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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

172 results
Ahn-Crop Champion Ahn-Crop Champion CMC2Color GColor W (4)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
AKHU
Ahn-Crop Crasher Ahn-Crop Crasher CMC2Color R (3)
Creature — Minotaur Warrior (3/2)
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

AKHU
Angler Drake Angler Drake CMC4Color UColor U (6)
Creature — Drake (4/4)
Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

AKHU
Anointed Procession Anointed Procession CMC3Color W (4)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
AKHR
Anointer Priest Anointer Priest CMC1Color W (2)
Creature — Human Cleric (1/3)
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm CMC3Color W (CMC3Color W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHC
Archfiend of Ifnir Archfiend of Ifnir CMC3Color BColor B (5)
Creature — Demon (5/4)
Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling CMC2 (CMC2, Discard this card: Draw a card.)

AKHR
Aven Initiate Aven Initiate CMC3Color U (4)
Creature — Bird Warrior (3/2)
Flying

Embalm CMC6Color U (CMC6Color U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHC
Aven Wind Guide Aven Wind Guide CMC2Color WColor U (4)
Creature — Bird Warrior (2/3)
Flying, vigilance

Creature tokens you control have flying and vigilance.
Embalm CMC4Color WColor U (CMC4Color WColor U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Baleful Ammit Baleful Ammit CMC2Color B (3)
Creature — Crocodile Demon (4/3)
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU
Battlefield Scavenger Battlefield Scavenger CMC1Color R (2)
Creature — Jackal Rogue (2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

AKHU
Benefaction of Rhonas Benefaction of Rhonas CMC2Color G (3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
AKHC
Binding Mummy Binding Mummy CMC1Color W (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
AKHC
Bitterblade Warrior Bitterblade Warrior CMC1Color G (2)
Creature — Jackal Warrior (2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Blazing Volley Blazing Volley Color R (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
AKHC
Bloodlust Inciter Bloodlust Inciter Color R (1)
Creature — Human Warrior (1/1)
TapSymbol: Target creature gains haste until end of turn.
AKHC
Bloodrage Brawler Bloodrage Brawler CMC1Color R (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
AKHU
Bone Picker Bone Picker CMC3Color B (4)
Creature — Bird (3/2)
Bone Picker costs CMC3 less to cast if a creature died this turn.

Flying, deathtouch

AKHU
Bontu the Glorified Bontu the Glorified CMC2Color B (3)
Legendary Creature — God (4/6)
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.
CMC1Color B, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

AKHM
Bontu's Monument Bontu's Monument CMC3 (3)
Legendary Artifact
Black creature spells you cast cost CMC1 less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

AKHU
Bounty of the Luxa Bounty of the Luxa CMC2Color GColor U (4)
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add Mana CColor GColor U to your mana pool.
AKHR
Cartouche of Ambition Cartouche of Ambition CMC2Color B (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

AKHC
Cartouche of Knowledge Cartouche of Knowledge CMC1Color U (2)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.

AKHC
Cartouche of Solidarity Cartouche of Solidarity Color W (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

AKHC
Cartouche of Strength Cartouche of Strength CMC2Color G (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

AKHC
Cartouche of Zeal Cartouche of Zeal Color R (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

AKHC
Cast Out Cast Out CMC3Color W (4)
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling Color W (Color W, Discard this card: Draw a card.)

AKHU
Censor Censor CMC1Color U (2)
Instant
Counter target spell unless its controller pays CMC1.

Cycling Color U (Color U, Discard this card: Draw a card.)

AKHU
Champion of Rhonas Champion of Rhonas CMC3Color G (4)
Creature — Jackal Warrior (3/3)
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
AKHR
Commit Commit CMC3Color U (4)
Instant
Put target spell or nonland permanent into its owner's library second from the top.
AKHR
Compelling Argument Compelling Argument CMC1Color U (2)
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.

Cycling Color U (Color U, Discard this card: Draw a card.)

AKHC
Compulsory Rest Compulsory Rest CMC1Color W (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
Enchanted creature has "CMC2, Sacrifice this creature: You gain 2 life."

AKHC
Cradle of the Accursed Cradle of the Accursed (0)
Land — Desert
TapSymbol: Add Mana C to your mana pool.

CMC3, TapSymbol, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

AKHC
Crocodile of the Crossing Crocodile of the Crossing CMC3Color G (4)
Creature — Crocodile (5/4)
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU
Cruel Reality Cruel Reality CMC5Color BColor B (7)
Enchantment — Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life.

AKHM
Cryptic Serpent Cryptic Serpent CMC5Color UColor U (7)
Creature — Serpent (6/5)
Cryptic Serpent costs CMC1 less to cast for each instant and sorcery card in your graveyard.
AKHU
Curator of Mysteries Curator of Mysteries CMC2Color UColor U (4)
Creature — Sphinx (4/4)
Flying

Whenever you cycle or discard another card, scry 1.
Cycling Color U (Color U, Discard this card: Draw a card.)

AKHR
Cursed Minotaur Cursed Minotaur CMC2Color B (3)
Creature — Zombie Minotaur (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
AKHC
Cut Cut CMC1Color R (2)
Sorcery
Cut deals 4 damage to target creature.
AKHR
Dawn Dawn CMC3Color WColor W (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

AKHR
Decimator Beetle Decimator Beetle CMC3Color BColor G (5)
Creature — Insect (4/5)
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

AKHU
Defiant Greatmaw Defiant Greatmaw CMC2Color G (3)
Creature — Hippo (4/5)
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

AKHU
Destined Destined CMC1Color B (2)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
AKHU
Devoted Crop-Mate Devoted Crop-Mate CMC2Color W (3)
Creature — Human Warrior (3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
AKHU
Djeru's Resolve Djeru's Resolve Color W (1)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling CMC2 (CMC2, Discard this card: Draw a card.)

AKHC
Doomed Dissenter Doomed Dissenter CMC1Color B (2)
Creature — Human (1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
AKHC
Drake Haven Drake Haven CMC2Color U (3)
Enchantment
Whenever you cycle or discard a card, you may pay CMC1. If you do, create a 2/2 blue Drake creature token with flying.
AKHR
Dread Wanderer Dread Wanderer Color B (1)
Creature — Zombie Jackal (2/1)
Dread Wanderer enters the battlefield tapped.

CMC2Color B: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

AKHR
Dune Beetle Dune Beetle CMC1Color B (2)
Creature — Insect (1/4)
AKHC
Dusk Dusk CMC2Color WColor W (4)
Sorcery
Destroy all creatures with power 3 or greater.
AKHR
Earth Earth CMCXColor RColor R (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

AKHR
Electrify Electrify CMC3Color R (4)
Instant
Electrify deals 4 damage to target creature.
AKHC
Emberhorn Minotaur Emberhorn Minotaur CMC3Color R (4)
Creature — Minotaur Warrior (4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Enigma Drake Enigma Drake CMC1Color UColor R (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

AKHU
Essence Scatter Essence Scatter CMC1Color U (2)
Instant
Counter target creature spell.
AKHC
Exemplar of Strength Exemplar of Strength CMC1Color G (2)
Creature — Human Warrior (4/4)
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

AKHU
Fan Bearer Fan Bearer Color W (1)
Creature — Zombie (1/2)
CMC2, TapSymbol: Tap target creature.
AKHC
Feed Feed CMC3Color G (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

AKHR
Festering Mummy Festering Mummy Color B (1)
Creature — Zombie (1/1)
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
AKHC
Fight Fight CMC3Color G (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

AKHR
Finish Finish CMC2Color B (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

AKHU
Fling Fling CMC1Color R (2)
Instant
As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

AKHC
Gideon of the Trials Gideon of the Trials CMC1Color WColor W (3)
Planeswalker — Gideon (3)
+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

AKHM
Gift of Paradise Gift of Paradise CMC2Color G (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "TapSymbol: Add two mana of any one color to your mana pool."

AKHC
Glory-Bound Initiate Glory-Bound Initiate CMC1Color W (2)
Creature — Human Warrior (3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
AKHR
Glorybringer Glorybringer CMC3Color RColor R (5)
Creature — Dragon (4/4)
Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

AKHR
Glyph Keeper Glyph Keeper CMC3Color UColor U (5)
Creature — Sphinx (5/3)
Flying

Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm CMC5Color UColor U (CMC5Color UColor U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)

AKHR
Grasping Dunes Grasping Dunes (0)
Land — Desert
TapSymbol: Add Mana C to your mana pool.

CMC1, TapSymbol, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.

AKHU
Greater Sandwurm Greater Sandwurm CMC5Color GColor G (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling CMC2 (CMC2, Discard this card: Draw a card.)

AKHC
Grim Strider Grim Strider CMC3Color B (4)
Creature — Horror (6/6)
Grim Strider gets -1/-1 for each card in your hand.
AKHU
Hapatra, Vizier of Poisons Hapatra, Vizier of Poisons Color BColor G (2)
Legendary Creature — Human Cleric (2/2)
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

AKHR
Harsh Mentor Harsh Mentor CMC1Color R (2)
Creature — Human Cleric (2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
AKHR
Hazoret the Fervent Hazoret the Fervent CMC3Color R (4)
Legendary Creature — God (5/4)
Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
CMC2Color R, Discard a card: Hazoret deals 2 damage to each opponent.

AKHM
Hazoret's Favor Hazoret's Favor CMC2Color R (3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
AKHR
Hazoret's Monument Hazoret's Monument CMC3 (3)
Legendary Artifact
Red creature spells you cast cost CMC1 less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

AKHU
Heart-Piercer Manticore Heart-Piercer Manticore CMC2Color RColor R (4)
Creature — Manticore (4/3)
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player.

Embalm CMC5Color R (CMC5Color R, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

AKHR
Heaven Heaven CMCXColor G (1)
Instant
Heaven deals X damage to each creature with flying.
AKHR
Hekma Sentinels Hekma Sentinels CMC2Color U (3)
Creature — Human Cleric (2/3)
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
AKHC
Hieroglyphic Illumination Hieroglyphic Illumination CMC3Color U (4)
Instant
Draw two cards.

Cycling Color U (Color U, Discard this card: Draw a card.)

AKHC
Honored Crop-Captain Honored Crop-Captain Color RColor W (2)
Creature — Human Warrior (3/2)
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
AKHU
Honored Hydra Honored Hydra CMC5Color G (6)
Creature — Snake Hydra (6/6)
Trample

Embalm CMC3Color G (CMC3Color G, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)

AKHR
Hooded Brawler Hooded Brawler CMC2Color G (3)
Creature — Naga Warrior (3/2)
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
In Oketra's Name In Oketra's Name CMC1Color W (2)
Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
AKHC
Initiate's Companion Initiate's Companion CMC1Color G (2)
Creature — Cat (3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
AKHC
Injury Injury CMC2Color R (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

AKHR
Insult Insult CMC2Color R (3)
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
AKHR
Kefnet the Mindful Kefnet the Mindful CMC2Color U (3)
Legendary Creature — God (5/5)
Flying, indestructible

Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.
CMC3Color U: Draw a card, then you may return a land you control to its owner's hand.

AKHM
Kefnet's Monument Kefnet's Monument CMC3 (3)
Legendary Artifact
Blue creature spells you cast cost CMC1 less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.

AKHU
Khenra Charioteer Khenra Charioteer CMC1Color RColor G (3)
Creature — Jackal Warrior (3/3)
Trample

Other creatures you control have trample.

AKHU
Labyrinth Guardian Labyrinth Guardian CMC1Color U (2)
Creature — Illusion Warrior (2/3)
When Labyrinth Guardian becomes the target of a spell, sacrifice it.

Embalm CMC3Color U (CMC3Color U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Lead Lead CMC3Color G (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

AKHU
Liliana's Mastery Liliana's Mastery CMC3Color BColor B (5)
Enchantment
Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

AKHR
Liliana, Death's Majesty Liliana, Death's Majesty CMC3Color BColor B (5)
Planeswalker — Liliana (5)
+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard.

−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.

AKHM
Lord of the Accursed Lord of the Accursed CMC2Color B (3)
Creature — Zombie (2/3)
Other Zombies you control get +1/+1.

CMC1Color B, TapSymbol: All Zombies gain menace until end of turn.

AKHU
Luxa River Shrine Luxa River Shrine CMC3 (3)
Artifact
CMC1, TapSymbol: You gain 1 life. Put a brick counter on Luxa River Shrine.

TapSymbol: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine.

AKHC
Magma Spray Magma Spray Color R (1)
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
AKHC
Manticore of the Gauntlet Manticore of the Gauntlet CMC4Color R (5)
Creature — Manticore (5/4)
When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent.
AKHC
Memory Memory CMC4Color UColor U (6)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

AKHR
Merciless Javelineer Merciless Javelineer CMC2Color BColor R (4)
Creature — Minotaur Warrior (4/2)
CMC2, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
AKHU
Miasmic Mummy Miasmic Mummy CMC1Color B (2)
Creature — Zombie Jackal (2/2)
When Miasmic Mummy enters the battlefield, each player discards a card.
AKHC
Mind Mind CMC4Color UColor U (6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

AKHU
Minotaur Sureshot Minotaur Sureshot CMC2Color R (3)
Creature — Minotaur Archer (2/3)
Reach (This creature can block creatures with flying.)

CMC1Color R: Minotaur Sureshot gets +1/+0 until end of turn.

AKHC
Mouth Mouth CMC2Color G (3)
Sorcery
Create a 3/3 green Hippo creature token.
AKHR
Naga Oracle Naga Oracle CMC3Color U (4)
Creature — Naga Cleric (2/4)
When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
AKHC
Neheb, the Worthy Neheb, the Worthy CMC1Color BColor R (3)
Legendary Creature — Minotaur Warrior (2/2)
First strike

Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

AKHR
Nest of Scarabs Nest of Scarabs CMC2Color B (3)
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
AKHU
Never Never CMC1Color BColor B (3)
Sorcery
Destroy target creature or planeswalker.
AKHR
Nissa, Steward of Elements Nissa, Steward of Elements CMCXColor GColor U (2)
Planeswalker — Nissa
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

AKHM
Oashra Cultivator Oashra Cultivator Color G (1)
Creature — Human Druid (0/3)
CMC2Color G, TapSymbol, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
AKHC
Oketra the True Oketra the True CMC3Color W (4)
Legendary Creature — God (3/6)
Double strike, indestructible

Oketra the True can't attack or block unless you control at least three other creatures.
CMC3Color W: Create a 1/1 white Warrior creature token with vigilance.

AKHM
Oketra's Attendant Oketra's Attendant CMC3Color WColor W (5)
Creature — Bird Soldier (3/3)
Flying

Cycling CMC2 (CMC2, Discard this card: Draw a card.)
Embalm CMC3Color WColor W (CMC3Color WColor W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)

AKHU
Oketra's Monument Oketra's Monument CMC3 (3)
Legendary Artifact
White creature spells you cast cost CMC1 less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

AKHU
Onward Onward CMC2Color R (3)
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
AKHU
Open into Wonder Open into Wonder CMCXColor UColor U (2)
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
AKHU
Oracle's Vault Oracle's Vault CMC4 (4)
Artifact
CMC2, TapSymbol: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.

TapSymbol: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.

AKHR
Ornery Kudu Ornery Kudu CMC2Color G (3)
Creature — Antelope (3/4)
When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.
AKHC
Painful Lesson Painful Lesson CMC2Color B (3)
Sorcery
Target player draws two cards and loses 2 life.
AKHC
Pathmaker Initiate Pathmaker Initiate CMC1Color R (2)
Creature — Human Wizard (2/1)
TapSymbol: Target creature with power 2 or less can't be blocked this turn.
AKHC
Plague Belcher Plague Belcher CMC2Color B (3)
Creature — Zombie Beast (5/4)
Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.

AKHR
Pouncing Cheetah Pouncing Cheetah CMC2Color G (3)
Creature — Cat (3/2)
Flash
AKHC
Prepare Prepare CMC1Color W (2)
Instant
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
AKHR
Prowling Serpopard Prowling Serpopard CMC1Color GColor G (3)
Creature — Cat Snake (4/3)
Prowling Serpopard can't be countered.

Creature spells you control can't be countered.

AKHR
Pull from Tomorrow Pull from Tomorrow CMCXColor UColor U (2)
Instant
Draw X cards, then discard a card.
AKHR
Pyramid of the Pantheon Pyramid of the Pantheon CMC1 (1)
Artifact
CMC2, TapSymbol: Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon.

TapSymbol: Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.

AKHR
Quarry Hauler Quarry Hauler CMC3Color G (4)
Creature — Camel (4/3)
When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
AKHC
Rags Rags CMC2Color BColor B (4)
Sorcery
All creatures get -2/-2 until end of turn.
AKHR
Reduce Reduce CMC2Color U (3)
Instant
Counter target spell unless its controller pays CMC3.
AKHU
Regal Caracal Regal Caracal CMC3Color WColor W (5)
Creature — Cat (3/3)
Other Cats you control get +1/+1 and have lifelink.

When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.

AKHR
Renewed Faith Renewed Faith CMC2Color W (3)
Instant
You gain 6 life.

Cycling CMC1Color W (CMC1Color W, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

AKHU
Return Return CMC3Color B (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

AKHR
Rhonas the Indomitable Rhonas the Indomitable CMC2Color G (3)
Legendary Creature — God (5/5)
Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
CMC2Color G: Another target creature gets +2/+0 and gains trample until end of turn.

AKHM
Rhonas's Monument Rhonas's Monument CMC3 (3)
Legendary Artifact
Green creature spells you cast cost CMC1 less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

AKHU
Ribbons Ribbons CMCXColor BColor B (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

AKHR
Riches Riches CMC5Color UColor U (7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

AKHR
River Serpent River Serpent CMC5Color U (6)
Creature — Serpent (5/5)
River Serpent can't attack unless there are five or more cards in your graveyard.

Cycling Color U (Color U, Discard this card: Draw a card.)

AKHC
Rubble Rubble CMC2Color R (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

AKHU
Sacred Cat Sacred Cat Color W (1)
Creature — Cat (1/1)
Lifelink

Embalm Color W (Color W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

AKHC
Samut, Voice of Dissent Samut, Voice of Dissent CMC3Color RColor G (5)
Legendary Creature — Human Warrior (3/4)
Flash

Double strike, vigilance, haste
Other creatures you control have haste.
Color W, TapSymbol: Untap another target creature.

AKHM
Sandwurm Convergence Sandwurm Convergence CMC6Color GColor G (8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

AKHR
Scarab Feast Scarab Feast Color B (1)
Instant
Exile up to three target cards from a single graveyard.

Cycling Color B (Color B, Discard this card: Draw a card.)

AKHC
Scribe of the Mindful Scribe of the Mindful CMC2Color U (3)
Creature — Human Cleric (2/2)
CMC1, TapSymbol, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
AKHC
Shadowstorm Vizier Shadowstorm Vizier Color UColor B (2)
Creature — Human Cleric (1/3)
Flying

Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.

AKHU
Shed Weakness Shed Weakness Color G (1)
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
AKHC
Shimmerscale Drake Shimmerscale Drake CMC4Color U (5)
Creature — Drake (3/4)
Flying

Cycling CMC2 (CMC2, Discard this card: Draw a card.)

AKHC
Soulstinger Soulstinger CMC3Color B (4)
Creature — Scorpion Demon (4/5)
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.

AKHC
Sparring Mummy Sparring Mummy CMC3Color W (4)
Creature — Zombie (3/3)
When Sparring Mummy enters the battlefield, untap target creature.
AKHC
Splendid Agony Splendid Agony CMC2Color B (3)
Instant
Distribute two -1/-1 counters among one or two target creatures.
AKHC
Spring Spring CMC2Color G (3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
AKHU
Start Start CMC2Color W (3)
Instant
Create two 1/1 white Warrior creature tokens with vigilance.
AKHU
Sunscorched Desert Sunscorched Desert (0)
Land — Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.

TapSymbol: Add Mana C to your mana pool.

AKHC
Supernatural Stamina Supernatural Stamina Color B (1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
AKHC
Synchronized Strike Synchronized Strike CMC2Color G (3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
AKHU
Tah-Crop Elite Tah-Crop Elite CMC3Color W (4)
Creature — Bird Warrior (2/2)
Flying

You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)

AKHC
Tah-Crop Skirmisher Tah-Crop Skirmisher CMC1Color U (2)
Creature — Naga Warrior (2/1)
Embalm CMC3Color U (CMC3Color U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.)
AKHC
Temmet, Vizier of Naktamun Temmet, Vizier of Naktamun Color WColor U (2)
Legendary Creature — Human Cleric (2/2)
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm CMC3Color WColor U (CMC3Color WColor U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHR
Those Who Serve Those Who Serve CMC2Color W (3)
Creature — Zombie (2/4)
AKHC
Thresher Lizard Thresher Lizard CMC2Color R (3)
Creature — Lizard (3/2)
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
AKHC
Throne of the God-Pharaoh Throne of the God-Pharaoh CMC2 (2)
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
AKHR
Time to Reflect Time to Reflect Color W (1)
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
AKHU
Trial of Ambition Trial of Ambition CMC1Color B (2)
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.

AKHU
Trial of Knowledge Trial of Knowledge CMC3Color U (4)
Enchantment
When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.

When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

AKHU
Trial of Strength Trial of Strength CMC2Color G (3)
Enchantment
When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.

When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

AKHU
Trial of Zeal Trial of Zeal CMC2Color R (3)
Enchantment
When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player.

When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.

AKHU
Trueheart Duelist Trueheart Duelist CMC1Color W (2)
Creature — Human Warrior (2/2)
Trueheart Duelist can block an additional creature each combat.

Embalm CMC2Color W (CMC2Color W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Unburden Unburden CMC1Color BColor B (3)
Sorcery
Target player discards two cards.

Cycling CMC2 (CMC2, Discard this card: Draw a card.)

AKHC
Unwavering Initiate Unwavering Initiate CMC2Color W (3)
Creature — Human Warrior (3/2)
Vigilance

Embalm CMC4Color W (CMC4Color W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

AKHC
Victory Victory CMC2Color W (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

AKHU
Vizier of Tumbling Sands Vizier of Tumbling Sands CMC2Color U (3)
Creature — Human Cleric (1/3)
TapSymbol: Untap another target permanent.

Cycling CMC1Color U (CMC1Color U, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.

AKHU
Warfire Javelineer Warfire Javelineer CMC3Color R (4)
Creature — Minotaur Warrior (2/3)
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
AKHU
Watchers of the Dead Watchers of the Dead CMC2 (2)
Artifact Creature — Cat (2/2)
Exile Watchers of the Dead: Each opponent chooses two cards in his or her graveyard and exiles the rest.
AKHU
Watchful Naga Watchful Naga CMC2Color G (3)
Creature — Naga Wizard (2/2)
You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
AKHU
Wayward Servant Wayward Servant Color WColor B (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
AKHU
Weaver of Currents Weaver of Currents CMC1Color GColor U (3)
Creature — Naga Druid (2/2)
TapSymbol: Add Mana CMana C to your mana pool.
AKHU

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