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This page lists all the cards available to play in Magic Duels. Some filters are available to help you find the card you need!

Card list filters
Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

1394 results
Abandon Reason Abandon Reason CMC2Color R (3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness CMC1Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNU
Abbot of Keral Keep Abbot of Keral Keep CMC1Color R (2)
Creature — Human Monk (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

ORIR
Aberrant Researcher Aberrant Researcher CMC3Color U (4)
Creature — Human Insect (3/2)
Flying

At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

SOIU
Abstruse Interference Abstruse Interference CMC2Color U (3)
Instant
Devoid (This card has no color.)

Counter target spell unless its controller pays CMC1. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool." (Mana C represents colorless mana.)

OGWC
Abundant Maw Abundant Maw CMC8 (8)
Creature — Eldrazi Leech (6/4)
Emerge CMC6Color B (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.

EMNU
Accomplished Automaton Accomplished Automaton CMC7 (7)
Artifact Creature — Construct (5/7)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Accursed Spirit Accursed Spirit CMC3Color B (4)
Creature — Spirit (3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
DC
Acrobatic Maneuver Acrobatic Maneuver CMC2Color W (3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

KLDC
Act of Treason Act of Treason CMC2Color R (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TapSymbol this turn.)
ORIC
Advanced Stitchwing Advanced Stitchwing CMC3Color UColor U (5)
Creature — Zombie Horror (3/4)
Flying

CMC2Color U, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

EMNU
Adverse Conditions Adverse Conditions CMC3Color U (4)
Instant
Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."

BFZU
Aerial Modification Aerial Modification CMC4Color W (5)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.

AERU
Aeronaut Admiral Aeronaut Admiral CMC3Color W (4)
Creature — Human Pilot (3/1)
Flying

Vehicles you control have flying.

DU
Aeronaut Tinkerer Aeronaut Tinkerer CMC2Color U (3)
Creature — Human Artificer (2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
DC
Aether Chaser Aether Chaser CMC1Color R (2)
Creature — Human Artificer (2/1)
First strike

When Aether Chaser enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Chaser attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Herder Aether Herder CMC3Color G (4)
Creature — Elf Artificer Druid (3/3)
When Aether Herder enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Aether Herder attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Hub Aether Hub (0)
Land
When Aether Hub enters the battlefield, you get Energy (an energy counter).

TapSymbol: Add Mana C to your mana pool.
TapSymbol, Pay Energy: Add one mana of any color to your mana pool.

KLDU
Aether Inspector Aether Inspector CMC3Color W (4)
Creature — Dwarf Artificer (2/3)
Vigilance

When Aether Inspector enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Inspector attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Meltdown Aether Meltdown CMC1Color U (2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get EnergyEnergy (two energy counters).
Enchanted permanent gets -4/-0.

KLDU
Aether Poisoner Aether Poisoner CMC1Color B (2)
Creature — Human Artificer (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Poisoner attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Swooper Aether Swooper CMC1Color U (2)
Creature — Vedalken Artificer (1/2)
Flying

When Aether Swooper enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Swooper attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Theorist Aether Theorist CMC1Color U (2)
Creature — Vedalken Rogue (1/3)
When Aether Theorist enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

TapSymbol, Pay Energy: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

DC
Aether Tradewinds Aether Tradewinds CMC2Color U (3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
KLDC
Aethersphere Harvester Aethersphere Harvester CMC3 (3)
Artifact — Vehicle (3/5)
Flying

When Aethersphere Harvester enters the battlefield, you get EnergyEnergy (two energy counters).
Pay Energy: Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

AERR
Aethersquall Ancient Aethersquall Ancient CMC5Color UColor U (7)
Creature — Leviathan (6/6)
Flying

At the beginning of your upkeep, you get EnergyEnergyEnergy (three energy counters).
Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

KLDR
Aetherstorm Roc Aetherstorm Roc CMC2Color WColor W (4)
Creature — Bird (3/3)
Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get Energy (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

KLDR
Aetherstream Leopard Aetherstream Leopard CMC2Color G (3)
Creature — Cat (2/3)
Trample

When Aetherstream Leopard enters the battlefield, you get Energy (an energy counter).
Whenever Aetherstream Leopard attacks, you may pay Energy. If you do, it gets +2/+0 until end of turn.

AERC
Aethertide Whale Aethertide Whale CMC4Color UColor U (6)
Creature — Whale (6/4)
Flying

When Aethertide Whale enters the battlefield, you get EnergyEnergyEnergyEnergyEnergyEnergy (six energy counters).
Pay EnergyEnergyEnergyEnergy: Return Aethertide Whale to its owner's hand.

AERR
Aethertorch Renegade Aethertorch Renegade CMC2Color R (3)
Creature — Human Rogue (1/2)
When Aethertorch Renegade enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

TapSymbol, Pay EnergyEnergy: Aethertorch Renegade deals 1 damage to target creature.
TapSymbol, Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Aethertorch Renegade deals 6 damage to target player.

KLDU
Aetherwind Basker Aetherwind Basker CMC4Color GColor GColor G (7)
Creature — Lizard (7/7)
Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get Energy (an energy counter) for each creature you control.
Pay Energy: Aetherwind Basker gets +1/+1 until end of turn.

AERM
Ahn-Crop Champion Ahn-Crop Champion CMC2Color GColor W (4)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
AKHU
Ahn-Crop Crasher Ahn-Crop Crasher CMC2Color R (3)
Creature — Minotaur Warrior (3/2)
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

AKHU
Aid from the Cowl Aid from the Cowl CMC3Color GColor G (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
AERR
Ainok Guide Ainok Guide CMC1Color G (2)
Creature — Hound Scout (1/1)
When Ainok Guide enters the battlefield, choose one —

• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

DC
Airdrop Aeronauts Airdrop Aeronauts CMC3Color WColor W (5)
Creature — Dwarf Scout (4/3)
Flying

Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

AERU
Ajani Unyielding Ajani Unyielding CMC4Color GColor W (6)
Planeswalker — Ajani (4)
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

−2: Exile target creature. Its controller gains life equal to its power.
−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

AERM
Akoum Firebird Akoum Firebird CMC2Color RColor R (4)
Creature — Phoenix (3/3)
Flying, haste

Akoum Firebird attacks each turn if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay CMC4Color RColor R. If you do, return Akoum Firebird from your graveyard to the battlefield.

BFZM
Akoum Flameseeker Akoum Flameseeker CMC2Color R (3)
Creature — Human Shaman Ally (3/2)
Cohort — TapSymbol, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
OGWC
Akoum Hellkite Akoum Hellkite CMC4Color RColor R (6)
Creature — Dragon (4/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.

BFZR
Akoum Stonewaker Akoum Stonewaker CMC1Color R (2)
Creature — Human Shaman (2/1)
Landfall — Whenever a land enters the battlefield under your control, you may pay CMC2Color R. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
BFZU
Akroan Jailer Akroan Jailer Color W (1)
Creature — Human Soldier (1/1)
CMC2Color W, TapSymbol: Tap target creature.
ORIC
Akroan Sergeant Akroan Sergeant CMC2Color R (3)
Creature — Human Soldier (2/2)
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Alchemist's Vial Alchemist's Vial CMC2 (2)
Artifact
When Alchemist's Vial enters the battlefield, draw a card.

CMC1, TapSymbol, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

ORIC
Alhammarret, High Arbiter Alhammarret, High Arbiter CMC5Color UColor U (7)
Legendary Creature — Sphinx (5/5)
Flying

As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

ORIR
Aligned Hedron Network Aligned Hedron Network CMC4 (4)
Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
BFZR
Alley Evasion Alley Evasion Color W (1)
Instant
Choose one —

• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.

AERC
Alley Strangler Alley Strangler CMC2Color B (3)
Creature — Aetherborn Rogue (2/3)
Menace
AERC
Allied Reinforcements Allied Reinforcements CMC3Color W (4)
Sorcery
Create two 2/2 white Knight Ally creature tokens.
OGWU
Alms of the Vein Alms of the Vein CMC2Color B (3)
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Altar's Reap Altar's Reap CMC1Color B (2)
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.

BFZC
Altered Ego Altered Ego CMCXCMC2Color GColor U (4)
Creature — Shapeshifter (0/0)
Altered Ego can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

SOIR
Always Watching Always Watching CMC1Color WColor W (3)
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
SOIR
Ambitious Aetherborn Ambitious Aetherborn CMC4Color B (5)
Creature — Aetherborn Artificer (4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Ampryn Tactician Ampryn Tactician CMC2Color WColor W (4)
Creature — Human Soldier (3/3)
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
ORIC
Anchor to the Aether Anchor to the Aether CMC2Color U (3)
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORIU
Ancient Crab Ancient Crab CMC1Color UColor U (3)
Creature — Crab (1/5)
OGWC
Angel of Invention Angel of Invention CMC3Color WColor W (5)
Creature — Angel (2/1)
Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.

KLDM
Angel of Renewal Angel of Renewal CMC5Color W (6)
Creature — Angel Ally (4/4)
Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

BFZU
Angelic Destiny Angelic Destiny CMC2Color WColor W (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

ORIM
Angelic Purge Angelic Purge CMC2Color W (3)
Sorcery
As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

SOIC
Angler Drake Angler Drake CMC4Color UColor U (6)
Creature — Drake (4/4)
Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

AKHU
Anguished Unmaking Anguished Unmaking CMC1Color WColor B (3)
Instant
Exile target nonland permanent. You lose 3 life.
SOIR
Animist's Awakening Animist's Awakening CMCXColor G (1)
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

ORIR
Anointed Procession Anointed Procession CMC3Color W (4)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
AKHR
Anointer of Champions Anointer of Champions Color W (1)
Creature — Human Cleric (1/1)
TapSymbol: Target attacking creature gets +1/+1 until end of turn.
ORIU
Anointer Priest Anointer Priest CMC1Color W (2)
Creature — Human Cleric (1/3)
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm CMC3Color W (CMC3Color W, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHC
Apothecary Geist Apothecary Geist CMC3Color W (4)
Creature — Spirit (2/3)
Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

SOIC
Appetite for the Unnatural Appetite for the Unnatural CMC2Color G (3)
Instant
Destroy target artifact or enchantment. You gain 2 life.
KLDC
Aradara Express Aradara Express CMC5 (5)
Artifact — Vehicle (8/6)
Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC
Arborback Stomper Arborback Stomper CMC3Color GColor G (5)
Creature — Beast (5/4)
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.

KLDU
Archangel Avacyn Archangel Avacyn CMC3Color WColor W (5)
Legendary Creature — Angel (4/4)
Flash

Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

SOIM
Archfiend of Ifnir Archfiend of Ifnir CMC3Color BColor B (5)
Creature — Demon (5/4)
Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling CMC2 (CMC2, Discard this card: Draw a card.)

AKHR
Architect of the Untamed Architect of the Untamed CMC2Color G (3)
Creature — Elf Artificer Druid (2/3)
Whenever a land enters the battlefield under your control, you get Energy (an energy counter).

Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Create a 6/6 colorless Beast artifact creature token.

KLDR
Arlinn Kord Arlinn Kord CMC2Color RColor G (4)
Planeswalker — Arlinn (3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

SOIM
Arlinn, Embraced by the Moon Arlinn, Embraced by the Moon (4)
Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
−6: You get an emblem with "Creatures you control have haste and ‘TapSymbol: This creature deals damage equal to its power to target creature or player.'"

SOIM
Armorcraft Judge Armorcraft Judge CMC3Color G (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
KLDU
Artificer's Epiphany Artificer's Epiphany CMC2Color U (3)
Instant
Draw two cards. If you control no artifacts, discard a card.
ORIC
Ashmouth Blade Ashmouth Blade (1)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.

Equip CMC3

SOIU
Aspiring Aeronaut Aspiring Aeronaut CMC3Color U (4)
Creature — Human Artificer (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

ORIC
Asylum Visitor Asylum Visitor CMC1Color B (2)
Creature — Vampire Wizard (3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness CMC1Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIR
Audacious Infiltrator Audacious Infiltrator CMC1Color W (2)
Creature — Dwarf Rogue (3/1)
Audacious Infiltrator can't be blocked by artifact creatures.
AERC
Auramancer Auramancer CMC2Color W (3)
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
ORIC
Avacyn's Judgment Avacyn's Judgment CMC1Color R (2)
Sorcery
Madness CMCXColor R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

SOIR
Avacyn, the Purifier Avacyn, the Purifier (5)
Legendary Creature — Angel (6/5)
Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

SOIM
Avacynian Missionaries Avacynian Missionaries CMC3Color W (4)
Creature — Human Cleric (3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
SOIU
Avaricious Dragon Avaricious Dragon CMC2Color RColor R (4)
Creature — Dragon (4/4)
Flying

At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.

ORIM
Aven Initiate Aven Initiate CMC3Color U (4)
Creature — Bird Warrior (3/2)
Flying

Embalm CMC6Color U (CMC6Color U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHC
Aven Wind Guide Aven Wind Guide CMC2Color WColor U (4)
Creature — Bird Warrior (2/3)
Flying, vigilance

Creature tokens you control have flying and vigilance.
Embalm CMC4Color WColor U (CMC4Color WColor U, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Aviary Mechanic Aviary Mechanic CMC1Color W (2)
Creature — Dwarf Artificer (2/2)
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
KLDC
Awoken Horror Awoken Horror (2)
Creature — Kraken Horror (7/8)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
SOIR
Ayli, Eternal Pilgrim Ayli, Eternal Pilgrim Color WColor B (2)
Legendary Creature — Kor Cleric (2/3)
Deathtouch

CMC1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
CMC1Color WColor B, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

OGWR
Backwoods Survivalists Backwoods Survivalists CMC3Color G (4)
Creature — Human Warrior (4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
EMNC
Baleful Ammit Baleful Ammit CMC2Color B (3)
Creature — Crocodile Demon (4/3)
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU
Ballista Charger Ballista Charger CMC5 (5)
Artifact — Vehicle (6/6)
Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

DU
Baloth Null Baloth Null CMC4Color BColor G (6)
Creature — Zombie Beast (4/5)
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
OGWU
Baloth Pup Baloth Pup CMC1Color G (2)
Creature — Beast (3/1)
Baloth Pup has trample as long as it has a +1/+1 counter on it.
OGWU
Baral's Expertise Baral's Expertise CMC3Color UColor U (5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

AERR
Baral, Chief of Compliance Baral, Chief of Compliance CMC1Color U (2)
Legendary Creature — Human Wizard (1/3)
Instant and sorcery spells you cast cost CMC1 less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

AERR
Barrage Ogre Barrage Ogre CMC3Color RColor R (5)
Creature — Ogre Warrior (3/3)
TapSymbol, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
DU
Barrage Tyrant Barrage Tyrant CMC4Color R (5)
Creature — Eldrazi (5/3)
Devoid (This card has no color.)

CMC2Color R, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.

BFZR
Barricade Breaker Barricade Breaker CMC7 (7)
Artifact Creature — Juggernaut (7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Barricade Breaker attacks each combat if able.

AERU
Bastion Enforcer Bastion Enforcer CMC2Color W (3)
Creature — Dwarf Soldier (3/2)
AERC
Bastion Inventor Bastion Inventor CMC5Color U (6)
Creature — Vedalken Artificer (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

AERC
Bastion Mastodon Bastion Mastodon CMC5 (5)
Artifact Creature — Elephant (4/5)
Color W: Bastion Mastodon gains vigilance until end of turn.
KLDC
Battle at the Bridge Battle at the Bridge CMCXColor B (1)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for CMC1.)

Target creature gets -X/-X until end of turn. You gain X life.

AERR
Battlefield Scavenger Battlefield Scavenger CMC1Color R (2)
Creature — Jackal Rogue (2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

AKHU
Battlefront Krushok Battlefront Krushok CMC4Color G (5)
Creature — Beast (3/4)
Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

DU
Bearer of Silence Bearer of Silence CMC1Color B (2)
Creature — Eldrazi (2/1)
Devoid (This card has no color.)

When you cast Bearer of Silence, you may pay CMC1Mana C. If you do, target opponent sacrifices a creature. (Mana C represents colorless mana.)
Flying
Bearer of Silence can't block.

OGWR
Bedlam Reveler Bedlam Reveler CMC6Color RColor R (8)
Creature — Devil Horror (3/4)
Bedlam Reveler costs CMC1 less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

EMNR
Bellows Lizard Bellows Lizard Color R (1)
Creature — Lizard (1/1)
CMC1Color R: Bellows Lizard gets +1/+0 until end of turn.
ORIC
Benefaction of Rhonas Benefaction of Rhonas CMC2Color G (3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
AKHC
Benthic Infiltrator Benthic Infiltrator CMC2Color U (3)
Creature — Eldrazi Drone (1/4)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Benthic Infiltrator can't be blocked.

DC
Binding Mummy Binding Mummy CMC1Color W (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
AKHC
Birthing Hulk Birthing Hulk CMC6Color G (7)
Creature — Eldrazi Drone (5/4)
Devoid (This card has no color.)

When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C to your mana pool." (Mana C represents colorless mana.)
CMC1Mana C: Regenerate Birthing Hulk.

DU
Biting Rain Biting Rain CMC2Color BColor B (4)
Sorcery
All creatures get -2/-2 until end of turn.

Madness CMC2Color B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Bitter Revelation Bitter Revelation CMC3Color B (4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
DC
Bitterblade Warrior Bitterblade Warrior CMC1Color G (2)
Creature — Jackal Warrior (2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Blazing Hellhound Blazing Hellhound CMC2Color BColor R (4)
Creature — Elemental Hound (4/3)
CMC1, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
ORIU
Blazing Volley Blazing Volley Color R (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
AKHC
Blessed Alliance Blessed Alliance CMC1Color W (2)
Instant
Escalate CMC2 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.

EMNU
Blessed Spirits Blessed Spirits CMC2Color W (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

ORIU
Blight Herder Blight Herder CMC5 (5)
Creature — Eldrazi Processor (4/5)
When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C to your mana pool."
BFZR
Blightcaster Blightcaster CMC3Color B (4)
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
ORIU
Blighted Gorge Blighted Gorge (0)
Land
TapSymbol: Add Mana C to your mana pool.

CMC4Color R, TapSymbol, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.

BFZU
Blighted Steppe Blighted Steppe (0)
Land
TapSymbol: Add Mana C to your mana pool.

CMC3Color W, TapSymbol, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

BFZU
Blinding Drone Blinding Drone CMC1Color U (2)
Creature — Eldrazi Drone (1/3)
Devoid (This card has no color.)

Mana C, TapSymbol: Tap target creature. (Mana C represents colorless mana.)

OGWC
Blisterpod Blisterpod Color G (1)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."

BFZC
Blood Mist Blood Mist CMC3Color R (4)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
EMNU
Blood-Cursed Knight Blood-Cursed Knight CMC1Color WColor B (3)
Creature — Vampire Knight (3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
ORIU
Bloodbond Vampire Bloodbond Vampire CMC2Color BColor B (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
BFZU
Bloodbriar Bloodbriar CMC2Color G (3)
Creature — Plant Elemental (2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
EMNC
Bloodflow Connoisseur Bloodflow Connoisseur CMC2Color B (3)
Creature — Vampire (1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
DC
Bloodhall Priest Bloodhall Priest CMC2Color BColor R (4)
Creature — Vampire Cleric (4/4)
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.

Madness CMC1Color BColor R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNR
Bloodlust Inciter Bloodlust Inciter Color R (1)
Creature — Human Warrior (1/1)
TapSymbol: Target creature gains haste until end of turn.
AKHC
Bloodmad Vampire Bloodmad Vampire CMC2Color R (3)
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness CMC1Color R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Bloodpyre Elemental Bloodpyre Elemental CMC4Color R (5)
Creature — Elemental (4/1)
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
DC
Bloodrage Brawler Bloodrage Brawler CMC1Color R (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
AKHU
Blossoming Defense Blossoming Defense Color G (1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
KLDU
Boiling Earth Boiling Earth CMC1Color R (2)
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—CMC6Color R (If you cast this spell for CMC6Color R, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Bold Impaler Bold Impaler Color R (1)
Creature — Vampire Knight (1/2)
CMC2Color R: Bold Impaler gets +2/+0 until end of turn.
EMNC
Bomat Bazaar Barge Bomat Bazaar Barge CMC4 (4)
Artifact — Vehicle (5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU
Bomat Courier Bomat Courier CMC1 (1)
Artifact Creature — Construct (1/1)
Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
Color R, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

KLDR
Bonded Construct Bonded Construct CMC1 (1)
Artifact Creature — Construct (2/1)
Bonded Construct can't attack alone.
ORIC
Bonds of Mortality Bonds of Mortality CMC1Color G (2)
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.

Color G: Creatures your opponents control lose hexproof and indestructible until end of turn.

OGWU
Bone Picker Bone Picker CMC3Color B (4)
Creature — Bird (3/2)
Bone Picker costs CMC3 less to cast if a creature died this turn.

Flying, deathtouch

AKHU
Bone Saw Bone Saw CMC0 (0)
Artifact — Equipment
Equipped creature gets +1/+0.

Equip CMC1 (CMC1: Attach to target creature you control. Equip only as a sorcery.)

OGWC
Bone Splinters Bone Splinters Color B (1)
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

DC
Bone to Ash Bone to Ash CMC2Color UColor U (4)
Instant
Counter target creature spell.

Draw a card.

ORIC
Bontu the Glorified Bontu the Glorified CMC2Color B (3)
Legendary Creature — God (4/6)
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.
CMC1Color B, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

AKHM
Bontu's Monument Bontu's Monument CMC3 (3)
Legendary Artifact
Black creature spells you cast cost CMC1 less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

AKHU
Boon of Emrakul Boon of Emrakul CMC2Color B (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/-3.

EMNC
Boonweaver Giant Boonweaver Giant CMC6Color W (7)
Creature — Giant Monk (4/4)
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
DU
Borrowed Grace Borrowed Grace CMC2Color W (3)
Instant
Escalate CMC1Color W (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

EMNC
Borrowed Hostility Borrowed Hostility Color R (1)
Instant
Escalate CMC3 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

EMNC
Borrowed Malevolence Borrowed Malevolence Color B (1)
Instant
Escalate CMC2 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.

EMNC
Bottle Gnomes Bottle Gnomes CMC3 (3)
Artifact Creature — Gnome (1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
DU
Boulder Salvo Boulder Salvo CMC4Color R (5)
Sorcery
Surge CMC1Color R (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

DC
Bounding Krasis Bounding Krasis CMC1Color GColor U (3)
Creature — Fish Lizard (3/3)
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.

ORIU
Bounty of the Luxa Bounty of the Luxa CMC2Color GColor U (4)
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add Mana CColor GColor U to your mana pool.
AKHR
Brain in a Jar Brain in a Jar CMC2 (2)
Artifact
CMC1, TapSymbol: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.

CMC3, TapSymbol, Remove X charge counters from Brain in a Jar: Scry X.

SOIR
Branded Howler Branded Howler (3)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
SOIC
Brazen Scourge Brazen Scourge CMC1Color RColor R (3)
Creature — Gremlin (3/3)
Haste
KLDU
Breaker of Armies Breaker of Armies CMC8 (8)
Creature — Eldrazi (10/8)
All creatures able to block Breaker of Armies do so.
BFZU
Breakneck Rider Breakneck Rider CMC1Color RColor R (3)
Creature — Human Scout Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
SOIU
Brilliant Spectrum Brilliant Spectrum CMC3Color U (4)
Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.
BFZC
Brisela, Voice of Nightmares Brisela, Voice of Nightmares (11)
Legendary Creature — Eldrazi Angel (9/10)
Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

EMNM
Brisela, Voice of Nightmares Brisela, Voice of Nightmares (11)
Legendary Creature — Eldrazi Angel (9/10)
Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

EMNM
Bristling Hydra Bristling Hydra CMC2Color GColor G (4)
Creature — Hydra (4/3)
When Bristling Hydra enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

KLDR
Broken Concentration Broken Concentration CMC1Color UColor U (3)
Instant
Counter target spell.

Madness CMC3Color U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Bronze Sable Bronze Sable CMC2 (2)
Artifact Creature — Sable (2/1)
DC
Brood Butcher Brood Butcher CMC3Color BColor G (5)
Creature — Eldrazi Drone (3/3)
Devoid (This card has no color.)

When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."
Color BColor G, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

BFZR
Broodhunter Wurm Broodhunter Wurm CMC3Color G (4)
Creature — Wurm (4/3)
BFZC
Bruna, the Fading Light Bruna, the Fading Light CMC5Color WColor W (7)
Legendary Creature — Angel Horror (5/7)
When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance
(Melds with Gisela, the Broken Blade.)

EMNR
Brutal Expulsion Brutal Expulsion CMC2Color UColor R (4)
Instant
Devoid (This card has no color.)

Choose one or both —
• Return target spell or creature to its owner's hand.
• Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.

BFZR
Brute Strength Brute Strength CMC1Color R (2)
Instant
Target creature gets +3/+1 and gains trample until end of turn.
OGWC
Built to Last Built to Last Color W (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
KLDC
Built to Smash Built to Smash Color R (1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
KLDC
Bygone Bishop Bygone Bishop CMC2Color W (3)
Creature — Spirit Cleric (2/3)
Flying

Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")

SOIR
Byway Courier Byway Courier CMC2Color G (3)
Creature — Human Scout (3/2)
When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "CMC2, Sacrifice this artifact: Draw a card.")
SOIC
Calculated Dismissal Calculated Dismissal CMC2Color U (3)
Instant
Counter target spell unless its controller pays CMC3.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

ORIC
Call for Unity Call for Unity CMC3Color WColor W (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

AERR
Call of the Full Moon Call of the Full Moon CMC1Color R (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

ORIU
Call the Bloodline Call the Bloodline CMC1Color B (2)
Enchantment
CMC1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.
SOIU
Call the Gatewatch Call the Gatewatch CMC2Color W (3)
Sorcery
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
OGWR
Campaign of Vengeance Campaign of Vengeance CMC3Color WColor B (5)
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
EMNU
Canopy Gorger Canopy Gorger CMC4Color GColor G (6)
Creature — Wurm (6/5)
OGWC
Canopy Vista Canopy Vista (0)
Land — Forest Plains
(TapSymbol: Add Color G or Color W to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

BFZR
Captured by the Consulate Captured by the Consulate CMC3Color W (4)
Enchantment — Aura
Enchant creature you don't control

Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

KLDR
Carrier Thrall Carrier Thrall CMC1Color B (2)
Creature — Vampire (2/1)
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."
BFZU
Cartouche of Ambition Cartouche of Ambition CMC2Color B (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

AKHC
Cartouche of Knowledge Cartouche of Knowledge CMC1Color U (2)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.

AKHC
Cartouche of Solidarity Cartouche of Solidarity Color W (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

AKHC
Cartouche of Strength Cartouche of Strength CMC2Color G (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

AKHC
Cartouche of Zeal Cartouche of Zeal Color R (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

AKHC
Cast Out Cast Out CMC3Color W (4)
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling Color W (Color W, Discard this card: Draw a card.)

AKHU
Cataclysmic Gearhulk Cataclysmic Gearhulk CMC3Color WColor W (5)
Artifact Creature — Construct (4/5)
Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

KLDM
Catalog Catalog CMC2Color U (3)
Instant
Draw two cards, then discard a card.
SOIC
Cathartic Reunion Cathartic Reunion CMC1Color R (2)
Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

KLDC
Caught in the Brights Caught in the Brights CMC2Color W (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.

AERC
Celestial Flare Celestial Flare Color WColor W (2)
Instant
Target player sacrifices an attacking or blocking creature.
ORIC
Cemetery Recruitment Cemetery Recruitment CMC1Color B (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
EMNC
Censor Censor CMC1Color U (2)
Instant
Counter target spell unless its controller pays CMC1.

Cycling Color U (Color U, Discard this card: Draw a card.)

AKHU
Certain Death Certain Death CMC5Color B (6)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
EMNC
Champion of Arashin Champion of Arashin CMC3Color W (4)
Creature — Hound Warrior (3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
DC
Champion of Rhonas Champion of Rhonas CMC3Color G (4)
Creature — Jackal Warrior (3/3)
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
AKHR
Chandra's Ignition Chandra's Ignition CMC3Color RColor R (5)
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
ORIR
Chandra's Revolution Chandra's Revolution CMC3Color R (4)
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
AERC
Chandra, Fire of Kaladesh Chandra, Fire of Kaladesh CMC1Color RColor R (3)
Legendary Creature — Human Shaman (2/2)
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

TapSymbol: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

ORIM
Chandra, Flamecaller Chandra, Flamecaller CMC4Color RColor R (6)
Planeswalker — Chandra (4)
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.
−X: Chandra, Flamecaller deals X damage to each creature.

OGWM
Chandra, Roaring Flame Chandra, Roaring Flame (3)
Planeswalker — Chandra (4)
+1: Chandra, Roaring Flame deals 2 damage to target player.

−2: Chandra, Roaring Flame deals 2 damage to target creature.
−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

ORIM
Chandra, Torch of Defiance Chandra, Torch of Defiance CMC2Color RColor R (4)
Planeswalker — Chandra (4)
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add Color RColor R to your mana pool.
−3: Chandra, Torch of Defiance deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

KLDM
Chasm Guide Chasm Guide CMC3Color R (4)
Creature — Goblin Scout Ally (3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
BFZU
Chief of the Foundry Chief of the Foundry CMC3 (3)
Artifact Creature — Construct (2/3)
Other artifact creatures you control get +1/+1.
ORIU
Child of Night Child of Night CMC1Color B (2)
Creature — Vampire (2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
DC
Chitinous Cloak Chitinous Cloak CMC3 (3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip CMC3

OGWU
Chittering Host Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

EMNC
Chittering Host Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

EMNC
Chorus of Might Chorus of Might CMC3Color G (4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
DC
Cinder Barrens Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

TapSymbol: Add Color B or Color R to your mana pool.

DC
Cinder Glade Cinder Glade (0)
Land — Mountain Forest
(TapSymbol: Add Color R or Color G to your mana pool.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

BFZR
Cinder Hellion Cinder Hellion CMC4Color R (5)
Creature — Hellion (4/4)
Trample

When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.

OGWC
Citadel Castellan Citadel Castellan CMC1Color GColor W (3)
Creature — Human Knight (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

ORIU
Claustrophobia Claustrophobia CMC1Color UColor U (3)
Enchantment — Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ORIC
Cleric of the Forward Order Cleric of the Forward Order CMC1Color W (2)
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
ORIC
Cliffhaven Vampire Cliffhaven Vampire CMC2Color WColor B (4)
Creature — Vampire Warrior Ally (2/4)
Flying

Whenever you gain life, each opponent loses 1 life.

OGWU
Cliffside Lookout Cliffside Lookout Color W (1)
Creature — Kor Scout Ally (1/1)
CMC4Color W: Creatures you control get +1/+1 until end of turn.
DC
Clifftop Retreat Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

TapSymbol: Add Color R or Color W to your mana pool.

DR
Cloudblazer Cloudblazer CMC3Color WColor U (5)
Creature — Human Scout (2/2)
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

KLDU
Clutch of Currents Clutch of Currents Color U (1)
Sorcery
Return target creature to its owner's hand.

Awaken 3—CMC4Color U (If you cast this spell for CMC4Color U, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Coastal Discovery Coastal Discovery CMC3Color U