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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

187 results
Abbot of Keral Keep Abbot of Keral Keep CMC1Color R (2)
Creature — Human Monk (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

ORIR
Aberrant Researcher Aberrant Researcher CMC3Color U (4)
Creature — Human Insect (3/2)
Flying

At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

SOIU
Aeronaut Admiral Aeronaut Admiral CMC3Color W (4)
Creature — Human Pilot (3/1)
Flying

Vehicles you control have flying.

DU
Aeronaut Tinkerer Aeronaut Tinkerer CMC2Color U (3)
Creature — Human Artificer (2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
DC
Aether Chaser Aether Chaser CMC1Color R (2)
Creature — Human Artificer (2/1)
First strike

When Aether Chaser enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Chaser attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Poisoner Aether Poisoner CMC1Color B (2)
Creature — Human Artificer (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Poisoner attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aethertorch Renegade Aethertorch Renegade CMC2Color R (3)
Creature — Human Rogue (1/2)
When Aethertorch Renegade enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

TapSymbol, Pay EnergyEnergy: Aethertorch Renegade deals 1 damage to target creature.
TapSymbol, Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Aethertorch Renegade deals 6 damage to target player.

KLDU
Ahn-Crop Champion Ahn-Crop Champion CMC2Color GColor W (4)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
AKHU
Akoum Flameseeker Akoum Flameseeker CMC2Color R (3)
Creature — Human Shaman Ally (3/2)
Cohort — TapSymbol, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
OGWC
Akoum Stonewaker Akoum Stonewaker CMC1Color R (2)
Creature — Human Shaman (2/1)
Landfall — Whenever a land enters the battlefield under your control, you may pay CMC2Color R. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
BFZU
Akroan Jailer Akroan Jailer Color W (1)
Creature — Human Soldier (1/1)
CMC2Color W, TapSymbol: Tap target creature.
ORIC
Akroan Sergeant Akroan Sergeant CMC2Color R (3)
Creature — Human Soldier (2/2)
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Ampryn Tactician Ampryn Tactician CMC2Color WColor W (4)
Creature — Human Soldier (3/3)
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
ORIC
Anointer of Champions Anointer of Champions Color W (1)
Creature — Human Cleric (1/1)
TapSymbol: Target attacking creature gets +1/+1 until end of turn.
ORIU
Anointer Priest Anointer Priest CMC1Color W (2)
Creature — Human Cleric (1/3)
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm CMC3Color W (CMC3Color W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHC
Aspiring Aeronaut Aspiring Aeronaut CMC3Color U (4)
Creature — Human Artificer (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

ORIC
Auramancer Auramancer CMC2Color W (3)
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
ORIC
Avacynian Missionaries Avacynian Missionaries CMC3Color W (4)
Creature — Human Cleric (3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
SOIU
Backwoods Survivalists Backwoods Survivalists CMC3Color G (4)
Creature — Human Warrior (4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
EMNC
Baral, Chief of Compliance Baral, Chief of Compliance CMC1Color U (2)
Legendary Creature — Human Wizard (1/3)
Instant and sorcery spells you cast cost CMC1 less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

AERR
Blightcaster Blightcaster CMC3Color B (4)
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
ORIU
Bloodlust Inciter Bloodlust Inciter Color R (1)
Creature — Human Warrior (1/1)
TapSymbol: Target creature gains haste until end of turn.
AKHC
Breakneck Rider Breakneck Rider CMC1Color RColor R (3)
Creature — Human Scout Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
SOIU
Byway Courier Byway Courier CMC2Color G (3)
Creature — Human Scout (3/2)
When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")
SOIC
Chandra, Fire of Kaladesh Chandra, Fire of Kaladesh CMC1Color RColor R (3)
Legendary Creature — Human Shaman (2/2)
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

TapSymbol: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

ORIM
Citadel Castellan Citadel Castellan CMC1Color GColor W (3)
Creature — Human Knight (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

ORIU
Cleric of the Forward Order Cleric of the Forward Order CMC1Color W (2)
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
ORIC
Cloudblazer Cloudblazer CMC3Color WColor U (5)
Creature — Human Scout (2/2)
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

KLDU
Consul's Lieutenant Consul's Lieutenant Color WColor W (2)
Creature — Human Soldier (2/1)
First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

ORIU
Convicted Killer Convicted Killer CMC2Color R (3)
Creature — Human Werewolf (2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
SOIC
Corpse Hauler Corpse Hauler CMC1Color B (2)
Creature — Human Rogue (2/1)
CMC2Color B, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
DC
Courageous Outrider Courageous Outrider CMC3Color W (4)
Creature — Human Scout (3/4)
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
EMNU
Crossroads Consecrator Crossroads Consecrator Color G (1)
Creature — Human Cleric (1/2)
Color G, TapSymbol: Target attacking Human gets +1/+1 until end of turn.
EMNC
Cult of the Waxing Moon Cult of the Waxing Moon CMC4Color G (5)
Creature — Human Shaman (5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
SOIU
Dauntless Cathar Dauntless Cathar CMC2Color W (3)
Creature — Human Soldier (3/2)
CMC1Color W, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
SOIC
Dauntless River Marshal Dauntless River Marshal CMC1Color W (2)
Creature — Human Soldier (2/1)
Dauntless River Marshal gets +1/+1 as long as you control an Island.

CMC3Color U: Tap target creature.

DU
Deathcap Cultivator Deathcap Cultivator CMC1Color G (2)
Creature — Human Druid (2/1)
TapSymbol: Add Color B or Color G to your mana pool.

Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

SOIR
Demon-Possessed Witch Demon-Possessed Witch (3)
Creature — Human Shaman (4/3)
When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
DU
Desperate Sentry Desperate Sentry CMC2Color W (3)
Creature — Human Soldier (1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

EMNC
Devoted Crop-Mate Devoted Crop-Mate CMC2Color W (3)
Creature — Human Warrior (3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
AKHU
Disciple of the Ring Disciple of the Ring CMC3Color UColor U (5)
Creature — Human Wizard (3/4)
CMC1, Exile an instant or sorcery card from your graveyard: Choose one —

• Counter target noncreature spell unless its controller pays CMC2.
• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.

ORIM
Doomed Dissenter Doomed Dissenter CMC1Color B (2)
Creature — Human (1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
AKHC
Drownyard Explorers Drownyard Explorers CMC3Color U (4)
Creature — Human Wizard (2/4)
When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")
SOIC
Duskwatch Recruiter Duskwatch Recruiter CMC1Color G (2)
Creature — Human Warrior Werewolf (2/2)
CMC2Color G: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

SOIU
Embraal Bruiser Embraal Bruiser CMC1Color B (2)
Creature — Human Warrior (3/1)
Embraal Bruiser enters the battlefield tapped.

Embraal Bruiser has menace as long as you control an artifact.

KLDU
Embraal Gear-Smasher Embraal Gear-Smasher CMC2Color R (3)
Creature — Human Warrior (2/3)
TapSymbol, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
AERC
Emrakul's Evangel Emrakul's Evangel CMC2Color G (3)
Creature — Human Horror (3/2)
TapSymbol, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
EMNR
Enlightened Maniac Enlightened Maniac CMC3Color U (4)
Creature — Human (0/2)
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
DC
Enthralling Victor Enthralling Victor CMC3Color R (4)
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TapSymbol this turn.)
ORIU
Exemplar of Strength Exemplar of Strength CMC1Color G (2)
Creature — Human Warrior (4/4)
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

AKHU
Expedition Envoy Expedition Envoy Color W (1)
Creature — Human Scout Ally (2/1)
DU
Extricator of Sin Extricator of Sin CMC2Color W (3)
Creature — Human Cleric (0/3)
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

EMNU
Exultant Cultist Exultant Cultist CMC2Color U (3)
Creature — Human Wizard (2/2)
When Exultant Cultist dies, draw a card.
EMNC
Faithbearer Paladin Faithbearer Paladin CMC4Color W (5)
Creature — Human Knight (3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
EMNC
Firemantle Mage Firemantle Mage CMC2Color R (3)
Creature — Human Shaman Ally (2/2)
Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
BFZU
Foul Emissary Foul Emissary CMC2Color G (3)
Creature — Human Horror (1/1)
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

DU
Fourth Bridge Prowler Fourth Bridge Prowler Color B (1)
Creature — Human Rogue (1/1)
When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn.
AERC
Frontline Rebel Frontline Rebel CMC2Color R (3)
Creature — Human Warrior (3/3)
Frontline Rebel attacks each combat if able.
AERC
Gatstaf Arsonists Gatstaf Arsonists CMC4Color R (5)
Creature — Human Werewolf (5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
SOIC
Geier Reach Bandit Geier Reach Bandit CMC2Color R (3)
Creature — Human Rogue Werewolf (3/2)
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

SOIR
General Tazri General Tazri CMC4Color W (5)
Legendary Creature — Human Ally (3/4)
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

Color WColor UColor BColor RColor G: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

OGWM
Ghirapur Gearcrafter Ghirapur Gearcrafter CMC2Color R (3)
Creature — Human Artificer (2/1)
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
ORIC
Ghoulcaller's Accomplice Ghoulcaller's Accomplice CMC1Color B (2)
Creature — Human Rogue (2/2)
CMC3Color B, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
SOIC
Gisa and Geralf Gisa and Geralf CMC2Color UColor B (4)
Legendary Creature — Human Wizard (4/4)
When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard.

During each of your turns, you may cast a Zombie creature card from your graveyard.

EMNM
Glint-Sleeve Siphoner Glint-Sleeve Siphoner CMC1Color B (2)
Creature — Human Rogue (2/1)
Menace

Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get Energy (an energy counter).
At the beginning of your upkeep, you may pay EnergyEnergy. If you do, you draw a card and you lose 1 life.

AERR
Glory-Bound Initiate Glory-Bound Initiate CMC1Color W (2)
Creature — Human Warrior (3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
AKHR
Graveblade Marauder Graveblade Marauder CMC2Color B (3)
Creature — Human Warrior (1/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

ORIR
Grizzled Angler Grizzled Angler CMC2Color U (3)
Creature — Human (2/3)
TapSymbol: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
EMNU
Gust Walker Gust Walker CMC1Color W (2)
Creature — Human Wizard (2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
DC
Hagra Sharpshooter Hagra Sharpshooter CMC2Color B (3)
Creature — Human Assassin Ally (2/2)
CMC4Color B: Target creature gets -1/-1 until end of turn.
BFZU
Hamlet Captain Hamlet Captain CMC1Color G (2)
Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
EMNU
Hanweir Garrison Hanweir Garrison CMC2Color R (3)
Creature — Human Soldier (2/3)
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)

EMNR
Hanweir Militia Captain Hanweir Militia Captain CMC1Color W (2)
Creature — Human Soldier (2/2)
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
SOIR
Hapatra, Vizier of Poisons Hapatra, Vizier of Poisons Color BColor G (2)
Legendary Creature — Human Cleric (2/2)
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

AKHR
Harsh Mentor Harsh Mentor CMC1Color R (2)
Creature — Human Cleric (2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
AKHR
Hekma Sentinels Hekma Sentinels CMC2Color U (3)
Creature — Human Cleric (2/3)
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
AKHC
Heliod's Pilgrim Heliod's Pilgrim CMC2Color W (3)
Creature — Human Cleric (1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
DC
Hermit of the Natterknolls Hermit of the Natterknolls CMC2Color G (3)
Creature — Human Werewolf (2/3)
Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

SOIU
Hero of Goma Fada Hero of Goma Fada CMC4Color W (5)
Creature — Human Knight Ally (4/3)
Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
BFZR
Heron's Grace Champion Heron's Grace Champion CMC2Color GColor W (4)
Creature — Human Knight (3/3)
Flash

Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

EMNR
Hinterland Logger Hinterland Logger CMC1Color G (2)
Creature — Human Werewolf (2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
SOIC
Hixus, Prison Warden Hixus, Prison Warden CMC3Color WColor W (5)
Legendary Creature — Human Soldier (4/4)
Flash (You may cast this spell any time you could cast an instant.)

Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

ORIR
Honored Crop-Captain Honored Crop-Captain Color RColor W (2)
Creature — Human Warrior (3/2)
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
AKHU
Inspiring Captain Inspiring Captain CMC3Color W (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
SOIC
Intrepid Provisioner Intrepid Provisioner CMC3Color G (4)
Creature — Human Scout (3/3)
Trample

When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

SOIC
Inventor's Apprentice Inventor's Apprentice Color R (1)
Creature — Human Artificer (1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
KLDU
Iroas's Champion Iroas's Champion CMC1Color RColor W (3)
Creature — Human Soldier (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
ORIU
Ironclad Slayer Ironclad Slayer CMC2Color W (3)
Creature — Human Warrior (3/2)
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
EMNC
Jace, Vryn's Prodigy Jace, Vryn's Prodigy CMC1Color U (2)
Legendary Creature — Human Wizard (0/2)
TapSymbol: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
ORIM
Jhessian Thief Jhessian Thief CMC2Color U (3)
Creature — Human Rogue (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.

ORIU
Kambal, Consul of Allocation Kambal, Consul of Allocation CMC1Color WColor B (3)
Legendary Creature — Human Advisor (2/3)
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
KLDR
Kari Zev, Skyship Raider Kari Zev, Skyship Raider CMC1Color R (2)
Legendary Creature — Human Pirate (1/3)
First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.

AERR
Kessig Forgemaster Kessig Forgemaster CMC1Color R (2)
Creature — Human Shaman Werewolf (2/1)
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

SOIU
Kindly Stranger Kindly Stranger CMC2Color B (3)
Creature — Human (2/3)
Delirium — CMC2Color B: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.
DU
Knight of the Pilgrim's Road Knight of the Pilgrim's Road CMC2Color W (3)
Creature — Human Knight (3/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
ORIC
Knight of the White Orchid Knight of the White Orchid Color WColor W (2)
Creature — Human Knight (2/2)
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

ORIR
Kytheon's Irregulars Kytheon's Irregulars CMC2Color WColor W (4)
Creature — Human Soldier (4/3)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Color WColor W: Tap target creature.

ORIR
Kytheon, Hero of Akros Kytheon, Hero of Akros Color W (1)
Legendary Creature — Human Soldier (2/1)
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.

CMC2Color W: Kytheon gains indestructible until end of turn.

ORIM
Lambholt Pacifist Lambholt Pacifist CMC1Color G (2)
Creature — Human Shaman Werewolf (3/3)
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

SOIU
Lantern Scout Lantern Scout CMC2Color W (3)
Creature — Human Scout Ally (3/2)
Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
BFZR
Liliana, Heretical Healer Liliana, Heretical Healer CMC1Color BColor B (3)
Legendary Creature — Human Cleric (2/3)
Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.

ORIM
Lone Rider Lone Rider CMC1Color W (2)
Creature — Human Knight (1/1)
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

EMNU
Lunarch Inquisitors Lunarch Inquisitors (4)
Creature — Human Cleric (4/4)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
SOIU
Mage-Ring Bully Mage-Ring Bully CMC1Color R (2)
Creature — Human Warrior (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each turn if able.

ORIC
Makindi Patrol Makindi Patrol CMC2Color W (3)
Creature — Human Knight Ally (2/3)
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
DC
Marionette Master Marionette Master CMC4Color BColor B (6)
Creature — Human Artificer (1/3)
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

KLDR
Maverick Thopterist Maverick Thopterist CMC3Color UColor R (5)
Creature — Human Artificer (2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

AERU
Midnight Scavengers Midnight Scavengers CMC4Color B (5)
Creature — Human Rogue (3/3)
When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)

EMNC
Militant Inquisitor Militant Inquisitor CMC2Color W (3)
Creature — Human Cleric (2/3)
Militant Inquisitor gets +1/+0 for each Equipment you control.
SOIC
Murasa Ranger Murasa Ranger CMC3Color G (4)
Creature — Human Warrior (3/3)
Landfall — Whenever a land enters the battlefield under your control, you may pay CMC3Color G. If you do, put two +1/+1 counters on Murasa Ranger.
BFZU
Nef-Crop Entangler Nef-Crop Entangler CMC1Color R (2)
Creature — Human Warrior (2/1)
Trample

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

DC
Oashra Cultivator Oashra Cultivator Color G (1)
Creature — Human Druid (0/3)
CMC2Color G, TapSymbol, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
AKHC
Obsessive Skinner Obsessive Skinner CMC1Color G (2)
Creature — Human Rogue (1/1)
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

SOIU
Ondu War Cleric Ondu War Cleric CMC1Color W (2)
Creature — Human Cleric Ally (2/2)
Cohort — TapSymbol, Tap an untapped Ally you control: You gain 2 life.
OGWC
Ovalchase Daredevil Ovalchase Daredevil CMC3Color B (4)
Creature — Human Pilot (4/2)
Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.
KLDU
Oviya Pashiri, Sage Lifecrafter Oviya Pashiri, Sage Lifecrafter Color G (1)
Legendary Creature — Human Artificer (1/2)
CMC2Color G, TapSymbol: Create a 1/1 colorless Servo artifact creature token.

CMC4Color G, TapSymbol: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

KLDR
Paranoid Parish-Blade Paranoid Parish-Blade CMC2Color W (3)
Creature — Human Soldier (3/2)
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
SOIU
Pathmaker Initiate Pathmaker Initiate CMC1Color R (2)
Creature — Human Wizard (2/1)
TapSymbol: Target creature with power 2 or less can't be blocked this turn.
AKHC
Pia Nalaar Pia Nalaar CMC2Color R (3)
Legendary Creature — Human Artificer (2/2)
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

CMC1Color R: Target artifact creature gets +1/+0 until end of turn.
CMC1, Sacrifice an artifact: Target creature can't block this turn.

KLDR
Pia and Kiran Nalaar Pia and Kiran Nalaar CMC2Color RColor R (4)
Legendary Creature — Human Artificer (2/2)
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

CMC2Color R, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

ORIR
Pious Evangel Pious Evangel CMC2Color W (3)
Creature — Human Cleric (2/2)
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

CMC2, TapSymbol, Sacrifice another permanent: Transform Pious Evangel.

SOIU
Priest of the Blood Rite Priest of the Blood Rite CMC3Color BColor B (5)
Creature — Human Cleric (2/2)
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.

At the beginning of your upkeep, you lose 2 life.

ORIR
Primal Druid Primal Druid CMC1Color G (2)
Creature — Human Druid (0/3)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
EMNC
Propeller Pioneer Propeller Pioneer CMC3Color W (4)
Creature — Human Artificer (2/1)
Flying

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

KLDC
Reckless Cohort Reckless Cohort CMC1Color R (2)
Creature — Human Warrior Ally (2/2)
Reckless Cohort attacks each combat if able unless you control another Ally.
BFZC
Reckless Fireweaver Reckless Fireweaver CMC1Color R (2)
Creature — Human Artificer (1/3)
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.
KLDC
Reckless Racer Reckless Racer CMC2Color R (3)
Creature — Human Pilot (2/3)
First strike

Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.

DU
Reckless Scholar Reckless Scholar CMC2Color U (3)
Creature — Human Wizard (2/1)
TapSymbol: Target player draws a card, then discards a card.
SOIU
Reclusive Artificer Reclusive Artificer CMC2Color UColor R (4)
Creature — Human Artificer (2/3)
Haste (This creature can attack and TapSymbol as soon as it comes under your control.)

When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

ORIU
Reflector Mage Reflector Mage CMC1Color WColor U (3)
Creature — Human Wizard (2/3)
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
OGWU
Relentless Hunter Relentless Hunter CMC1Color RColor G (3)
Creature — Human Warrior (3/3)
CMC1Color RColor G: Relentless Hunter gets +1/+1 and gains trample until end of turn.
OGWU
Relic Seeker Relic Seeker CMC1Color W (2)
Creature — Human Soldier (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

ORIR
Renegade Rallier Renegade Rallier CMC1Color GColor W (3)
Creature — Human Warrior (3/2)
Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.
DU
Restoration Gearsmith Restoration Gearsmith CMC2Color WColor B (4)
Creature — Human Artificer (3/3)
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
KLDU
Rhet-Crop Spearmaster Rhet-Crop Spearmaster CMC2Color W (3)
Creature — Human Warrior (3/1)
You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
DC
Rogue Refiner Rogue Refiner CMC1Color GColor U (3)
Creature — Human Rogue (3/2)
When Rogue Refiner enters the battlefield, draw a card and you get EnergyEnergy (two energy counters).
AERU
Ruthless Sniper Ruthless Sniper Color B (1)
Creature — Human Archer (1/2)
Whenever you cycle or discard a card, you may pay CMC1. If you do, put a -1/-1 counter on target creature.
DU
Sage of Ancient Lore Sage of Ancient Lore CMC4Color G (5)
Creature — Human Shaman Werewolf (*/*)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

SOIR
Samut, Voice of Dissent Samut, Voice of Dissent CMC3Color RColor G (5)
Legendary Creature — Human Warrior (3/4)
Flash

Double strike, vigilance, haste
Other creatures you control have haste.
Color W, TapSymbol: Untap another target creature.

AKHM
Scrapper Champion Scrapper Champion CMC3Color R (4)
Creature — Human Artificer (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Scrapper Champion attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

AERU
Scribe of the Mindful Scribe of the Mindful CMC2Color U (3)
Creature — Human Cleric (2/2)
CMC1, TapSymbol, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
AKHC
Separatist Voidmage Separatist Voidmage CMC3Color U (4)
Creature — Human Wizard (2/2)
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
ORIC
Serene Steward Serene Steward CMC1Color W (2)
Creature — Human Cleric Ally (2/2)
Whenever you gain life, you may pay Color W. If you do, put a +1/+1 counter on target creature.
BFZU
Shadowstorm Vizier Shadowstorm Vizier Color UColor B (2)
Creature — Human Cleric (1/3)
Flying

Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.

AKHU
Sigardian Priest Sigardian Priest CMC1Color W (2)
Creature — Human Cleric (1/2)
CMC1, TapSymbol: Tap target non-Human creature.
EMNC
Skyship Plunderer Skyship Plunderer CMC1Color U (2)
Creature — Human Pirate (2/1)
Flying

Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

AERU
Sly Requisitioner Sly Requisitioner CMC4Color B (5)
Creature — Human Artificer (2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

AERU
Solitary Hunter Solitary Hunter CMC3Color G (4)
Creature — Human Warrior Werewolf (3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
SOIC
Spawnbinder Mage Spawnbinder Mage CMC3Color W (4)
Creature — Human Wizard Ally (2/4)
Cohort — TapSymbol, Tap an untapped Ally you control: Tap target creature.
OGWC
Speedway Fanatic Speedway Fanatic CMC1Color R (2)
Creature — Human Pilot (2/1)
Haste

Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

KLDU
Spire Patrol Spire Patrol CMC2Color WColor U (4)
Creature — Human Soldier (3/2)
Flying

When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

AERU
Spontaneous Artist Spontaneous Artist CMC3Color R (4)
Creature — Human Rogue (3/3)
When Spontaneous Artist enters the battlefield, you get Energy (an energy counter).

Pay Energy: Target creature gains haste until end of turn.

KLDC
Steadfast Cathar Steadfast Cathar CMC1Color W (2)
Creature — Human Soldier (2/1)
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
EMNC
Stoic Builder Stoic Builder CMC2Color G (3)
Creature — Human (2/3)
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
SOIC
Stormchaser Mage Stormchaser Mage Color UColor R (2)
Creature — Human Wizard (1/3)
Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

OGWU
Sweatworks Brawler Sweatworks Brawler CMC3Color R (4)
Creature — Human Artificer (3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Menace

AERC
Temmet, Vizier of Naktamun Temmet, Vizier of Naktamun Color WColor U (2)
Legendary Creature — Human Cleric (2/2)
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm CMC3Color WColor U (CMC3Color WColor U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHR
Thalia's Lieutenant Thalia's Lieutenant CMC1Color W (2)
Creature — Human Soldier (1/1)
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

SOIR
Thalia, Heretic Cathar Thalia, Heretic Cathar CMC2Color W (3)
Legendary Creature — Human Soldier (3/2)
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

EMNR
Thermo-Alchemist Thermo-Alchemist CMC1Color R (2)
Creature — Human Shaman (0/3)
Defender

TapSymbol: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

EMNC
Thopter Engineer Thopter Engineer CMC2Color R (3)
Creature — Human Artificer (1/3)
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and TapSymbol as soon as they come under your control.)

ORIU
Timberland Guide Timberland Guide CMC1Color G (2)
Creature — Human Scout (1/1)
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
DC
Tireless Tracker Tireless Tracker CMC2Color G (3)
Creature — Human Scout (3/2)
Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

SOIR
Tooth Collector Tooth Collector CMC2Color B (3)
Creature — Human Rogue (3/2)
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

SOIU
Topan Freeblade Topan Freeblade CMC1Color W (2)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Trophy Mage Trophy Mage CMC2Color U (3)
Creature — Human Wizard (2/2)
When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.
AERU
Trueheart Duelist Trueheart Duelist CMC1Color W (2)
Creature — Human Warrior (2/2)
Trueheart Duelist can block an additional creature each combat.

Embalm CMC2Color W (CMC2Color W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Ulrich of the Krallenhorde Ulrich of the Krallenhorde CMC3Color RColor G (5)
Legendary Creature — Human Werewolf (4/4)
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

EMNM
Unwavering Initiate Unwavering Initiate CMC2Color W (3)
Creature — Human Warrior (3/2)
Vigilance

Embalm CMC4Color W (CMC4Color W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

AKHC
Valakut Invoker Valakut Invoker CMC2Color R (3)
Creature — Human Shaman (2/3)
CMC8: Valakut Invoker deals 3 damage to target creature or player.
BFZC
Valeron Wardens Valeron Wardens CMC2Color G (3)
Creature — Human Monk (1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

ORIU
Veteran Cathar Veteran Cathar CMC1Color G (2)
Creature — Human Soldier (2/2)
CMC3Color W: Target Human gains double strike until end of turn.
SOIU
Veteran Warleader Veteran Warleader CMC1Color GColor W (3)
Creature — Human Soldier Ally (*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

BFZR
Vizier of Tumbling Sands Vizier of Tumbling Sands CMC2Color U (3)
Creature — Human Cleric (1/3)
TapSymbol: Untap another target permanent.

Cycling CMC1Color U (CMC1Color U, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.

AKHU
Voltaic Brawler Voltaic Brawler Color RColor G (2)
Creature — Human Warrior (3/2)
When Voltaic Brawler enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Voltaic Brawler attacks, you may pay Energy. If you do, it gets +1/+1 and gains trample until end of turn.

KLDU
Wayward Disciple Wayward Disciple (3)
Creature — Human Cleric (2/4)
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
SOIU
Weapons Trainer Weapons Trainer Color RColor W (2)
Creature — Human Soldier Ally (3/2)
Other creatures you control get +1/+0 as long as you control an Equipment.
OGWU
Weaver of Lightning Weaver of Lightning CMC2Color R (3)
Creature — Human Shaman (1/4)
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

EMNU
Weldfast Engineer Weldfast Engineer CMC1Color BColor R (3)
Creature — Human Artificer (3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
AERU
Weldfast Wingsmith Weldfast Wingsmith CMC3Color U (4)
Creature — Human Artificer (3/3)
Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.
DC
Westvale Cult Leader Westvale Cult Leader (2)
Creature — Human Cleric (*/*)
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

SOIR
Wharf Infiltrator Wharf Infiltrator CMC1Color U (2)
Creature — Human Horror (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay CMC2. If you do, create a 3/2 colorless Eldrazi Horror creature token.

EMNR
Whirler Rogue Whirler Rogue CMC2Color UColor U (4)
Creature — Human Rogue Artificer (2/2)
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

ORIU
Willbreaker Willbreaker CMC3Color UColor U (5)
Creature — Human Wizard (2/3)
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
ORIR
Wind-Kin Raiders Wind-Kin Raiders CMC4Color UColor U (6)
Creature — Human Artificer (4/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Flying

AERU
Woodland Patrol Woodland Patrol CMC2Color G (3)
Creature — Human Scout (3/2)
Vigilance
EMNC
Zulaport Chainmage Zulaport Chainmage CMC3Color B (4)
Creature — Human Shaman Ally (4/2)
Cohort — TapSymbol, Tap an untapped Ally you control: Target opponent loses 2 life.
OGWC

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