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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

142 results
Abandon Reason Abandon Reason CMC2Color R (3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness CMC1Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNU
Abundant Maw Abundant Maw CMC8 (8)
Creature — Eldrazi Leech (6/4)
Emerge CMC6Color B (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.

EMNU
Advanced Stitchwing Advanced Stitchwing CMC3Color UColor U (5)
Creature — Zombie Horror (3/4)
Flying

CMC2Color U, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

EMNU
Backwoods Survivalists Backwoods Survivalists CMC3Color G (4)
Creature — Human Warrior (4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
EMNC
Bedlam Reveler Bedlam Reveler CMC6Color RColor R (8)
Creature — Devil Horror (3/4)
Bedlam Reveler costs CMC1 less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

EMNR
Blessed Alliance Blessed Alliance CMC1Color W (2)
Instant
Escalate CMC2 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.

EMNU
Blood Mist Blood Mist CMC3Color R (4)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
EMNU
Bloodbriar Bloodbriar CMC2Color G (3)
Creature — Plant Elemental (2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
EMNC
Bloodhall Priest Bloodhall Priest CMC2Color BColor R (4)
Creature — Vampire Cleric (4/4)
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.

Madness CMC1Color BColor R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNR
Bold Impaler Bold Impaler Color R (1)
Creature — Vampire Knight (1/2)
CMC2Color R: Bold Impaler gets +2/+0 until end of turn.
EMNC
Boon of Emrakul Boon of Emrakul CMC2Color B (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/-3.

EMNC
Borrowed Grace Borrowed Grace CMC2Color W (3)
Instant
Escalate CMC1Color W (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

EMNC
Borrowed Hostility Borrowed Hostility Color R (1)
Instant
Escalate CMC3 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

EMNC
Borrowed Malevolence Borrowed Malevolence Color B (1)
Instant
Escalate CMC2 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.

EMNC
Brisela, Voice of Nightmares Brisela, Voice of Nightmares (11)
Legendary Creature — Eldrazi Angel (9/10)
Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

EMNM
Brisela, Voice of Nightmares Brisela, Voice of Nightmares (11)
Legendary Creature — Eldrazi Angel (9/10)
Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

EMNM
Bruna, the Fading Light Bruna, the Fading Light CMC5Color WColor W (7)
Legendary Creature — Angel Horror (5/7)
When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance
(Melds with Gisela, the Broken Blade.)

EMNR
Campaign of Vengeance Campaign of Vengeance CMC3Color WColor B (5)
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
EMNU
Cemetery Recruitment Cemetery Recruitment CMC1Color B (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
EMNC
Certain Death Certain Death CMC5Color B (6)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
EMNC
Chittering Host Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

EMNC
Chittering Host Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

EMNC
Collective Defiance Collective Defiance CMC1Color RColor R (3)
Sorcery
Escalate CMC1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player discards all the cards in his or her hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent.

EMNR
Collective Effort Collective Effort CMC1Color WColor W (3)
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

EMNR
Conduit of Emrakul Conduit of Emrakul (3)
Creature — Eldrazi Werewolf (5/4)
Whenever Conduit of Emrakul attacks, add Mana CMana C to your mana pool at the beginning of your next main phase this turn.
EMNU
Conduit of Storms Conduit of Storms CMC2Color R (3)
Creature — Werewolf Horror (2/3)
Whenever Conduit of Storms attacks, add Color R to your mana pool at the beginning of your next main phase this turn.

CMC3Color RColor R: Transform Conduit of Storms.

EMNU
Convolute Convolute CMC2Color U (3)
Instant
Counter target spell unless its controller pays CMC4.
EMNC
Courageous Outrider Courageous Outrider CMC3Color W (4)
Creature — Human Scout (3/4)
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
EMNU
Crop Sigil Crop Sigil Color G (1)
Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium — CMC2Color G, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

EMNU
Crossroads Consecrator Crossroads Consecrator Color G (1)
Creature — Human Cleric (1/2)
Color G, TapSymbol: Target attacking Human gets +1/+1 until end of turn.
EMNC
Cryptbreaker Cryptbreaker Color B (1)
Creature — Zombie (1/1)
CMC1Color B, TapSymbol, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

EMNR
Cultist's Staff Cultist's Staff CMC2 (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip CMC3 (CMC3: Attach to target creature you control. Equip only as a sorcery.)

EMNC
Dark Salvation Dark Salvation CMCXCMCXColor B (1)
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
EMNR
Decimator of the Provinces Decimator of the Provinces CMC10 (10)
Creature — Eldrazi Boar (7/7)
Emerge CMC6Color GColor GColor G (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste

EMNM
Desperate Sentry Desperate Sentry CMC2Color W (3)
Creature — Human Soldier (1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

EMNC
Displace Displace CMC2Color U (3)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
EMNC
Distemper of the Blood Distemper of the Blood CMC1Color R (2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNC
Distended Mindbender Distended Mindbender CMC8 (8)
Creature — Eldrazi Insect (5/5)
Emerge CMC5Color BColor B (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.

EMNR
Docent of Perfection Docent of Perfection CMC3Color UColor U (5)
Creature — Insect Horror (5/4)
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

EMNR
Drag Under Drag Under CMC2Color U (3)
Sorcery
Return target creature to its owner's hand.

Draw a card.

EMNC
Dronepack Kindred Dronepack Kindred (5)
Creature — Eldrazi Werewolf (5/7)
Trample

CMC1: Dronepack Kindred gets +1/+0 until end of turn.

EMNC
Elder Deep-Fiend Elder Deep-Fiend CMC8 (8)
Creature — Eldrazi Octopus (5/6)
Flash

Emerge CMC5Color UColor U (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Elder Deep-Fiend, tap up to four target permanents.

EMNR
Eldritch Evolution Eldritch Evolution CMC1Color GColor G (3)
Sorcery
As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

EMNR
Emrakul's Evangel Emrakul's Evangel CMC2Color G (3)
Creature — Human Horror (3/2)
TapSymbol, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
EMNR
Emrakul's Influence Emrakul's Influence CMC2Color GColor G (4)
Enchantment
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
EMNU
Erupting Dreadwolf Erupting Dreadwolf (4)
Creature — Eldrazi Werewolf (6/4)
Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player.
EMNU
Extricator of Flesh Extricator of Flesh (3)
Creature — Eldrazi Horror (3/5)
Eldrazi you control have vigilance.

CMC2, TapSymbol, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

EMNU
Extricator of Sin Extricator of Sin CMC2Color W (3)
Creature — Human Cleric (0/3)
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

EMNU
Exultant Cultist Exultant Cultist CMC2Color U (3)
Creature — Human Wizard (2/2)
When Exultant Cultist dies, draw a card.
EMNC
Faith Unbroken Faith Unbroken CMC3Color W (4)
Enchantment — Aura
Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.

EMNU
Faithbearer Paladin Faithbearer Paladin CMC4Color W (5)
Creature — Human Knight (3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
EMNC
Falkenrath Reaver Falkenrath Reaver CMC1Color R (2)
Creature — Vampire (2/2)
EMNC
Final Iteration Final Iteration (5)
Creature — Eldrazi Insect (6/5)
Flying

Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

EMNR
Fogwalker Fogwalker CMC1Color U (2)
Creature — Spirit (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

EMNC
Furyblade Vampire Furyblade Vampire CMC1Color R (2)
Creature — Vampire Berserker (1/2)
Trample

At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

EMNU
Galvanic Bombardment Galvanic Bombardment Color R (1)
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
EMNC
Gavony Unhallowed Gavony Unhallowed CMC3Color B (4)
Creature — Zombie (2/4)
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
EMNC
Geier Reach Sanitarium Geier Reach Sanitarium (0)
Legendary Land
TapSymbol: Add Mana C to your mana pool.

CMC2, TapSymbol: Each player draws a card, then discards a card.

EMNR
Gisa and Geralf Gisa and Geralf CMC2Color UColor B (4)
Legendary Creature — Human Wizard (4/4)
When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard.

During each of your turns, you may cast a Zombie creature card from your graveyard.

EMNM
Gisela, the Broken Blade Gisela, the Broken Blade CMC2Color WColor W (4)
Legendary Creature — Angel Horror (4/3)
Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

EMNM
Gnarlwood Dryad Gnarlwood Dryad Color G (1)
Creature — Dryad Horror (1/1)
Deathtouch

Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

EMNU
Graf Harvest Graf Harvest Color B (1)
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)

CMC3Color BExile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

EMNU
Graf Rats Graf Rats CMC1Color B (2)
Creature — Rat (2/1)
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
EMNC
Grapple with the Past Grapple with the Past CMC1Color G (2)
Instant
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
EMNC
Grisly Anglerfish Grisly Anglerfish (3)
Creature — Eldrazi Fish (4/5)
CMC6: Creatures your opponents control attack this turn if able.
EMNU
Grizzled Angler Grizzled Angler CMC2Color U (3)
Creature — Human (2/3)
TapSymbol: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
EMNU
Guardian of Pilgrims Guardian of Pilgrims CMC1Color W (2)
Creature — Spirit Cleric (2/2)
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
EMNC
Hamlet Captain Hamlet Captain CMC1Color G (2)
Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
EMNU
Hanweir Battlements Hanweir Battlements (0)
Land
TapSymbol: Add Mana C to your mana pool.

Color R, TapSymbol: Target creature gains haste until end of turn.
CMC3Color RColor R, TapSymbol: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

EMNR
Hanweir Garrison Hanweir Garrison CMC2Color R (3)
Creature — Human Soldier (2/3)
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)

EMNR
Hanweir, the Writhing Township Hanweir, the Writhing Township (3)
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste

Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

EMNR
Hanweir, the Writhing Township Hanweir, the Writhing Township (3)
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste

Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking.

EMNR
Haunted Dead Haunted Dead CMC3Color B (4)
Creature — Zombie (2/2)
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.

CMC1Color B, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

EMNU
Heron's Grace Champion Heron's Grace Champion CMC2Color GColor W (4)
Creature — Human Knight (3/3)
Flash

Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

EMNR
Howling Chorus Howling Chorus (3)
Creature — Eldrazi Werewolf (3/5)
Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

EMNU
Impetuous Devils Impetuous Devils CMC2Color RColor R (4)
Creature — Devil (6/1)
Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.

EMNR
Imprisoned in the Moon Imprisoned in the Moon CMC2Color U (3)
Enchantment — Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "TapSymbol: Add Mana C to your mana pool" and loses all other card types and abilities.

EMNR
Ingenious Skaab Ingenious Skaab CMC2Color U (3)
Creature — Zombie Horror (2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Color U: Ingenious Skaab gets +1/-1 until end of turn.

EMNC
Ironclad Slayer Ironclad Slayer CMC2Color W (3)
Creature — Human Warrior (3/2)
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
EMNC
Ishkanah, Grafwidow Ishkanah, Grafwidow CMC4Color G (5)
Legendary Creature — Spider (3/5)
Reach

Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
CMC6Color B: Target opponent loses 1 life for each Spider you control.

EMNM
It That Rides as One It That Rides as One (2)
Creature — Eldrazi Horror (4/4)
First strike, trample, lifelink
EMNU
Kessig Prowler Kessig Prowler Color G (1)
Creature — Werewolf Horror (2/1)
CMC4Color G: Transform Kessig Prowler.
EMNU
Laboratory Brute Laboratory Brute CMC3Color U (4)
Creature — Zombie Horror (3/3)
When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.
EMNC
Lashweed Lurker Lashweed Lurker CMC8 (8)
Creature — Eldrazi Horror (5/4)
Emerge CMC5Color GColor U (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library.

EMNU
Liliana's Elite Liliana's Elite CMC2Color B (3)
Creature — Zombie (1/1)
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
EMNU
Liliana, the Last Hope Liliana, the Last Hope CMC1Color BColor B (3)
Planeswalker — Liliana (3)
+1: Up to one target creature gets -2/-1 until your next turn.

−2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

EMNM
Lone Rider Lone Rider CMC1Color W (2)
Creature — Human Knight (1/1)
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

EMNU
Long Road Home Long Road Home CMC1Color W (2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
EMNU
Lunar Force Lunar Force CMC2Color U (3)
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
EMNU
Lunarch Mantle Lunarch Mantle CMC1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has "CMC1, Sacrifice a permanent: This creature gains flying until end of turn."

EMNC
Lupine Prototype Lupine Prototype CMC2 (2)
Artifact Creature — Wolf Construct (5/5)
Lupine Prototype can't attack or block unless a player has no cards in hand.
EMNR
Make Mischief Make Mischief CMC2Color R (3)
Sorcery
Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player."
EMNC
Markov Crusader Markov Crusader CMC4Color B (5)
Creature — Vampire Knight (4/3)
Lifelink

Markov Crusader has haste as long as you control another Vampire.

EMNU
Mercurial Geists Mercurial Geists CMC2Color UColor R (4)
Creature — Spirit (1/3)
Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

EMNU
Midnight Scavengers Midnight Scavengers CMC4Color B (5)
Creature — Human Rogue (3/3)
When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)

EMNC
Mirrorwing Dragon Mirrorwing Dragon CMC3Color RColor R (5)
Creature — Dragon (4/5)
Flying

Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures.

EMNM
Mockery of Nature Mockery of Nature CMC9 (9)
Creature — Eldrazi Beast (6/5)
Emerge CMC7Color G (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Mockery of Nature, you may destroy target artifact or enchantment.

EMNU
Mournwillow Mournwillow CMC1Color BColor G (3)
Creature — Plant Skeleton (3/2)
Haste

Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

EMNU
Murder Murder CMC1Color BColor B (3)
Instant
Destroy target creature.
EMNU
Nebelgast Herald Nebelgast Herald CMC2Color U (3)
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

EMNU
Niblis of Frost Niblis of Frost CMC2Color UColor U (4)
Creature — Spirit (3/3)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

EMNR
Oath of Liliana Oath of Liliana CMC2Color B (3)
Legendary Enchantment
When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.

EMNR
Olivia's Dragoon Olivia's Dragoon CMC1Color B (2)
Creature — Vampire Berserker (2/2)
Discard a card: Olivia's Dragoon gains flying until end of turn.
EMNC
Prey Upon Prey Upon Color G (1)
Sorcery
Target creature you control fights target creature you don't control.
EMNC
Primal Druid Primal Druid CMC1Color G (2)
Creature — Human Druid (0/3)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
EMNC
Ride Down Ride Down Color RColor W (2)
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
EMNU
Savage Alliance Savage Alliance CMC2Color R (3)
Instant
Escalate CMC1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

EMNU
Scour the Laboratory Scour the Laboratory CMC4Color UColor U (6)
Instant
Delirium — Scour the Laboratory costs CMC2 less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.

EMNU
Selfless Spirit Selfless Spirit CMC1Color W (2)
Creature — Spirit Cleric (2/1)
Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

EMNR
Shrill Howler Shrill Howler CMC2Color G (3)
Creature — Werewolf Horror (3/1)
Creatures with power less than Shrill Howler's power can't block it.

CMC5Color G: Transform Shrill Howler.

EMNU
Sigardian Priest Sigardian Priest CMC1Color W (2)
Creature — Human Cleric (1/2)
CMC1, TapSymbol: Tap target non-Human creature.
EMNC
Sinuous Predator Sinuous Predator (1)
Creature — Eldrazi Werewolf (4/4)
Sinuous Predator can't be blocked by more than one creature.
EMNU
Smoldering Werewolf Smoldering Werewolf CMC2Color RColor R (4)
Creature — Werewolf Horror (3/2)
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

CMC4Color RColor R: Transform Smoldering Werewolf.

EMNU
Spectral Reserves Spectral Reserves CMC3Color W (4)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
EMNC
Spell Queller Spell Queller CMC1Color WColor U (3)
Creature — Spirit (2/3)
Flash

Flying
When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

EMNR
Spirit of the Hunt Spirit of the Hunt CMC1Color GColor G (3)
Creature — Wolf Spirit (3/3)
Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

EMNR
Spontaneous Mutation Spontaneous Mutation Color U (1)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

EMNC
Steadfast Cathar Steadfast Cathar CMC1Color W (2)
Creature — Human Soldier (2/1)
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
EMNC
Stensia Banquet Stensia Banquet CMC2Color R (3)
Sorcery
Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.

Draw a card.

EMNC
Stensia Innkeeper Stensia Innkeeper CMC3Color R (4)
Creature — Vampire (3/3)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
EMNC
Stromkirk Condemned Stromkirk Condemned Color BColor B (2)
Creature — Vampire Horror (2/2)
Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.
EMNR
Subjugator Angel Subjugator Angel CMC4Color WColor W (6)
Creature — Angel (4/3)
Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

EMNU
Take Inventory Take Inventory CMC1Color U (2)
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
EMNC
Tamiyo, Field Researcher Tamiyo, Field Researcher CMC1Color GColor WColor U (4)
Planeswalker — Tamiyo (4)
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

EMNM
Tattered Haunter Tattered Haunter CMC1Color U (2)
Creature — Spirit (2/1)
Flying

Tattered Haunter can block only creatures with flying.

EMNC
Thalia, Heretic Cathar Thalia, Heretic Cathar CMC2Color W (3)
Legendary Creature — Human Soldier (3/2)
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

EMNR
Thermo-Alchemist Thermo-Alchemist CMC1Color R (2)
Creature — Human Shaman (0/3)
Defender

TapSymbol: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

EMNC
Thraben Foulbloods Thraben Foulbloods CMC2Color B (3)
Creature — Zombie Hound (3/2)
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
EMNC
Ulrich of the Krallenhorde Ulrich of the Krallenhorde CMC3Color RColor G (5)
Legendary Creature — Human Werewolf (4/4)
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

EMNM
Ulrich, Uncontested Alpha Ulrich, Uncontested Alpha (5)
Legendary Creature — Werewolf (6/6)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.

EMNM
Ulvenwald Observer Ulvenwald Observer CMC4Color GColor G (6)
Creature — Treefolk (6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
EMNR
Unsubstantiate Unsubstantiate CMC1Color U (2)
Instant
Return target spell or creature to its owner's hand.
EMNU
Vexing Scuttler Vexing Scuttler CMC8 (8)
Creature — Eldrazi Crab (4/5)
Emerge CMC6Color U (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand.

EMNU
Vildin-Pack Outcast Vildin-Pack Outcast CMC4Color R (5)
Creature — Werewolf Horror (4/4)
Trample

Color R: Vildin-Pack Outcast gets +1/-1 until end of turn.
CMC5Color RColor R: Transform Vildin-Pack Outcast.

EMNC
Waxing Moon Waxing Moon CMC1Color G (2)
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
EMNC
Weaver of Lightning Weaver of Lightning CMC2Color R (3)
Creature — Human Shaman (1/4)
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

EMNU
Weirded Vampire Weirded Vampire CMC3Color B (4)
Creature — Vampire Horror (3/3)
Madness CMC2Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
EMNC
Wharf Infiltrator Wharf Infiltrator CMC1Color U (2)
Creature — Human Horror (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay CMC2. If you do, create a 3/2 colorless Eldrazi Horror creature token.

EMNR
Whispers of Emrakul Whispers of Emrakul CMC1Color B (2)
Sorcery
Target opponent discards a card at random.

Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

EMNU
Wolfkin Bond Wolfkin Bond CMC4Color G (5)
Enchantment — Aura
Enchant creature

When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.

EMNC
Woodcutter's Grit Woodcutter's Grit CMC2Color G (3)
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
EMNC
Woodland Patrol Woodland Patrol CMC2Color G (3)
Creature — Human Scout (3/2)
Vigilance
EMNC

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