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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

86 results
Act of Treason Act of Treason CMC2Color R (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TapSymbol this turn.)
ORIC
Ahn-Crop Crasher Ahn-Crop Crasher CMC2Color R (3)
Creature — Minotaur Warrior (3/2)
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

AKHU
Akoum Firebird Akoum Firebird CMC2Color RColor R (4)
Creature — Phoenix (3/3)
Flying, haste

Akoum Firebird attacks each turn if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay CMC4Color RColor R. If you do, return Akoum Firebird from your graveyard to the battlefield.

BFZM
Akoum Stonewaker Akoum Stonewaker CMC1Color R (2)
Creature — Human Shaman (2/1)
Landfall — Whenever a land enters the battlefield under your control, you may pay CMC2Color R. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
BFZU
Arlinn Kord Arlinn Kord CMC2Color RColor G (4)
Planeswalker — Arlinn (3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

SOIM
Arlinn, Embraced by the Moon Arlinn, Embraced by the Moon (4)
Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
−6: You get an emblem with "Creatures you control have haste and ‘TapSymbol: This creature deals damage equal to its power to target creature or player.'"

SOIM
Bloodlust Inciter Bloodlust Inciter Color R (1)
Creature — Human Warrior (1/1)
TapSymbol: Target creature gains haste until end of turn.
AKHC
Boiling Earth Boiling Earth CMC1Color R (2)
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—CMC6Color R (If you cast this spell for CMC6Color R, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Bomat Courier Bomat Courier CMC1 (1)
Artifact Creature — Construct (1/1)
Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
Color R, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

KLDR
Brazen Scourge Brazen Scourge CMC1Color RColor R (3)
Creature — Gremlin (3/3)
Haste
KLDU
Cartouche of Zeal Cartouche of Zeal Color R (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

AKHC
Chandra, Flamecaller Chandra, Flamecaller CMC4Color RColor R (6)
Planeswalker — Chandra (4)
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.
−X: Chandra, Flamecaller deals X damage to each creature.

OGWM
Chasm Guide Chasm Guide CMC3Color R (4)
Creature — Goblin Scout Ally (3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
BFZU
Chittering Host Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

EMNC
Chittering Host Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

EMNC
Clutch of Currents Clutch of Currents Color U (1)
Sorcery
Return target creature to its owner's hand.

Awaken 3—CMC4Color U (If you cast this spell for CMC4Color U, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Coastal Discovery Coastal Discovery CMC3Color U (4)
Sorcery
Draw two cards.

Awaken 4—CMC5Color U (If you cast this spell for CMC5Color U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Cogwork Assembler Cogwork Assembler CMC3 (3)
Artifact Creature — Assembly-Worker (2/3)
CMC7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
AERU
Crocodile of the Crossing Crocodile of the Crossing CMC3Color G (4)
Creature — Crocodile (5/4)
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU
Cyclone Sire Cyclone Sire CMC4Color U (5)
Creature — Elemental (3/4)
Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

OGWU
Decimator of the Provinces Decimator of the Provinces CMC10 (10)
Creature — Eldrazi Boar (7/7)
Emerge CMC6Color GColor GColor G (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste

EMNM
Dust Stalker Dust Stalker CMC2Color BColor R (4)
Creature — Eldrazi (5/3)
Devoid (This card has no color.)

Haste
At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.

BFZR
Eldrazi Aggressor Eldrazi Aggressor CMC2Color R (3)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

Eldrazi Aggressor has haste as long as you control another colorless creature.

OGWC
Eldrazi Obligator Eldrazi Obligator CMC2Color R (3)
Creature — Eldrazi (3/1)
Devoid (This card has no color.)

When you cast Eldrazi Obligator, you may pay CMC1Mana C. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. (Mana C represents colorless mana.)
Haste

OGWR
Elemental Uprising Elemental Uprising CMC1Color G (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
OGWC
Ember-Eye Wolf Ember-Eye Wolf CMC1Color R (2)
Creature — Wolf (1/2)
Haste

CMC1Color R: Ember-Eye Wolf gets +2/+0 until end of turn.

SOIC
Embodiment of Fury Embodiment of Fury CMC3Color R (4)
Creature — Elemental (4/3)
Trample

Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

OGWU
Embodiment of Insight Embodiment of Insight CMC4Color G (5)
Creature — Elemental (4/4)
Vigilance

Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

OGWU
Enraged Giant Enraged Giant CMC5Color R (6)
Creature — Giant (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Trample, haste

AERU
Enthralling Victor Enthralling Victor CMC3Color R (4)
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TapSymbol this turn.)
ORIU
Expedite Expedite Color R (1)
Instant
Target creature gains haste until end of turn.

Draw a card.

OGWC
Firefiend Elemental Firefiend Elemental CMC3Color R (4)
Creature — Elemental (3/2)
Haste (This creature can attack and TapSymbol as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Flameshadow Conjuring Flameshadow Conjuring CMC3Color R (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay Color R. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
ORIR
Fleetwheel Cruiser Fleetwheel Cruiser CMC4 (4)
Artifact — Vehicle (5/3)
Trample, haste

When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR
Forerunner of Slaughter Forerunner of Slaughter Color BColor R (2)
Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)

CMC1: Target colorless creature gains haste until end of turn.

BFZU
Gaea's Revenge Gaea's Revenge CMC5Color GColor G (7)
Creature — Elemental (8/5)
Gaea's Revenge can't be countered.

Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

ORIR
Geier Reach Bandit Geier Reach Bandit CMC2Color R (3)
Creature — Human Rogue Werewolf (3/2)
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

SOIR
Glorybringer Glorybringer CMC3Color RColor R (5)
Creature — Dragon (4/4)
Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

AKHR
Goblin War Paint Goblin War Paint CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

BFZC
Gurmag Swiftwing Gurmag Swiftwing CMC1Color B (2)
Creature — Bat (1/2)
Flying, first strike, haste
DU
Hanweir Battlements Hanweir Battlements (0)
Land
TapSymbol: Add Mana C to your mana pool.

Color R, TapSymbol: Target creature gains haste until end of turn.
CMC3Color RColor R, TapSymbol: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

EMNR
Hanweir, the Writhing Township Hanweir, the Writhing Township (3)
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste

Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

EMNR
Hanweir, the Writhing Township Hanweir, the Writhing Township (3)
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste

Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking.

EMNR
Haunted Cloak Haunted Cloak CMC3 (3)
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.

Equip CMC1

SOIU
Hazoret the Fervent Hazoret the Fervent CMC3Color R (4)
Legendary Creature — God (5/4)
Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
CMC2Color R, Discard a card: Hazoret deals 2 damage to each opponent.

AKHM
Hazoret's Favor Hazoret's Favor CMC2Color R (3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
AKHR
Hijack Hijack CMC1Color RColor R (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
KLDC
Impetuous Devils Impetuous Devils CMC2Color RColor R (4)
Creature — Devil (6/1)
Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.

EMNR
Incorrigible Youths Incorrigible Youths CMC3Color RColor R (5)
Creature — Vampire (4/3)
Haste

Madness CMC2Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Infectious Bloodlust Infectious Bloodlust CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each turn if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.

ORIC
Kari Zev's Expertise Kari Zev's Expertise CMC1Color RColor R (3)
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

AERR
Lathnu Hellion Lathnu Hellion CMC2Color R (3)
Creature — Hellion (4/4)
Haste

When Lathnu Hellion enters the battlefield, you get EnergyEnergy (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay EnergyEnergy.

KLDR
Markov Crusader Markov Crusader CMC4Color B (5)
Creature — Vampire Knight (4/3)
Lifelink

Markov Crusader has haste as long as you control another Vampire.

EMNU
Mire's Malice Mire's Malice CMC3Color B (4)
Sorcery
Target opponent discards two cards.

Awaken 3—CMC5Color B (If you cast this spell for CMC5Color B, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Mournwillow Mournwillow CMC1Color BColor G (3)
Creature — Plant Skeleton (3/2)
Haste

Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

EMNU
Munda, Ambush Leader Munda, Ambush Leader CMC2Color RColor W (4)
Legendary Creature — Kor Ally (3/4)
Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

BFZR
Nahiri, the Harbinger Nahiri, the Harbinger CMC2Color RColor W (4)
Planeswalker — Nahiri (4)
+2: You may discard a card. If you do, draw a card.

−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

SOIM
Nissa, Steward of Elements Nissa, Steward of Elements CMCXColor GColor U (2)
Planeswalker — Nissa
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

AKHM
Nissa, Vital Force Nissa, Vital Force CMC3Color GColor G (5)
Planeswalker — Nissa (5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

KLDM
Olivia's Bloodsworn Olivia's Bloodsworn CMC1Color B (2)
Creature — Vampire Soldier (2/1)
Flying

Olivia's Bloodsworn can't block.
Color R: Target Vampire gains haste until end of turn.

SOIU
Olivia, Mobilized for War Olivia, Mobilized for War CMC1Color BColor R (3)
Legendary Creature — Vampire Knight (3/3)
Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

SOIM
Ondu Rising Ondu Rising CMC1Color W (2)
Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4—CMC4Color W (If you cast this spell for CMC4Color W, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Ormendahl, Profane Prince Ormendahl, Profane Prince (0)
Legendary Creature — Demon (9/7)
Flying, lifelink, indestructible, haste
SOIR
Ovalchase Dragster Ovalchase Dragster CMC4 (4)
Artifact — Vehicle (6/1)
Trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU
Part the Waterveil Part the Waterveil CMC4Color UColor U (6)
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6—CMC6Color UColor UColor U (If you cast this spell for CMC6Color UColor UColor U, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZM
Planar Outburst Planar Outburst CMC3Color WColor W (5)
Sorcery
Destroy all nonland creatures.

Awaken 4—CMC5Color WColor WColor W (If you cast this spell for CMC5Color WColor WColor W, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZR
Press into Service Press into Service CMC4Color R (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

OGWU
Reality Smasher Reality Smasher CMC4Mana C (5)
Creature — Eldrazi (5/5)
(Mana C represents colorless mana.)

Trample, haste
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

OGWR
Reclusive Artificer Reclusive Artificer CMC2Color UColor R (4)
Creature — Human Artificer (2/3)
Haste (This creature can attack and TapSymbol as soon as it comes under your control.)

When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

ORIU
Rising Miasma Rising Miasma CMC3Color B (4)
Sorcery
All creatures get -2/-2 until end of turn.

Awaken 3—CMC5Color BColor B (If you cast this spell for CMC5Color BColor B, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Roil Spout Roil Spout CMC1Color WColor U (3)
Sorcery
Put target creature on top of its owner's library.

Awaken 4—CMC4Color WColor U (If you cast this spell for CMC4Color WColor U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Saheeli Rai Saheeli Rai CMC1Color UColor R (3)
Planeswalker — Saheeli (3)
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

−2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.

KLDM
Samut, Voice of Dissent Samut, Voice of Dissent CMC3Color RColor G (5)
Legendary Creature — Human Warrior (3/4)
Flash

Double strike, vigilance, haste
Other creatures you control have haste.
Color W, TapSymbol: Untap another target creature.

AKHM
Scatter to the Winds Scatter to the Winds CMC1Color UColor U (3)
Instant
Counter target spell.

Awaken 3—CMC4Color UColor U (If you cast this spell for CMC4Color UColor U, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZR
Sheer Drop Sheer Drop CMC2Color W (3)
Sorcery
Destroy target tapped creature.

Awaken 3—CMC5Color W (If you cast this spell for CMC5Color W, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Snare Thopter Snare Thopter CMC4 (4)
Artifact Creature — Thopter (3/2)
Flying, haste
KLDU
Speedway Fanatic Speedway Fanatic CMC1Color R (2)
Creature — Human Pilot (2/1)
Haste

Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

KLDU
Spontaneous Artist Spontaneous Artist CMC3Color R (4)
Creature — Human Rogue (3/3)
When Spontaneous Artist enters the battlefield, you get Energy (an energy counter).

Pay Energy: Target creature gains haste until end of turn.

KLDC
Stormchaser Mage Stormchaser Mage Color UColor R (2)
Creature — Human Wizard (1/3)
Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

OGWU
Strider Harness Strider Harness CMC3 (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip CMC1

DC
Thopter Engineer Thopter Engineer CMC2Color R (3)
Creature — Human Artificer (1/3)
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and TapSymbol as soon as they come under your control.)

ORIU
Traitorous Instinct Traitorous Instinct CMC3Color R (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
DC
Voldaren Duelist Voldaren Duelist CMC3Color R (4)
Creature — Vampire Warrior (3/2)
Haste

When Voldaren Duelist enters the battlefield, target creature can't block this turn.

SOIC
Wall of Resurgence Wall of Resurgence CMC2Color W (3)
Creature — Wall (0/6)
Defender

When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

OGWU
Wrangle Wrangle CMC1Color R (2)
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
AERC
Yahenni, Undying Partisan Yahenni, Undying Partisan CMC2Color B (3)
Legendary Creature — Aetherborn Vampire (2/2)
Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.

AERR

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