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Card name: Breakneck Rider
Mana Cost: CMC1Color RColor R
Converted Mana Cost: 3
Types: Creature — Human Scout Werewolf
Card Text: At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
Flavor Text: Only the most skillful riders brave the Breakneck Ride through Kessig.
P/T: (3/3)
Expansion: SOIU Shadows over Innistrad
Rarity: Uncommon


Breakneck Rider
Card rulings (?)
2016-04-08 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
2016-07-13 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).

Neck Breaker

Card name: Neck Breaker
Converted Mana Cost: 3
Types: Creature — Werewolf
Card Text: Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

Flavor Text: He can't outrun what he is.
P/T: (4/3)
Expansion: SOIU Shadows over Innistrad
Rarity: Uncommon


Neck Breaker
Card rulings (?)
2016-04-08 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
2016-04-08 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

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