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Clutch of Currents

A Sorcery spell with Awaken

Awaken is an ability that lets you pay an alternative casting cost in order to transform a land into a creature. Awaken can only be found on sorcery and instant spells.

Ingame DescriptionEdit

Awaken is an alternative cost that appears on some spells in the form "Awaken N-[Cost]". You can pay the cost listed after the dash rather than the spell's normal mana cost (the mana symbols in the upper right corner). If you do, in addition to the spells's normal effect, you can turn one of your lands into an Elemental creature and put N +1/+1 counters on it. For example, a spell with awaken 3 can turn one of your lands into a 3/3 Elemantal creature that's still a land.

Color DistributionEdit

Awaken can often be found on Color W and Color U cards.

Expansion InfoEdit

Awaken was introduced into Magic Duels with the second expansion Battle for Zendikar.

Skill QuestEdit

You can play the skill quest "Awaken" to see how this game concept works.

Spells with awaken can turn your lands into Elemental creatures. You can choose to cast a spell using the awaken ability by paying the awaken cost instead of the normal cost.
The spell will have its normal effects, plus the awaken ability will turn one of your lands into a creature.
For example, a spell with awaken 3 puts three +1/+1 counters on the land and turns it into a creature, making it a 3/3 land creature.

Well done! Spells with awaken can target lands you control that are already creatures to pile on more +1/+1 counters.
You can cast spells with awaken for their normal cost as well. It won't wake up your lands, but you'll still get the spell's other effects.

VideoEdit

Watch this explanatory video to see how this game concept works.

Battle for Zendikar - How does Awaken work?01:06

Battle for Zendikar - How does Awaken work?

Note: The video is based on the physical card game. Shown cards might not appear in Magic Duels.

Comprehensive RulesEdit

702.112. Awaken

702.112a Awaken appears on some instants and sorceries. It represents two abilities: a static ability that functions while the spell with awaken is on the stack and a spell ability. “Awaken N—[cost]” means “You may pay [cost] rather than pay this spell’s mana cost as you cast this spell” and “If this spell’s awaken cost was paid, put N +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It’s still a land.” Paying a spell’s awaken cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

702.112b The controller of a spell with awaken chooses the target of the awaken spell ability only if that player chose to pay the spell’s awaken cost. Otherwise the spell is cast as if it didn’t have that target.[1]

Awaken CardlistEdit

11 results
Boiling Earth Boiling Earth CMC1Color R (2)
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—CMC6Color R (If you cast this spell for CMC6Color R, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Clutch of Currents Clutch of Currents Color U (1)
Sorcery
Return target creature to its owner's hand.

Awaken 3—CMC4Color U (If you cast this spell for CMC4Color U, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Coastal Discovery Coastal Discovery CMC3Color U (4)
Sorcery
Draw two cards.

Awaken 4—CMC5Color U (If you cast this spell for CMC5Color U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Mire's Malice Mire's Malice CMC3Color B (4)
Sorcery
Target opponent discards two cards.

Awaken 3—CMC5Color B (If you cast this spell for CMC5Color B, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Ondu Rising Ondu Rising CMC1Color W (2)
Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4—CMC4Color W (If you cast this spell for CMC4Color W, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Part the Waterveil Part the Waterveil CMC4Color UColor U (6)
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6—CMC6Color UColor UColor U (If you cast this spell for CMC6Color UColor UColor U, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZM
Planar Outburst Planar Outburst CMC3Color WColor W (5)
Sorcery
Destroy all nonland creatures.

Awaken 4—CMC5Color WColor WColor W (If you cast this spell for CMC5Color WColor WColor W, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZR
Rising Miasma Rising Miasma CMC3Color B (4)
Sorcery
All creatures get -2/-2 until end of turn.

Awaken 3—CMC5Color BColor B (If you cast this spell for CMC5Color BColor B, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Roil Spout Roil Spout CMC1Color WColor U (3)
Sorcery
Put target creature on top of its owner's library.

Awaken 4—CMC4Color WColor U (If you cast this spell for CMC4Color WColor U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Scatter to the Winds Scatter to the Winds CMC1Color UColor U (3)
Instant
Counter target spell.

Awaken 3—CMC4Color UColor U (If you cast this spell for CMC4Color UColor U, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZR
Sheer Drop Sheer Drop CMC2Color W (3)
Sorcery
Destroy target tapped creature.

Awaken 3—CMC5Color W (If you cast this spell for CMC5Color W, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC

ReferencesEdit

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