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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

36 results
Advanced Stitchwing Advanced Stitchwing CMC3Color UColor U (5)
Creature — Zombie Horror (3/4)
Flying

CMC2Color U, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

EMNU
Awoken Horror Awoken Horror (2)
Creature — Kraken Horror (7/8)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
SOIR
Bedlam Reveler Bedlam Reveler CMC6Color RColor R (8)
Creature — Devil Horror (3/4)
Bedlam Reveler costs CMC1 less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

EMNR
Bruna, the Fading Light Bruna, the Fading Light CMC5Color WColor W (7)
Legendary Creature — Angel Horror (5/7)
When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance
(Melds with Gisela, the Broken Blade.)

EMNR
Chittering Host Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

EMNC
Chittering Host Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

EMNC
Conduit of Storms Conduit of Storms CMC2Color R (3)
Creature — Werewolf Horror (2/3)
Whenever Conduit of Storms attacks, add Color R to your mana pool at the beginning of your next main phase this turn.

CMC3Color RColor R: Transform Conduit of Storms.

EMNU
Despoiler of Souls Despoiler of Souls Color BColor B (2)
Creature — Horror (3/1)
Despoiler of Souls can't block.

Color BColor B, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.

ORIR
Docent of Perfection Docent of Perfection CMC3Color UColor U (5)
Creature — Insect Horror (5/4)
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

EMNR
Emrakul's Evangel Emrakul's Evangel CMC2Color G (3)
Creature — Human Horror (3/2)
TapSymbol, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
EMNR
Extricator of Flesh Extricator of Flesh (3)
Creature — Eldrazi Horror (3/5)
Eldrazi you control have vigilance.

CMC2, TapSymbol, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

EMNU
Forgotten Creation Forgotten Creation CMC3Color U (4)
Creature — Zombie Horror (3/3)
Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

SOIR
Foul Emissary Foul Emissary CMC2Color G (3)
Creature — Human Horror (1/1)
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

DU
Gisela, the Broken Blade Gisela, the Broken Blade CMC2Color WColor W (4)
Legendary Creature — Angel Horror (4/3)
Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

EMNM
Gnarlwood Dryad Gnarlwood Dryad Color G (1)
Creature — Dryad Horror (1/1)
Deathtouch

Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

EMNU
Grim Strider Grim Strider CMC3Color B (4)
Creature — Horror (6/6)
Grim Strider gets -1/-1 for each card in your hand.
AKHU
Horror of the Broken Lands Horror of the Broken Lands CMC4Color B (5)
Creature — Horror (4/4)
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling Color B (Color B, Discard this card: Draw a card.)

DC
Ingenious Skaab Ingenious Skaab CMC2Color U (3)
Creature — Zombie Horror (2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Color U: Ingenious Skaab gets +1/-1 until end of turn.

EMNC
It That Rides as One It That Rides as One (2)
Creature — Eldrazi Horror (4/4)
First strike, trample, lifelink
EMNU
Kessig Prowler Kessig Prowler Color G (1)
Creature — Werewolf Horror (2/1)
CMC4Color G: Transform Kessig Prowler.
EMNU
Laboratory Brute Laboratory Brute CMC3Color U (4)
Creature — Zombie Horror (3/3)
When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.
EMNC
Lamplighter of Selhoff Lamplighter of Selhoff CMC4Color U (5)
Creature — Zombie Horror (3/5)
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
SOIC
Lashweed Lurker Lashweed Lurker CMC8 (8)
Creature — Eldrazi Horror (5/4)
Emerge CMC5Color GColor U (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library.

EMNU
Morkrut Necropod Morkrut Necropod CMC5Color B (6)
Creature — Slug Horror (7/7)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.

SOIU
Perfected Form Perfected Form (4)
Creature — Insect Horror (5/4)
Flying
SOIU
Scourge Wolf Scourge Wolf Color RColor R (2)
Creature — Wolf Horror (2/2)
First strike

Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

SOIR
Shrill Howler Shrill Howler CMC2Color G (3)
Creature — Werewolf Horror (3/1)
Creatures with power less than Shrill Howler's power can't block it.

CMC5Color G: Transform Shrill Howler.

EMNU
Smoldering Werewolf Smoldering Werewolf CMC2Color RColor R (4)
Creature — Werewolf Horror (3/2)
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

CMC4Color RColor R: Transform Smoldering Werewolf.

EMNU
Stitched Mangler Stitched Mangler CMC2Color U (3)
Creature — Zombie Horror (2/3)
Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

SOIC
Stonewing Antagonizer Stonewing Antagonizer (1)
Artifact Creature — Gargoyle Horror (4/2)
Flying
SOIU
Stromkirk Condemned Stromkirk Condemned Color BColor B (2)
Creature — Vampire Horror (2/2)
Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.
EMNR
The Gitrog Monster The Gitrog Monster CMC3Color BColor G (5)
Legendary Creature — Frog Horror (6/6)
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

SOIM
Thing in the Ice Thing in the Ice CMC1Color U (2)
Creature — Horror (0/4)
Defender

Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

SOIR
Vildin-Pack Outcast Vildin-Pack Outcast CMC4Color R (5)
Creature — Werewolf Horror (4/4)
Trample

Color R: Vildin-Pack Outcast gets +1/-1 until end of turn.
CMC5Color RColor R: Transform Vildin-Pack Outcast.

EMNC
Weirded Vampire Weirded Vampire CMC3Color B (4)
Creature — Vampire Horror (3/3)
Madness CMC2Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
EMNC
Wharf Infiltrator Wharf Infiltrator CMC1Color U (2)
Creature — Human Horror (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay CMC2. If you do, create a 3/2 colorless Eldrazi Horror creature token.

EMNR

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