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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

234 results
Accursed Spirit Accursed Spirit CMC3Color B (4)
Creature — Spirit (3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
DC
Aether Poisoner Aether Poisoner CMC1Color B (2)
Creature — Human Artificer (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Poisoner attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Alley Strangler Alley Strangler CMC2Color B (3)
Creature — Aetherborn Rogue (2/3)
Menace
AERC
Alms of the Vein Alms of the Vein CMC2Color B (3)
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Altar's Reap Altar's Reap CMC1Color B (2)
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.

BFZC
Ambitious Aetherborn Ambitious Aetherborn CMC4Color B (5)
Creature — Aetherborn Artificer (4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Anguished Unmaking Anguished Unmaking CMC1Color WColor B (3)
Instant
Exile target nonland permanent. You lose 3 life.
SOIR
Archfiend of Ifnir Archfiend of Ifnir CMC3Color BColor B (5)
Creature — Demon (5/4)
Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling CMC2 (CMC2, Discard this card: Draw a card.)

AKHR
Asylum Visitor Asylum Visitor CMC1Color B (2)
Creature — Vampire Wizard (3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness CMC1Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIR
Ayli, Eternal Pilgrim Ayli, Eternal Pilgrim Color WColor B (2)
Legendary Creature — Kor Cleric (2/3)
Deathtouch

CMC1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
CMC1Color WColor B, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

OGWR
Baleful Ammit Baleful Ammit CMC2Color B (3)
Creature — Crocodile Demon (4/3)
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU
Baloth Null Baloth Null CMC4Color BColor G (6)
Creature — Zombie Beast (4/5)
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
OGWU
Battle at the Bridge Battle at the Bridge CMCXColor B (1)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Target creature gets -X/-X until end of turn. You gain X life.

AERR
Biting Rain Biting Rain CMC2Color BColor B (4)
Sorcery
All creatures get -2/-2 until end of turn.

Madness CMC2Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Bitter Revelation Bitter Revelation CMC3Color B (4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
DC
Blazing Hellhound Blazing Hellhound CMC2Color BColor R (4)
Creature — Elemental Hound (4/3)
CMC1, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
ORIU
Blightcaster Blightcaster CMC3Color B (4)
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
ORIU
Blood-Cursed Knight Blood-Cursed Knight CMC1Color WColor B (3)
Creature — Vampire Knight (3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
ORIU
Bloodbond Vampire Bloodbond Vampire CMC2Color BColor B (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
BFZU
Bloodflow Connoisseur Bloodflow Connoisseur CMC2Color B (3)
Creature — Vampire (1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
DC
Bloodhall Priest Bloodhall Priest CMC2Color BColor R (4)
Creature — Vampire Cleric (4/4)
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.

Madness CMC1Color BColor R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNR
Bone Picker Bone Picker CMC3Color B (4)
Creature — Bird (3/2)
Bone Picker costs CMC3 less to cast if a creature died this turn.

Flying, deathtouch

AKHU
Bone Splinters Bone Splinters Color B (1)
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

DC
Bontu the Glorified Bontu the Glorified CMC2Color B (3)
Legendary Creature — God (4/6)
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.
CMC1Color B, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

AKHM
Boon of Emrakul Boon of Emrakul CMC2Color B (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/-3.

EMNC
Borrowed Malevolence Borrowed Malevolence Color B (1)
Instant
Escalate CMC2 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.

EMNC
Call the Bloodline Call the Bloodline CMC1Color B (2)
Enchantment
CMC1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.
SOIU
Campaign of Vengeance Campaign of Vengeance CMC3Color WColor B (5)
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
EMNU
Carrier Thrall Carrier Thrall CMC1Color B (2)
Creature — Vampire (2/1)
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."
BFZU
Cartouche of Ambition Cartouche of Ambition CMC2Color B (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

AKHC
Cemetery Recruitment Cemetery Recruitment CMC1Color B (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
EMNC
Certain Death Certain Death CMC5Color B (6)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
EMNC
Child of Night Child of Night CMC1Color B (2)
Creature — Vampire (2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
DC
Cliffhaven Vampire Cliffhaven Vampire CMC2Color WColor B (4)
Creature — Vampire Warrior Ally (2/4)
Flying

Whenever you gain life, each opponent loses 1 life.

OGWU
Consecrated by Blood Consecrated by Blood CMC2Color BColor B (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

ORIU
Contraband Kingpin Contraband Kingpin Color UColor B (2)
Creature — Aetherborn Rogue (1/4)
Lifelink

Whenever an artifact enters the battlefield under your control, scry 1.

KLDU
Corpse Hauler Corpse Hauler CMC1Color B (2)
Creature — Human Rogue (2/1)
CMC2Color B, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
DC
Crow of Dark Tidings Crow of Dark Tidings CMC2Color B (3)
Creature — Zombie Bird (2/1)
Flying

When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.

DC
Cruel Reality Cruel Reality CMC5Color BColor B (7)
Enchantment — Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life.

AKHM
Cruel Revival Cruel Revival CMC4Color B (5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
ORIU
Cryptbreaker Cryptbreaker Color B (1)
Creature — Zombie (1/1)
CMC1Color B, TapSymbol, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

EMNR
Cursed Minotaur Cursed Minotaur CMC2Color B (3)
Creature — Zombie Minotaur (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
AKHC
Daring Demolition Daring Demolition CMC2Color BColor B (4)
Sorcery
Destroy target creature or Vehicle.
AERC
Dark Intimations Dark Intimations CMC2Color UColor BColor R (5)
Sorcery
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

AERR
Dark Salvation Dark Salvation CMCXCMCXColor B (1)
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
EMNR
Dead Weight Dead Weight Color B (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

SOIC
Deadbridge Shaman Deadbridge Shaman CMC2Color B (3)
Creature — Elf Shaman (3/1)
When Deadbridge Shaman dies, target opponent discards a card.
ORIC
Decimator Beetle Decimator Beetle CMC3Color BColor G (5)
Creature — Insect (4/5)
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

AKHU
Defiant Bloodlord Defiant Bloodlord CMC5Color BColor B (7)
Creature — Vampire (4/5)
Flying

Whenever you gain life, target opponent loses that much life.

BFZR
Defiant Salvager Defiant Salvager CMC2Color B (3)
Creature — Aetherborn Artificer (2/2)
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery.
AERC
Demon's Grasp Demon's Grasp CMC4Color B (5)
Sorcery
Target creature gets -5/-5 until end of turn.
BFZC
Demon-Possessed Witch Demon-Possessed Witch (3)
Creature — Human Shaman (4/3)
When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
DU
Despoiler of Souls Despoiler of Souls Color BColor B (2)
Creature — Horror (3/1)
Despoiler of Souls can't block.

Color BColor B, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.

ORIR
Destined Destined CMC1Color B (2)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
AKHU
Diabolic Tutor Diabolic Tutor CMC2Color BColor B (4)
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
KLDU
Die Young Die Young CMC1Color B (2)
Sorcery
Choose target creature. You get EnergyEnergy (two energy counters), then you may pay any amount of Energy. The creature gets -1/-1 until end of turn for each Energy paid this way.
KLDC
Diregraf Colossus Diregraf Colossus CMC2Color B (3)
Creature — Zombie Giant (2/2)
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

SOIR
Doomed Dissenter Doomed Dissenter CMC1Color B (2)
Creature — Human (1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
AKHC
Drana's Chosen Drana's Chosen CMC3Color B (4)
Creature — Vampire Shaman Ally (2/2)
Cohort — TapSymbol, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
OGWR
Drana's Emissary Drana's Emissary CMC1Color WColor B (3)
Creature — Vampire Cleric Ally (2/2)
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

BFZU
Dread Wanderer Dread Wanderer Color B (1)
Creature — Zombie Jackal (2/1)
Dread Wanderer enters the battlefield tapped.

CMC2Color B: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

AKHR
Dune Beetle Dune Beetle CMC1Color B (2)
Creature — Insect (1/4)
AKHC
Eliminate the Competition Eliminate the Competition CMC4Color B (5)
Sorcery
As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

KLDR
Elusive Tormentor Elusive Tormentor CMC2Color BColor B (4)
Creature — Vampire Wizard (4/4)
CMC1, Discard a card: Transform Elusive Tormentor.
SOIR
Embraal Bruiser Embraal Bruiser CMC1Color B (2)
Creature — Human Warrior (3/1)
Embraal Bruiser enters the battlefield tapped.

Embraal Bruiser has menace as long as you control an artifact.

KLDU
Erebos's Titan Erebos's Titan CMC1Color BColor BColor B (4)
Creature — Giant (5/5)
As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.

ORIM
Essence Extraction Essence Extraction CMC1Color BColor B (3)
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
KLDU
Ever After Ever After CMC4Color BColor B (6)
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
SOIR
Eyeblight Assassin Eyeblight Assassin CMC2Color B (3)
Creature — Elf Assassin (2/2)
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
ORIC
Farbog Revenant Farbog Revenant CMC2Color B (3)
Creature — Spirit (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

SOIC
Fatal Push Fatal Push Color B (1)
Instant
Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

AERU
Fen Hauler Fen Hauler CMC6Color B (7)
Creature — Insect (5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Fen Hauler can't be blocked by artifact creatures.

AERC
Festering Mummy Festering Mummy Color B (1)
Creature — Zombie (1/1)
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
AKHC
Finish Finish CMC2Color B (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

AKHU
Flesh to Dust Flesh to Dust CMC3Color BColor B (5)
Instant
Destroy target creature. It can't be regenerated.
DC
Fleshbag Marauder Fleshbag Marauder CMC2Color B (3)
Creature — Zombie Warrior (3/1)
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
ORIU
Foundry Screecher Foundry Screecher CMC2Color B (3)
Creature — Bat (2/1)
Flying

Foundry Screecher gets +1/+0 as long as you control an artifact.

KLDC
Fourth Bridge Prowler Fourth Bridge Prowler Color B (1)
Creature — Human Rogue (1/1)
When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn.
AERC
Fretwork Colony Fretwork Colony CMC1Color B (2)
Creature — Insect (1/1)
Fretwork Colony can't block.

At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

KLDU
From Under the Floorboards From Under the Floorboards CMC3Color BColor B (5)
Sorcery
Madness CMCXColor BColor B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life.

SOIR
Gavony Unhallowed Gavony Unhallowed CMC3Color B (4)
Creature — Zombie (2/4)
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
EMNC
Ghoulcaller's Accomplice Ghoulcaller's Accomplice CMC1Color B (2)
Creature — Human Rogue (2/2)
CMC3Color B, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
SOIC
Ghoulsteed Ghoulsteed CMC4Color B (5)
Creature — Zombie Horse (4/4)
CMC2Color B, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
SOIU
Gifted Aetherborn Gifted Aetherborn Color BColor B (2)
Creature — Aetherborn Vampire (2/3)
Deathtouch, lifelink
AERU
Gilt-Leaf Winnower Gilt-Leaf Winnower CMC3Color BColor B (5)
Creature — Elf Warrior (4/3)
Menace (This creature can't be blocked except by two or more creatures.)

When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.

ORIR
Gisa and Geralf Gisa and Geralf CMC2Color UColor B (4)
Legendary Creature — Human Wizard (4/4)
When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard.

During each of your turns, you may cast a Zombie creature card from your graveyard.

EMNM
Gisa's Bidding Gisa's Bidding CMC2Color BColor B (4)
Sorcery
Create two 2/2 black Zombie creature tokens.

Madness CMC2Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Glint-Sleeve Siphoner Glint-Sleeve Siphoner CMC1Color B (2)
Creature — Human Rogue (2/1)
Menace

Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get Energy (an energy counter).
At the beginning of your upkeep, you may pay EnergyEnergy. If you do, you draw a card and you lose 1 life.

AERR
Gonti's Machinations Gonti's Machinations Color B (1)
Enchantment
Whenever you lose life for the first time each turn, you get Energy. (You get an energy counter. Damage causes loss of life.)

Pay EnergyEnergy, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.

AERU
Graf Harvest Graf Harvest Color B (1)
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)

CMC3Color BExile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

EMNU
Graf Rats Graf Rats CMC1Color B (2)
Creature — Rat (2/1)
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
EMNC
Grasp of Darkness Grasp of Darkness Color BColor B (2)
Instant
Target creature gets -4/-4 until end of turn.
OGWU
Graveblade Marauder Graveblade Marauder CMC2Color B (3)
Creature — Human Warrior (1/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

ORIR
Gravedigger Gravedigger CMC3Color B (4)
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
DU
Grim Strider Grim Strider CMC3Color B (4)
Creature — Horror (6/6)
Grim Strider gets -1/-1 for each card in your hand.
AKHU
Gurmag Swiftwing Gurmag Swiftwing CMC1Color B (2)
Creature — Bat (1/2)
Flying, first strike, haste
DU
Guul Draz Overseer Guul Draz Overseer CMC4Color BColor B (6)
Creature — Vampire (3/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

BFZR
Hagra Sharpshooter Hagra Sharpshooter CMC2Color B (3)
Creature — Human Assassin Ally (2/2)
CMC4Color B: Target creature gets -1/-1 until end of turn.
BFZU
Hapatra, Vizier of Poisons Hapatra, Vizier of Poisons Color BColor G (2)
Legendary Creature — Human Cleric (2/2)
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

AKHR
Haunted Dead Haunted Dead CMC3Color B (4)
Creature — Zombie (2/2)
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.

CMC1Color B, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

EMNU
Hazardous Conditions Hazardous Conditions CMC2Color BColor G (4)
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
KLDU
Heir of Falkenrath Heir of Falkenrath CMC1Color B (2)
Creature — Vampire (2/1)
Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.
SOIU
Heir to the Night Heir to the Night (2)
Creature — Vampire Berserker (3/2)
Flying
SOIU
Herald of Anguish Herald of Anguish CMC5Color BColor B (7)
Creature — Demon (5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Flying
At the beginning of your end step, each opponent discards a card.
CMC1Color B, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.

AERM
Hidden Stockpile Hidden Stockpile Color WColor B (2)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

CMC1, Sacrifice a creature: Scry 1.

AERU
Horror of the Broken Lands Horror of the Broken Lands CMC4Color B (5)
Creature — Horror (4/4)
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling Color B (Color B, Discard this card: Draw a card.)

DC
Indulgent Aristocrat Indulgent Aristocrat Color B (1)
Creature — Vampire (1/1)
Lifelink

CMC2, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

DU
Infernal Scarring Infernal Scarring CMC1Color B (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

ORIC
Kalastria Healer Kalastria Healer CMC1Color B (2)
Creature — Vampire Cleric Ally (1/2)
Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
BFZC
Kalastria Nightwatch Kalastria Nightwatch CMC4Color B (5)
Creature — Vampire Warrior Ally (4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
BFZC
Kalitas, Traitor of Ghet Kalitas, Traitor of Ghet CMC2Color BColor B (4)
Legendary Creature — Vampire Warrior (3/4)
Lifelink

If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
CMC2Color B, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.

OGWM
Kambal, Consul of Allocation Kambal, Consul of Allocation CMC1Color WColor B (3)
Legendary Creature — Human Advisor (2/3)
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
KLDR
Kindly Stranger Kindly Stranger CMC2Color B (3)
Creature — Human (2/3)
Delirium — CMC2Color B: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.
DU
Kothophed, Soul Hoarder Kothophed, Soul Hoarder CMC4Color BColor B (6)
Legendary Creature — Demon (6/6)
Flying

Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

ORIR
Languish Languish CMC2Color BColor B (4)
Sorcery
All creatures get -4/-4 until end of turn.
ORIR
Liliana's Elite Liliana's Elite CMC2Color B (3)
Creature — Zombie (1/1)
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
EMNU
Liliana's Mastery Liliana's Mastery CMC3Color BColor B (5)
Enchantment
Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

AKHR
Liliana, Death's Majesty Liliana, Death's Majesty CMC3Color BColor B (5)
Planeswalker — Liliana (5)
+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard.

−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.

AKHM
Liliana, Defiant Necromancer Liliana, Defiant Necromancer (3)
Planeswalker — Liliana (3)
+2: Each player discards a card.

−X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield.
−8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."

ORIM
Liliana, Heretical Healer Liliana, Heretical Healer CMC1Color BColor B (3)
Legendary Creature — Human Cleric (2/3)
Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.

ORIM
Liliana, the Last Hope Liliana, the Last Hope CMC1Color BColor B (3)
Planeswalker — Liliana (3)
+1: Up to one target creature gets -2/-1 until your next turn.

−2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

EMNM
Live Fast Live Fast CMC2Color B (3)
Sorcery
You draw two cards, lose 2 life, and get EnergyEnergy (two energy counters).
KLDC
Lord of the Accursed Lord of the Accursed CMC2Color B (3)
Creature — Zombie (2/3)
Other Zombies you control get +1/+1.

CMC1Color B, TapSymbol: All Zombies gain menace until end of turn.

AKHU
Lys Alana Scarblade Lys Alana Scarblade CMC2Color B (3)
Creature — Elf Assassin (1/1)
TapSymbol, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
DU
Macabre Waltz Macabre Waltz CMC1Color B (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
SOIC
Malakir Cullblade Malakir Cullblade CMC1Color B (2)
Creature — Vampire Warrior (1/1)
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
ORIU
Malakir Familiar Malakir Familiar CMC2Color B (3)
Creature — Bat (2/1)
Flying, deathtouch

Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

BFZU
Malakir Soothsayer Malakir Soothsayer CMC4Color B (5)
Creature — Vampire Shaman Ally (4/4)
Cohort — TapSymbol, Tap an untapped Ally you control: You draw a card and you lose 1 life.
OGWU
Marionette Master Marionette Master CMC4Color BColor B (6)
Creature — Human Artificer (1/3)
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

KLDR
Markov Crusader Markov Crusader CMC4Color B (5)
Creature — Vampire Knight (4/3)
Lifelink

Markov Crusader has haste as long as you control another Vampire.

EMNU
Merciless Javelineer Merciless Javelineer CMC2Color BColor R (4)
Creature — Minotaur Warrior (4/2)
CMC2, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
AKHU
Merciless Resolve Merciless Resolve CMC2Color B (3)
Instant
As an additional cost to cast Merciless Resolve, sacrifice a creature or land.

Draw two cards.

SOIC
Miasmic Mummy Miasmic Mummy CMC1Color B (2)
Creature — Zombie Jackal (2/2)
When Miasmic Mummy enters the battlefield, each player discards a card.
AKHC
Midnight Oil Midnight Oil CMC2Color BColor B (4)
Enchantment
Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.

KLDR
Midnight Scavengers Midnight Scavengers CMC4Color B (5)
Creature — Human Rogue (3/3)
When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)

EMNC
Mindwrack Demon Mindwrack Demon CMC2Color BColor B (4)
Creature — Demon (4/5)
Flying, trample

When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

SOIM
Minotaur Abomination Minotaur Abomination CMC4Color BColor B (6)
Creature — Zombie Minotaur (4/6)
DC
Mire's Malice Mire's Malice CMC3Color B (4)
Sorcery
Target opponent discards two cards.

Awaken 3—CMC5Color B (If you cast this spell for CMC5Color B, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Morkrut Necropod Morkrut Necropod CMC5Color B (6)
Creature — Slug Horror (7/7)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.

SOIU
Mournwillow Mournwillow CMC1Color BColor G (3)
Creature — Plant Skeleton (3/2)
Haste

Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

EMNU
Murder Murder CMC1Color BColor B (3)
Instant
Destroy target creature.
EMNU
Murderous Compulsion Murderous Compulsion CMC1Color B (2)
Sorcery
Destroy target tapped creature.

Madness CMC1Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Nantuko Husk Nantuko Husk CMC2Color B (3)
Creature — Zombie Insect (2/2)
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
ORIC
Necromantic Summons Necromantic Summons CMC4Color B (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

ORIU
Necromantic Thirst Necromantic Thirst CMC2Color BColor B (4)
Enchantment — Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

DC
Neheb, the Worthy Neheb, the Worthy CMC1Color BColor R (3)
Legendary Creature — Minotaur Warrior (2/2)
First strike

Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

AKHR
Nest of Scarabs Nest of Scarabs CMC2Color B (3)
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
AKHU
Never Never CMC1Color BColor B (3)
Sorcery
Destroy target creature or planeswalker.
AKHR
Night Market Aeronaut Night Market Aeronaut CMC3Color B (4)
Creature — Aetherborn Warrior (2/2)
Flying

Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

AERC
Nightfire Giant Nightfire Giant CMC4Color B (5)
Creature — Zombie Giant (4/3)
Nightfire Giant gets +1/+1 as long as you control a Mountain.

CMC4Color R: Nightfire Giant deals 2 damage to target creature or player.

DU
Nirkana Assassin Nirkana Assassin CMC2Color B (3)
Creature — Vampire Assassin Ally (2/3)
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
BFZC
Noxious Gearhulk Noxious Gearhulk CMC4Color BColor B (6)
Artifact Creature — Construct (5/4)
Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

KLDM
Oath of Liliana Oath of Liliana CMC2Color B (3)
Legendary Enchantment
When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.

EMNR
Ob Nixilis Reignited Ob Nixilis Reignited CMC3Color BColor B (5)
Planeswalker — Nixilis (5)
+1: You draw a card and you lose 1 life.

−3: Destroy target creature.
−8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

BFZM
Olivia's Bloodsworn Olivia's Bloodsworn CMC1Color B (2)
Creature — Vampire Soldier (2/1)
Flying

Olivia's Bloodsworn can't block.
Color R: Target Vampire gains haste until end of turn.

SOIU
Olivia's Dragoon Olivia's Dragoon CMC1Color B (2)
Creature — Vampire Berserker (2/2)
Discard a card: Olivia's Dragoon gains flying until end of turn.
EMNC
Olivia, Mobilized for War Olivia, Mobilized for War CMC1Color BColor R (3)
Legendary Creature — Vampire Knight (3/3)
Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

SOIM
Ormendahl, Profane Prince Ormendahl, Profane Prince (0)
Legendary Creature — Demon (9/7)
Flying, lifelink, indestructible, haste
SOIR
Ovalchase Daredevil Ovalchase Daredevil CMC3Color B (4)
Creature — Human Pilot (4/2)
Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.
KLDU
Painful Lesson Painful Lesson CMC2Color B (3)
Sorcery
Target player draws two cards and loses 2 life.
AKHC
Plague Belcher Plague Belcher CMC2Color B (3)
Creature — Zombie Beast (5/4)
Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.

AKHR
Possessed Skaab Possessed Skaab CMC3Color UColor B (5)
Creature — Zombie (3/2)
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.

If Possessed Skaab would die, exile it instead.

ORIU
Prakhata Club Security Prakhata Club Security CMC3Color B (4)
Creature — Aetherborn Warrior (3/4)
KLDC
Priest of the Blood Rite Priest of the Blood Rite CMC3Color BColor B (5)
Creature — Human Cleric (2/2)
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.

At the beginning of your upkeep, you lose 2 life.

ORIR
Prized Amalgam Prized Amalgam CMC1Color UColor B (3)
Creature — Zombie (3/3)
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
SOIR
Rabid Bloodsucker Rabid Bloodsucker CMC4Color B (5)
Creature — Vampire (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Rabid Bloodsucker enters the battlefield, each player loses 2 life.

ORIC
Rags Rags CMC2Color BColor B (4)
Sorcery
All creatures get -2/-2 until end of turn.
AKHR
Rancid Rats Rancid Rats CMC1Color B (2)
Creature — Zombie Rat (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

SOIC
Read the Bones Read the Bones CMC2Color B (3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ORIC
Reave Soul Reave Soul CMC1Color B (2)
Sorcery
Destroy target creature with power 3 or less.
ORIC
Renegade's Getaway Renegade's Getaway CMC2Color B (3)
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
AERC
Resourceful Return Resourceful Return CMC1Color B (2)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
AERC
Restoration Gearsmith Restoration Gearsmith CMC2Color WColor B (4)
Creature — Human Artificer (3/3)
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
KLDU
Retreat to Hagra Retreat to Hagra CMC2Color B (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.

BFZU
Return Return CMC3Color B (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

AKHR
Ribbons Ribbons CMCXColor BColor B (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

AKHR
Rise from the Grave Rise from the Grave CMC4Color B (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
DU
Rising Miasma Rising Miasma CMC3Color B (4)
Sorcery
All creatures get -2/-2 until end of turn.

Awaken 3—CMC5Color BColor B (If you cast this spell for CMC5Color BColor B, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Rotted Hulk Rotted Hulk CMC3Color B (4)
Creature — Elemental (2/5)
DC
Rush of Vitality Rush of Vitality CMC1Color B (2)
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
KLDC
Ruthless Sniper Ruthless Sniper Color B (1)
Creature — Human Archer (1/2)
Whenever you cycle or discard a card, you may pay CMC1. If you do, put a -1/-1 counter on target creature.
DU
Sanitarium Skeleton Sanitarium Skeleton Color B (1)
Creature — Skeleton (1/2)
CMC2Color B: Return Sanitarium Skeleton from your graveyard to your hand.
SOIC
Scarab Feast Scarab Feast Color B (1)
Instant
Exile up to three target cards from a single graveyard.

Cycling Color B (Color B, Discard this card: Draw a card.)

AKHC
Scarred Vinebreeder Scarred Vinebreeder CMC1Color B (2)
Creature — Elf Shaman (1/1)
CMC2Color B, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
DC
Shadows of the Past Shadows of the Past CMC1Color B (2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

CMC4Color B: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.

ORIU
Shadowstorm Vizier Shadowstorm Vizier Color UColor B (2)
Creature — Human Cleric (1/3)
Flying

Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.

AKHU
Shaman of the Pack Shaman of the Pack CMC1Color BColor G (3)
Creature — Elf Shaman (3/2)
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
ORIU
Shambling Ghoul Shambling Ghoul CMC1Color B (2)
Creature — Zombie (2/3)
Shambling Ghoul enters the battlefield tapped.
ORIC
Sinister Concoction Sinister Concoction Color B (1)
Enchantment
Color B, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
SOIU
Sly Requisitioner Sly Requisitioner CMC4Color B (5)
Creature — Human Artificer (2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

AERU
Sorin, Grim Nemesis Sorin, Grim Nemesis CMC4Color WColor B (6)
Planeswalker — Sorin (6)
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.

−X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.

SOIM
Soulstinger Soulstinger CMC3Color B (4)
Creature — Scorpion Demon (4/5)
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.

AKHC
Splendid Agony Splendid Agony CMC2Color B (3)
Instant
Distribute two -1/-1 counters among one or two target creatures.
AKHC
Stallion of Ashmouth Stallion of Ashmouth CMC3Color B (4)
Creature — Nightmare Horse (3/3)
Delirium — CMC1Color B: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
DC
Stir the Sands Stir the Sands CMC4Color BColor B (6)
Sorcery
Create three 2/2 black Zombie creature tokens.

Cycling CMC3Color B (CMC3Color B, Discard this card: Draw a card.)
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

DU
Stromkirk Condemned Stromkirk Condemned Color BColor B (2)
Creature — Vampire Horror (2/2)
Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.
EMNR
Stromkirk Mentor Stromkirk Mentor CMC3Color B (4)
Creature — Vampire Soldier (4/2)
When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
DC
Subtle Strike Subtle Strike CMC1Color B (2)
Instant
Choose one or both —

• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.

KLDC
Supernatural Stamina Supernatural Stamina Color B (1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
AKHC
Syndicate Trafficker Syndicate Trafficker CMC1Color B (2)
Creature — Aetherborn Rogue (3/1)
CMC1, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.
KLDR
Tainted Remedy Tainted Remedy CMC2Color B (3)
Enchantment
If an opponent would gain life, that player loses that much life instead.
ORIR
Tar Snare Tar Snare CMC2Color B (3)
Instant
Target creature gets -3/-2 until end of turn.
OGWC
Tezzeret the Schemer Tezzeret the Schemer CMC2Color UColor B (4)
Planeswalker — Tezzeret (5)
+1: Create a colorless artifact token named Etherium Cell with "TapSymbol, Sacrifice this artifact: Add one mana of any color to your mana pool."

−2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.
−7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."

AERM
Tezzeret's Touch Tezzeret's Touch CMC1Color UColor B (3)
Enchantment — Aura
Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
When enchanted artifact is put into a graveyard, return that card to its owner's hand.

AERU
The Gitrog Monster The Gitrog Monster CMC3Color BColor G (5)
Legendary Creature — Frog Horror (6/6)
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

SOIM
Thornbow Archer Thornbow Archer Color B (1)
Creature — Elf Archer (1/2)
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
ORIC
Thraben Foulbloods Thraben Foulbloods CMC2Color B (3)
Creature — Zombie Hound (3/2)
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
EMNC
Thriving Rats Thriving Rats CMC1Color B (2)
Creature — Rat (1/2)
When Thriving Rats enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Rats attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

KLDC
Throttle Throttle CMC4Color B (5)
Instant
Target creature gets -4/-4 until end of turn.
SOIC
Tidy Conclusion Tidy Conclusion CMC3Color BColor B (5)
Instant
Destroy target creature. You gain 1 life for each artifact you control.
KLDC
Tooth Collector Tooth Collector CMC2Color B (3)
Creature — Human Rogue (3/2)
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

SOIU
Trial of Ambition Trial of Ambition CMC1Color B (2)
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.

AKHU
Twins of Maurer Estate Twins of Maurer Estate CMC4Color B (5)
Creature — Vampire (3/5)
Madness CMC2Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOIC
Unburden Unburden CMC1Color BColor B (3)
Sorcery
Target player discards two cards.

Cycling CMC2 (CMC2, Discard this card: Draw a card.)

AKHC
Undead Servant Undead Servant CMC3Color B (4)
Creature — Zombie (3/2)
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
ORIC
Underhanded Designs Underhanded Designs CMC1Color B (2)
Enchantment
Whenever an artifact enters the battlefield under your control, you may pay CMC1. If you do, each opponent loses 1 life and you gain 1 life.

CMC1Color B, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.

KLDU
Unholy Hunger Unholy Hunger CMC3Color BColor B (5)
Instant
Destroy target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.

ORIC
Unlicensed Disintegration Unlicensed Disintegration CMC1Color BColor R (3)
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
KLDU
Untamed Hunger Untamed Hunger CMC2Color B (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

OGWC
Vampire Envoy Vampire Envoy CMC2Color B (3)
Creature — Vampire Cleric Ally (1/4)
Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.

OGWC
Vampiric Rites Vampiric Rites Color B (1)
Enchantment
CMC1Color B, Sacrifice a creature: You gain 1 life and draw a card.
BFZU
Vengeful Rebel Vengeful Rebel CMC2Color B (3)
Creature — Aetherborn Warrior (3/2)
Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
AERU
Vessel of Malignity Vessel of Malignity CMC1Color B (2)
Enchantment
CMC1Color B, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery.
SOIC
Voracious Null Voracious Null CMC2Color B (3)
Creature — Zombie (2/2)
CMC1Color B, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery.
BFZC
Wayward Disciple Wayward Disciple (3)
Creature — Human Cleric (2/4)
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
SOIU
Wayward Servant Wayward Servant Color WColor B (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
AKHU
Weaponcraft Enthusiast Weaponcraft Enthusiast CMC2Color B (3)
Creature — Aetherborn Artificer (0/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
KLDU
Weirded Vampire Weirded Vampire CMC3Color B (4)
Creature — Vampire Horror (3/3)
Madness CMC2Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
EMNC
Weldfast Engineer Weldfast Engineer CMC1Color BColor R (3)
Creature — Human Artificer (3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
AERU
Whispers of Emrakul Whispers of Emrakul CMC1Color B (2)
Sorcery
Target opponent discards a card at random.

Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

EMNU
Winding Constrictor Winding Constrictor Color BColor G (2)
Creature — Snake (2/3)
If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

AERU
Yahenni's Expertise Yahenni's Expertise CMC2Color BColor B (4)
Sorcery
All creatures get -3/-3 until end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

AERR
Yahenni, Undying Partisan Yahenni, Undying Partisan CMC2Color B (3)
Legendary Creature — Aetherborn Vampire (2/2)
Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.

AERR
Zulaport Chainmage Zulaport Chainmage CMC3Color B (4)
Creature — Human Shaman Ally (4/2)
Cohort — TapSymbol, Tap an untapped Ally you control: Target opponent loses 2 life.
OGWC

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