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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

18 results
Ashmouth Blade Ashmouth Blade (1)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.

Equip CMC3

SOIU
Bone Saw Bone Saw CMC0 (0)
Artifact — Equipment
Equipped creature gets +1/+0.

Equip CMC1 (CMC1: Attach to target creature you control. Equip only as a sorcery.)

OGWC
Chitinous Cloak Chitinous Cloak CMC3 (3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip CMC3

OGWU
Cultist's Staff Cultist's Staff CMC2 (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip CMC3 (CMC3: Attach to target creature you control. Equip only as a sorcery.)

EMNC
Haunted Cloak Haunted Cloak CMC3 (3)
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.

Equip CMC1

SOIU
Inventor's Goggles Inventor's Goggles CMC1 (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip CMC2 (CMC2: Attach to target creature you control. Equip only as a sorcery.)

KLDC
Murderer's Axe Murderer's Axe CMC4 (4)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip—Discard a card.

SOIU
Neglected Heirloom Neglected Heirloom CMC1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.
Equip CMC1

SOIU
Scrounged Scythe Scrounged Scythe (3)
Artifact — Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip CMC2

SOIU
Sigil of Valor Sigil of Valor CMC2 (2)
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip CMC1 (CMC1: Attach to target creature you control. Equip only as a sorcery.)

ORIU
Skeleton Key Skeleton Key CMC1 (1)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip CMC2

SOIU
Slab Hammer Slab Hammer CMC2 (2)
Artifact — Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.

Equip CMC2

BFZU
Slayer's Plate Slayer's Plate CMC3 (3)
Artifact — Equipment
Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip CMC3

SOIR
Stoneforge Masterwork Stoneforge Masterwork CMC1 (1)
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip CMC2

OGWR
Strider Harness Strider Harness CMC3 (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip CMC1

DC
Throwing Knife Throwing Knife CMC2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player.
Equip CMC2 (CMC2: Attach to target creature you control. Equip only as a sorcery.)

ORIU
Torch Gauntlet Torch Gauntlet CMC2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip CMC2 (CMC2: Attach to target creature you control. Equip only as a sorcery.)

KLDC
Veteran's Sidearm Veteran's Sidearm CMC2 (2)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip CMC1 (CMC1: Attach to target creature you control. Equip only as a sorcery.)

ORIC

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