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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

Showing results 1 to 100 out of 811 Next page
Abbot of Keral Keep Abbot of Keral Keep CMC1Color R (2)
Creature — Human Monk (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

ORIR
Aberrant Researcher Aberrant Researcher CMC3Color U (4)
Creature — Human Insect (3/2)
Flying

At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

SOIU
Abundant Maw Abundant Maw CMC8 (8)
Creature — Eldrazi Leech (6/4)
Emerge CMC6Color B (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.

EMNU
Accomplished Automaton Accomplished Automaton CMC7 (7)
Artifact Creature — Construct (5/7)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Accursed Spirit Accursed Spirit CMC3Color B (4)
Creature — Spirit (3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
DC
Advanced Stitchwing Advanced Stitchwing CMC3Color UColor U (5)
Creature — Zombie Horror (3/4)
Flying

CMC2Color U, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

EMNU
Aeronaut Admiral Aeronaut Admiral CMC3Color W (4)
Creature — Human Pilot (3/1)
Flying

Vehicles you control have flying.

DU
Aeronaut Tinkerer Aeronaut Tinkerer CMC2Color U (3)
Creature — Human Artificer (2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
DC
Aether Chaser Aether Chaser CMC1Color R (2)
Creature — Human Artificer (2/1)
First strike

When Aether Chaser enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Chaser attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Herder Aether Herder CMC3Color G (4)
Creature — Elf Artificer Druid (3/3)
When Aether Herder enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Aether Herder attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Inspector Aether Inspector CMC3Color W (4)
Creature — Dwarf Artificer (2/3)
Vigilance

When Aether Inspector enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Inspector attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Poisoner Aether Poisoner CMC1Color B (2)
Creature — Human Artificer (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Poisoner attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Swooper Aether Swooper CMC1Color U (2)
Creature — Vedalken Artificer (1/2)
Flying

When Aether Swooper enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Swooper attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Theorist Aether Theorist CMC1Color U (2)
Creature — Vedalken Rogue (1/3)
When Aether Theorist enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

TapSymbol, Pay Energy: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

DC
Aethersquall Ancient Aethersquall Ancient CMC5Color UColor U (7)
Creature — Leviathan (6/6)
Flying

At the beginning of your upkeep, you get EnergyEnergyEnergy (three energy counters).
Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

KLDR
Aetherstorm Roc Aetherstorm Roc CMC2Color WColor W (4)
Creature — Bird (3/3)
Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get Energy (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

KLDR
Aetherstream Leopard Aetherstream Leopard CMC2Color G (3)
Creature — Cat (2/3)
Trample

When Aetherstream Leopard enters the battlefield, you get Energy (an energy counter).
Whenever Aetherstream Leopard attacks, you may pay Energy. If you do, it gets +2/+0 until end of turn.

AERC
Aethertide Whale Aethertide Whale CMC4Color UColor U (6)
Creature — Whale (6/4)
Flying

When Aethertide Whale enters the battlefield, you get EnergyEnergyEnergyEnergyEnergyEnergy (six energy counters).
Pay EnergyEnergyEnergyEnergy: Return Aethertide Whale to its owner's hand.

AERR
Aethertorch Renegade Aethertorch Renegade CMC2Color R (3)
Creature — Human Rogue (1/2)
When Aethertorch Renegade enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

TapSymbol, Pay EnergyEnergy: Aethertorch Renegade deals 1 damage to target creature.
TapSymbol, Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Aethertorch Renegade deals 6 damage to target player.

KLDU
Aetherwind Basker Aetherwind Basker CMC4Color GColor GColor G (7)
Creature — Lizard (7/7)
Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get Energy (an energy counter) for each creature you control.
Pay Energy: Aetherwind Basker gets +1/+1 until end of turn.

AERM
Ahn-Crop Champion Ahn-Crop Champion CMC2Color GColor W (4)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
AKHU
Ahn-Crop Crasher Ahn-Crop Crasher CMC2Color R (3)
Creature — Minotaur Warrior (3/2)
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

AKHU
Ainok Guide Ainok Guide CMC1Color G (2)
Creature — Hound Scout (1/1)
When Ainok Guide enters the battlefield, choose one —

• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

DC
Airdrop Aeronauts Airdrop Aeronauts CMC3Color WColor W (5)
Creature — Dwarf Scout (4/3)
Flying

Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

AERU
Akoum Firebird Akoum Firebird CMC2Color RColor R (4)
Creature — Phoenix (3/3)
Flying, haste

Akoum Firebird attacks each turn if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay CMC4Color RColor R. If you do, return Akoum Firebird from your graveyard to the battlefield.

BFZM
Akoum Flameseeker Akoum Flameseeker CMC2Color R (3)
Creature — Human Shaman Ally (3/2)
Cohort — TapSymbol, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
OGWC
Akoum Hellkite Akoum Hellkite CMC4Color RColor R (6)
Creature — Dragon (4/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.

BFZR
Akoum Stonewaker Akoum Stonewaker CMC1Color R (2)
Creature — Human Shaman (2/1)
Landfall — Whenever a land enters the battlefield under your control, you may pay CMC2Color R. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
BFZU
Akroan Jailer Akroan Jailer Color W (1)
Creature — Human Soldier (1/1)
CMC2Color W, TapSymbol: Tap target creature.
ORIC
Akroan Sergeant Akroan Sergeant CMC2Color R (3)
Creature — Human Soldier (2/2)
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Alhammarret, High Arbiter Alhammarret, High Arbiter CMC5Color UColor U (7)
Legendary Creature — Sphinx (5/5)
Flying

As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

ORIR
Alley Strangler Alley Strangler CMC2Color B (3)
Creature — Aetherborn Rogue (2/3)
Menace
AERC
Altered Ego Altered Ego CMCXCMC2Color GColor U (4)
Creature — Shapeshifter (0/0)
Altered Ego can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

SOIR
Ambitious Aetherborn Ambitious Aetherborn CMC4Color B (5)
Creature — Aetherborn Artificer (4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Ampryn Tactician Ampryn Tactician CMC2Color WColor W (4)
Creature — Human Soldier (3/3)
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
ORIC
Ancient Crab Ancient Crab CMC1Color UColor U (3)
Creature — Crab (1/5)
OGWC
Angel of Invention Angel of Invention CMC3Color WColor W (5)
Creature — Angel (2/1)
Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.

KLDM
Angel of Renewal Angel of Renewal CMC5Color W (6)
Creature — Angel Ally (4/4)
Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

BFZU
Angler Drake Angler Drake CMC4Color UColor U (6)
Creature — Drake (4/4)
Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

AKHU
Anointer of Champions Anointer of Champions Color W (1)
Creature — Human Cleric (1/1)
TapSymbol: Target attacking creature gets +1/+1 until end of turn.
ORIU
Anointer Priest Anointer Priest CMC1Color W (2)
Creature — Human Cleric (1/3)
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm CMC3Color W (CMC3Color W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHC
Apothecary Geist Apothecary Geist CMC3Color W (4)
Creature — Spirit (2/3)
Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

SOIC
Arborback Stomper Arborback Stomper CMC3Color GColor G (5)
Creature — Beast (5/4)
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.

KLDU
Archangel Avacyn Archangel Avacyn CMC3Color WColor W (5)
Legendary Creature — Angel (4/4)
Flash

Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

SOIM
Archfiend of Ifnir Archfiend of Ifnir CMC3Color BColor B (5)
Creature — Demon (5/4)
Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling CMC2 (CMC2, Discard this card: Draw a card.)

AKHR
Architect of the Untamed Architect of the Untamed CMC2Color G (3)
Creature — Elf Artificer Druid (2/3)
Whenever a land enters the battlefield under your control, you get Energy (an energy counter).

Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Create a 6/6 colorless Beast artifact creature token.

KLDR
Armorcraft Judge Armorcraft Judge CMC3Color G (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
KLDU
Aspiring Aeronaut Aspiring Aeronaut CMC3Color U (4)
Creature — Human Artificer (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

ORIC
Asylum Visitor Asylum Visitor CMC1Color B (2)
Creature — Vampire Wizard (3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness CMC1Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIR
Audacious Infiltrator Audacious Infiltrator CMC1Color W (2)
Creature — Dwarf Rogue (3/1)
Audacious Infiltrator can't be blocked by artifact creatures.
AERC
Auramancer Auramancer CMC2Color W (3)
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
ORIC
Avacyn, the Purifier Avacyn, the Purifier (5)
Legendary Creature — Angel (6/5)
Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

SOIM
Avacynian Missionaries Avacynian Missionaries CMC3Color W (4)
Creature — Human Cleric (3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
SOIU
Avaricious Dragon Avaricious Dragon CMC2Color RColor R (4)
Creature — Dragon (4/4)
Flying

At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.

ORIM
Aven Initiate Aven Initiate CMC3Color U (4)
Creature — Bird Warrior (3/2)
Flying

Embalm CMC6Color U (CMC6Color U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHC
Aven Wind Guide Aven Wind Guide CMC2Color WColor U (4)
Creature — Bird Warrior (2/3)
Flying, vigilance

Creature tokens you control have flying and vigilance.
Embalm CMC4Color WColor U (CMC4Color WColor U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Aviary Mechanic Aviary Mechanic CMC1Color W (2)
Creature — Dwarf Artificer (2/2)
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
KLDC
Awoken Horror Awoken Horror (2)
Creature — Kraken Horror (7/8)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
SOIR
Ayli, Eternal Pilgrim Ayli, Eternal Pilgrim Color WColor B (2)
Legendary Creature — Kor Cleric (2/3)
Deathtouch

CMC1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
CMC1Color WColor B, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

OGWR
Backwoods Survivalists Backwoods Survivalists CMC3Color G (4)
Creature — Human Warrior (4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
EMNC
Baleful Ammit Baleful Ammit CMC2Color B (3)
Creature — Crocodile Demon (4/3)
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU
Baloth Null Baloth Null CMC4Color BColor G (6)
Creature — Zombie Beast (4/5)
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
OGWU
Baloth Pup Baloth Pup CMC1Color G (2)
Creature — Beast (3/1)
Baloth Pup has trample as long as it has a +1/+1 counter on it.
OGWU
Baral, Chief of Compliance Baral, Chief of Compliance CMC1Color U (2)
Legendary Creature — Human Wizard (1/3)
Instant and sorcery spells you cast cost CMC1 less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

AERR
Barrage Ogre Barrage Ogre CMC3Color RColor R (5)
Creature — Ogre Warrior (3/3)
TapSymbol, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
DU
Barrage Tyrant Barrage Tyrant CMC4Color R (5)
Creature — Eldrazi (5/3)
Devoid (This card has no color.)

CMC2Color R, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.

BFZR
Barricade Breaker Barricade Breaker CMC7 (7)
Artifact Creature — Juggernaut (7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Barricade Breaker attacks each combat if able.

AERU
Bastion Enforcer Bastion Enforcer CMC2Color W (3)
Creature — Dwarf Soldier (3/2)
AERC
Bastion Inventor Bastion Inventor CMC5Color U (6)
Creature — Vedalken Artificer (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

AERC
Bastion Mastodon Bastion Mastodon CMC5 (5)
Artifact Creature — Elephant (4/5)
Color W: Bastion Mastodon gains vigilance until end of turn.
KLDC
Battlefield Scavenger Battlefield Scavenger CMC1Color R (2)
Creature — Jackal Rogue (2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

AKHU
Battlefront Krushok Battlefront Krushok CMC4Color G (5)
Creature — Beast (3/4)
Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

DU
Bearer of Silence Bearer of Silence CMC1Color B (2)
Creature — Eldrazi (2/1)
Devoid (This card has no color.)

When you cast Bearer of Silence, you may pay CMC1Mana C. If you do, target opponent sacrifices a creature. (Mana C represents colorless mana.)
Flying
Bearer of Silence can't block.

OGWR
Bedlam Reveler Bedlam Reveler CMC6Color RColor R (8)
Creature — Devil Horror (3/4)
Bedlam Reveler costs CMC1 less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

EMNR
Bellows Lizard Bellows Lizard Color R (1)
Creature — Lizard (1/1)
CMC1Color R: Bellows Lizard gets +1/+0 until end of turn.
ORIC
Benthic Infiltrator Benthic Infiltrator CMC2Color U (3)
Creature — Eldrazi Drone (1/4)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Benthic Infiltrator can't be blocked.

DC
Binding Mummy Binding Mummy CMC1Color W (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
AKHC
Birthing Hulk Birthing Hulk CMC6Color G (7)
Creature — Eldrazi Drone (5/4)
Devoid (This card has no color.)

When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C to your mana pool." (Mana C represents colorless mana.)
CMC1Mana C: Regenerate Birthing Hulk.

DU
Bitterblade Warrior Bitterblade Warrior CMC1Color G (2)
Creature — Jackal Warrior (2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Blazing Hellhound Blazing Hellhound CMC2Color BColor R (4)
Creature — Elemental Hound (4/3)
CMC1, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
ORIU
Blessed Spirits Blessed Spirits CMC2Color W (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

ORIU
Blight Herder Blight Herder CMC5 (5)
Creature — Eldrazi Processor (4/5)
When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C to your mana pool."
BFZR
Blightcaster Blightcaster CMC3Color B (4)
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
ORIU
Blinding Drone Blinding Drone CMC1Color U (2)
Creature — Eldrazi Drone (1/3)
Devoid (This card has no color.)

Mana C, TapSymbol: Tap target creature. (Mana C represents colorless mana.)

OGWC
Blisterpod Blisterpod Color G (1)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."

BFZC
Blood-Cursed Knight Blood-Cursed Knight CMC1Color WColor B (3)
Creature — Vampire Knight (3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
ORIU
Bloodbond Vampire Bloodbond Vampire CMC2Color BColor B (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
BFZU
Bloodbriar Bloodbriar CMC2Color G (3)
Creature — Plant Elemental (2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
EMNC
Bloodflow Connoisseur Bloodflow Connoisseur CMC2Color B (3)
Creature — Vampire (1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
DC
Bloodhall Priest Bloodhall Priest CMC2Color BColor R (4)
Creature — Vampire Cleric (4/4)
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.

Madness CMC1Color BColor R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNR
Bloodlust Inciter Bloodlust Inciter Color R (1)
Creature — Human Warrior (1/1)
TapSymbol: Target creature gains haste until end of turn.
AKHC
Bloodmad Vampire Bloodmad Vampire CMC2Color R (3)
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness CMC1Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Bloodpyre Elemental Bloodpyre Elemental CMC4Color R (5)
Creature — Elemental (4/1)
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
DC
Bloodrage Brawler Bloodrage Brawler CMC1Color R (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
AKHU
Bold Impaler Bold Impaler Color R (1)
Creature — Vampire Knight (1/2)
CMC2Color R: Bold Impaler gets +2/+0 until end of turn.
EMNC
Bomat Courier Bomat Courier CMC1 (1)
Artifact Creature — Construct (1/1)
Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
Color R, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

KLDR
Bonded Construct Bonded Construct CMC1 (1)
Artifact Creature — Construct (2/1)
Bonded Construct can't attack alone.
ORIC
Bone Picker Bone Picker CMC3Color B (4)
Creature — Bird (3/2)
Bone Picker costs CMC3 less to cast if a creature died this turn.

Flying, deathtouch

AKHU
Bontu the Glorified Bontu the Glorified CMC2Color B (3)
Legendary Creature — God (4/6)
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.
CMC1Color B, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

AKHM
Boonweaver Giant Boonweaver Giant CMC6Color W (7)
Creature — Giant Monk (4/4)
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
DU
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