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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

116 results
Accomplished Automaton Accomplished Automaton CMC7 (7)
Artifact Creature — Construct (5/7)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Aethersphere Harvester Aethersphere Harvester CMC3 (3)
Artifact — Vehicle (3/5)
Flying

When Aethersphere Harvester enters the battlefield, you get EnergyEnergy (two energy counters).
Pay Energy: Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

AERR
Alchemist's Vial Alchemist's Vial CMC2 (2)
Artifact
When Alchemist's Vial enters the battlefield, draw a card.

CMC1, TapSymbol, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

ORIC
Aligned Hedron Network Aligned Hedron Network CMC4 (4)
Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
BFZR
Aradara Express Aradara Express CMC5 (5)
Artifact — Vehicle (8/6)
Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC
Ashmouth Blade Ashmouth Blade (1)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.

Equip CMC3

SOIU
Ballista Charger Ballista Charger CMC5 (5)
Artifact — Vehicle (6/6)
Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

DU
Barricade Breaker Barricade Breaker CMC7 (7)
Artifact Creature — Juggernaut (7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Barricade Breaker attacks each combat if able.

AERU
Bastion Mastodon Bastion Mastodon CMC5 (5)
Artifact Creature — Elephant (4/5)
Color W: Bastion Mastodon gains vigilance until end of turn.
KLDC
Bomat Bazaar Barge Bomat Bazaar Barge CMC4 (4)
Artifact — Vehicle (5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU
Bomat Courier Bomat Courier CMC1 (1)
Artifact Creature — Construct (1/1)
Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
Color R, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

KLDR
Bonded Construct Bonded Construct CMC1 (1)
Artifact Creature — Construct (2/1)
Bonded Construct can't attack alone.
ORIC
Bone Saw Bone Saw CMC0 (0)
Artifact — Equipment
Equipped creature gets +1/+0.

Equip CMC1 (CMC1: Attach to target creature you control. Equip only as a sorcery.)

OGWC
Bontu's Monument Bontu's Monument CMC3 (3)
Legendary Artifact
Black creature spells you cast cost CMC1 less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

AKHU
Bottle Gnomes Bottle Gnomes CMC3 (3)
Artifact Creature — Gnome (1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
DU
Brain in a Jar Brain in a Jar CMC2 (2)
Artifact
CMC1, TapSymbol: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.

CMC3, TapSymbol, Remove X charge counters from Brain in a Jar: Scry X.

SOIR
Bronze Sable Bronze Sable CMC2 (2)
Artifact Creature — Sable (2/1)
DC
Cataclysmic Gearhulk Cataclysmic Gearhulk CMC3Color WColor W (5)
Artifact Creature — Construct (4/5)
Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

KLDM
Chief of the Foundry Chief of the Foundry CMC3 (3)
Artifact Creature — Construct (2/3)
Other artifact creatures you control get +1/+1.
ORIU
Chitinous Cloak Chitinous Cloak CMC3 (3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip CMC3

OGWU
Cogwork Assembler Cogwork Assembler CMC3 (3)
Artifact Creature — Assembly-Worker (2/3)
CMC7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
AERU
Combustible Gearhulk Combustible Gearhulk CMC4Color RColor R (6)
Artifact Creature — Construct (6/6)
First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

KLDM
Consulate Dreadnought Consulate Dreadnought CMC1 (1)
Artifact — Vehicle (7/11)
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
AERU
Consulate Skygate Consulate Skygate CMC2 (2)
Artifact Creature — Wall (0/4)
Defender

Reach (This creature can block creatures with flying.)

KLDC
Consulate Turret Consulate Turret CMC3 (3)
Artifact
TapSymbol: You get Energy (an energy counter).

TapSymbol, Pay EnergyEnergyEnergy: Consulate Turret deals 2 damage to target player.

AERC
Cultist's Staff Cultist's Staff CMC2 (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip CMC3 (CMC3: Attach to target creature you control. Equip only as a sorcery.)

EMNC
Cultivator's Caravan Cultivator's Caravan CMC3 (3)
Artifact — Vehicle (5/5)
TapSymbol: Add one mana of any color to your mana pool.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR
Daredevil Dragster Daredevil Dragster CMC3 (3)
Artifact — Vehicle (4/4)
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

AERU
Demolition Stomper Demolition Stomper CMC6 (6)
Artifact — Vehicle (10/7)
Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU
Dukhara Peafowl Dukhara Peafowl CMC4 (4)
Artifact Creature — Bird (2/4)
Color U: Dukhara Peafowl gains flying until end of turn.
KLDC
Dynavolt Tower Dynavolt Tower CMC3 (3)
Artifact
Whenever you cast an instant or sorcery spell, you get EnergyEnergy (two energy counters).

TapSymbol, Pay EnergyEnergyEnergyEnergyEnergy: Dynavolt Tower deals 3 damage to target creature or player.

KLDR
Eager Construct Eager Construct CMC2 (2)
Artifact Creature — Construct (2/2)
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
KLDC
Electrostatic Pummeler Electrostatic Pummeler CMC3 (3)
Artifact Creature — Construct (1/1)
When Electrostatic Pummeler enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

KLDR
Esperzoa Esperzoa CMC2Color U (3)
Artifact Creature — Jellyfish (4/3)
Flying

At the beginning of your upkeep, return an artifact you control to its owner's hand.

DU
Filigree Crawler Filigree Crawler CMC4 (4)
Artifact Creature — Insect (2/2)
When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.
AERC
Filigree Familiar Filigree Familiar CMC3 (3)
Artifact Creature — Fox (2/2)
When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.

KLDU
Fleetwheel Cruiser Fleetwheel Cruiser CMC4 (4)
Artifact — Vehicle (5/3)
Trample, haste

When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR
Foundry Assembler Foundry Assembler CMC5 (5)
Artifact Creature — Assembly-Worker (3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)
AERC
Foundry Inspector Foundry Inspector CMC3 (3)
Artifact Creature — Construct (3/2)
Artifact spells you cast cost CMC1 less to cast.
KLDU
Ghirapur Orrery Ghirapur Orrery CMC4 (4)
Artifact
Each player may play an additional land on each of his or her turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

KLDR
Guardian Automaton Guardian Automaton CMC4 (4)
Artifact Creature — Construct (3/3)
When Guardian Automaton dies, you gain 3 life.
ORIC
Guardians of Meletis Guardians of Meletis CMC3 (3)
Artifact Creature — Golem (0/6)
Defender (This creature can't attack.)
ORIC
Harvest Hand Harvest Hand CMC3 (3)
Artifact Creature — Scarecrow (2/2)
When Harvest Hand dies, return it to the battlefield transformed under your control.
SOIU
Haunted Cloak Haunted Cloak CMC3 (3)
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.

Equip CMC1

SOIU
Hazoret's Monument Hazoret's Monument CMC3 (3)
Legendary Artifact
Red creature spells you cast cost CMC1 less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

AKHU
Heart of Kiran Heart of Kiran CMC2 (2)
Legendary Artifact — Vehicle (4/4)
Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

AERM
Implement of Combustion Implement of Combustion CMC1 (1)
Artifact
Color R, Sacrifice Implement of Combustion: It deals 1 damage to target player.

When Implement of Combustion is put into a graveyard from the battlefield, draw a card.

AERC
Implement of Examination Implement of Examination CMC3 (3)
Artifact
Color U, Sacrifice Implement of Examination: Draw a card.

When Implement of Examination is put into a graveyard from the battlefield, draw a card.

AERC
Implement of Ferocity Implement of Ferocity CMC1 (1)
Artifact
Color G, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.

When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.

AERC
Implement of Improvement Implement of Improvement CMC1 (1)
Artifact
Color W, Sacrifice Implement of Improvement: You gain 2 life.

When Implement of Improvement is put into a graveyard from the battlefield, draw a card.

AERC
Implement of Malice Implement of Malice CMC2 (2)
Artifact
Color B, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery.

When Implement of Malice is put into a graveyard from the battlefield, draw a card.

AERC
Inventor's Goggles Inventor's Goggles CMC1 (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip CMC2 (CMC2: Attach to target creature you control. Equip only as a sorcery.)

KLDC
Irontread Crusher Irontread Crusher CMC4 (4)
Artifact — Vehicle (6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
DC
Juggernaut Juggernaut CMC4 (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each turn if able.

Juggernaut can't be blocked by Walls.

DU
Kefnet's Monument Kefnet's Monument CMC3 (3)
Legendary Artifact
Blue creature spells you cast cost CMC1 less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.

AKHU
Key to the City Key to the City CMC2 (2)
Artifact
TapSymbol, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay CMC2. If you do, draw a card.

KLDR
Lifecrafter's Bestiary Lifecrafter's Bestiary CMC3 (3)
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay Color G. If you do, draw a card.

AERR
Lupine Prototype Lupine Prototype CMC2 (2)
Artifact Creature — Wolf Construct (5/5)
Lupine Prototype can't attack or block unless a player has no cards in hand.
EMNR
Luxa River Shrine Luxa River Shrine CMC3 (3)
Artifact
CMC1, TapSymbol: You gain 1 life. Put a brick counter on Luxa River Shrine.

TapSymbol: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine.

AKHC
Merchant's Dockhand Merchant's Dockhand CMC1 (1)
Artifact Creature — Construct (1/2)
CMC3Color U, TapSymbol, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
AERR
Metalwork Colossus Metalwork Colossus CMC11 (11)
Artifact Creature — Construct (10/10)
Metalwork Colossus costs CMCX less to cast, where X is the total converted mana cost of noncreature artifacts you control.

Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

KLDR
Meteorite Meteorite CMC5 (5)
Artifact
When Meteorite enters the battlefield, it deals 2 damage to target creature or player.

TapSymbol: Add one mana of any color to your mana pool.

ORIU
Mobile Garrison Mobile Garrison CMC3 (3)
Artifact — Vehicle (3/4)
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

DC
Multiform Wonder Multiform Wonder CMC5 (5)
Artifact Creature — Construct (3/3)
When Multiform Wonder enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay Energy: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.
Pay Energy: Multiform Wonder gets +2/-2 or -2/+2 until end of turn.

KLDR
Murderer's Axe Murderer's Axe CMC4 (4)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip—Discard a card.

SOIU
Narnam Cobra Narnam Cobra CMC2 (2)
Artifact Creature — Snake (2/1)
Color G: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
KLDC
Neglected Heirloom Neglected Heirloom CMC1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.
Equip CMC1

SOIU
Night Market Guard Night Market Guard CMC3 (3)
Artifact Creature — Construct (3/1)
Night Market Guard can block an additional creature each combat.
AERC
Noxious Gearhulk Noxious Gearhulk CMC4Color BColor B (6)
Artifact Creature — Construct (5/4)
Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

KLDM
Oketra's Monument Oketra's Monument CMC3 (3)
Legendary Artifact
White creature spells you cast cost CMC1 less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

AKHU
Oracle's Vault Oracle's Vault CMC4 (4)
Artifact
CMC2, TapSymbol: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.

TapSymbol: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.

AKHR
Ovalchase Dragster Ovalchase Dragster CMC4 (4)
Artifact — Vehicle (6/1)
Trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU
Peacewalker Colossus Peacewalker Colossus CMC3 (3)
Artifact — Vehicle (6/6)
CMC1Color W: Another target Vehicle you control becomes an artifact creature until end of turn.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

AERR
Pilgrim's Eye Pilgrim's Eye CMC3 (3)
Artifact Creature — Thopter (1/1)
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

BFZC
Planar Bridge Planar Bridge CMC6 (6)
Legendary Artifact
CMC8, TapSymbol: Search your library for a permanent card, put it onto the battlefield, then shuffle your library.
AERM
Prakhata Pillar-Bug Prakhata Pillar-Bug CMC3 (3)
Artifact Creature — Insect (2/3)
Color B: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
KLDC
Pyramid of the Pantheon Pyramid of the Pantheon CMC1 (1)
Artifact
CMC2, TapSymbol: Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon.

TapSymbol: Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.

AKHR
Renegade Freighter Renegade Freighter CMC3 (3)
Artifact — Vehicle (4/3)
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC
Renegade Map Renegade Map CMC1 (1)
Artifact
Renegade Map enters the battlefield tapped.

TapSymbol, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

DC
Reservoir Walker Reservoir Walker CMC5 (5)
Artifact Creature — Construct (3/3)
When Reservoir Walker enters the battlefield, you gain 3 life and get EnergyEnergyEnergy (three energy counters).
AERC
Rhonas's Monument Rhonas's Monument CMC3 (3)
Legendary Artifact
Green creature spells you cast cost CMC1 less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

AKHU
Runed Servitor Runed Servitor CMC2 (2)
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
ORIU
Scrap Trawler Scrap Trawler CMC3 (3)
Artifact Creature — Construct (3/2)
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.
AERR
Scrapheap Scrounger Scrapheap Scrounger CMC2 (2)
Artifact Creature — Construct (3/2)
Scrapheap Scrounger can't block.

CMC1Color B, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.

KLDR
Scrounged Scythe Scrounged Scythe (3)
Artifact — Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip CMC2

SOIU
Seer's Lantern Seer's Lantern CMC3 (3)
Artifact
TapSymbol: Add Mana C to your mana pool. (Mana C represents colorless mana.)

CMC2, TapSymbol: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

OGWC
Self-Assembler Self-Assembler CMC5 (5)
Artifact Creature — Assembly-Worker (4/4)
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
KLDC
Servo Schematic Servo Schematic CMC2 (2)
Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
AERU
Sigil of Valor Sigil of Valor CMC2 (2)
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip CMC1 (CMC1: Attach to target creature you control. Equip only as a sorcery.)

ORIU
Skeleton Key Skeleton Key CMC1 (1)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip CMC2

SOIU
Sky Skiff Sky Skiff CMC2 (2)
Artifact — Vehicle (2/3)
Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC
Skysovereign, Consul Flagship Skysovereign, Consul Flagship CMC5 (5)
Legendary Artifact — Vehicle (6/5)
Flying

Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDM
Slab Hammer Slab Hammer CMC2 (2)
Artifact — Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.

Equip CMC2

BFZU
Slayer's Plate Slayer's Plate CMC3 (3)
Artifact — Equipment
Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip CMC3

SOIR
Smuggler's Copter Smuggler's Copter CMC2 (2)
Artifact — Vehicle (3/3)
Flying

Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR
Snare Thopter Snare Thopter CMC4 (4)
Artifact Creature — Thopter (3/2)
Flying, haste
KLDU
Stoneforge Masterwork Stoneforge Masterwork CMC1 (1)
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip CMC2

OGWR
Stonewing Antagonizer Stonewing Antagonizer (1)
Artifact Creature — Gargoyle Horror (4/2)
Flying
SOIU
Stonework Puma Stonework Puma CMC3 (3)
Artifact Creature — Cat Ally (2/2)
DC
Strider Harness Strider Harness CMC3 (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip CMC1

DC
Tamiyo's Journal Tamiyo's Journal CMC5 (5)
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

TapSymbol, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.

SOIR
Thraben Gargoyle Thraben Gargoyle CMC1 (1)
Artifact Creature — Gargoyle (2/2)
Defender

CMC6: Transform Thraben Gargoyle.

SOIU
Throne of the God-Pharaoh Throne of the God-Pharaoh CMC2 (2)
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
AKHR
Throwing Knife Throwing Knife CMC2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player.
Equip CMC2 (CMC2: Attach to target creature you control. Equip only as a sorcery.)

ORIU
Torch Gauntlet Torch Gauntlet CMC2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip CMC2 (CMC2: Attach to target creature you control. Equip only as a sorcery.)

KLDC
Torrential Gearhulk Torrential Gearhulk CMC4Color UColor U (6)
Artifact Creature — Construct (5/6)
Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

KLDM
Treasure Keeper Treasure Keeper CMC4 (4)
Artifact Creature — Construct (3/3)
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
AERU
Universal Solvent Universal Solvent CMC1 (1)
Artifact
CMC7, TapSymbol, Sacrifice Universal Solvent: Destroy target permanent.
AERC
Untethered Express Untethered Express CMC4 (4)
Artifact — Vehicle (4/4)
Trample

Whenever Untethered Express attacks, put a +1/+1 counter on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

AERU
Verdurous Gearhulk Verdurous Gearhulk CMC3Color GColor G (5)
Artifact Creature — Construct (4/4)
Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

KLDM
Veteran's Sidearm Veteran's Sidearm CMC2 (2)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip CMC1 (CMC1: Attach to target creature you control. Equip only as a sorcery.)

ORIC
Walking Ballista Walking Ballista CMCXCMCX (0)
Artifact Creature — Construct (0/0)
Walking Ballista enters the battlefield with X +1/+1 counters on it.

CMC4: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.

AERR
Watchers of the Dead Watchers of the Dead CMC2 (2)
Artifact Creature — Cat (2/2)
Exile Watchers of the Dead: Each opponent chooses two cards in his or her graveyard and exiles the rest.
AKHU
Weldfast Monitor Weldfast Monitor CMC3 (3)
Artifact Creature — Lizard (3/2)
Color R: Weldfast Monitor gains menace until end of turn.
KLDC
Wild-Field Scarecrow Wild-Field Scarecrow CMC3 (3)
Artifact Creature — Scarecrow (1/4)
Defender

CMC2, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

SOIU
Workshop Assistant Workshop Assistant CMC3 (3)
Artifact Creature — Construct (1/2)
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
KLDC

Related cardsEdit

Main article: Cards/Artifact/related

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