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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

564 results
Abstruse Interference Abstruse Interference CMC2Color U (3)
Instant
Devoid (This card has no color.)

Counter target spell unless its controller pays CMC1. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool." (Mana C represents colorless mana.)

OGWC
Accomplished Automaton Accomplished Automaton CMC7 (7)
Artifact Creature — Construct (5/7)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Accursed Spirit Accursed Spirit CMC3Color B (4)
Creature — Spirit (3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
DC
Acrobatic Maneuver Acrobatic Maneuver CMC2Color W (3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

KLDC
Act of Treason Act of Treason CMC2Color R (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TapSymbol this turn.)
ORIC
Aeronaut Tinkerer Aeronaut Tinkerer CMC2Color U (3)
Creature — Human Artificer (2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
DC
Aether Chaser Aether Chaser CMC1Color R (2)
Creature — Human Artificer (2/1)
First strike

When Aether Chaser enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Chaser attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Herder Aether Herder CMC3Color G (4)
Creature — Elf Artificer Druid (3/3)
When Aether Herder enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Aether Herder attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Inspector Aether Inspector CMC3Color W (4)
Creature — Dwarf Artificer (2/3)
Vigilance

When Aether Inspector enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Inspector attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Poisoner Aether Poisoner CMC1Color B (2)
Creature — Human Artificer (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Poisoner attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Swooper Aether Swooper CMC1Color U (2)
Creature — Vedalken Artificer (1/2)
Flying

When Aether Swooper enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Swooper attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Theorist Aether Theorist CMC1Color U (2)
Creature — Vedalken Rogue (1/3)
When Aether Theorist enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

TapSymbol, Pay Energy: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

DC
Aether Tradewinds Aether Tradewinds CMC2Color U (3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
KLDC
Aetherstream Leopard Aetherstream Leopard CMC2Color G (3)
Creature — Cat (2/3)
Trample

When Aetherstream Leopard enters the battlefield, you get Energy (an energy counter).
Whenever Aetherstream Leopard attacks, you may pay Energy. If you do, it gets +2/+0 until end of turn.

AERC
Ainok Guide Ainok Guide CMC1Color G (2)
Creature — Hound Scout (1/1)
When Ainok Guide enters the battlefield, choose one —

• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

DC
Akoum Flameseeker Akoum Flameseeker CMC2Color R (3)
Creature — Human Shaman Ally (3/2)
Cohort — TapSymbol, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
OGWC
Akroan Jailer Akroan Jailer Color W (1)
Creature — Human Soldier (1/1)
CMC2Color W, TapSymbol: Tap target creature.
ORIC
Akroan Sergeant Akroan Sergeant CMC2Color R (3)
Creature — Human Soldier (2/2)
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Alchemist's Vial Alchemist's Vial CMC2 (2)
Artifact
When Alchemist's Vial enters the battlefield, draw a card.

CMC1, TapSymbol, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

ORIC
Alley Evasion Alley Evasion Color W (1)
Instant
Choose one —

• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.

AERC
Alley Strangler Alley Strangler CMC2Color B (3)
Creature — Aetherborn Rogue (2/3)
Menace
AERC
Alms of the Vein Alms of the Vein CMC2Color B (3)
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Altar's Reap Altar's Reap CMC1Color B (2)
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.

BFZC
Ambitious Aetherborn Ambitious Aetherborn CMC4Color B (5)
Creature — Aetherborn Artificer (4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Ampryn Tactician Ampryn Tactician CMC2Color WColor W (4)
Creature — Human Soldier (3/3)
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
ORIC
Ancient Crab Ancient Crab CMC1Color UColor U (3)
Creature — Crab (1/5)
OGWC
Angelic Purge Angelic Purge CMC2Color W (3)
Sorcery
As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

SOIC
Anointer Priest Anointer Priest CMC1Color W (2)
Creature — Human Cleric (1/3)
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm CMC3Color W (CMC3Color W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHC
Apothecary Geist Apothecary Geist CMC3Color W (4)
Creature — Spirit (2/3)
Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

SOIC
Appetite for the Unnatural Appetite for the Unnatural CMC2Color G (3)
Instant
Destroy target artifact or enchantment. You gain 2 life.
KLDC
Aradara Express Aradara Express CMC5 (5)
Artifact — Vehicle (8/6)
Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC
Artificer's Epiphany Artificer's Epiphany CMC2Color U (3)
Instant
Draw two cards. If you control no artifacts, discard a card.
ORIC
Aspiring Aeronaut Aspiring Aeronaut CMC3Color U (4)
Creature — Human Artificer (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

ORIC
Audacious Infiltrator Audacious Infiltrator CMC1Color W (2)
Creature — Dwarf Rogue (3/1)
Audacious Infiltrator can't be blocked by artifact creatures.
AERC
Auramancer Auramancer CMC2Color W (3)
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
ORIC
Aven Initiate Aven Initiate CMC3Color U (4)
Creature — Bird Warrior (3/2)
Flying

Embalm CMC6Color U (CMC6Color U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHC
Aviary Mechanic Aviary Mechanic CMC1Color W (2)
Creature — Dwarf Artificer (2/2)
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
KLDC
Backwoods Survivalists Backwoods Survivalists CMC3Color G (4)
Creature — Human Warrior (4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
EMNC
Bastion Enforcer Bastion Enforcer CMC2Color W (3)
Creature — Dwarf Soldier (3/2)
AERC
Bastion Inventor Bastion Inventor CMC5Color U (6)
Creature — Vedalken Artificer (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

AERC
Bastion Mastodon Bastion Mastodon CMC5 (5)
Artifact Creature — Elephant (4/5)
Color W: Bastion Mastodon gains vigilance until end of turn.
KLDC
Bellows Lizard Bellows Lizard Color R (1)
Creature — Lizard (1/1)
CMC1Color R: Bellows Lizard gets +1/+0 until end of turn.
ORIC
Benefaction of Rhonas Benefaction of Rhonas CMC2Color G (3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
AKHC
Benthic Infiltrator Benthic Infiltrator CMC2Color U (3)
Creature — Eldrazi Drone (1/4)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Benthic Infiltrator can't be blocked.

DC
Binding Mummy Binding Mummy CMC1Color W (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
AKHC
Bitter Revelation Bitter Revelation CMC3Color B (4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
DC
Bitterblade Warrior Bitterblade Warrior CMC1Color G (2)
Creature — Jackal Warrior (2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Blazing Volley Blazing Volley Color R (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
AKHC
Blinding Drone Blinding Drone CMC1Color U (2)
Creature — Eldrazi Drone (1/3)
Devoid (This card has no color.)

Mana C, TapSymbol: Tap target creature. (Mana C represents colorless mana.)

OGWC
Blisterpod Blisterpod Color G (1)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."

BFZC
Bloodbriar Bloodbriar CMC2Color G (3)
Creature — Plant Elemental (2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
EMNC
Bloodflow Connoisseur Bloodflow Connoisseur CMC2Color B (3)
Creature — Vampire (1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
DC
Bloodlust Inciter Bloodlust Inciter Color R (1)
Creature — Human Warrior (1/1)
TapSymbol: Target creature gains haste until end of turn.
AKHC
Bloodmad Vampire Bloodmad Vampire CMC2Color R (3)
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness CMC1Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Bloodpyre Elemental Bloodpyre Elemental CMC4Color R (5)
Creature — Elemental (4/1)
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
DC
Boiling Earth Boiling Earth CMC1Color R (2)
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—CMC6Color R (If you cast this spell for CMC6Color R, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Bold Impaler Bold Impaler Color R (1)
Creature — Vampire Knight (1/2)
CMC2Color R: Bold Impaler gets +2/+0 until end of turn.
EMNC
Bonded Construct Bonded Construct CMC1 (1)
Artifact Creature — Construct (2/1)
Bonded Construct can't attack alone.
ORIC
Bone Saw Bone Saw CMC0 (0)
Artifact — Equipment
Equipped creature gets +1/+0.

Equip CMC1 (CMC1: Attach to target creature you control. Equip only as a sorcery.)

OGWC
Bone Splinters Bone Splinters Color B (1)
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

DC
Bone to Ash Bone to Ash CMC2Color UColor U (4)
Instant
Counter target creature spell.

Draw a card.

ORIC
Boon of Emrakul Boon of Emrakul CMC2Color B (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/-3.

EMNC
Borrowed Grace Borrowed Grace CMC2Color W (3)
Instant
Escalate CMC1Color W (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

EMNC
Borrowed Hostility Borrowed Hostility Color R (1)
Instant
Escalate CMC3 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

EMNC
Borrowed Malevolence Borrowed Malevolence Color B (1)
Instant
Escalate CMC2 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.

EMNC
Boulder Salvo Boulder Salvo CMC4Color R (5)
Sorcery
Surge CMC1Color R (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

DC
Branded Howler Branded Howler (3)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
SOIC
Brilliant Spectrum Brilliant Spectrum CMC3Color U (4)
Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.
BFZC
Bronze Sable Bronze Sable CMC2 (2)
Artifact Creature — Sable (2/1)
DC
Broodhunter Wurm Broodhunter Wurm CMC3Color G (4)
Creature — Wurm (4/3)
BFZC
Brute Strength Brute Strength CMC1Color R (2)
Instant
Target creature gets +3/+1 and gains trample until end of turn.
OGWC
Built to Last Built to Last Color W (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
KLDC
Built to Smash Built to Smash Color R (1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
KLDC
Byway Courier Byway Courier CMC2Color G (3)
Creature — Human Scout (3/2)
When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")
SOIC
Calculated Dismissal Calculated Dismissal CMC2Color U (3)
Instant
Counter target spell unless its controller pays CMC3.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

ORIC
Canopy Gorger Canopy Gorger CMC4Color GColor G (6)
Creature — Wurm (6/5)
OGWC
Cartouche of Ambition Cartouche of Ambition CMC2Color B (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

AKHC
Cartouche of Knowledge Cartouche of Knowledge CMC1Color U (2)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.

AKHC
Cartouche of Solidarity Cartouche of Solidarity Color W (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

AKHC
Cartouche of Strength Cartouche of Strength CMC2Color G (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

AKHC
Cartouche of Zeal Cartouche of Zeal Color R (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

AKHC
Catalog Catalog CMC2Color U (3)
Instant
Draw two cards, then discard a card.
SOIC
Cathartic Reunion Cathartic Reunion CMC1Color R (2)
Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

KLDC
Caught in the Brights Caught in the Brights CMC2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.

AERC
Celestial Flare Celestial Flare Color WColor W (2)
Instant
Target player sacrifices an attacking or blocking creature.
ORIC
Cemetery Recruitment Cemetery Recruitment CMC1Color B (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
EMNC
Certain Death Certain Death CMC5Color B (6)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
EMNC
Champion of Arashin Champion of Arashin CMC3Color W (4)
Creature — Hound Warrior (3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
DC
Chandra's Revolution Chandra's Revolution CMC3Color R (4)
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
AERC
Child of Night Child of Night CMC1Color B (2)
Creature — Vampire (2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
DC
Chittering Host Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

EMNC
Chittering Host Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

EMNC
Chorus of Might Chorus of Might CMC3Color G (4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
DC
Cinder Barrens Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

TapSymbol: Add Color B or Color R to your mana pool.

DC
Cinder Hellion Cinder Hellion CMC4Color R (5)
Creature — Hellion (4/4)
Trample

When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.

OGWC
Claustrophobia Claustrophobia CMC1Color UColor U (3)
Enchantment — Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ORIC
Cleric of the Forward Order Cleric of the Forward Order CMC1Color W (2)
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
ORIC
Cliffside Lookout Cliffside Lookout Color W (1)
Creature — Kor Scout Ally (1/1)
CMC4Color W: Creatures you control get +1/+1 until end of turn.
DC
Clutch of Currents Clutch of Currents Color U (1)
Sorcery
Return target creature to its owner's hand.

Awaken 3—CMC4Color U (If you cast this spell for CMC4Color U, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Commencement of Festivities Commencement of Festivities CMC1Color G (2)
Instant
Prevent all combat damage that would be dealt to players this turn.
KLDC
Comparative Analysis Comparative Analysis CMC3Color U (4)
Instant
Surge CMC2Color U (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.

OGWC
Compelling Argument Compelling Argument CMC1Color U (2)
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.

Cycling Color U (Color U, Discard this card: Draw a card.)

AKHC
Complete Disregard Complete Disregard CMC2Color B (3)
Instant
Devoid (This card has no color.)

Exile target creature with power 3 or less.

BFZC
Compulsory Rest Compulsory Rest CMC1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
Enchanted creature has "CMC2, Sacrifice this creature: You gain 2 life."

AKHC
Confront the Unknown Confront the Unknown Color G (1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")
SOIC
Consulate Skygate Consulate Skygate CMC2 (2)
Artifact Creature — Wall (0/4)
Defender

Reach (This creature can block creatures with flying.)

KLDC
Consulate Turret Consulate Turret CMC3 (3)
Artifact
TapSymbol: You get Energy (an energy counter).

TapSymbol, Pay EnergyEnergyEnergy: Consulate Turret deals 2 damage to target player.

AERC
Containment Membrane Containment Membrane CMC2Color U (3)
Enchantment — Aura
Surge Color U (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

OGWC
Convicted Killer Convicted Killer CMC2Color R (3)
Creature — Human Werewolf (2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
SOIC
Conviction Conviction CMC1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+3.
Color W: Return Conviction to its owner's hand.

AERC
Convolute Convolute CMC2Color U (3)
Instant
Counter target spell unless its controller pays CMC4.
EMNC
Coral Merfolk Coral Merfolk CMC1Color U (2)
Creature — Merfolk (2/1)
DC
Coralhelm Guide Coralhelm Guide CMC1Color U (2)
Creature — Merfolk Scout Ally (2/1)
CMC4Color U: Target creature can't be blocked this turn.
BFZC
Corpse Hauler Corpse Hauler CMC1Color B (2)
Creature — Human Rogue (2/1)
CMC2Color B, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
DC
Countermand Countermand CMC2Color UColor U (4)
Instant
Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.
DC
Countless Gears Renegade Countless Gears Renegade CMC1Color W (2)
Creature — Dwarf Artificer (2/2)
Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
DC
Courier Griffin Courier Griffin CMC3Color W (4)
Creature — Griffin (2/3)
Flying

When Courier Griffin enters the battlefield, you gain 2 life.

BFZC
Cowl Prowler Cowl Prowler CMC4Color GColor G (6)
Creature — Wurm (6/6)
KLDC
Cradle of the Accursed Cradle of the Accursed (0)
Land — Desert
TapSymbol: Add Mana C to your mana pool.

CMC3, TapSymbol, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

AKHC
Crossroads Consecrator Crossroads Consecrator Color G (1)
Creature — Human Cleric (1/2)
Color G, TapSymbol: Target attacking Human gets +1/+1 until end of turn.
EMNC
Crow of Dark Tidings Crow of Dark Tidings CMC2Color B (3)
Creature — Zombie Bird (2/1)
Flying

When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.

DC
Crumbling Vestige Crumbling Vestige (0)
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.
TapSymbol: Add Mana C to your mana pool. (Mana C represents colorless mana.)

OGWC
Culling Drone Culling Drone CMC1Color B (2)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

BFZC
Cultist's Staff Cultist's Staff CMC2 (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip CMC3 (CMC3: Attach to target creature you control. Equip only as a sorcery.)

EMNC
Curio Vendor Curio Vendor CMC1Color U (2)
Creature — Vedalken (2/1)
KLDC
Cursed Minotaur Cursed Minotaur CMC2Color B (3)
Creature — Zombie Minotaur (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
AKHC
Daring Demolition Daring Demolition CMC2Color BColor B (4)
Sorcery
Destroy target creature or Vehicle.
AERC
Dauntless Cathar Dauntless Cathar CMC2Color W (3)
Creature — Human Soldier (3/2)
CMC1Color W, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
SOIC
Dawnfeather Eagle Dawnfeather Eagle CMC4Color W (5)
Creature — Bird (3/3)
Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

AERC
Dazzling Reflection Dazzling Reflection CMC1Color W (2)
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
OGWC
Dead Weight Dead Weight Color B (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

SOIC
Deadbridge Shaman Deadbridge Shaman CMC2Color B (3)
Creature — Elf Shaman (3/1)
When Deadbridge Shaman dies, target opponent discards a card.
ORIC
Defiant Salvager Defiant Salvager CMC2Color B (3)
Creature — Aetherborn Artificer (2/2)
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery.
AERC
Dehydration Dehydration CMC3Color U (4)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

DC
Demon's Grasp Demon's Grasp CMC4Color B (5)
Sorcery
Target creature gets -5/-5 until end of turn.
BFZC
Desert Cerodon Desert Cerodon CMC5Color R (6)
Creature — Beast (6/4)
Cycling Color R (Color R, Discard this card: Draw a card.)
DC
Desperate Sentry Desperate Sentry CMC2Color W (3)
Creature — Human Soldier (1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

EMNC
Destructive Tampering Destructive Tampering CMC2Color R (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

AERC
Die Young Die Young CMC1Color B (2)
Sorcery
Choose target creature. You get EnergyEnergy (two energy counters), then you may pay any amount of Energy. The creature gets -1/-1 until end of turn for each Energy paid this way.
KLDC
Dispel Dispel Color U (1)
Instant
Counter target instant spell.
BFZC
Disperse Disperse CMC1Color U (2)
Instant
Return target nonland permanent to its owner's hand.
ORIC
Displace Displace CMC2Color U (3)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
EMNC
Distemper of the Blood Distemper of the Blood CMC1Color R (2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNC
Djeru's Resolve Djeru's Resolve Color W (1)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling CMC2 (CMC2, Discard this card: Draw a card.)

AKHC
Dominator Drone Dominator Drone CMC2Color B (3)
Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.

BFZC
Doomed Dissenter Doomed Dissenter CMC1Color B (2)
Creature — Human (1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
AKHC
Drag Under Drag Under CMC2Color U (3)
Sorcery
Return target creature to its owner's hand.

Draw a card.

EMNC
Dragon Fodder Dragon Fodder CMC1Color R (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
ORIC
Dramatic Reversal Dramatic Reversal CMC1Color U (2)
Instant
Untap all nonland permanents you control.
KLDC
Dronepack Kindred Dronepack Kindred (5)
Creature — Eldrazi Werewolf (5/7)
Trample

CMC1: Dronepack Kindred gets +1/+0 until end of turn.

EMNC
Drownyard Explorers Drownyard Explorers CMC3Color U (4)
Creature — Human Wizard (2/4)
When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")
SOIC
Druid of the Cowl Druid of the Cowl CMC1Color G (2)
Creature — Elf Druid (1/3)
TapSymbol: Add Color G to your mana pool.
AERC
Dukhara Peafowl Dukhara Peafowl CMC4 (4)
Artifact Creature — Bird (2/4)
Color U: Dukhara Peafowl gains flying until end of turn.
KLDC
Dune Beetle Dune Beetle CMC1Color B (2)
Creature — Insect (1/4)
AKHC
Eager Construct Eager Construct CMC2 (2)
Artifact Creature — Construct (2/2)
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
KLDC
Eldrazi Aggressor Eldrazi Aggressor CMC2Color R (3)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

Eldrazi Aggressor has haste as long as you control another colorless creature.

OGWC
Eldrazi Devastator Eldrazi Devastator CMC8 (8)
Creature — Eldrazi (8/9)
Trample
BFZC
Eldrazi Skyspawner Eldrazi Skyspawner CMC2Color U (3)
Creature — Eldrazi Drone (2/1)
Devoid (This card has no color.)

Flying
When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."

BFZC
Electrify Electrify CMC3Color R (4)
Instant
Electrify deals 4 damage to target creature.
AKHC
Elemental Uprising Elemental Uprising CMC1Color G (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
OGWC
Elvish Visionary Elvish Visionary CMC1Color G (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
ORIC
Ember Beast Ember Beast CMC2Color R (3)
Creature — Beast (3/4)
Ember Beast can't attack or block alone.
DC
Ember-Eye Wolf Ember-Eye Wolf CMC1Color R (2)
Creature — Wolf (1/2)
Haste

CMC1Color R: Ember-Eye Wolf gets +2/+0 until end of turn.

SOIC
Emberhorn Minotaur Emberhorn Minotaur CMC3Color R (4)
Creature — Minotaur Warrior (4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Embraal Gear-Smasher Embraal Gear-Smasher CMC2Color R (3)
Creature — Human Warrior (2/3)
TapSymbol, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
AERC
Emissary of the Sleepless Emissary of the Sleepless CMC4Color W (5)
Creature — Spirit (2/4)
Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

SOIC
Enlightened Maniac Enlightened Maniac CMC3Color U (4)
Creature — Human (0/2)
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
DC
Enshrouding Mist Enshrouding Mist Color W (1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
ORIC
Equestrian Skill Equestrian Skill CMC3Color G (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

SOIC
Essence Scatter Essence Scatter CMC1Color U (2)
Instant
Counter target creature spell.
AKHC
Evolving Wilds Evolving Wilds (0)
Land
TapSymbol, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ORIC
Expedite Expedite Color R (1)
Instant
Target creature gains haste until end of turn.

Draw a card.

OGWC
Expedition Raptor Expedition Raptor CMC3Color WColor W (5)
Creature — Bird (2/2)
Flying

When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

OGWC
Explosive Vegetation Explosive Vegetation CMC3Color G (4)
Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
DC
Expose Evil Expose Evil CMC1Color W (2)
Instant
Tap up to two target creatures.

Investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

SOIC
Exultant Cultist Exultant Cultist CMC2Color U (3)
Creature — Human Wizard (2/2)
When Exultant Cultist dies, draw a card.
EMNC
Eyeblight Assassin Eyeblight Assassin CMC2Color B (3)
Creature — Elf Assassin (2/2)
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
ORIC
Eyeless Watcher Eyeless Watcher CMC3Color G (4)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C to your mana pool."

BFZC
Faerie Miscreant Faerie Miscreant Color U (1)
Creature — Faerie Rogue (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

ORIC
Faithbearer Paladin Faithbearer Paladin CMC4Color W (5)
Creature — Human Knight (3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
EMNC
Falkenrath Reaver Falkenrath Reaver CMC1Color R (2)
Creature — Vampire (2/2)
EMNC
Fan Bearer Fan Bearer Color W (1)
Creature — Zombie (1/2)
CMC2, TapSymbol: Tap target creature.
AKHC
Farbog Revenant Farbog Revenant CMC2Color B (3)
Creature — Spirit (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

SOIC
Felidar Cub Felidar Cub CMC1Color W (2)
Creature — Cat Beast (2/2)
Sacrifice Felidar Cub: Destroy target enchantment.
BFZC
Fen Hauler Fen Hauler CMC6Color B (7)
Creature — Insect (5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Fen Hauler can't be blocked by artifact creatures.

AERC
Fertile Thicket Fertile Thicket (0)
Land
Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
TapSymbol: Add Color G to your mana pool.

BFZC
Festering Mummy Festering Mummy Color B (1)
Creature — Zombie (1/1)
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
AKHC
Fiery Impulse Fiery Impulse Color R (1)
Instant
Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

ORIC
Fiery Temper Fiery Temper CMC1Color RColor R (3)
Instant
Fiery Temper deals 3 damage to target creature or player.

Madness Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Filigree Crawler Filigree Crawler CMC4 (4)
Artifact Creature — Insect (2/2)
When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.
AERC
Firefiend Elemental Firefiend Elemental CMC3Color R (4)
Creature — Elemental (3/2)
Haste (This creature can attack and TapSymbol as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Flesh to Dust Flesh to Dust CMC3Color BColor B (5)
Instant
Destroy target creature. It can't be regenerated.
DC
Fling Fling CMC1Color R (2)
Instant
As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

AKHC
Fog Fog Color G (1)
Instant
Prevent all combat damage that would be dealt this turn.
DC
Fogwalker Fogwalker CMC1Color U (2)
Creature — Spirit (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

EMNC
Fork in the Road Fork in the Road CMC1Color G (2)
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
SOIC
Forsaken Sanctuary Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

TapSymbol: Add Color W or Color B to your mana pool.

DC
Fortified Rampart Fortified Rampart CMC1Color W (2)
Creature — Wall (0/6)
Defender
BFZC
Foul Orchard Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

TapSymbol: Add Color B or Color G to your mana pool.

DC
Foundry Assembler Foundry Assembler CMC5 (5)
Artifact Creature — Assembly-Worker (3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)
AERC
Foundry Screecher Foundry Screecher CMC2Color B (3)
Creature — Bat (2/1)
Flying

Foundry Screecher gets +1/+0 as long as you control an artifact.

KLDC
Fourth Bridge Prowler Fourth Bridge Prowler Color B (1)
Creature — Human Rogue (1/1)
When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn.
AERC
Fragmentize Fragmentize Color W (1)
Sorcery
Destroy target artifact or enchantment with converted mana cost 4 or less.
KLDC
Frontline Rebel Frontline Rebel CMC2Color R (3)
Creature — Human Warrior (3/3)
Frontline Rebel attacks each combat if able.
AERC
Frost Lynx Frost Lynx CMC2Color U (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
DC
Furtive Homunculus Furtive Homunculus CMC1Color U (2)
Creature — Homunculus (2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
SOIC
Galvanic Bombardment Galvanic Bombardment Color R (1)
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
EMNC
Gatstaf Arsonists Gatstaf Arsonists CMC4Color R (5)
Creature — Human Werewolf (5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
SOIC
Gatstaf Ravagers Gatstaf Ravagers (5)
Creature — Werewolf (6/5)
Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

SOIC
Gavony Unhallowed Gavony Unhallowed CMC3Color B (4)
Creature — Zombie (2/4)
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
EMNC
Gearseeker Serpent Gearseeker Serpent CMC5Color UColor U (7)
Creature — Serpent (5/6)
Gearseeker Serpent costs CMC1 less to cast for each artifact you control.

CMC5Color U: Gearseeker Serpent can't be blocked this turn.

KLDC
Ghirapur Gearcrafter Ghirapur Gearcrafter CMC2Color R (3)
Creature — Human Artificer (2/1)
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
ORIC
Ghirapur Osprey Ghirapur Osprey CMC2Color W (3)
Creature — Bird (2/2)
Flying
AERC
Ghostly Sentinel Ghostly Sentinel CMC4Color W (5)
Creature — Kor Spirit (3/3)
Flying, vigilance
BFZC
Ghoulcaller's Accomplice Ghoulcaller's Accomplice CMC1Color B (2)
Creature — Human Rogue (2/2)
CMC3Color B, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
SOIC
Giant Mantis Giant Mantis CMC3Color G (4)
Creature — Insect (2/4)
Reach (This creature can block creatures with flying.)
BFZC
Giant Spectacle Giant Spectacle CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.

KLDC
Gideon's Reproach Gideon's Reproach CMC1Color W (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
BFZC
Gift of Paradise Gift of Paradise CMC2Color G (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "TapSymbol: Add two mana of any one color to your mana pool."

AKHC
Glint-Sleeve Artisan Glint-Sleeve Artisan CMC2Color W (3)
Creature — Dwarf Artificer (2/2)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Goblin Arsonist Goblin Arsonist Color R (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
DC
Goblin Balloon Brigade Goblin Balloon Brigade Color R (1)
Creature — Goblin Warrior (1/1)
Color R: Goblin Balloon Brigade gains flying until end of turn.
DC
Goblin Piker Goblin Piker CMC1Color R (2)
Creature — Goblin Warrior (2/1)
DC
Goblin War Paint Goblin War Paint CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

BFZC
Graf Rats Graf Rats CMC1Color B (2)
Creature — Rat (2/1)
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
EMNC
Grapple with the Past Grapple with the Past CMC1Color G (2)
Instant
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
EMNC
Grasp of the Hieromancer Grasp of the Hieromancer CMC1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

ORIC
Gravity Negator Gravity Negator CMC3Color U (4)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

Flying
Whenever Gravity Negator attacks, you may pay Mana C. If you do, another target creature gains flying until end of turn. (Mana C represents colorless mana.)

OGWC
Greater Sandwurm Greater Sandwurm CMC5Color GColor G (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling CMC2 (CMC2, Discard this card: Draw a card.)

AKHC
Guardian Automaton Guardian Automaton CMC4 (4)
Artifact Creature — Construct (3/3)
When Guardian Automaton dies, you gain 3 life.
ORIC
Guardian of Pilgrims Guardian of Pilgrims CMC1Color W (2)
Creature — Spirit Cleric (2/2)
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
EMNC
Guardians of Meletis Guardians of Meletis CMC3 (3)
Artifact Creature — Golem (0/6)
Defender (This creature can't attack.)
ORIC
Gust Walker Gust Walker CMC1Color W (2)
Creature — Human Wizard (2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
DC
Hekma Sentinels Hekma Sentinels CMC2Color U (3)
Creature — Human Cleric (2/3)
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
AKHC
Heliod's Pilgrim Heliod's Pilgrim CMC2Color W (3)
Creature — Human Cleric (1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
DC
Hieroglyphic Illumination Hieroglyphic Illumination CMC3Color U (4)
Instant
Draw two cards.

Cycling Color U (Color U, Discard this card: Draw a card.)

AKHC
Highland Lake Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

TapSymbol: Add Color U or Color R to your mana pool.

DC
Highspire Artisan Highspire Artisan CMC2Color G (3)
Creature — Elf Artificer (0/3)
Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

KLDC
Highspire Infusion Highspire Infusion CMC1Color G (2)
Instant
Target creature gets +3/+3 until end of turn. You get EnergyEnergy (two energy counters).
AERC
Hightide Hermit Hightide Hermit CMC4Color U (5)
Creature — Crab (4/4)
Defender

When Hightide Hermit enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).
Pay EnergyEnergy: Hightide Hermit can attack this turn as though it didn't have defender.

KLDC
Hijack Hijack CMC1