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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

247 results
Aether Herder Aether Herder CMC3Color G (4)
Creature — Elf Artificer Druid (3/3)
When Aether Herder enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Aether Herder attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aetherstream Leopard Aetherstream Leopard CMC2Color G (3)
Creature — Cat (2/3)
Trample

When Aetherstream Leopard enters the battlefield, you get Energy (an energy counter).
Whenever Aetherstream Leopard attacks, you may pay Energy. If you do, it gets +2/+0 until end of turn.

AERC
Aetherwind Basker Aetherwind Basker CMC4Color GColor GColor G (7)
Creature — Lizard (7/7)
Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get Energy (an energy counter) for each creature you control.
Pay Energy: Aetherwind Basker gets +1/+1 until end of turn.

AERM
Ahn-Crop Champion Ahn-Crop Champion CMC2Color GColor W (4)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
AKHU
Aid from the Cowl Aid from the Cowl CMC3Color GColor G (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
AERR
Ainok Guide Ainok Guide CMC1Color G (2)
Creature — Hound Scout (1/1)
When Ainok Guide enters the battlefield, choose one —

• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

DC
Ajani Unyielding Ajani Unyielding CMC4Color GColor W (6)
Planeswalker — Ajani (4)
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

−2: Exile target creature. Its controller gains life equal to its power.
−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

AERM
Altered Ego Altered Ego CMCXCMC2Color GColor U (4)
Creature — Shapeshifter (0/0)
Altered Ego can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

SOIR
Animist's Awakening Animist's Awakening CMCXColor G (1)
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

ORIR
Appetite for the Unnatural Appetite for the Unnatural CMC2Color G (3)
Instant
Destroy target artifact or enchantment. You gain 2 life.
KLDC
Arborback Stomper Arborback Stomper CMC3Color GColor G (5)
Creature — Beast (5/4)
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.

KLDU
Architect of the Untamed Architect of the Untamed CMC2Color G (3)
Creature — Elf Artificer Druid (2/3)
Whenever a land enters the battlefield under your control, you get Energy (an energy counter).

Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Create a 6/6 colorless Beast artifact creature token.

KLDR
Arlinn Kord Arlinn Kord CMC2Color RColor G (4)
Planeswalker — Arlinn (3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

SOIM
Arlinn, Embraced by the Moon Arlinn, Embraced by the Moon (4)
Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
−6: You get an emblem with "Creatures you control have haste and ‘TapSymbol: This creature deals damage equal to its power to target creature or player.'"

SOIM
Armorcraft Judge Armorcraft Judge CMC3Color G (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
KLDU
Backwoods Survivalists Backwoods Survivalists CMC3Color G (4)
Creature — Human Warrior (4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
EMNC
Baloth Null Baloth Null CMC4Color BColor G (6)
Creature — Zombie Beast (4/5)
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
OGWU
Baloth Pup Baloth Pup CMC1Color G (2)
Creature — Beast (3/1)
Baloth Pup has trample as long as it has a +1/+1 counter on it.
OGWU
Battlefront Krushok Battlefront Krushok CMC4Color G (5)
Creature — Beast (3/4)
Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

DU
Benefaction of Rhonas Benefaction of Rhonas CMC2Color G (3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
AKHC
Bitterblade Warrior Bitterblade Warrior CMC1Color G (2)
Creature — Jackal Warrior (2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Bloodbriar Bloodbriar CMC2Color G (3)
Creature — Plant Elemental (2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
EMNC
Blossoming Defense Blossoming Defense Color G (1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
KLDU
Bonds of Mortality Bonds of Mortality CMC1Color G (2)
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.

Color G: Creatures your opponents control lose hexproof and indestructible until end of turn.

OGWU
Bounding Krasis Bounding Krasis CMC1Color GColor U (3)
Creature — Fish Lizard (3/3)
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.

ORIU
Bounty of the Luxa Bounty of the Luxa CMC2Color GColor U (4)
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add Mana CColor GColor U to your mana pool.
AKHR
Bristling Hydra Bristling Hydra CMC2Color GColor G (4)
Creature — Hydra (4/3)
When Bristling Hydra enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

KLDR
Broodhunter Wurm Broodhunter Wurm CMC3Color G (4)
Creature — Wurm (4/3)
BFZC
Byway Courier Byway Courier CMC2Color G (3)
Creature — Human Scout (3/2)
When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")
SOIC
Canopy Gorger Canopy Gorger CMC4Color GColor G (6)
Creature — Wurm (6/5)
OGWC
Cartouche of Strength Cartouche of Strength CMC2Color G (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

AKHC
Champion of Rhonas Champion of Rhonas CMC3Color G (4)
Creature — Jackal Warrior (3/3)
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
AKHR
Chorus of Might Chorus of Might CMC3Color G (4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
DC
Citadel Castellan Citadel Castellan CMC1Color GColor W (3)
Creature — Human Knight (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

ORIU
Commencement of Festivities Commencement of Festivities CMC1Color G (2)
Instant
Prevent all combat damage that would be dealt to players this turn.
KLDC
Conclave Naturalists Conclave Naturalists CMC4Color G (5)
Creature — Dryad (4/4)
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
ORIU
Confront the Unknown Confront the Unknown Color G (1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")
SOIC
Cowl Prowler Cowl Prowler CMC4Color GColor G (6)
Creature — Wurm (6/6)
KLDC
Creeping Mold Creeping Mold CMC2Color GColor G (4)
Sorcery
Destroy target artifact, enchantment, or land.
KLDU
Crocodile of the Crossing Crocodile of the Crossing CMC3Color G (4)
Creature — Crocodile (5/4)
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU
Crop Sigil Crop Sigil Color G (1)
Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium — CMC2Color G, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

EMNU
Crossroads Consecrator Crossroads Consecrator Color G (1)
Creature — Human Cleric (1/2)
Color G, TapSymbol: Target attacking Human gets +1/+1 until end of turn.
EMNC
Cult of the Waxing Moon Cult of the Waxing Moon CMC4Color G (5)
Creature — Human Shaman (5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
SOIU
Cultivator of Blades Cultivator of Blades CMC3Color GColor G (5)
Creature — Elf Artificer (1/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

KLDR
Deathcap Cultivator Deathcap Cultivator CMC1Color G (2)
Creature — Human Druid (2/1)
TapSymbol: Add Color B or Color G to your mana pool.

Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

SOIR
Decimator Beetle Decimator Beetle CMC3Color BColor G (5)
Creature — Insect (4/5)
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

AKHU
Defiant Greatmaw Defiant Greatmaw CMC2Color G (3)
Creature — Hippo (4/5)
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

AKHU
Druid of the Cowl Druid of the Cowl CMC1Color G (2)
Creature — Elf Druid (1/3)
TapSymbol: Add Color G to your mana pool.
AERC
Durable Handicraft Durable Handicraft CMC1Color G (2)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay CMC1. If you do, put a +1/+1 counter on that creature.

CMC5Color G, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

KLDU
Duskwatch Recruiter Duskwatch Recruiter CMC1Color G (2)
Creature — Human Warrior Werewolf (2/2)
CMC2Color G: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

SOIU
Dwynen's Elite Dwynen's Elite CMC1Color G (2)
Creature — Elf Warrior (2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
ORIU
Dwynen, Gilt-Leaf Daen Dwynen, Gilt-Leaf Daen CMC2Color GColor G (4)
Legendary Creature — Elf Warrior (3/4)
Reach

Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

ORIR
Eldritch Evolution Eldritch Evolution CMC1Color GColor G (3)
Sorcery
As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

EMNR
Elemental Bond Elemental Bond CMC2Color G (3)
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
ORIU
Elemental Uprising Elemental Uprising CMC1Color G (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
OGWC
Elvish Visionary Elvish Visionary CMC1Color G (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
ORIC
Embodiment of Insight Embodiment of Insight CMC4Color G (5)
Creature — Elemental (4/4)
Vigilance

Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

OGWU
Empyreal Voyager Empyreal Voyager CMC1Color GColor U (3)
Creature — Vedalken Scout (2/3)
Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many Energy (energy counters).

DU
Emrakul's Evangel Emrakul's Evangel CMC2Color G (3)
Creature — Human Horror (3/2)
TapSymbol, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
EMNR
Emrakul's Influence Emrakul's Influence CMC2Color GColor G (4)
Enchantment
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
EMNU
Engineered Might Engineered Might CMC3Color GColor W (5)
Sorcery
Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

KLDU
Equestrian Skill Equestrian Skill CMC3Color G (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

SOIC
Evolutionary Leap Evolutionary Leap CMC1Color G (2)
Enchantment
Color G, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
ORIR
Exemplar of Strength Exemplar of Strength CMC1Color G (2)
Creature — Human Warrior (4/4)
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

AKHU
Explosive Vegetation Explosive Vegetation CMC3Color G (4)
Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
DC
Fairgrounds Trumpeter Fairgrounds Trumpeter CMC2Color G (3)
Creature — Elephant (2/2)
At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
KLDU
Feed Feed CMC3Color G (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

AKHR
Fight Fight CMC3Color G (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

AKHR
Fog Fog Color G (1)
Instant
Prevent all combat damage that would be dealt this turn.
DC
Fork in the Road Fork in the Road CMC1Color G (2)
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
SOIC
Foul Emissary Foul Emissary CMC2Color G (3)
Creature — Human Horror (1/1)
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

DU
Gaea's Revenge Gaea's Revenge CMC5Color GColor G (7)
Creature — Elemental (8/5)
Gaea's Revenge can't be countered.

Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

ORIR
Gather the Pack Gather the Pack CMC1Color G (2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

ORIU
Giant Mantis Giant Mantis CMC3Color G (4)
Creature — Insect (2/4)
Reach (This creature can block creatures with flying.)
BFZC
Gift of Paradise Gift of Paradise CMC2Color G (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "TapSymbol: Add two mana of any one color to your mana pool."

AKHC
Gnarlwood Dryad Gnarlwood Dryad Color G (1)
Creature — Dryad Horror (1/1)
Deathtouch

Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

EMNU
Grapple with the Past Grapple with the Past CMC1Color G (2)
Instant
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
EMNC
Greater Sandwurm Greater Sandwurm CMC5Color GColor G (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling CMC2 (CMC2, Discard this card: Draw a card.)

AKHC
Greenbelt Rampager Greenbelt Rampager Color G (1)
Creature — Elephant (3/4)
When Greenbelt Rampager enters the battlefield, pay EnergyEnergy (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get Energy.
AERR
Greenwarden of Murasa Greenwarden of Murasa CMC4Color GColor G (6)
Creature — Elemental (5/4)
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

BFZM
Greenwheel Liberator Greenwheel Liberator CMC1Color G (2)
Creature — Elf Warrior (2/1)
Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
AERR
Grove Rumbler Grove Rumbler CMC2Color RColor G (4)
Creature — Elemental (3/3)
Trample

Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

BFZU
Hamlet Captain Hamlet Captain CMC1Color G (2)
Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
EMNU
Hapatra, Vizier of Poisons Hapatra, Vizier of Poisons Color BColor G (2)
Legendary Creature — Human Cleric (2/2)
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

AKHR
Hazardous Conditions Hazardous Conditions CMC2Color BColor G (4)
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
KLDU
Heaven Heaven CMCXColor G (1)
Instant
Heaven deals X damage to each creature with flying.
AKHR
Herald of the Pantheon Herald of the Pantheon CMC1Color G (2)
Creature — Centaur Shaman (2/2)
Enchantment spells you cast cost CMC1 less to cast.

Whenever you cast an enchantment spell, you gain 1 life.

ORIR
Hermit of the Natterknolls Hermit of the Natterknolls CMC2Color G (3)
Creature — Human Werewolf (2/3)
Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

SOIU
Heron's Grace Champion Heron's Grace Champion CMC2Color GColor W (4)
Creature — Human Knight (3/3)
Flash

Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

EMNR
Highspire Artisan Highspire Artisan CMC2Color G (3)
Creature — Elf Artificer (0/3)
Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

KLDC
Highspire Infusion Highspire Infusion CMC1Color G (2)
Instant
Target creature gets +3/+3 until end of turn. You get EnergyEnergy (two energy counters).
AERC
Hinterland Logger Hinterland Logger CMC1Color G (2)
Creature — Human Werewolf (2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
SOIC
Honored Hydra Honored Hydra CMC5Color G (6)
Creature — Snake Hydra (6/6)
Trample

Embalm CMC3Color G (CMC3Color G, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)

AKHR
Hooded Brawler Hooded Brawler CMC2Color G (3)
Creature — Naga Warrior (3/2)
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Howlpack Resurgence Howlpack Resurgence CMC2Color G (3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

SOIU
Inexorable Blob Inexorable Blob CMC2Color G (3)
Creature — Ooze (3/3)
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
SOIR
Infuse with the Elements Infuse with the Elements CMC3Color G (4)
Instant
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.
BFZU
Initiate's Companion Initiate's Companion CMC1Color G (2)
Creature — Cat (3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
AKHC
Intrepid Provisioner Intrepid Provisioner CMC3Color G (4)
Creature — Human Scout (3/3)
Trample

When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

SOIC
Ishkanah, Grafwidow Ishkanah, Grafwidow CMC4Color G (5)
Legendary Creature — Spider (3/5)
Reach

Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
CMC6Color B: Target opponent loses 1 life for each Spider you control.

EMNM
Jaddi Offshoot Jaddi Offshoot Color G (1)
Creature — Plant (0/3)
Defender

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

BFZU
Joraga Auxiliary Joraga Auxiliary CMC1Color GColor W (3)
Creature — Elf Soldier Ally (2/3)
CMC4Color GColor W: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
OGWU
Kessig Prowler Kessig Prowler Color G (1)
Creature — Werewolf Horror (2/1)
CMC4Color G: Transform Kessig Prowler.
EMNU
Khenra Charioteer Khenra Charioteer CMC1Color RColor G (3)
Creature — Jackal Warrior (3/3)
Trample

Other creatures you control have trample.

AKHU
Kiora, Master of the Depths Kiora, Master of the Depths CMC2Color GColor U (4)
Planeswalker — Kiora (4)
+1: Untap up to one target creature and up to one target land.

−2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.

BFZM
Krallenhorde Howler Krallenhorde Howler (2)
Creature — Werewolf (3/3)
Creature spells you cast cost CMC1 less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

SOIU
Kujar Seedsculptor Kujar Seedsculptor CMC1Color G (2)
Creature — Elf Druid (1/2)
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
KLDC
Lambholt Butcher Lambholt Butcher (2)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
SOIU
Lambholt Pacifist Lambholt Pacifist CMC1Color G (2)
Creature — Human Shaman Werewolf (3/3)
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

SOIU
Larger Than Life Larger Than Life CMC1Color G (2)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
KLDC
Lead Lead CMC3Color G (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

AKHU
Lead by Example Lead by Example CMC1Color G (2)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
OGWC
Lifecraft Cavalry Lifecraft Cavalry CMC4Color G (5)
Creature — Elf Warrior (4/4)
Trample

Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

DC
Lifecrafter's Gift Lifecrafter's Gift CMC3Color G (4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
AERU
Lifespring Druid Lifespring Druid CMC2Color G (3)
Creature — Elf Druid (2/1)
TapSymbol: Add one mana of any color to your mana pool.
DU
Llanowar Empath Llanowar Empath CMC3Color G (4)
Creature — Elf Shaman (2/2)
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ORIC
Loam Larva Loam Larva CMC1Color G (2)
Creature — Insect (1/3)
When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.
OGWC
Lone Wolf of the Natterknolls Lone Wolf of the Natterknolls (3)
Creature — Werewolf (3/5)
Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

SOIU
Longtusk Cub Longtusk Cub CMC1Color G (2)
Creature — Cat (2/2)
Whenever Longtusk Cub deals combat damage to a player, you get EnergyEnergy (two energy counters).

Pay EnergyEnergy: Put a +1/+1 counter on Longtusk Cub.

KLDU
Lys Alana Huntmaster Lys Alana Huntmaster CMC2Color GColor G (4)
Creature — Elf Warrior (3/3)
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
DC
Might Beyond Reason Might Beyond Reason CMC3Color G (4)
Instant
Put two +1/+1 counters on target creature.

Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

SOIC
Might of the Masses Might of the Masses Color G (1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
ORIC
Mina and Denn, Wildborn Mina and Denn, Wildborn CMC2Color RColor G (4)
Legendary Creature — Elf Ally (4/4)
You may play an additional land on each of your turns.

Color RColor G, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

OGWR
Moldgraf Scavenger Moldgraf Scavenger CMC1Color G (2)
Creature — Fungus (0/4)
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
DC
Monstrous Onslaught Monstrous Onslaught CMC3Color GColor G (5)
Sorcery
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.
AERU
Mournwillow Mournwillow CMC1Color BColor G (3)
Creature — Plant Skeleton (3/2)
Haste

Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

EMNU
Mouth Mouth CMC2Color G (3)
Sorcery
Create a 3/3 green Hippo creature token.
AKHR
Murasa Ranger Murasa Ranger CMC3Color G (4)
Creature — Human Warrior (3/3)
Landfall — Whenever a land enters the battlefield under your control, you may pay CMC3Color G. If you do, put two +1/+1 counters on Murasa Ranger.
BFZU
Narnam Renegade Narnam Renegade Color G (1)
Creature — Elf Warrior (1/2)
Deathtouch

Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

AERU
Natural Connection Natural Connection CMC2Color G (3)
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
BFZC
Nature's Way Nature's Way CMC1Color G (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
KLDU
Nissa's Judgment Nissa's Judgment CMC4Color G (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

OGWU
Nissa's Pilgrimage Nissa's Pilgrimage CMC2Color G (3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

ORIC
Nissa's Renewal Nissa's Renewal CMC5Color G (6)
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
BFZR
Nissa's Revelation Nissa's Revelation CMC5Color GColor G (7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
ORIR
Nissa, Sage Animist Nissa, Sage Animist (3)
Planeswalker — Nissa (3)
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

−2: Create a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World.
−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

ORIM
Nissa, Steward of Elements Nissa, Steward of Elements CMCXColor GColor U (2)
Planeswalker — Nissa
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

AKHM
Nissa, Vastwood Seer Nissa, Vastwood Seer CMC2Color G (3)
Legendary Creature — Elf Scout (2/2)
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

ORIM
Nissa, Vital Force Nissa, Vital Force CMC3Color GColor G (5)
Planeswalker — Nissa (5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

KLDM
Nissa, Voice of Zendikar Nissa, Voice of Zendikar CMC1Color GColor G (3)
Planeswalker — Nissa (3)
+1: Create a 0/1 green Plant creature token.

−2: Put a +1/+1 counter on each creature you control.
−7: You gain X life and draw X cards, where X is the number of lands you control.

OGWM
Oashra Cultivator Oashra Cultivator Color G (1)
Creature — Human Druid (0/3)
CMC2Color G, TapSymbol, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
AKHC
Oath of Ajani Oath of Ajani Color GColor W (2)
Legendary Enchantment
When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.

Planeswalker spells you cast cost CMC1 less to cast.

AERR
Oath of Nissa Oath of Nissa Color G (1)
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.

OGWR
Obsessive Skinner Obsessive Skinner CMC1Color G (2)
Creature — Human Rogue (1/1)
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

SOIU
Omnath, Locus of Rage Omnath, Locus of Rage CMC3Color RColor RColor GColor G (7)
Legendary Creature — Elemental (5/5)
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

BFZM
One of the Pack One of the Pack (4)
Creature — Werewolf (5/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
SOIC
Oran-Rief Hydra Oran-Rief Hydra CMC4Color GColor G (6)
Creature — Hydra (5/5)
Trample

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

BFZR
Orchard Spirit Orchard Spirit CMC2Color G (3)
Creature — Spirit (2/2)
Orchard Spirit can't be blocked except by creatures with flying or reach.
ORIC
Ornamental Courage Ornamental Courage Color G (1)
Instant
Untap target creature. It gets +1/+3 until end of turn.
KLDC
Ornery Kudu Ornery Kudu CMC2Color G (3)
Creature — Antelope (3/4)
When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.
AKHC
Outland Boar Outland Boar CMC2Color RColor G (4)
Creature — Boar (4/4)
Outland Boar can't be blocked by creatures with power 2 or less.
AERU
Outland Colossus Outland Colossus CMC3Color GColor G (5)
Creature — Giant (6/6)
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)

Outland Colossus can't be blocked by more than one creature.

ORIR
Oviya Pashiri, Sage Lifecrafter Oviya Pashiri, Sage Lifecrafter Color G (1)
Legendary Creature — Human Artificer (1/2)
CMC2Color G, TapSymbol: Create a 1/1 colorless Servo artifact creature token.

CMC4Color G, TapSymbol: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

KLDR
Pack Guardian Pack Guardian CMC2Color GColor G (4)
Creature — Wolf Spirit (4/3)
Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

SOIU
Peema Aether-Seer Peema Aether-Seer CMC3Color G (4)
Creature — Elf Druid (3/2)
When Peema Aether-Seer enters the battlefield, you get an amount of Energy (energy counters) equal to the greatest power among creatures you control.

Pay EnergyEnergyEnergy: Target creature blocks this turn if able.

AERU
Peema Outrider Peema Outrider CMC2Color GColor G (4)
Creature — Elf Artificer (3/3)
Trample

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

KLDC
Pharika's Disciple Pharika's Disciple CMC3Color G (4)
Creature — Centaur Warrior (2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Plated Crusher Plated Crusher CMC4Color GColor GColor G (7)
Creature — Beast (7/6)
Trample, hexproof
BFZU
Plummet Plummet CMC1Color G (2)
Instant
Destroy target creature with flying.
BFZC
Pouncing Cheetah Pouncing Cheetah CMC2Color G (3)
Creature — Cat (3/2)
Flash
AKHC
Prey Upon Prey Upon Color G (1)
Sorcery
Target creature you control fights target creature you don't control.
EMNC
Primal Bellow Primal Bellow Color G (1)
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
DU
Primal Druid Primal Druid CMC1Color G (2)
Creature — Human Druid (0/3)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
EMNC
Primal Huntbeast Primal Huntbeast CMC3Color G (4)
Creature — Beast (3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DC
Prowling Serpopard Prowling Serpopard CMC1Color GColor G (3)
Creature — Cat Snake (4/3)
Prowling Serpopard can't be countered.

Creature spells you control can't be countered.

AKHR
Pulse of Murasa Pulse of Murasa CMC2Color G (3)
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
OGWC
Quarry Hauler Quarry Hauler CMC3Color G (4)
Creature — Camel (4/3)
When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
AKHC
Quilled Wolf Quilled Wolf CMC1Color G (2)
Creature — Wolf (2/2)
CMC5Color G: Quilled Wolf gets +4/+4 until end of turn.
SOIC
Rabid Bite Rabid Bite CMC1Color G (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
SOIC
Reclamation Sage Reclamation Sage CMC2Color G (3)
Creature — Elf Shaman (2/1)
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
DU
Relentless Hunter Relentless Hunter CMC1Color RColor G (3)
Creature — Human Warrior (3/3)
CMC1Color RColor G: Relentless Hunter gets +1/+1 and gains trample until end of turn.
OGWU
Renegade Rallier Renegade Rallier CMC1Color GColor W (3)
Creature — Human Warrior (3/2)
Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.
DU
Retreat to Kazandu Retreat to Kazandu CMC2Color G (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.
• You gain 2 life.

BFZU
Rhonas the Indomitable Rhonas the Indomitable CMC2Color G (3)
Legendary Creature — God (5/5)
Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
CMC2Color G: Another target creature gets +2/+0 and gains trample until end of turn.

AKHM
Rhox Maulers Rhox Maulers CMC4Color G (5)
Creature — Rhino Soldier (4/4)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

ORIC
Ridgescale Tusker Ridgescale Tusker CMC3Color GColor G (5)
Creature — Beast (5/5)
When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.
AERU
Riparian Tiger Riparian Tiger CMC3Color GColor G (5)
Creature — Cat (4/4)
Trample

When Riparian Tiger enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Riparian Tiger attacks, you may pay EnergyEnergy. If you do, it gets +2/+2 until end of turn.

DC
Rishkar's Expertise Rishkar's Expertise CMC4Color GColor G (6)
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

AERR
Rogue Refiner Rogue Refiner CMC1Color GColor U (3)
Creature — Human Rogue (3/2)
When Rogue Refiner enters the battlefield, draw a card and you get EnergyEnergy (two energy counters).
AERU
Rot Shambler Rot Shambler CMC1Color G (2)
Creature — Fungus (1/1)
Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
BFZU
Saddleback Lagac Saddleback Lagac CMC3Color G (4)
Creature — Lizard (3/1)
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
OGWC
Sage of Ancient Lore Sage of Ancient Lore CMC4Color G (5)
Creature — Human Shaman Werewolf (*/*)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

SOIR
Sage of Shaila's Claim Sage of Shaila's Claim CMC1Color G (2)
Creature — Elf Druid (2/1)
When Sage of Shaila's Claim enters the battlefield, you get EnergyEnergyEnergy (three energy counters).
DC
Samut, Voice of Dissent Samut, Voice of Dissent CMC3Color RColor G (5)
Legendary Creature — Human Warrior (3/4)
Flash

Double strike, vigilance, haste
Other creatures you control have haste.
Color W, TapSymbol: Untap another target creature.

AKHM
Sandwurm Convergence Sandwurm Convergence CMC6Color GColor G (8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

AKHR
Scrounging Bandar Scrounging Bandar CMC1Color G (2)
Creature — Cat Monkey (0/0)
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

AERC
Scythe Leopard Scythe Leopard Color G (1)
Creature — Cat (1/1)
Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
BFZU
Seed Guardian Seed Guardian CMC2Color GColor G (4)
Creature — Elemental (3/4)
Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.

OGWU
Shaman of the Pack Shaman of the Pack CMC1Color BColor G (3)
Creature — Elf Shaman (3/2)
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
ORIU
Shed Weakness Shed Weakness Color G (1)
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
AKHC
Shrill Howler Shrill Howler CMC2Color G (3)
Creature — Werewolf Horror (3/1)
Creatures with power less than Shrill Howler's power can't block it.

CMC5Color G: Transform Shrill Howler.

EMNU
Silkweaver Elite Silkweaver Elite CMC2Color G (3)
Creature — Elf Archer (2/2)
Reach (This creature can block creatures with flying.)

Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.

AERC
Silverfur Partisan Silverfur Partisan CMC2Color G (3)
Creature — Wolf Warrior (2/2)
Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

SOIR
Skyrider Elf Skyrider Elf CMCXColor GColor U (2)
Creature — Elf Warrior Ally (0/0)
Flying

Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

BFZU
Snapping Gnarlid Snapping Gnarlid CMC1Color G (2)
Creature — Beast (2/2)
Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
BFZC
Solitary Hunter Solitary Hunter CMC3Color G (4)
Creature — Human Warrior Werewolf (3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
SOIC
Spined Wurm Spined Wurm CMC4Color G (5)
Creature — Wurm (5/4)
DC
Spirit of the Hunt Spirit of the Hunt CMC1Color GColor G (3)
Creature — Wolf Spirit (3/3)
Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

EMNR
Spring Spring CMC2Color G (3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
AKHU
Stoic Builder Stoic Builder CMC2Color G (3)
Creature — Human (2/3)
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
SOIC
Sunblade Elf Sunblade Elf Color G (1)
Creature — Elf Warrior (1/1)
Sunblade Elf gets +1/+1 as long as you control a Plains.

CMC4Color W: Creatures you control get +1/+1 until end of turn.

DU
Swell of Growth Swell of Growth CMC1Color G (2)
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
BFZC
Sylvan Advocate Sylvan Advocate CMC1Color G (2)
Creature — Elf Druid Ally (2/3)
Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

OGWR
Synchronized Strike Synchronized Strike CMC2Color G (3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
AKHU
Tajuru Pathwarden Tajuru Pathwarden CMC4Color G (5)
Creature — Elf Warrior Ally (5/4)
Vigilance, trample
OGWC
Tajuru Stalwart Tajuru Stalwart CMC2Color G (3)
Creature — Elf Scout Ally (0/1)
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
BFZC
Tamiyo, Field Researcher Tamiyo, Field Researcher CMC1Color GColor WColor U (4)
Planeswalker — Tamiyo (4)
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

EMNM
Terrain Elemental Terrain Elemental CMC1Color G (2)
Creature — Elemental (3/2)
KLDC
Territorial Baloth Territorial Baloth CMC4Color G (5)
Creature — Beast (4/4)
Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
BFZC
The Gitrog Monster The Gitrog Monster CMC3Color BColor G (5)
Legendary Creature — Frog Horror (6/6)
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

SOIM
Thornhide Wolves Thornhide Wolves CMC4Color G (5)
Creature — Wolf (4/5)
SOIC
Thriving Rhino Thriving Rhino CMC2Color G (3)
Creature — Rhino (2/3)
When Thriving Rhino enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Rhino attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

DC
Timber Shredder Timber Shredder (2)
Creature — Werewolf (4/2)
Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

SOIC
Timberland Guide Timberland Guide CMC1Color G (2)
Creature — Human Scout (1/1)
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
DC
Timberpack Wolf Timberpack Wolf CMC1Color G (2)
Creature — Wolf (2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
ORIC
Tireless Tracker Tireless Tracker CMC2Color G (3)
Creature — Human Scout (3/2)
Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

SOIR
Titanic Growth Titanic Growth CMC1Color G (2)
Instant
Target creature gets +4/+4 until end of turn.
ORIC
Trial of Strength Trial of Strength CMC2Color G (3)
Enchantment
When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.

When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

AKHU
Ulrich of the Krallenhorde Ulrich of the Krallenhorde CMC3Color RColor G (5)
Legendary Creature — Human Werewolf (4/4)
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

EMNM
Ulvenwald Hydra Ulvenwald Hydra CMC4Color GColor G (6)
Creature — Hydra (*/*)
Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

SOIM
Ulvenwald Mysteries Ulvenwald Mysteries CMC2Color G (3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

SOIU
Ulvenwald Observer Ulvenwald Observer CMC4Color GColor G (6)
Creature — Treefolk (6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
EMNR
Unbridled Growth Unbridled Growth Color G (1)
Enchantment — Aura
Enchant land

Enchanted land has "TapSymbol: Add one mana of any color to your mana pool."
Sacrifice Unbridled Growth: Draw a card.

DC
Undercity Troll Undercity Troll CMC1Color G (2)
Creature — Troll (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

CMC2Color G: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

ORIU
Valeron Wardens Valeron Wardens CMC2Color G (3)
Creature — Human Monk (1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

ORIU
Verdurous Gearhulk Verdurous Gearhulk CMC3Color GColor G (5)
Artifact Creature — Construct (4/4)
Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

KLDM
Vessel of Nascency Vessel of Nascency Color G (1)
Enchantment
CMC1Color G, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
DC
Veteran Cathar Veteran Cathar CMC1Color G (2)
Creature — Human Soldier (2/2)
CMC3Color W: Target Human gains double strike until end of turn.
SOIU
Veteran Warleader Veteran Warleader CMC1Color GColor W (3)
Creature — Human Soldier Ally (*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

BFZR
Vines of the Recluse Vines of the Recluse Color G (1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
OGWC
Voltaic Brawler Voltaic Brawler Color RColor G (2)
Creature — Human Warrior (3/2)
When Voltaic Brawler enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Voltaic Brawler attacks, you may pay Energy. If you do, it gets +1/+1 and gains trample until end of turn.

KLDU
Watchful Naga Watchful Naga CMC2Color G (3)
Creature — Naga Wizard (2/2)
You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
AKHU
Waxing Moon Waxing Moon CMC1Color G (2)
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
EMNC
Weaver of Currents Weaver of Currents CMC1Color GColor U (3)
Creature — Naga Druid (2/2)
TapSymbol: Add Mana CMana C to your mana pool.
AKHU
Werewolf of Ancient Hunger Werewolf of Ancient Hunger (5)
Creature — Werewolf (*/*)
Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

SOIR
Wild Instincts Wild Instincts CMC3Color G (4)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
ORIC
Wildsize Wildsize CMC2Color G (3)
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

DC
Winding Constrictor Winding Constrictor Color BColor G (2)
Creature — Snake (2/3)
If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

AERU
Wolfkin Bond Wolfkin Bond CMC4Color G (5)
Enchantment — Aura
Enchant creature

When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.

EMNC
Woodcutter's Grit Woodcutter's Grit CMC2Color G (3)
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
EMNC
Woodland Bellower Woodland Bellower CMC4Color GColor G (6)
Creature — Beast (6/5)
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
ORIM
Woodland Patrol Woodland Patrol CMC2Color G (3)
Creature — Human Scout (3/2)
Vigilance
EMNC
Woodland Wanderer Woodland Wanderer CMC3Color G (4)
Creature — Elemental (2/2)
Vigilance, trample

Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

BFZR
Yavimaya Wurm Yavimaya Wurm CMC4