU
Multiform Wonder Multiform Wonder CMC5 (5)
Artifact Creature — Construct (3/3)
When Multiform Wonder enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay Energy: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.
Pay Energy: Multiform Wonder gets +2/-2 or -2/+2 until end of turn.

KLDR
Narnam Cobra Narnam Cobra CMC2 (2)
Artifact Creature — Snake (2/1)
Color G: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
KLDC
Nature's Way Nature's Way CMC1Color G (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
KLDU
Nimble Innovator Nimble Innovator CMC3Color U (4)
Creature — Vedalken Artificer (2/2)
When Nimble Innovator enters the battlefield, draw a card.
KLDC
Nissa, Vital Force Nissa, Vital Force CMC3Color GColor G (5)
Planeswalker — Nissa (5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

KLDM
Noxious Gearhulk Noxious Gearhulk CMC4Color BColor B (6)
Artifact Creature — Construct (5/4)
Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

KLDM
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